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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /dom/canvas/test/webgl-conf/checkout/extra/out-of-memory.html | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/extra/out-of-memory.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/extra/out-of-memory.html | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/extra/out-of-memory.html b/dom/canvas/test/webgl-conf/checkout/extra/out-of-memory.html new file mode 100644 index 0000000000..e02984d44c --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/extra/out-of-memory.html @@ -0,0 +1,84 @@ +<!-- +Copyright (c) 2019 The Khronos Group Inc. +Use of this source code is governed by an MIT-style license that can be +found in the LICENSE.txt file. +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>WebGL Out Of Memory Test</title> +<link rel="stylesheet" href="../resources/js-test-style.css"/> +<script src="../js/js-test-pre.js"></script> +<script src="../js/webgl-test-utils.js"></script> +</head> +<body> +<div id="description"></div> +<div id="console"></div> +<canvas id="canvas" width="2" height="2"> </canvas> +<script> +"use strict"; +debug("This tests WebGL running out of memory."); + +debug(""); +debug("Canvas.getContext"); + +var wtu = WebGLTestUtils; +var gl = wtu.create3DContext("canvas"); +if (!gl) { + testFailed("context does not exist"); +} else { + testPassed("context exists"); + + debug(""); + debug("Allocating shaders."); + + function makeBigShader() { + var lines = []; + var line = "// "; + for (var ii = 0; ii < 1024; ++ii) { + line += String.fromCharCode(48 + ii % 10); + } + for (var ii = 0; ii < 1024; ++ii) { + lines[ii] = line; + } + var oneMB = lines.join(); + for (var ii = 0; ii < 64; ++ii) { + lines[ii] = oneMB; + } + return lines.join("\n"); + } + + var shaderSource = makeBigShader(); + debug("created " + Math.floor(shaderSource.length / 1024 / 1024) + "MB shader"); + + var intervalId; + var count = 0; + + function makeShader() { + ++count; + debug ("creating shader #" + count + " mem = " + Math.floor(shaderSource.length * count / 1024 / 1024) + "MB"); + var shader = gl.createShader(gl.VERTEX_SHADER); + if (shader == null) { + window.clearInterval(intervalId); + testPassed("createShader returns null"); // not sure this is a passing + finishTest(); + } else { + gl.shaderSource(shader, shaderSource); + var err = gl.getError(); + if (err != gl.NO_ERROR) { + window.clearInterval(intervalId); + assertMsg(err == gl.OUT_OF_MEMORY, "shaderSource returns OUT_OF_MEMORY"); + finishTest(); + } + } + } + + intervalId = window.setInterval(makeShader, 1000/15); +} +</script> +<script src="../js/js-test-post.js"></script> + +</body> +</html> |