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Diffstat (limited to 'dom/workers/WorkerRunnable.h')
-rw-r--r-- | dom/workers/WorkerRunnable.h | 508 |
1 files changed, 508 insertions, 0 deletions
diff --git a/dom/workers/WorkerRunnable.h b/dom/workers/WorkerRunnable.h new file mode 100644 index 0000000000..34a90e3c39 --- /dev/null +++ b/dom/workers/WorkerRunnable.h @@ -0,0 +1,508 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_dom_workers_workerrunnable_h__ +#define mozilla_dom_workers_workerrunnable_h__ + +#include <cstdint> +#include <utility> +#include "MainThreadUtils.h" +#include "mozilla/Atomics.h" +#include "mozilla/RefPtr.h" +#include "mozilla/dom/WorkerRef.h" +#include "mozilla/dom/WorkerStatus.h" +#include "nsCOMPtr.h" +#include "nsICancelableRunnable.h" +#include "nsIRunnable.h" +#include "nsISupports.h" +#include "nsStringFwd.h" +#include "nsThreadUtils.h" +#include "nscore.h" + +struct JSContext; +class nsIEventTarget; +class nsIGlobalObject; + +namespace mozilla { + +class ErrorResult; + +namespace dom { + +class WorkerPrivate; + +// Use this runnable to communicate from the worker to its parent or vice-versa. +// The busy count must be taken into consideration and declared at construction +// time. +class WorkerRunnable : public nsIRunnable, public nsICancelableRunnable { + public: + enum TargetAndBusyBehavior { + // Target the main thread for top-level workers, otherwise target the + // WorkerThread of the worker's parent. No change to the busy count. + ParentThreadUnchangedBusyCount, + + // Target the thread where the worker event loop runs. The busy count will + // be incremented before dispatching and decremented (asynchronously) after + // running. + WorkerThreadModifyBusyCount, + + // Target the thread where the worker event loop runs. The busy count will + // not be modified in any way. Besides worker-internal runnables this is + // almost always the wrong choice. + WorkerThreadUnchangedBusyCount + }; + + protected: + // The WorkerPrivate that this runnable is associated with. + WorkerPrivate* mWorkerPrivate; + + // See above. + TargetAndBusyBehavior mBehavior; + + // It's unclear whether or not Cancel() is supposed to work when called on any + // thread. To be safe we're using an atomic but it's likely overkill. + Atomic<uint32_t> mCanceled; + + private: + // Whether or not Cancel() is currently being called from inside the Run() + // method. Avoids infinite recursion when a subclass calls Run() from inside + // Cancel(). Only checked and modified on the target thread. + bool mCallingCancelWithinRun; + + public: + NS_DECL_THREADSAFE_ISUPPORTS + + // If you override Cancel() then you'll need to either call the base class + // Cancel() method or override IsCanceled() so that the Run() method bails out + // appropriately. + // Cancel() should not be called more than once and we throw + // NS_ERROR_UNEXPECTED if it is. If you override it, ensure to call the base + // class method first and bail out on failure to avoid unexpected side + // effects. + nsresult Cancel() override; + + // The return value is true if and only if both PreDispatch and + // DispatchInternal return true. + bool Dispatch(); + + // See above note about Cancel(). + // TODO: Check if we can remove the possibility to override IsCanceled. + virtual bool IsCanceled() const { return mCanceled != 0; } + + // True if this runnable is handled by running JavaScript in some global that + // could possibly be a debuggee, and thus needs to be deferred when the target + // is paused in the debugger, until the JavaScript invocation in progress has + // run to completion. Examples are MessageEventRunnable and + // ReportErrorRunnable. These runnables are segregated into separate + // ThrottledEventQueues, which the debugger pauses. + // + // Note that debugger runnables do not fall in this category, since we don't + // support debugging the debugger server at the moment. + virtual bool IsDebuggeeRunnable() const { return false; } + + static WorkerRunnable* FromRunnable(nsIRunnable* aRunnable); + + protected: + WorkerRunnable(WorkerPrivate* aWorkerPrivate, + TargetAndBusyBehavior aBehavior = WorkerThreadModifyBusyCount) +#ifdef DEBUG + ; +#else + : mWorkerPrivate(aWorkerPrivate), + mBehavior(aBehavior), + mCanceled(0), + mCallingCancelWithinRun(false) { + } +#endif + + // This class is reference counted. + virtual ~WorkerRunnable() = default; + + // Returns true if this runnable should be dispatched to the debugger queue, + // and false otherwise. + virtual bool IsDebuggerRunnable() const; + + nsIGlobalObject* DefaultGlobalObject() const; + + // By default asserts that Dispatch() is being called on the right thread + // (ParentThread if |mTarget| is WorkerThread, or WorkerThread otherwise). + // Also increments the busy count of |mWorkerPrivate| if targeting the + // WorkerThread. + virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate); + + // By default asserts that Dispatch() is being called on the right thread + // (ParentThread if |mTarget| is WorkerThread, or WorkerThread otherwise). + virtual void PostDispatch(WorkerPrivate* aWorkerPrivate, + bool aDispatchResult); + + // May be implemented by subclasses if desired if they need to do some sort of + // setup before we try to set up our JSContext and compartment for real. + // Typically the only thing that should go in here is creation of the worker's + // global. + // + // If false is returned, WorkerRun will not be called at all. PostRun will + // still be called, with false passed for aRunResult. + virtual bool PreRun(WorkerPrivate* aWorkerPrivate); + + // Must be implemented by subclasses. Called on the target thread. The return + // value will be passed to PostRun(). The JSContext passed in here comes from + // an AutoJSAPI (or AutoEntryScript) that we set up on the stack. If + // mBehavior is ParentThreadUnchangedBusyCount, it is in the compartment of + // mWorkerPrivate's reflector (i.e. the worker object in the parent thread), + // unless that reflector is null, in which case it's in the compartment of the + // parent global (which is the compartment reflector would have been in), or + // in the null compartment if there is no parent global. For other mBehavior + // values, we're running on the worker thread and aCx is in whatever + // compartment GetCurrentWorkerThreadJSContext() was in when + // nsIRunnable::Run() got called. This is actually important for cases when a + // runnable spins a syncloop and wants everything that happens during the + // syncloop to happen in the compartment that runnable set up (which may, for + // example, be a debugger sandbox compartment!). If aCx wasn't in a + // compartment to start with, aCx will be in either the debugger global's + // compartment or the worker's global's compartment depending on whether + // IsDebuggerRunnable() is true. + // + // Immediately after WorkerRun returns, the caller will assert that either it + // returns false or there is no exception pending on aCx. Then it will report + // any pending exceptions on aCx. + virtual bool WorkerRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate) = 0; + + // By default asserts that Run() (and WorkerRun()) were called on the correct + // thread. Also sends an asynchronous message to the ParentThread if the + // busy count was previously modified in PreDispatch(). + // + // The aCx passed here is the same one as was passed to WorkerRun and is + // still in the same compartment. PostRun implementations must NOT leave an + // exception on the JSContext and must not run script, because the incoming + // JSContext may be in the null compartment. + virtual void PostRun(JSContext* aCx, WorkerPrivate* aWorkerPrivate, + bool aRunResult); + + virtual bool DispatchInternal(); + + // Calling Run() directly is not supported. Just call Dispatch() and + // WorkerRun() will be called on the correct thread automatically. + NS_DECL_NSIRUNNABLE +}; + +// This runnable is used to send a message to a worker debugger. +class WorkerDebuggerRunnable : public WorkerRunnable { + protected: + explicit WorkerDebuggerRunnable(WorkerPrivate* aWorkerPrivate) + : WorkerRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount) {} + + virtual ~WorkerDebuggerRunnable() = default; + + private: + virtual bool IsDebuggerRunnable() const override { return true; } + + bool PreDispatch(WorkerPrivate* aWorkerPrivate) final { + AssertIsOnMainThread(); + + return true; + } + + virtual void PostDispatch(WorkerPrivate* aWorkerPrivate, + bool aDispatchResult) override; +}; + +// This runnable is used to send a message directly to a worker's sync loop. +class WorkerSyncRunnable : public WorkerRunnable { + protected: + nsCOMPtr<nsIEventTarget> mSyncLoopTarget; + + // Passing null for aSyncLoopTarget is allowed and will result in the behavior + // of a normal WorkerRunnable. + WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate, + nsIEventTarget* aSyncLoopTarget); + + WorkerSyncRunnable(WorkerPrivate* aWorkerPrivate, + nsCOMPtr<nsIEventTarget>&& aSyncLoopTarget); + + virtual ~WorkerSyncRunnable(); + + virtual bool DispatchInternal() override; +}; + +// This runnable is identical to WorkerSyncRunnable except it is meant to be +// created on and dispatched from the main thread only. Its WorkerRun/PostRun +// will run on the worker thread. +class MainThreadWorkerSyncRunnable : public WorkerSyncRunnable { + protected: + // Passing null for aSyncLoopTarget is allowed and will result in the behavior + // of a normal