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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/angle/checkout/src/compiler/translator/BuiltInFunctionEmulator.h
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/compiler/translator/BuiltInFunctionEmulator.h')
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+//
+// Copyright 2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
+#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
+
+#include "compiler/translator/InfoSink.h"
+
+namespace sh
+{
+
+class TIntermNode;
+class TFunction;
+class TSymbolUniqueId;
+
+using BuiltinQueryFunc = const char *(int);
+
+//
+// This class decides which built-in functions need to be replaced with the emulated ones. It can be
+// used to work around driver bugs or implement functions that are not natively implemented on a
+// specific platform.
+//
+class BuiltInFunctionEmulator
+{
+ public:
+ BuiltInFunctionEmulator();
+
+ void markBuiltInFunctionsForEmulation(TIntermNode *root);
+
+ void cleanup();
+
+ // "name" gets written as "name_emu".
+ static void WriteEmulatedFunctionName(TInfoSinkBase &out, const char *name);
+
+ bool isOutputEmpty() const;
+
+ // Output function emulation definition. This should be before any other shader source.
+ void outputEmulatedFunctions(TInfoSinkBase &out) const;
+
+ // Add functions that need to be emulated.
+ void addEmulatedFunction(const TSymbolUniqueId &uniqueId,
+ const char *emulatedFunctionDefinition);
+
+ void addEmulatedFunctionWithDependency(const TSymbolUniqueId &dependency,
+ const TSymbolUniqueId &uniqueId,
+ const char *emulatedFunctionDefinition);
+
+ void addFunctionMap(BuiltinQueryFunc queryFunc);
+
+ private:
+ class BuiltInFunctionEmulationMarker;
+
+ // Records that a function is called by the shader and might need to be emulated. If the
+ // function is not in mEmulatedFunctions, this becomes a no-op. Returns true if the function
+ // call needs to be replaced with an emulated one.
+ bool setFunctionCalled(const TFunction *function);
+ bool setFunctionCalled(int uniqueId);
+
+ const char *findEmulatedFunction(int uniqueId) const;
+
+ // Map from function unique id to emulated function definition
+ std::map<int, std::string> mEmulatedFunctions;
+
+ // Map from dependent functions to their dependencies. This structure allows each function to
+ // have at most one dependency.
+ std::map<int, int> mFunctionDependencies;
+
+ // Called function ids
+ std::vector<int> mFunctions;
+
+ // Constexpr function tables.
+ std::vector<BuiltinQueryFunc *> mQueryFunctions;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_