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Diffstat (limited to 'gfx/skia/skia/include/core/SkColor.h')
-rw-r--r-- | gfx/skia/skia/include/core/SkColor.h | 447 |
1 files changed, 447 insertions, 0 deletions
diff --git a/gfx/skia/skia/include/core/SkColor.h b/gfx/skia/skia/include/core/SkColor.h new file mode 100644 index 0000000000..3b46be030f --- /dev/null +++ b/gfx/skia/skia/include/core/SkColor.h @@ -0,0 +1,447 @@ +/* + * Copyright 2006 The Android Open Source Project + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef SkColor_DEFINED +#define SkColor_DEFINED + +#include "include/core/SkAlphaType.h" +#include "include/core/SkScalar.h" +#include "include/core/SkTypes.h" +#include "include/private/base/SkCPUTypes.h" + +#include <array> +#include <cstdint> + +/** \file SkColor.h + + Types, consts, functions, and macros for colors. +*/ + +/** 8-bit type for an alpha value. 255 is 100% opaque, zero is 100% transparent. +*/ +typedef uint8_t SkAlpha; + +/** 32-bit ARGB color value, unpremultiplied. Color components are always in + a known order. This is different from SkPMColor, which has its bytes in a configuration + dependent order, to match the format of kBGRA_8888_SkColorType bitmaps. SkColor + is the type used to specify colors in SkPaint and in gradients. + + Color that is premultiplied has the same component values as color + that is unpremultiplied if alpha is 255, fully opaque, although may have the + component values in a different order. +*/ +typedef uint32_t SkColor; + +/** Returns color value from 8-bit component values. Asserts if SK_DEBUG is defined + if a, r, g, or b exceed 255. Since color is unpremultiplied, a may be smaller + than the largest of r, g, and b. + + @param a amount of alpha, from fully transparent (0) to fully opaque (255) + @param r amount of red, from no red (0) to full red (255) + @param g amount of green, from no green (0) to full green (255) + @param b amount of blue, from no blue (0) to full blue (255) + @return color and alpha, unpremultiplied +*/ +static constexpr inline SkColor SkColorSetARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) { + return SkASSERT(a <= 255 && r <= 255 && g <= 255 && b <= 255), + (a << 24) | (r << 16) | (g << 8) | (b << 0); +} + +/** Returns color value from 8-bit component values, with alpha set + fully opaque to 255. +*/ +#define SkColorSetRGB(r, g, b) SkColorSetARGB(0xFF, r, g, b) + +/** Returns alpha byte from color value. +*/ +#define SkColorGetA(color) (((color) >> 24) & 0xFF) + +/** Returns red component of color, from zero to 255. +*/ +#define SkColorGetR(color) (((color) >> 16) & 0xFF) + +/** Returns green component of color, from zero to 255. +*/ +#define SkColorGetG(color) (((color) >> 8) & 0xFF) + +/** Returns blue component of color, from zero to 255. +*/ +#define SkColorGetB(color) (((color) >> 0) & 0xFF) + +/** Returns unpremultiplied color with red, blue, and green set from c; and alpha set + from a. Alpha component of c is ignored and is replaced by a in result. + + @param c packed RGB, eight bits per component + @param a alpha: transparent at zero, fully opaque at 255 + @return color with transparency +*/ +static constexpr inline SkColor SK_WARN_UNUSED_RESULT SkColorSetA(SkColor c, U8CPU a) { + return (c & 0x00FFFFFF) | (a << 24); +} + +/** Represents fully transparent SkAlpha value. SkAlpha ranges from zero, + fully transparent; to 255, fully opaque. +*/ +constexpr SkAlpha SK_AlphaTRANSPARENT = 0x00; + +/** Represents fully opaque SkAlpha value. SkAlpha ranges from zero, + fully transparent; to 255, fully opaque. +*/ +constexpr SkAlpha SK_AlphaOPAQUE = 0xFF; + +/** Represents fully transparent SkColor. May be used to initialize a destination + containing a mask or a non-rectangular image. +*/ +constexpr SkColor SK_ColorTRANSPARENT = SkColorSetARGB(0x00, 0x00, 0x00, 0x00); + +/** Represents fully opaque black. +*/ +constexpr SkColor SK_ColorBLACK = SkColorSetARGB(0xFF, 0x00, 0x00, 0x00); + +/** Represents fully opaque