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Diffstat (limited to 'gfx/config/gfxFeature.h')
-rw-r--r-- | gfx/config/gfxFeature.h | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/gfx/config/gfxFeature.h b/gfx/config/gfxFeature.h new file mode 100644 index 0000000000..edebb5759d --- /dev/null +++ b/gfx/config/gfxFeature.h @@ -0,0 +1,167 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ +#ifndef mozilla_gfx_config_gfxFeature_h +#define mozilla_gfx_config_gfxFeature_h + +#include <functional> +#include <stdint.h> +#include "gfxTelemetry.h" +#include "mozilla/Assertions.h" +#include "mozilla/Maybe.h" +#include "nsString.h" + +namespace mozilla { +namespace gfx { + +#define GFX_FEATURE_MAP(_) \ + /* Name, Type, Description */ \ + _(HW_COMPOSITING, Feature, "Compositing") \ + _(D3D11_COMPOSITING, Feature, "Direct3D11 Compositing") \ + _(OPENGL_COMPOSITING, Feature, "OpenGL Compositing") \ + _(DIRECT2D, Feature, "Direct2D") \ + _(D3D11_HW_ANGLE, Feature, "Direct3D11 hardware ANGLE") \ + _(DIRECT_DRAW, Feature, "DirectDraw") \ + _(GPU_PROCESS, Feature, "GPU Process") \ + _(WEBRENDER, Feature, "WebRender") \ + _(WEBRENDER_COMPOSITOR, Feature, "WebRender native compositor") \ + _(WEBRENDER_PARTIAL, Feature, "WebRender partial present") \ + _(WEBRENDER_SHADER_CACHE, Feature, "WebRender shader disk cache") \ + _(WEBRENDER_OPTIMIZED_SHADERS, Feature, "WebRender optimized shaders") \ + _(WEBRENDER_ANGLE, Feature, "WebRender ANGLE") \ + _(WEBRENDER_DCOMP_PRESENT, Feature, "WebRender DirectComposition") \ + _(WEBRENDER_SCISSORED_CACHE_CLEARS, Feature, \ + "WebRender scissored cache clears") \ + _(OMTP, Feature, "Off Main Thread Painting") \ + _(WEBGPU, Feature, "WebGPU") \ + _(X11_EGL, Feature, "X11 EGL") \ + _(DMABUF, Feature, "DMABUF") \ + _(WINDOW_OCCLUSION, Feature, "WINDOW_OCCLUSION") \ + _(HARDWARE_VIDEO_DECODING, Feature, "Hardware video decoding") \ + _(VIDEO_OVERLAY, Feature, "video overlay") \ + _(HW_DECODED_VIDEO_ZERO_COPY, Feature, "Hardware decoded video zero copy") \ + _(VP8_HW_DECODE, Feature, "VP8 hardware decoding") \ + _(VP9_HW_DECODE, Feature, "VP9 hardware decoding") \ + _(DMABUF_SURFACE_EXPORT, Feature, "WebGL DMABuf surface export") \ + _(REUSE_DECODER_DEVICE, Feature, "Reuse decoder device") \ + _(BACKDROP_FILTER, Feature, "Backdrop filter") \ + _(CANVAS_RENDERER_THREAD, Feature, "canvas renderer thread") \ + _(ACCELERATED_CANVAS2D, Feature, "Accelerated Canvas2D") \ + _(H264_HW_DECODE, Feature, "H.264 hardware decoding") \ + _(AV1_HW_DECODE, Feature, "AV1 hardware decoding") \ + /* Add new entries above this comment */ + +enum class Feature : uint32_t { +#define MAKE_ENUM(name, type, desc) name, + GFX_FEATURE_MAP(MAKE_ENUM) +#undef MAKE_ENUM + NumValues +}; + +class FeatureState { + friend class gfxConfig; + friend class GfxConfigManager; // for testing + + public: + FeatureState() { Reset(); } + + bool IsEnabled() const; + FeatureStatus GetValue() const; + + void EnableByDefault(); + void DisableByDefault(FeatureStatus aStatus, const char* aMessage, + const nsACString& aFailureId); + bool SetDefault(bool aEnable, FeatureStatus aDisableStatus, + const char* aDisableMessage); + bool InitOrUpdate(bool aEnable, FeatureStatus aDisableStatus, + const char* aMessage); + void SetDefaultFromPref(const char* aPrefName, bool aIsEnablePref, + bool aDefaultValue, Maybe<bool> aUserValue); + void SetDefaultFromPref(const char* aPrefName, bool aIsEnablePref, + bool aDefaultValue); + void UserEnable(const char* aMessage); + void UserForceEnable(const char* aMessage); + void UserDisable(const char* aMessage, const nsACString& aFailureId); + void Disable(FeatureStatus aStatus, const char* aMessage, + const nsACString& aFailureId); + void ForceDisable(FeatureStatus aStatus, const char* aMessage, + const nsACString& aFailureId) { + SetFailed(aStatus, aMessage, aFailureId); + } + void SetFailed(FeatureStatus aStatus, const char* aMessage, + const nsACString& aFailureId); + bool MaybeSetFailed(bool aEnable, FeatureStatus aStatus, const char* aMessage, + const nsACString& aFailureId); + bool MaybeSetFailed(FeatureStatus aStatus, const char* aMessage, + const nsACString& aFailureId); + + // aType is "base", "user", "env", or "runtime". + // aMessage may be null. + typedef std::function<void(const char* aType, FeatureStatus aStatus, + const char* aMessage, const nsCString& aFailureId)> + StatusIterCallback; + void ForEachStatusChange(const StatusIterCallback& aCallback) const; + + const char* GetFailureMessage() const; + const nsCString& GetFailureId() const; + nsCString GetStatusAndFailureIdString() const; + + bool DisabledByDefault() const; + + // Clear all state. + void Reset(); + + private: + void SetUser(FeatureStatus aStatus, const char* aMessage, + const nsACString& aFailureId); + void SetEnvironment(FeatureStatus aStatus, const char* aMessage, + const nsACString& aFailureId); + void SetRuntime(FeatureStatus aStatus, const char* aMessage, + const nsACString& aFailureId); + bool IsForcedOnByUser() const; + const char* GetRuntimeMessage() const; + bool IsInitialized() const { return mDefault.IsInitialized(); } + + void AssertInitialized() const { MOZ_ASSERT(IsInitialized()); } + + private: + struct Instance { + char mMessage[64]; + FeatureStatus mStatus; + nsCString mFailureId; + + void Set(FeatureStatus aStatus); + void Set(FeatureStatus aStatus, const char* aMessage, + const nsACString& aFailureId); + bool IsInitialized() const { return mStatus != FeatureStatus::Unused; } + const char* MessageOrNull() const { + return mMessage[0] != '\0' ? mMessage : nullptr; + } + const char* Message() const { + MOZ_ASSERT(MessageOrNull()); + return mMessage; + } + const nsCString& FailureId() const { return mFailureId; } + }; + + // The default state is the state we decide on startup, based on the operating + // system or a base preference. + // + // The user state factors in any changes to preferences that the user made. + // + // The environment state factors in any additional decisions made, such as + // availability or blocklisting. + // + // The runtime state factors in any problems discovered at runtime. + Instance mDefault; + Instance mUser; + Instance mEnvironment; + Instance mRuntime; +}; + +} // namespace gfx +} // namespace mozilla + +#endif // mozilla_gfx_config_gfxFeature_h |