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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/angle/checkout/src/libANGLE/renderer/d3d/EGLImageD3D.h | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/EGLImageD3D.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/EGLImageD3D.h | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/EGLImageD3D.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/EGLImageD3D.h new file mode 100644 index 0000000000..53c18739af --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/EGLImageD3D.h @@ -0,0 +1,55 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// EGLImageD3D.h: Defines the rx::EGLImageD3D class, the D3D implementation of EGL images + +#ifndef LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ +#define LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ + +#include "libANGLE/renderer/ImageImpl.h" + +namespace gl +{ +class Context; +} + +namespace egl +{ +class AttributeMap; +} + +namespace rx +{ +class FramebufferAttachmentObjectImpl; +class TextureD3D; +class RenderbufferD3D; +class RendererD3D; +class RenderTargetD3D; + +class EGLImageD3D final : public ImageImpl +{ + public: + EGLImageD3D(const egl::ImageState &state, + EGLenum target, + const egl::AttributeMap &attribs, + RendererD3D *renderer); + ~EGLImageD3D() override; + + egl::Error initialize(const egl::Display *display) override; + + angle::Result orphan(const gl::Context *context, egl::ImageSibling *sibling) override; + + angle::Result getRenderTarget(const gl::Context *context, RenderTargetD3D **outRT) const; + + private: + angle::Result copyToLocalRendertarget(const gl::Context *context); + + RendererD3D *mRenderer; + RenderTargetD3D *mRenderTarget; +}; +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ |