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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 19:33:14 +0000
commit36d22d82aa202bb199967e9512281e9a53db42c9 (patch)
tree105e8c98ddea1c1e4784a60a5a6410fa416be2de /gfx/layers/d3d11/CompositorD3D11.h
parentInitial commit. (diff)
downloadfirefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.tar.xz
firefox-esr-36d22d82aa202bb199967e9512281e9a53db42c9.zip
Adding upstream version 115.7.0esr.upstream/115.7.0esr
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/layers/d3d11/CompositorD3D11.h')
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_COMPOSITORD3D11_H
+#define MOZILLA_GFX_COMPOSITORD3D11_H
+
+#include "mozilla/gfx/2D.h"
+#include "gfx2DGlue.h"
+#include "mozilla/layers/Compositor.h"
+#include "TextureD3D11.h"
+#include <d3d11.h>
+#include <dxgi1_2.h>
+#include "ShaderDefinitionsD3D11.h"
+
+class nsWidget;
+
+namespace mozilla {
+namespace layers {
+
+#define LOGD3D11(param)
+
+class DeviceAttachmentsD3D11;
+
+class CompositorD3D11 : public Compositor {
+ public:
+ explicit CompositorD3D11(widget::CompositorWidget* aWidget);
+ virtual ~CompositorD3D11();
+
+ CompositorD3D11* AsCompositorD3D11() override { return this; }
+
+ bool Initialize(nsCString* const out_failureReason) override;
+
+ already_AddRefed<DataTextureSource> CreateDataTextureSource(
+ TextureFlags aFlags = TextureFlags::NO_FLAGS) override;
+
+ int32_t GetMaxTextureSize() const final;
+
+ already_AddRefed<CompositingRenderTarget> CreateRenderTarget(
+ const gfx::IntRect& aRect, SurfaceInitMode aInit) override;
+
+ void SetRenderTarget(CompositingRenderTarget* aSurface) override;
+ already_AddRefed<CompositingRenderTarget> GetCurrentRenderTarget()
+ const override {
+ return do_AddRef(mCurrentRT);
+ }
+ already_AddRefed<CompositingRenderTarget> GetWindowRenderTarget()
+ const override;
+
+ bool ReadbackRenderTarget(CompositingRenderTarget* aSource,
+ AsyncReadbackBuffer* aDest) override;
+ already_AddRefed<AsyncReadbackBuffer> CreateAsyncReadbackBuffer(
+ const gfx::IntSize& aSize) override;
+
+ bool BlitRenderTarget(CompositingRenderTarget* aSource,
+ const gfx::IntSize& aSourceSize,
+ const gfx::IntSize& aDestSize) override;
+
+ void SetDestinationSurfaceSize(const gfx::IntSize& aSize) override {}
+
+ void ClearRect(const gfx::Rect& aRect);
+
+ void DrawQuad(const gfx::Rect& aRect, const gfx::IntRect& aClipRect,
+ const EffectChain& aEffectChain, gfx::Float aOpacity,
+ const gfx::Matrix4x4& aTransform,
+ const gfx::Rect& aVisibleRect) override;
+
+ /**
+ * Start a new frame.
+ */
+ Maybe<gfx::IntRect> BeginFrameForWindow(
+ const nsIntRegion& aInvalidRegion, const Maybe<gfx::IntRect>& aClipRect,
+ const gfx::IntRect& aRenderBounds,
+ const nsIntRegion& aOpaqueRegion) override;
+
+ /**
+ * Flush the current frame to the screen.
+ */
+ void EndFrame() override;
+
+ void CancelFrame(bool aNeedFlush = true) override;
+
+ /**
+ * Setup the viewport and projection matrix for rendering
+ * to a window of the given dimensions.
+ */
+ virtual void PrepareViewport(const gfx::IntSize& aSize);
+ virtual void PrepareViewport(const gfx::IntSize& aSize,
+ const gfx::Matrix4x4& aProjection, float aZNear,
+ float aZFar);
+
+#ifdef MOZ_DUMP_PAINTING
+ const char* Name() const override { return "Direct3D 11"; }
+#endif
+
+ // For TextureSourceProvider.