WorkerRunnable. + MainThreadWorkerSyncRunnable(WorkerPrivate* aWorkerPrivate, + nsIEventTarget* aSyncLoopTarget) + : WorkerSyncRunnable(aWorkerPrivate, aSyncLoopTarget) { + AssertIsOnMainThread(); + } + + MainThreadWorkerSyncRunnable(WorkerPrivate* aWorkerPrivate, + nsCOMPtr<nsIEventTarget>&& aSyncLoopTarget) + : WorkerSyncRunnable(aWorkerPrivate, std::move(aSyncLoopTarget)) { + AssertIsOnMainThread(); + } + + virtual ~MainThreadWorkerSyncRunnable() = default; + + private: + virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override { + AssertIsOnMainThread(); + return true; + } + + virtual void PostDispatch(WorkerPrivate* aWorkerPrivate, + bool aDispatchResult) override; +}; + +// This runnable is processed as soon as it is received by the worker, +// potentially running before previously queued runnables and perhaps even with +// other JS code executing on the stack. These runnables must not alter the +// state of the JS runtime and should only twiddle state values. The busy count +// is never modified. +class WorkerControlRunnable : public WorkerRunnable { + friend class WorkerPrivate; + + protected: + WorkerControlRunnable(WorkerPrivate* aWorkerPrivate, + TargetAndBusyBehavior aBehavior) +#ifdef DEBUG + ; +#else + : WorkerRunnable(aWorkerPrivate, aBehavior) { + } +#endif + + virtual ~WorkerControlRunnable() = default; + + nsresult Cancel() override; + + public: + NS_INLINE_DECL_REFCOUNTING_INHERITED(WorkerControlRunnable, WorkerRunnable) + + private: + virtual bool DispatchInternal() override; + + // Should only be called by WorkerPrivate::DoRunLoop. + using WorkerRunnable::Cancel; +}; + +// A convenience class for WorkerRunnables that are originated on the main +// thread. +class MainThreadWorkerRunnable : public WorkerRunnable { + protected: + explicit MainThreadWorkerRunnable(WorkerPrivate* aWorkerPrivate) + : WorkerRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount) { + AssertIsOnMainThread(); + } + + virtual ~MainThreadWorkerRunnable() = default; + + virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override { + AssertIsOnMainThread(); + return true; + } + + virtual void PostDispatch(WorkerPrivate* aWorkerPrivate, + bool aDispatchResult) override { + AssertIsOnMainThread(); + } +}; + +// A convenience class for WorkerControlRunnables that originate on the main +// thread. +class MainThreadWorkerControlRunnable : public WorkerControlRunnable { + protected: + explicit MainThreadWorkerControlRunnable(WorkerPrivate* aWorkerPrivate) + : WorkerControlRunnable(aWorkerPrivate, WorkerThreadUnchangedBusyCount) {} + + virtual ~MainThreadWorkerControlRunnable() = default; + + virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override { + AssertIsOnMainThread(); + return true; + } + + virtual void PostDispatch(WorkerPrivate* aWorkerPrivate, + bool aDispatchResult) override { + AssertIsOnMainThread(); + } +}; + +// A WorkerRunnable that should be dispatched from the worker to itself for +// async tasks. This will increment the busy count PostDispatch() (only if +// dispatch was successful) and decrement it in PostRun(). +// +// Async tasks will almost always want to use this since +// a WorkerSameThreadRunnable keeps the Worker from being GCed. +class WorkerSameThreadRunnable : public WorkerRunnable { + protected: + explicit WorkerSameThreadRunnable(WorkerPrivate* aWorkerPrivate) + : WorkerRunnable(aWorkerPrivate, WorkerThreadModifyBusyCount) {} + + virtual ~WorkerSameThreadRunnable() = default; + + virtual bool PreDispatch(WorkerPrivate* aWorkerPrivate) override; + + virtual void PostDispatch(WorkerPrivate* aWorkerPrivate, + bool aDispatchResult) override; + + // We just delegate PostRun to WorkerRunnable, since it does exactly + // what we want. +}; + +// Base class for the runnable objects, which makes a synchronous call to +// dispatch the tasks from the worker thread to the main thread. +// +// Note that the derived class must override MainThreadRun. +class WorkerMainThreadRunnable : public Runnable { + protected: + WorkerPrivate* mWorkerPrivate; + nsCOMPtr<nsISerialEventTarget> mSyncLoopTarget; + const nsCString mTelemetryKey; + + explicit WorkerMainThreadRunnable(WorkerPrivate* aWorkerPrivate, + const nsACString& aTelemetryKey); + ~WorkerMainThreadRunnable(); + + virtual bool MainThreadRun() = 0; + + public: + // Dispatch the runnable to the main thread. If dispatch to main thread + // fails, or if the worker is in a state equal or greater of aFailStatus, an + // error will be reported on aRv. Normally you want to use 'Canceling' for + // aFailStatus, except if you want an infallible runnable. In this case, use + // 'Killing'. + // In that case the error MUST be propagated out to script. + void Dispatch(WorkerStatus aFailStatus, ErrorResult& aRv); + + private: + NS_IMETHOD Run() override; +}; + +// This runnable is an helper class for dispatching something from a worker +// thread to the main-thread and back to the worker-thread. During this +// operation, this class will keep the worker alive. +// The purpose of