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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_D3DSURFACEIMAGE_H
+#define GFX_D3DSURFACEIMAGE_H
+
+#include "mozilla/RefPtr.h"
+#include "ImageContainer.h"
+#include "d3d9.h"
+#include "mozilla/layers/TextureClientRecycleAllocator.h"
+
+namespace mozilla {
+namespace layers {
+
+class TextureClient;
+
+class D3D9RecycleAllocator : public TextureClientRecycleAllocator {
+ public:
+ D3D9RecycleAllocator(KnowsCompositor* aAllocator, IDirect3DDevice9* aDevice)
+ : TextureClientRecycleAllocator(aAllocator), mDevice(aDevice) {}
+
+ already_AddRefed<TextureClient> CreateOrRecycleClient(
+ gfx::SurfaceFormat aFormat, const gfx::IntSize& aSize);
+
+ protected:
+ already_AddRefed<TextureClient> Allocate(
+ gfx::SurfaceFormat aFormat, gfx::IntSize aSize, BackendSelector aSelector,
+ TextureFlags aTextureFlags, TextureAllocationFlags aAllocFlags) override;
+
+ RefPtr<IDirect3DDevice9> mDevice;
+};
+
+/**
+ * Wraps a D3D9 texture, shared with the compositor though DXGI.
+ * At the moment it is only used with D3D11 compositing, and the corresponding
+ * TextureHost is DXGITextureHostD3D11.
+ */
+class DXGID3D9TextureData : public TextureData {
+ public:
+ static DXGID3D9TextureData* Create(gfx::IntSize aSize,
+ gfx::SurfaceFormat aFormat,
+ TextureFlags aFlags,
+ IDirect3DDevice9* aDevice);
+
+ virtual ~DXGID3D9TextureData();
+
+ void FillInfo(TextureData::Info& aInfo) const override;
+
+ bool Lock(OpenMode) override { return true; }
+
+ void Unlock() override {}
+
+ bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
+
+ void Deallocate(LayersIPCChannel* aAllocator) override {}
+
+ IDirect3DDevice9* GetD3D9Device() { return mDevice; }
+ IDirect3DTexture9* GetD3D9Texture() { return mTexture; }
+ HANDLE GetShareHandle() const { return mHandle; }
+ already_AddRefed<IDirect3DSurface9> GetD3D9Surface() const;
+
+ const D3DSURFACE_DESC& GetDesc() const { return mDesc; }
+
+ gfx::IntSize GetSize() const {
+ return gfx::IntSize(mDesc.Width, mDesc.Height);
+ }
+
+ protected:
+ DXGID3D9TextureData(gfx::SurfaceFormat aFormat, IDirect3DTexture9* aTexture,
+ HANDLE aHandle, IDirect3DDevice9* aDevice);
+
+ RefPtr<IDirect3DDevice9> mDevice;
+ RefPtr<IDirect3DTexture9> mTexture;
+ gfx::SurfaceFormat mFormat;
+ HANDLE mHandle;
+ D3DSURFACE_DESC mDesc;
+};
+
+// Image class that wraps a IDirect3DSurface9. This class copies the image
+// passed into SetData(), so that it can be accessed from other D3D devices.
+// This class also manages the synchronization of the copy, to ensure the
+// resource is ready to use.
+class D3D9SurfaceImage : public Image {
+ public:
+ D3D9SurfaceImage();
+ virtual ~D3D9SurfaceImage();
+
+ HRESULT AllocateAndCopy(D3D9RecycleAllocator* aAllocator,
+ IDirect3DSurface9* aSurface,
+ const gfx::IntRect& aRegion);
+
+ // Returns the description of the shared surface.
+ gfx::IntSize GetSize() const override;
+
+ already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override;
+
+ TextureClient* GetTextureClient(KnowsCompositor* aKnowsCompositor) override;
+
+ already_AddRefed<IDirect3DSurface9> GetD3D9Surface() const;
+
+ HANDLE GetShareHandle() const;
+
+ bool IsValid() const override { return mValid; }
+
+ void Invalidate() { mValid = false; }
+
+ private:
+ gfx::IntSize mSize;
+ RefPtr<TextureClient> mTextureClient;
+ RefPtr<IDirect3DTexture9> mTexture;
+ HANDLE mShareHandle;
+ D3DSURFACE_DESC mDesc;
+ bool mValid;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // GFX_D3DSURFACEIMAGE_H