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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 19:33:14 +0000 |
commit | 36d22d82aa202bb199967e9512281e9a53db42c9 (patch) | |
tree | 105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h | |
parent | Initial commit. (diff) | |
download | firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip |
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h new file mode 100644 index 0000000000..b83bd117be --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h @@ -0,0 +1,132 @@ +#if 0 +// +// Generated by Microsoft (R) HLSL Shader Compiler 10.1 +// +// +// Buffer Definitions: +// +// cbuffer SwizzleProperties +// { +// +// uint4 SwizzleIndices; // Offset: 0 Size: 16 +// +// } +// +// +// Resource Bindings: +// +// Name Type Format Dim HLSL Bind Count +// ------------------------------ ---------- ------- ----------- -------------- ------ +// TextureUI2D texture uint4 2d t0 1 +// SwizzleProperties cbuffer NA NA cb0 1 +// +// +// +// Input signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_POSITION 0 xyzw 0 POS float +// TEXCOORD 0 xy 1 NONE float xy +// +// +// Output signature: +// +// Name Index Mask Register SysValue Format Used +// -------------------- ----- ------ -------- -------- ------- ------ +// SV_TARGET 0 xyzw 0 TARGET uint xyzw +// +ps_4_0 +dcl_constantbuffer CB0[1], immediateIndexed +dcl_resource_texture2d (uint,uint,uint,uint) t0 +dcl_input_ps linear v1.xy +dcl_output o0.xyzw +dcl_temps 1 +dcl_indexableTemp x0[6], 4 +resinfo_uint r0.xyzw, l(0), t0.xyzw +utof r0.xy, r0.xyxx +mul r0.xy, r0.xyxx, v1.xyxx +ftoi r0.xy, r0.xyxx +mov r0.zw, l(0,0,0,0) +ld r0.xyzw, r0.xyzw, t0.xyzw +mov x0[0].x, r0.x +mov x0[1].x, r0.y +mov x0[2].x, r0.z +mov x0[3].x, r0.w +mov x0[4].x, l(0) +mov x0[5].x, l(1) +mov r0.x, cb0[0].x +mov o0.x, x0[r0.x + 0].x +mov r0.x, cb0[0].y +mov o0.y, x0[r0.x + 0].x +mov r0.x, cb0[0].z +mov o0.z, x0[r0.x + 0].x +mov r0.x, cb0[0].w +mov o0.w, x0[r0.x + 0].x +ret +// Approximately 21 instruction slots used +#endif + +const BYTE g_PS_SwizzleUI2D[] = { + 68, 88, 66, 67, 5, 230, 100, 22, 104, 28, 143, 55, 98, 102, 32, 210, 129, 6, 68, + 183, 1, 0, 0, 0, 152, 4, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 48, 1, + 0, 0, 136, 1, 0, 0, 188, 1, 0, 0, 28, 4, 0, 0, 82, 68, 69, 70, 244, + 0, 0, 0, 1, 0, 0, 0, 124, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, + 0, 4, 255, 255, 0, 1, 0, 0, 204, 0, 0, 0, 92, 0, 0, 0, 2, 0, 0, + 0, 4, 0, 0, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, + 0, 0, 13, 0, 0, 0, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, + 84, 101, 120, 116, 117, 114, 101, 85, 73, 50, 68, 0, 83, 119, 105, 122, 122, 108, 101, + 80, 114, 111, 112, 101, 114, 116, 105, 101, 115, 0, 171, 171, 104, 0, 0, 0, 1, 0, + 0, 0, 148, 0, 0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 172, + 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 2, 0, 0, 0, 188, 0, 0, 0, + 0, 0, 0, 0, 83, 119, 105, 122, 122, 108, 101, 73, 110, 100, 105, 99, 101, 115, 0, + 171, 1, 0, 19, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 77, 105, + 99, 114, 111, 115, 111, 102, 116, 32, 40, 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