diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/conformance/context/resources/context-release-upon-reload-child.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/conformance/context/resources/context-release-upon-reload-child.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/conformance/context/resources/context-release-upon-reload-child.html | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/conformance/context/resources/context-release-upon-reload-child.html b/dom/canvas/test/webgl-conf/checkout/conformance/context/resources/context-release-upon-reload-child.html new file mode 100644 index 0000000000..9f06c41d4e --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/conformance/context/resources/context-release-upon-reload-child.html @@ -0,0 +1,54 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html style="margin: 0; padding: 0;"> +<head> +<meta charset="utf-8"> +<title>Simple WebGL context</title> +<script src="../../../js/webgl-test-utils.js"> </script> +</head> +<body style="margin: 0; padding: 0; overflow: hidden;"> +<canvas id="c" width="1680" height="1050" style="width: 256px; height: 256px;"> <!-- scaled to fit page better --> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec4 vPosition; +void main() +{ + gl_Position = vPosition; +} +</script> + +<script id="fshader" type="x-shader/x-fragment"> +void main() +{ + gl_FragColor = vec4(1.0,0.0,0.0,1.0); +} +</script> + +<script> +"use strict"; +var wtu = WebGLTestUtils; + +var gl = wtu.create3DContext("c", { antialias: false }); +var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["vPosition"]); + +var vertexObject = gl.createBuffer(); +gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); +gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.75,0, -0.75,-0.75,0, 0.75,-0.75,0 ]), gl.STATIC_DRAW); +gl.enableVertexAttribArray(0); +gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); + +gl.clearColor(0.0, 0.0, 0.0, 1.0); +gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); +gl.drawArrays(gl.TRIANGLES, 0, 3); + +if (parent) { + window.glContext = gl; + parent.postMessage("Ready", "*"); +} +</script> +</body> +</html> |