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Diffstat (limited to 'dom/svg/SVGPointList.h')
-rw-r--r-- | dom/svg/SVGPointList.h | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/dom/svg/SVGPointList.h b/dom/svg/SVGPointList.h new file mode 100644 index 0000000000..959dbc95e4 --- /dev/null +++ b/dom/svg/SVGPointList.h @@ -0,0 +1,207 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef DOM_SVG_SVGPOINTLIST_H_ +#define DOM_SVG_SVGPOINTLIST_H_ + +#include "nsCOMPtr.h" +#include "nsDebug.h" +#include "nsIContent.h" +#include "nsINode.h" +#include "nsIWeakReferenceUtils.h" +#include "SVGElement.h" +#include "nsTArray.h" +#include "SVGPoint.h" + +#include <string.h> + +namespace mozilla { + +namespace dom { +class DOMSVGPoint; +class DOMSVGPointList; +} // namespace dom + +/** + * ATTENTION! WARNING! WATCH OUT!! + * + * Consumers that modify objects of this type absolutely MUST keep the DOM + * wrappers for those lists (if any) in sync!! That's why this class is so + * locked down. + * + * The DOM wrapper class for this class is DOMSVGPointList. + */ +class SVGPointList { + friend class SVGAnimatedPointList; + friend class dom::DOMSVGPointList; + friend class dom::DOMSVGPoint; + + public: + SVGPointList() = default; + ~SVGPointList() = default; + + // Only methods that don't make/permit modification to this list are public. + // Only our friend classes can access methods that may change us. + + /// This may return an incomplete string on OOM, but that's acceptable. + void GetValueAsString(nsAString& aValue) const; + + bool IsEmpty() const { return mItems.IsEmpty(); } + + uint32_t Length() const { return mItems.Length(); } + + const SVGPoint& operator[](uint32_t aIndex) const { return mItems[aIndex]; } + + bool operator==(const SVGPointList& rhs) const { + // memcmp can be faster than |mItems == rhs.mItems| + return mItems.Length() == rhs.mItems.Length() && + memcmp(mItems.Elements(), rhs.mItems.Elements(), + mItems.Length() * sizeof(SVGPoint)) == 0; + } + + bool SetCapacity(uint32_t aSize) { + return mItems.SetCapacity(aSize, fallible); + } + + void Compact() { mItems.Compact(); } + + // Access to methods that can modify objects of this type is deliberately + // limited. This is to reduce the chances of someone modifying objects of + // this type without taking the necessary steps to keep DOM wrappers in sync. + // If you need wider access to these methods, consider adding a method to + // SVGAnimatedPointList and having that class act as an intermediary so it + // can take care of keeping DOM wrappers in sync. + + protected: + /** + * This may fail on OOM if the internal capacity needs to be increased, in + * which case the list will be left unmodified. + */ + nsresult CopyFrom(const SVGPointList& rhs); + void SwapWith(SVGPointList& aRhs) { mItems.SwapElements(aRhs.mItems); } + + SVGPoint& operator[](uint32_t aIndex) { return mItems[aIndex]; } + + /** + * This may fail (return false) on OOM if the internal capacity is being + * increased, in which case the list will be left unmodified. + */ + bool SetLength(uint32_t aNumberOfItems) { + return mItems.SetLength(aNumberOfItems, fallible); + } + + private: + // Marking the following private only serves to show which methods are only + // used by our friend classes (as opposed to our subclasses) - it doesn't + // really provide additional safety. + + nsresult SetValueFromString(const nsAString& aValue); + + void Clear() { mItems.Clear(); } + + bool InsertItem(uint32_t aIndex, const SVGPoint& aPoint) { + if (aIndex >= mItems.Length()) { + aIndex = mItems.Length(); + } + return !!mItems.InsertElementAt(aIndex, aPoint, fallible); + } + + void ReplaceItem(uint32_t aIndex, const SVGPoint& aPoint) { + MOZ_ASSERT(aIndex < mItems.Length(), + "DOM wrapper caller should have raised INDEX_SIZE_ERR"); + mItems[aIndex] = aPoint; + } + + void RemoveItem(uint32_t aIndex) { + MOZ_ASSERT(aIndex < mItems.Length(), + "DOM wrapper caller should have raised INDEX_SIZE_ERR"); + mItems.RemoveElementAt(aIndex); + } + + bool AppendItem(SVGPoint aPoint) { + return !!mItems.AppendElement(aPoint, fallible); + } + + protected: + /* See SVGLengthList for the rationale for using FallibleTArray<SVGPoint> + * instead of FallibleTArray<SVGPoint, 1>. + */ + FallibleTArray<SVGPoint> mItems; +}; + +/** + * This SVGPointList subclass is for SVGPointListSMILType which needs a + * mutable version of SVGPointList. Instances of this class do not have + * DOM wrappers that need to be kept in sync, so we can safely expose any + * protected base class methods required by the SMIL code. + * + * This class contains a strong reference to the element that instances of + * this class are being used to animate. This is because the SMIL code stores + * instances of this class in SMILValue objects, some of which are cached. + * Holding a strong reference to the element here prevents the element from + * disappearing out from under the SMIL code unexpectedly. + */ +class SVGPointListAndInfo : public SVGPointList { + public: + explicit SVGPointListAndInfo(dom::SVGElement* aElement = nullptr) + : mElement(do_GetWeakReference(static_cast<nsINode*>(aElement))) {} + + void SetInfo(dom::SVGElement* aElement) { + mElement = do_GetWeakReference(static_cast<nsINode*>(aElement)); + } + + dom::SVGElement* Element() const { + nsCOMPtr<nsIContent> e = do_QueryReferent(mElement); + return static_cast<dom::SVGElement*>(e.get()); + } + + /** + * Returns true if this object is an "identity" value, from the perspective + * of SMIL. In other words, returns true until the initial value set up in + * SVGPointListSMILType::Init() has been changed with a SetInfo() call. + */ + bool IsIdentity() const { + if (!mElement) { + MOZ_ASSERT(IsEmpty(), "target element propagation failure"); + return true; + } + return false; + } + + nsresult CopyFrom(const SVGPointListAndInfo& rhs) { + mElement = rhs.mElement; + return SVGPointList::CopyFrom(rhs); + } + + /** + * Exposed so that SVGPointList baseVals can be copied to + * SVGPointListAndInfo objects. Note that callers should also call + * SetElement() when using this method! + */ + nsresult CopyFrom(const SVGPointList& rhs) { + return SVGPointList::CopyFrom(rhs); + } + const SVGPoint& operator[](uint32_t aIndex) const { + return SVGPointList::operator[](aIndex); + } + SVGPoint& operator[](uint32_t aIndex) { + return SVGPointList::operator[](aIndex); + } + bool SetLength(uint32_t aNumberOfItems) { + return SVGPointList::SetLength(aNumberOfItems); + } + + private: + // We must keep a weak reference to our element because we may belong to a + // cached baseVal SMILValue. See the comments starting at: + // https://bugzilla.mozilla.org/show_bug.cgi?id=515116#c15 + // See also https://bugzilla.mozilla.org/show_bug.cgi?id=653497 + nsWeakPtr mElement; +}; + +} // namespace mozilla + +#endif // DOM_SVG_SVGPOINTLIST_H_ |