dark gray. + Note that SVG dark gray is equivalent to 0xFFA9A9A9. +*/ +constexpr SkColor SK_ColorDKGRAY = SkColorSetARGB(0xFF, 0x44, 0x44, 0x44); + +/** Represents fully opaque gray. + Note that HTML gray is equivalent to 0xFF808080. +*/ +constexpr SkColor SK_ColorGRAY = SkColorSetARGB(0xFF, 0x88, 0x88, 0x88); + +/** Represents fully opaque light gray. HTML silver is equivalent to 0xFFC0C0C0. + Note that SVG light gray is equivalent to 0xFFD3D3D3. +*/ +constexpr SkColor SK_ColorLTGRAY = SkColorSetARGB(0xFF, 0xCC, 0xCC, 0xCC); + +/** Represents fully opaque white. +*/ +constexpr SkColor SK_ColorWHITE = SkColorSetARGB(0xFF, 0xFF, 0xFF, 0xFF); + +/** Represents fully opaque red. +*/ +constexpr SkColor SK_ColorRED = SkColorSetARGB(0xFF, 0xFF, 0x00, 0x00); + +/** Represents fully opaque green. HTML lime is equivalent. + Note that HTML green is equivalent to 0xFF008000. +*/ +constexpr SkColor SK_ColorGREEN = SkColorSetARGB(0xFF, 0x00, 0xFF, 0x00); + +/** Represents fully opaque blue. +*/ +constexpr SkColor SK_ColorBLUE = SkColorSetARGB(0xFF, 0x00, 0x00, 0xFF); + +/** Represents fully opaque yellow. +*/ +constexpr SkColor SK_ColorYELLOW = SkColorSetARGB(0xFF, 0xFF, 0xFF, 0x00); + +/** Represents fully opaque cyan. HTML aqua is equivalent. +*/ +constexpr SkColor SK_ColorCYAN = SkColorSetARGB(0xFF, 0x00, 0xFF, 0xFF); + +/** Represents fully opaque magenta. HTML fuchsia is equivalent. +*/ +constexpr SkColor SK_ColorMAGENTA = SkColorSetARGB(0xFF, 0xFF, 0x00, 0xFF); + +/** Converts RGB to its HSV components. + hsv[0] contains hsv hue, a value from zero to less than 360. + hsv[1] contains hsv saturation, a value from zero to one. + hsv[2] contains hsv value, a value from zero to one. + + @param red red component value from zero to 255 + @param green green component value from zero to 255 + @param blue blue component value from zero to 255 + @param hsv three element array which holds the resulting HSV components +*/ +SK_API void SkRGBToHSV(U8CPU red, U8CPU green, U8CPU blue, SkScalar hsv[3]); + +/** Converts ARGB to its HSV components. Alpha in ARGB is ignored. + hsv[0] contains hsv hue, and is assigned a value from zero to less than 360. + hsv[1] contains hsv saturation, a value from zero to one. + hsv[2] contains hsv value, a value from zero to one. + + @param color ARGB color to convert + @param hsv three element array which holds the resulting HSV components +*/ +static inline void SkColorToHSV(SkColor color, SkScalar hsv[3]) { + SkRGBToHSV(SkColorGetR(color), SkColorGetG(color), SkColorGetB(color), hsv); +} + +/** Converts HSV components to an ARGB color. Alpha is passed through unchanged. + hsv[0] represents hsv hue, an angle from zero to less than 360. + hsv[1] represents hsv saturation, and varies from zero to one. + hsv[2] represents hsv value, and varies from zero to one. + + Out of range hsv values are pinned. + + @param alpha alpha component of the returned ARGB color + @param hsv three element array which holds the input HSV components + @return ARGB equivalent to HSV +*/ +SK_API SkColor SkHSVToColor(U8CPU alpha, const SkScalar hsv[3]); + +/** Converts HSV components to an ARGB color. Alpha is set to 255. + hsv[0] represents hsv hue, an angle from zero to less than 360. + hsv[1] represents hsv saturation, and varies from zero to one. + hsv[2] represents hsv value, and varies from zero to one. + + Out of range hsv values are pinned. + + @param hsv three element array which holds the input HSV components + @return RGB equivalent to HSV +*/ +static inline SkColor SkHSVToColor(const SkScalar hsv[3]) { + return SkHSVToColor(0xFF, hsv); +} + +/** 32-bit ARGB color value, premultiplied. The byte order for this value is + configuration dependent, matching the format of kBGRA_8888_SkColorType bitmaps. + This is different from SkColor, which is unpremultiplied, and is always in the + same byte order. +*/ +typedef uint32_t SkPMColor; + +/** Returns a SkPMColor value from unpremultiplied 8-bit component values. + + @param a amount of