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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderbufferD3D.h
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderbufferD3D.h')
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderbufferD3D.h63
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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderbufferD3D.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderbufferD3D.h
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderbufferD3D.h
@@ -0,0 +1,63 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
+#define LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
+
+#include "angle_gl.h"
+
+#include "common/angleutils.h"
+#include "libANGLE/renderer/RenderbufferImpl.h"
+
+namespace rx
+{
+class EGLImageD3D;
+class RendererD3D;
+class RenderTargetD3D;
+class SwapChainD3D;
+
+class RenderbufferD3D : public RenderbufferImpl
+{
+ public:
+ RenderbufferD3D(const gl::RenderbufferState &state, RendererD3D *renderer);
+ ~RenderbufferD3D() override;
+
+ void onDestroy(const gl::Context *context) override;
+
+ angle::Result setStorage(const gl::Context *context,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height) override;
+ angle::Result setStorageMultisample(const gl::Context *context,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ gl::MultisamplingMode mode) override;
+ angle::Result setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) override;
+
+ angle::Result getRenderTarget(const gl::Context *context, RenderTargetD3D **outRenderTarget);
+ angle::Result getAttachmentRenderTarget(const gl::Context *context,
+ GLenum binding,
+ const gl::ImageIndex &imageIndex,
+ GLsizei samples,
+ FramebufferAttachmentRenderTarget **rtOut) override;
+
+ angle::Result initializeContents(const gl::Context *context,
+ GLenum binding,
+ const gl::ImageIndex &imageIndex) override;
+
+ private:
+ RendererD3D *mRenderer;
+ RenderTargetD3D *mRenderTarget;
+ EGLImageD3D *mImage;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_