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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_layers_FocusState_h
+#define mozilla_layers_FocusState_h
+
+#include <unordered_map> // for std::unordered_map
+#include <unordered_set> // for std::unordered_set
+
+#include "mozilla/layers/FocusTarget.h" // for FocusTarget
+#include "mozilla/layers/ScrollableLayerGuid.h" // for ViewID
+#include "mozilla/Mutex.h" // for Mutex
+
+namespace mozilla {
+namespace layers {
+
+/**
+ * This class is used for tracking chrome and content focus targets and
+ * calculating global focus information from them for use by APZCTreeManager
+ * for async keyboard scrolling.
+ *
+ * # Calculating the element to scroll
+ *
+ * Chrome and content processes have independently focused elements. This makes
+ * it difficult to calculate the global focused element and its scrollable
+ * frame from the chrome or content side. So instead we send the local focus
+ * information from each process to here and then calculate the global focus
+ * information. This local information resides in a `focus target`.
+ *
+ * A focus target indicates that either:
+ * 1. The focused element is a remote browser along with its layer tree ID
+ * 2. The focused element is not scrollable
+ * 3. The focused element is scrollable along with the ViewID's of its
+ scrollable layers
+ *
+ * Using this information we can determine the global focus information by
+ * starting at the focus target of the root layer tree ID and following remote
+ * browsers until we reach a scrollable or non-scrollable focus target.
+ *
+ * # Determinism and sequence numbers
+ *
+ * The focused element in content can be changed within any javascript code. And
+ * javascript can run in response to an event or at any moment from `setTimeout`
+ * and others. This makes it impossible to always have the current focus
+ * information in APZ as it can be changed asynchronously at any moment. If we
+ * don't have the latest focus information, we may incorrectly scroll a target
+ * when we shouldn't.
+ *
+ * A tradeoff is designed here whereby we will maintain deterministic focus
+ * changes for user input, but not for other javascript code. The reasoning
+ * here is that `setTimeout` and others are already non-deterministic and so it
+ * might not be as breaking to web content.
+ *
+ * To maintain deterministic focus changes for a given stream of user inputs,
+ * we invalidate our focus state whenever we receive a user input that may
+ * trigger event listeners. We then attach a new sequence number to these
+ * events and dispatch them to content. Content will then include the latest
+ * sequence number it has processed to every focus update. Using this we can
+ * determine whether any potentially focus changing events have yet to be
+ * handled by content.
+ *
+ * Once we have received the latest focus sequence number from content, we know
+ * that all event listeners triggered by user inputs, and their resulting focus
+ * changes, have been processed and so we have a current target that we can use
+ * again.
+ */
+class FocusState final {
+ public:
+ FocusState();
+
+ /**
+ * The sequence number of the last potentially focus changing event processed
+ * by APZ. This number starts at one and increases monotonically. This number
+ * will never be zero as that is used to catch uninitialized focus sequence
+ * numbers on input events.
+ */
+ uint64_t LastAPZProcessedEvent() const;
+
+ /**
+ * Notify focus state of a potentially focus changing event. This will
+ * increment the current focus sequence number. The new value can be gotten
+ * from LastAPZProcessedEvent().
+ */
+ void ReceiveFocusChangingEvent();
+
+ /**
+ * Update the internal focus tree and recalculate the global focus target for
+ * a focus target update received from chrome or content.
+ *
+ * @param aRootLayerTreeId the layer tree ID of the root layer for the
+ parent APZCTreeManager
+ * @param aOriginatingLayersId the layer tree ID that this focus target
+ belongs to
+ */
+ void Update(LayersId aRootLayerTreeId, LayersId aOriginatingLayersId,
+ const FocusTarget& aTarget);
+
+ /**
+ * Removes a focus target by its layer tree ID.
+ */
+ void RemoveFocusTarget(LayersId aLayersId);
+
+ /**
+ * Gets the scrollable layer that should be horizontally scrolled for a key
+ * event, if any. The returned ScrollableLayerGuid doesn't contain a
+ * presShellId, and so it should not be used in comparisons.
+ *
+ * No scrollable layer is returned if any of the following are true:
+ * 1. We don't have a current focus target
+ * 2. There are event listeners that could change the focus
+ * 3. The target has not been layerized
+ */
+ Maybe<ScrollableLayerGuid> GetHorizontalTarget() const;
+ /**
+ * The same as GetHorizontalTarget() but for vertical scrolling.
+ */
+ Maybe<ScrollableLayerGuid> GetVerticalTarget() const;
+
+ /**
+ * Gets whether it is safe to not increment the focus sequence number for an
+ * unmatched keyboard event.
+ */
+ bool CanIgnoreKeyboardShortcutMisses() const;
+
+ private:
+ /**
+ * Whether the current focus state is known to be current or else if an event
+ * has been processed that could change the focus but we have not received an
+ * update with a new confirmed target.
+ * This can only be called by methods that have already acquired mMutex; they
+ * have to pass their lock as compile-time proof.
+ */
+ bool IsCurrent(const MutexAutoLock& aLock) const;
+
+ private:
+ // All methods should hold this lock, since this class is accessed via both
+ // the updater and controller threads.
+ mutable Mutex mMutex MOZ_UNANNOTATED;
+
+ // The set of focus targets received indexed by their layer tree ID
+ std::unordered_map<LayersId, FocusTarget, LayersId::HashFn> mFocusTree;
+
+ // The focus sequence number of the last potentially focus changing event
+ // processed by APZ. This number starts at one and increases monotonically.
+ // We don't worry about wrap around here because at a pace of 100
+ // increments/sec, it would take 5.85*10^9 years before we would wrap around.
+ // This number will never be zero as that is used to catch uninitialized focus
+ // sequence numbers on input events.
+ uint64_t mLastAPZProcessedEvent;
+ // The focus sequence number last received in a focus update.
+ uint64_t mLastContentProcessedEvent;
+
+ // A flag whether there is a key listener on the event target chain for the
+ // focused element
+ bool mFocusHasKeyEventListeners;
+ // A flag that is false until the first call to Update().
+ bool mReceivedUpdate;
+
+ // The layer tree ID which contains the scrollable frame of the focused
+ // element
+ LayersId mFocusLayersId;
+ // The scrollable layer corresponding to the scrollable frame that is used to
+ // scroll the focused element. This depends on the direction the user is
+ // scrolling.
+ ScrollableLayerGuid::ViewID mFocusHorizontalTarget;
+ ScrollableLayerGuid::ViewID mFocusVerticalTarget;
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // mozilla_layers_FocusState_h