RunBackOnWorkerThreadForCleanup() must be used, as the name +// says, only to release resources, no JS has to be executed, no timers, or +// other things. The reason of such limitations is that, in order to execute +// this method in any condition (also when the worker is shutting down), a +// Control Runnable is used, and, this could generate a reordering of existing +// runnables. +class WorkerProxyToMainThreadRunnable : public Runnable { + protected: + WorkerProxyToMainThreadRunnable(); + + virtual ~WorkerProxyToMainThreadRunnable(); + + // First this method is called on the main-thread. + virtual void RunOnMainThread(WorkerPrivate* aWorkerPrivate) = 0; + + // After this second method is called on the worker-thread. + virtual void RunBackOnWorkerThreadForCleanup( + WorkerPrivate* aWorkerPrivate) = 0; + + public: + bool Dispatch(WorkerPrivate* aWorkerPrivate); + + virtual bool ForMessaging() const { return false; } + + private: + NS_IMETHOD Run() override; + + void PostDispatchOnMainThread(); + + void ReleaseWorker(); + + RefPtr<ThreadSafeWorkerRef> mWorkerRef; +}; + +// This runnable is used to stop a sync loop and it's meant to be used on the +// main-thread only. As sync loops keep the busy count incremented as long as +// they run this runnable does not modify the busy count +// in any way. +class MainThreadStopSyncLoopRunnable : public WorkerSyncRunnable { + nsresult mResult; + + public: + // Passing null for aSyncLoopTarget is not allowed. + MainThreadStopSyncLoopRunnable(WorkerPrivate* aWorkerPrivate, + nsCOMPtr<nsIEventTarget>&& aSyncLoopTarget, + nsresult aResult); + + // By default StopSyncLoopRunnables cannot be canceled since they could leave + // a sync loop spinning forever. + nsresult Cancel() override; + + protected: + virtual ~MainThreadStopSyncLoopRunnable() = default; + + private: + bool PreDispatch(WorkerPrivate* aWorkerPrivate) final { + AssertIsOnMainThread(); + return true; + } + + virtual void PostDispatch(WorkerPrivate* aWorkerPrivate, + bool aDispatchResult) override; + + virtual bool WorkerRun(JSContext* aCx, + WorkerPrivate* aWorkerPrivate) override; + + bool DispatchInternal() final; +}; + +// Runnables handled by content JavaScript (MessageEventRunnable, JavaScript +// error reports, and so on) must not be delivered while that content is in the +// midst of being debugged; the debuggee must be allowed to complete its current +// JavaScript invocation and return to its own event loop. Only then is it +// prepared for messages sent from the worker. +// +// Runnables that need to be deferred in this way should inherit from this +// class. They will be routed to mMainThreadDebuggeeEventTarget, which is paused +// while the window is suspended, as it is whenever the debugger spins its +// nested event loop. When the debugger leaves its nested event loop, it resumes +// the window, so that mMainThreadDebuggeeEventTarget will resume delivering +// runnables from the worker when control returns to the main event loop. +// +// When a page enters the bfcache, it freezes all its workers. Since a frozen +// worker processes only control runnables, it doesn't take any special +// consideration to prevent WorkerDebuggeeRunnables sent from child to parent +// workers from running; they'll never run anyway. But WorkerDebuggeeRunnables +// from a top-level frozen worker to its parent window must not be delivered +// either, even as the main thread event loop continues to spin. Thus, freezing +// a top-level worker also pauses mMainThreadDebuggeeEventTarget. +class WorkerDebuggeeRunnable : public WorkerRunnable { + protected: + WorkerDebuggeeRunnable( + WorkerPrivate* aWorkerPrivate, + TargetAndBusyBehavior aBehavior = ParentThreadUnchangedBusyCount) + : WorkerRunnable(aWorkerPrivate, aBehavior) {} + + bool PreDispatch(WorkerPrivate* aWorkerPrivate) override; + + private: + // This override is deliberately private: it doesn't make sense to call it if + // we know statically that we are a WorkerDebuggeeRunnable. + bool IsDebuggeeRunnable() const override { return true; } + + // Runnables sent upwards, to the content window or parent worker, must keep + // their sender alive until they are delivered: they check back with the + // sender in case it has been terminated after having dispatched the runnable + // (in which case it should not be acted upon); and runnables sent to content + // wait until delivery to determine the target window, since + // WorkerPrivate::GetWindow may only be used on the main thread. + // + // Runnables sent downwards, from content to a worker or from a worker to a + // child, keep the sender alive because they are WorkerThreadModifyBusyCount + // runnables, and so leave this null. + RefPtr<ThreadSafeWorkerRef> mSender; +}; + +} // namespace dom +} // namespace mozilla + +#endif // mozilla_dom_workers_workerrunnable_h__ |