alpha, from fully transparent (0) to fully opaque (255) + @param r amount of red, from no red (0) to full red (255) + @param g amount of green, from no green (0) to full green (255) + @param b amount of blue, from no blue (0) to full blue (255) + @return premultiplied color +*/ +SK_API SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b); + +/** Returns pmcolor closest to color c. Multiplies c RGB components by the c alpha, + and arranges the bytes to match the format of kN32_SkColorType. + + @param c unpremultiplied ARGB color + @return premultiplied color +*/ +SK_API SkPMColor SkPreMultiplyColor(SkColor c); + +/** \enum SkColorChannel + Describes different color channels one can manipulate +*/ +enum class SkColorChannel { + kR, // the red channel + kG, // the green channel + kB, // the blue channel + kA, // the alpha channel + + kLastEnum = kA, +}; + +/** Used to represent the channels available in a color type or texture format as a mask. */ +enum SkColorChannelFlag : uint32_t { + kRed_SkColorChannelFlag = 1 << static_cast<uint32_t>(SkColorChannel::kR), + kGreen_SkColorChannelFlag = 1 << static_cast<uint32_t>(SkColorChannel::kG), + kBlue_SkColorChannelFlag = 1 << static_cast<uint32_t>(SkColorChannel::kB), + kAlpha_SkColorChannelFlag = 1 << static_cast<uint32_t>(SkColorChannel::kA), + kGray_SkColorChannelFlag = 0x10, + // Convenience values + kGrayAlpha_SkColorChannelFlags = kGray_SkColorChannelFlag | kAlpha_SkColorChannelFlag, + kRG_SkColorChannelFlags = kRed_SkColorChannelFlag | kGreen_SkColorChannelFlag, + kRGB_SkColorChannelFlags = kRG_SkColorChannelFlags | kBlue_SkColorChannelFlag, + kRGBA_SkColorChannelFlags = kRGB_SkColorChannelFlags | kAlpha_SkColorChannelFlag, +}; +static_assert(0 == (kGray_SkColorChannelFlag & kRGBA_SkColorChannelFlags), "bitfield conflict"); + +/** \struct SkRGBA4f + RGBA color value, holding four floating point components. Color components are always in + a known order. kAT determines if the SkRGBA4f's R, G, and B components are premultiplied + by alpha or not. + + Skia's public API always uses unpremultiplied colors, which can be stored as + SkRGBA4f<kUnpremul_SkAlphaType>. For convenience, this type can also be referred to + as SkColor4f. +*/ +template <SkAlphaType kAT> +struct SkRGBA4f { + float fR; //!< red component + float fG; //!< green component + float fB; //!< blue component + float fA; //!< alpha component + + /** Compares SkRGBA4f with other, and returns true if all components are equal. + + @param other SkRGBA4f to compare + @return true if SkRGBA4f equals other + */ + bool operator==(const SkRGBA4f& other) const { + return fA == other.fA && fR == other.fR && fG == other.fG && fB == other.fB; + } + + /** Compares SkRGBA4f with other, and returns true if not all components are equal. + + @param other SkRGBA4f to compare + @return true if SkRGBA4f is not equal to other + */ + bool operator!=(const SkRGBA4f& other) const { + return !(*this == other); + } + + /** Returns SkRGBA4f multiplied by scale. + + @param scale value to multiply by + @return SkRGBA4f as (fR * scale, fG * scale, fB * scale, fA * scale) + */ + SkRGBA4f operator*(float scale) const { + return { fR * scale, fG * scale, fB * scale, fA * scale }; + } + + /** Returns SkRGBA4f multiplied component-wise by scale. + + @param scale SkRGBA4f to multiply by + @return SkRGBA4f as (fR * scale.fR, fG * scale.fG, fB * scale.fB, fA * scale.fA) + */ + SkRGBA4f operator*(const SkRGBA4f& scale) const { + return { fR * scale.fR, fG * scale.fG, fB * scale.fB, fA * scale.fA }; + } + + /** Returns a pointer to components of SkRGBA4f, for array access. + + @return pointer to array [fR, fG, fB, fA] + */ + const float* vec() const { return &fR; } + + /** Returns a pointer to components of SkRGBA4f, for array access. + + @return pointer to array [fR, fG, fB, fA] + */ + float* vec() { return &fR; } + + /** As a std::array<float, 4> */ + std::array<float, 4> array() const { return {fR, fG, fB, fA}; } + + /** Returns one component. Asserts