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Diffstat (limited to 'dom/svg/DOMSVGAnimatedLengthList.cpp')
-rw-r--r-- | dom/svg/DOMSVGAnimatedLengthList.cpp | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/dom/svg/DOMSVGAnimatedLengthList.cpp b/dom/svg/DOMSVGAnimatedLengthList.cpp new file mode 100644 index 0000000000..b64b923745 --- /dev/null +++ b/dom/svg/DOMSVGAnimatedLengthList.cpp @@ -0,0 +1,126 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "DOMSVGAnimatedLengthList.h" + +#include "DOMSVGLengthList.h" +#include "SVGAnimatedLengthList.h" +#include "SVGAttrTearoffTable.h" +#include "mozilla/dom/SVGAnimatedLengthListBinding.h" +#include "mozilla/dom/SVGElement.h" +#include "mozilla/RefPtr.h" + +// See the architecture comment in this file's header. + +namespace mozilla::dom { + +static inline SVGAttrTearoffTable<SVGAnimatedLengthList, + DOMSVGAnimatedLengthList>& +SVGAnimatedLengthListTearoffTable() { + static SVGAttrTearoffTable<SVGAnimatedLengthList, DOMSVGAnimatedLengthList> + sSVGAnimatedLengthListTearoffTable; + return sSVGAnimatedLengthListTearoffTable; +} + +NS_SVG_VAL_IMPL_CYCLE_COLLECTION_WRAPPERCACHED(DOMSVGAnimatedLengthList, + mElement) + +JSObject* DOMSVGAnimatedLengthList::WrapObject( + JSContext* aCx, JS::Handle<JSObject*> aGivenProto) { + return dom::SVGAnimatedLengthList_Binding::Wrap(aCx, this, aGivenProto); +} + +already_AddRefed<DOMSVGLengthList> DOMSVGAnimatedLengthList::BaseVal() { + if (!mBaseVal) { + mBaseVal = new DOMSVGLengthList(this, InternalAList().GetBaseValue()); + } + RefPtr<DOMSVGLengthList> baseVal = mBaseVal; + return baseVal.forget(); +} + +already_AddRefed<DOMSVGLengthList> DOMSVGAnimatedLengthList::AnimVal() { + if (!mAnimVal) { + mAnimVal = new DOMSVGLengthList(this, InternalAList().GetAnimValue()); + } + RefPtr<DOMSVGLengthList> animVal = mAnimVal; + return animVal.forget(); +} + +/* static */ +already_AddRefed<DOMSVGAnimatedLengthList> +DOMSVGAnimatedLengthList::GetDOMWrapper(SVGAnimatedLengthList* aList, + dom::SVGElement* aElement, + uint8_t aAttrEnum, uint8_t aAxis) { + RefPtr<DOMSVGAnimatedLengthList> wrapper = + SVGAnimatedLengthListTearoffTable().GetTearoff(aList); + if (!wrapper) { + wrapper = new DOMSVGAnimatedLengthList(aElement, aAttrEnum, aAxis); + SVGAnimatedLengthListTearoffTable().AddTearoff(aList, wrapper); + } + return wrapper.forget(); +} + +/* static */ +DOMSVGAnimatedLengthList* DOMSVGAnimatedLengthList::GetDOMWrapperIfExists( + SVGAnimatedLengthList* aList) { + return SVGAnimatedLengthListTearoffTable().GetTearoff(aList); +} + +DOMSVGAnimatedLengthList::~DOMSVGAnimatedLengthList() { + // Script no longer has any references to us, to our base/animVal objects, or + // to any of their list items. + SVGAnimatedLengthListTearoffTable().RemoveTearoff(&InternalAList()); +} + +void DOMSVGAnimatedLengthList::InternalBaseValListWillChangeTo( + const SVGLengthList& aNewValue) { + // When the number of items in our internal counterpart's baseVal changes, + // we MUST keep our baseVal in sync. If we don't, script will either see a + // list that is too short and be unable to access indexes that should be + // valid, or else, MUCH WORSE, script will see a list that is too long and be + // able to access "items" at indexes that are out of bounds (read/write to + // bad memory)!! + + RefPtr<DOMSVGAnimatedLengthList> kungFuDeathGrip; + if (mBaseVal) { + if (aNewValue.Length() < mBaseVal->LengthNoFlush()) { + // InternalListLengthWillChange might clear last reference to |this|. + // Retain a temporary reference to keep from dying before returning. + kungFuDeathGrip = this; + } + mBaseVal->InternalListLengthWillChange(aNewValue.Length()); + } + + // If our attribute is not animating, then our animVal mirrors our baseVal + // and we must sync its length too. (If our attribute is animating, then the + // SMIL engine takes care of calling InternalAnimValListWillChangeTo() if + // necessary.) + + if (!IsAnimating()) { + InternalAnimValListWillChangeTo(aNewValue); + } +} + +void DOMSVGAnimatedLengthList::InternalAnimValListWillChangeTo( + const SVGLengthList& aNewValue) { + if (mAnimVal) { + mAnimVal->InternalListLengthWillChange(aNewValue.Length()); + } +} + +bool DOMSVGAnimatedLengthList::IsAnimating() const { + return InternalAList().IsAnimating(); +} + +SVGAnimatedLengthList& DOMSVGAnimatedLengthList::InternalAList() { + return *mElement->GetAnimatedLengthList(mAttrEnum); +} + +const SVGAnimatedLengthList& DOMSVGAnimatedLengthList::InternalAList() const { + return *mElement->GetAnimatedLengthList(mAttrEnum); +} + +} // namespace mozilla::dom |