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Diffstat (limited to 'dom/media/test/reftest/uneven_frame_duration_video.html')
-rw-r--r-- | dom/media/test/reftest/uneven_frame_duration_video.html | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/dom/media/test/reftest/uneven_frame_duration_video.html b/dom/media/test/reftest/uneven_frame_duration_video.html new file mode 100644 index 0000000000..73ca34b8bd --- /dev/null +++ b/dom/media/test/reftest/uneven_frame_duration_video.html @@ -0,0 +1,39 @@ +<!DOCTYPE HTML> +<html class="reftest-wait"> +<!--Tests the fix for bug 1576990. We want to make sure the frames do not + become stuck due to decoders (in particular the Windows decoder) estimating + frame durations incorrectly. +--> +<head> +<script type="text/javascript"> +function doTest() { + var video = document.getElementById("v1"); + // Video from bug 1576990. + video.src = "uneven_frame_durations.mp4"; + video.preload = "metadata"; + + // This frame differs depending on if the Windows' decoder is estimating + // frame duration or if we use Gecko durations. + video.currentTime = 3.8; + + video.addEventListener("seeked", function() { + // Since our media pipeline sends the frame to imageBridge, then fires + // a seeked event, the target frame may not be shown on the screen. + // So using canvas to access the target frame in the imageContainer in + // videoElement. + var canvas = document.getElementById("canvas"); + canvas.width = video.videoWidth; + canvas.height = video.videoHeight; + var ctx = canvas.getContext("2d"); + ctx.drawImage(video, 0, 0, video.videoWidth, video.videoHeight); + document.documentElement.removeAttribute("class"); + }); +} +window.addEventListener("MozReftestInvalidate", doTest); +</script> +</head> +<body> +<video id="v1" style="position:absolute; left:0; top:0"></video> +<canvas id="canvas" style="position:absolute; left:0; top:0"></video> +</body> +</html> |