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-rw-r--r--gfx/ipc/CanvasRenderThread.cpp120
1 files changed, 120 insertions, 0 deletions
diff --git a/gfx/ipc/CanvasRenderThread.cpp b/gfx/ipc/CanvasRenderThread.cpp
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+++ b/gfx/ipc/CanvasRenderThread.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "CanvasRenderThread.h"
+
+#include "mozilla/BackgroundHangMonitor.h"
+#include "transport/runnable_utils.h"
+
+namespace mozilla::gfx {
+
+static StaticRefPtr<CanvasRenderThread> sCanvasRenderThread;
+static mozilla::BackgroundHangMonitor* sBackgroundHangMonitor;
+#ifdef DEBUG
+static bool sCanvasRenderThreadEverStarted = false;
+#endif
+
+CanvasRenderThread::CanvasRenderThread(RefPtr<nsIThread> aThread)
+ : mThread(std::move(aThread)) {}
+
+CanvasRenderThread::~CanvasRenderThread() {}
+
+// static
+CanvasRenderThread* CanvasRenderThread::Get() { return sCanvasRenderThread; }
+
+// static
+void CanvasRenderThread::Start() {
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(!sCanvasRenderThread);
+
+#ifdef DEBUG
+ // Check to ensure nobody will try to ever start us more than once during
+ // the process' lifetime (in particular after Stop).
+ MOZ_ASSERT(!sCanvasRenderThreadEverStarted);
+ sCanvasRenderThreadEverStarted = true;
+#endif
+
+ // This is 4M, which is higher than the default 256K.
+ // Increased with bug 1753349 to accommodate the `chromium/5359` branch of
+ // ANGLE, which has large peak stack usage for some pathological shader
+ // compilations.
+ //
+ // Previously increased to 512K to accommodate Mesa in bug 1753340.
+ //
+ // Previously increased to 320K to avoid a stack overflow in the
+ // Intel Vulkan driver initialization in bug 1716120.
+ //
+ // Note: we only override it if it's limited already.
+ const uint32_t stackSize =
+ nsIThreadManager::DEFAULT_STACK_SIZE ? 4096 << 10 : 0;
+
+ RefPtr<nsIThread> thread;
+ nsresult rv = NS_NewNamedThread(
+ "CanvasRenderer", getter_AddRefs(thread),
+ NS_NewRunnableFunction(
+ "CanvasRender::BackgroundHangSetup",
+ []() {
+ sBackgroundHangMonitor = new mozilla::BackgroundHangMonitor(
+ "CanvasRendererBHM",
+ /* Timeout values are powers-of-two to enable us get better
+ data. 128ms is chosen for transient hangs because 8Hz should
+ be the minimally acceptable goal for Compositor
+ responsiveness (normal goal is 60Hz). */
+ 128,
+ /* 2048ms is chosen for permanent hangs because it's longer than
+ * most Compositor hangs seen in the wild, but is short enough
+ * to not miss getting native hang stacks. */
+ 2048);
+ nsCOMPtr<nsIThread> thread = NS_GetCurrentThread();
+ nsThread* nsthread = static_cast<nsThread*>(thread.get());
+ nsthread->SetUseHangMonitor(true);
+ nsthread->SetPriority(nsISupportsPriority::PRIORITY_HIGH);
+ }),
+ {.stackSize = stackSize});
+
+ if (NS_FAILED(rv)) {
+ return;
+ }
+
+ sCanvasRenderThread = new CanvasRenderThread(thread);
+}
+
+// static
+void CanvasRenderThread::ShutDown() {
+ MOZ_ASSERT(NS_IsMainThread());
+ MOZ_ASSERT(sCanvasRenderThread);
+
+ // Null out sCanvasRenderThread before we enter synchronous Shutdown,
+ // from here on we are to be considered shut down for our consumers.
+ nsCOMPtr<nsIThread> oldThread = sCanvasRenderThread->GetCanvasRenderThread();
+ sCanvasRenderThread = nullptr;
+
+ // We do a synchronous shutdown here while spinning the MT event loop.
+ MOZ_ASSERT(oldThread);
+ oldThread->Shutdown();
+}
+
+// static
+bool CanvasRenderThread::IsInCanvasRenderThread() {
+ return sCanvasRenderThread &&
+ sCanvasRenderThread->mThread == NS_GetCurrentThread();
+}
+
+// static
+already_AddRefed<nsIThread> CanvasRenderThread::GetCanvasRenderThread() {
+ nsCOMPtr<nsIThread> thread;
+ if (sCanvasRenderThread) {
+ thread = sCanvasRenderThread->mThread;
+ }
+ return thread.forget();
+}
+
+void CanvasRenderThread::PostRunnable(already_AddRefed<nsIRunnable> aRunnable) {
+ nsCOMPtr<nsIRunnable> runnable = aRunnable;
+ mThread->Dispatch(runnable.forget());
+}
+
+} // namespace mozilla::gfx