if index is out of range and SK_DEBUG is defined. + + @param index one of: 0 (fR), 1 (fG), 2 (fB), 3 (fA) + @return value corresponding to index + */ + float operator[](int index) const { + SkASSERT(index >= 0 && index < 4); + return this->vec()[index]; + } + + /** Returns one component. Asserts if index is out of range and SK_DEBUG is defined. + + @param index one of: 0 (fR), 1 (fG), 2 (fB), 3 (fA) + @return value corresponding to index + */ + float& operator[](int index) { + SkASSERT(index >= 0 && index < 4); + return this->vec()[index]; + } + + /** Returns true if SkRGBA4f is an opaque color. Asserts if fA is out of range and + SK_DEBUG is defined. + + @return true if SkRGBA4f is opaque + */ + bool isOpaque() const { + SkASSERT(fA <= 1.0f && fA >= 0.0f); + return fA == 1.0f; + } + + /** Returns true if all channels are in [0, 1]. */ + bool fitsInBytes() const { + SkASSERT(fA >= 0.0f && fA <= 1.0f); + return fR >= 0.0f && fR <= 1.0f && + fG >= 0.0f && fG <= 1.0f && + fB >= 0.0f && fB <= 1.0f; + } + + /** Returns closest SkRGBA4f to SkColor. Only allowed if SkRGBA4f is unpremultiplied. + + @param color Color with Alpha, red, blue, and green components + @return SkColor as SkRGBA4f + + example: https://fiddle.skia.org/c/@RGBA4f_FromColor + */ + static SkRGBA4f FromColor(SkColor color); // impl. depends on kAT + + /** Returns closest SkColor to SkRGBA4f. Only allowed if SkRGBA4f is unpremultiplied. + + @return color as SkColor + + example: https://fiddle.skia.org/c/@RGBA4f_toSkColor + */ + SkColor toSkColor() const; // impl. depends on kAT + + /** Returns closest SkRGBA4f to SkPMColor. Only allowed if SkRGBA4f is premultiplied. + + @return SkPMColor as SkRGBA4f + */ + static SkRGBA4f FromPMColor(SkPMColor); // impl. depends on kAT + + /** Returns SkRGBA4f premultiplied by alpha. Asserts at compile time if SkRGBA4f is + already premultiplied. + + @return premultiplied color + */ + SkRGBA4f<kPremul_SkAlphaType> premul() const { + static_assert(kAT == kUnpremul_SkAlphaType, ""); + return { fR * fA, fG * fA, fB * fA, fA }; + } + + /** Returns SkRGBA4f unpremultiplied by alpha. Asserts at compile time if SkRGBA4f is + already unpremultiplied. + + @return unpremultiplied color + */ + SkRGBA4f<kUnpremul_SkAlphaType> unpremul() const { + static_assert(kAT == kPremul_SkAlphaType, ""); + + if (fA == 0.0f) { + return { 0, 0, 0, 0 }; + } else { + float invAlpha = 1 / fA; + return { fR * invAlpha, fG * invAlpha, fB * invAlpha, fA }; + } + } + + // This produces bytes in RGBA order (eg GrColor). Impl. is the same, regardless of kAT + uint32_t toBytes_RGBA() const; + static SkRGBA4f FromBytes_RGBA(uint32_t color); + + /** + Returns a copy of the SkRGBA4f but with alpha component set to 1.0f. + + @return opaque color + */ + SkRGBA4f makeOpaque() const { + return { fR, fG, fB, 1.0f }; + } +}; + +/** \struct SkColor4f + RGBA color value, holding four floating point components. Color components are always in + a known order, and are unpremultiplied. + + This is a specialization of SkRGBA4f. For details, @see SkRGBA4f. +*/ +using SkColor4f = SkRGBA4f<kUnpremul_SkAlphaType>; + +template <> SK_API SkColor4f SkColor4f::FromColor(SkColor); +template <> SK_API SkColor SkColor4f::toSkColor() const; +template <> SK_API uint32_t SkColor4f::toBytes_RGBA() const; +template <> SK_API SkColor4f SkColor4f::FromBytes_RGBA(uint32_t color); + +namespace SkColors { +constexpr SkColor4f kTransparent = {0, 0, 0, 0}; +constexpr SkColor4f kBlack = {0, 0, 0, 1}; +constexpr SkColor4f kDkGray = {0.25f, 0.25f, 0.25f, 1}; +constexpr SkColor4f kGray = {0.50f, 0.50f, 0.50f, 1}; +constexpr SkColor4f kLtGray = {0.75f, 0.75f, 0.75f, 1}; +constexpr SkColor4f kWhite = {1, 1, 1, 1}; +constexpr SkColor4f kRed = {1, 0, 0, 1}; +constexpr SkColor4f kGreen = {0, 1, 0, 1}; +constexpr SkColor4f kBlue = {0, 0, 1, 1}; +constexpr SkColor4f kYellow = {1, 1, 0, 1}; +constexpr SkColor4f kCyan = {0, 1, 1, 1}; +constexpr SkColor4f kMagenta = {1, 0, 1, 1}; +} // namespace SkColors +#endif |