+ ID3D11Device* GetD3D11Device() const override { return mDevice; }
+
+ ID3D11Device* GetDevice() { return mDevice; }
+
+ ID3D11DeviceContext* GetDC() { return mContext; }
+
+ virtual void RequestAllowFrameRecording(bool aWillRecord) override {
+ mAllowFrameRecording = aWillRecord;
+ }
+
+ void Readback(gfx::DrawTarget* aDrawTarget) {
+ mTarget = aDrawTarget;
+ mTargetBounds = gfx::IntRect();
+ PaintToTarget();
+ mTarget = nullptr;
+ }
+
+ SyncObjectHost* GetSyncObject();
+
+ private:
+ enum Severity {
+ Recoverable,
+ DebugAssert,
+ Critical,
+ };
+
+ void HandleError(HRESULT hr, Severity aSeverity = DebugAssert);
+
+ // Same as Failed(), except the severity is critical (with no abort) and
+ // a string prefix must be provided.
+ bool Failed(HRESULT hr, const char* aContext);
+
+ // ensure mSize is up to date with respect to mWidget
+ void EnsureSize();
+ bool VerifyBufferSize();
+ bool UpdateRenderTarget();
+ bool UpdateConstantBuffers();
+ void SetSamplerForSamplingFilter(gfx::SamplingFilter aSamplingFilter);
+
+ ID3D11PixelShader* GetPSForEffect(Effect* aEffect);
+ Maybe<gfx::IntRect> BeginFrame(const nsIntRegion& aInvalidRegion,
+ const Maybe<gfx::IntRect>& aClipRect,
+ const gfx::IntRect& aRenderBounds,
+ const nsIntRegion& aOpaqueRegion);
+ void PaintToTarget();
+ RefPtr<ID3D11Texture2D> CreateTexture(const gfx::IntRect& aRect,
+ const CompositingRenderTarget* aSource,
+ const gfx::IntPoint& aSourcePoint);
+
+ void PrepareStaticVertexBuffer();
+
+ void Draw(const gfx::Rect& aGeometry, const gfx::Rect* aTexCoords);
+
+ void Present();
+
+ template <typename VertexType>
+ void SetVertexBuffer(ID3D11Buffer* aBuffer);
+
+ /**
+ * Whether or not the recorder should be recording frames.
+ *
+ * When this returns true, the CompositorD3D11 will allocate and return window
+ * render targets from |GetWindowRenderTarget|, which otherwise returns
+ * nullptr.
+ *
+ * This will be true when either we are recording a profile with screenshots
+ * enabled or the |LayerManagerComposite| has requested us to record frames
+ * for the |CompositionRecorder|.
+ */
+ bool ShouldAllowFrameRecording() const;
+
+ // The DrawTarget from BeginFrameForTarget, which EndFrame needs to copy the
+ // window contents into.
+ // Only non-null between BeginFrameForTarget and EndFrame.
+ RefPtr<gfx::DrawTarget> mTarget;
+ gfx::IntRect mTargetBounds;
+
+ RefPtr<ID3D11DeviceContext> mContext;
+ RefPtr<ID3D11Device> mDevice;
+ RefPtr<IDXGISwapChain> mSwapChain;
+ RefPtr<CompositingRenderTargetD3D11> mDefaultRT;
+ RefPtr<CompositingRenderTargetD3D11> mCurrentRT;
+ mutable RefPtr<CompositingRenderTargetD3D11> mWindowRTCopy;
+
+ RefPtr<ID3D11Query> mQuery;
+ RefPtr<ID3D11Query> mRecycledQuery;
+
+ RefPtr<DeviceAttachmentsD3D11> mAttachments;
+
+ LayoutDeviceIntSize mSize;
+
+ // The size that we passed to ResizeBuffers to set
+ // the swapchain buffer size.
+ LayoutDeviceIntSize mBufferSize;
+
+ HWND mHwnd;
+
+ D3D_FEATURE_LEVEL mFeatureLevel;
+
+ VertexShaderConstants mVSConstants;
+ PixelShaderConstants mPSConstants;
+ bool mDisableSequenceForNextFrame;
+ bool mAllowPartialPresents;
+ bool mIsDoubleBuffered;
+
+ gfx::IntRegion mFrontBufferInvalid;
+ gfx::IntRegion mBackBufferInvalid;
+ // This is the clip rect applied to the default DrawTarget (i.e. the window)
+ gfx::IntRect mCurrentClip;
+
+ bool mVerifyBuffersFailed;
+ bool mUseMutexOnPresent;
+ bool mAllowFrameRecording;
+};
+
+namespace TexSlot {
+static const int RGB = 0;
+static const int Y = 1;
+static const int Cb = 2;
+static const int Cr = 3;
+static const int RGBWhite = 4;
+static const int Mask = 5;
+static const int Backdrop = 6;
+} // namespace TexSlot
+
+} // namespace layers
+} // namespace mozilla
+
+#endif