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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/SamplerD3D.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/SamplerD3D.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/SamplerD3D.h
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index 0000000000..ad4b15a4ab
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/SamplerD3D.h
@@ -0,0 +1,33 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SamplerD3D.h: Defines the rx::SamplerD3D class, an implementation of SamplerImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
+#define LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
+
+#include "libANGLE/renderer/SamplerImpl.h"
+
+namespace rx
+{
+
+class SamplerD3D : public SamplerImpl
+{
+ public:
+ SamplerD3D(const gl::SamplerState &state) : SamplerImpl(state) {}
+ ~SamplerD3D() override {}
+
+ angle::Result syncState(const gl::Context *context, const bool dirtyBits) override;
+};
+
+inline angle::Result SamplerD3D::syncState(const gl::Context *context, const bool dirtyBits)
+{
+ return angle::Result::Continue;
+}
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_