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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/angle/checkout/src/libANGLE/renderer/d3d/NativeWindowD3D.h
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/NativeWindowD3D.h')
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/NativeWindowD3D.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/NativeWindowD3D.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/NativeWindowD3D.h
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index 0000000000..8560f16bde
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/NativeWindowD3D.h
@@ -0,0 +1,38 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindowD3D.h: Defines NativeWindowD3D, a class for managing and performing operations on an
+// EGLNativeWindowType for the D3D renderers.
+
+#ifndef LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
+#define LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
+
+#include "common/debug.h"
+#include "common/platform.h"
+
+#include <EGL/eglplatform.h>
+#include "libANGLE/Config.h"
+
+namespace rx
+{
+class NativeWindowD3D : angle::NonCopyable
+{
+ public:
+ NativeWindowD3D(EGLNativeWindowType window);
+ virtual ~NativeWindowD3D();
+
+ virtual bool initialize() = 0;
+ virtual bool getClientRect(LPRECT rect) const = 0;
+ virtual bool isIconic() const = 0;
+
+ inline EGLNativeWindowType getNativeWindow() const { return mWindow; }
+
+ private:
+ EGLNativeWindowType mWindow;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_