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-rw-r--r--gfx/skia/skia/src/core/SkPictureRecord.cpp953
1 files changed, 953 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/core/SkPictureRecord.cpp b/gfx/skia/skia/src/core/SkPictureRecord.cpp
new file mode 100644
index 0000000000..6a4ee9c467
--- /dev/null
+++ b/gfx/skia/skia/src/core/SkPictureRecord.cpp
@@ -0,0 +1,953 @@
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "src/core/SkPictureRecord.h"
+
+#include "include/core/SkRRect.h"
+#include "include/core/SkRSXform.h"
+#include "include/core/SkSurface.h"
+#include "include/core/SkTextBlob.h"
+#include "include/private/base/SkTo.h"
+#include "src/base/SkTSearch.h"
+#include "src/core/SkCanvasPriv.h"
+#include "src/core/SkDrawShadowInfo.h"
+#include "src/core/SkMatrixPriv.h"
+#include "src/core/SkSamplingPriv.h"
+#include "src/image/SkImage_Base.h"
+#include "src/utils/SkPatchUtils.h"
+
+#if defined(SK_GANESH)
+#include "include/private/chromium/Slug.h"
+#endif
+
+using namespace skia_private;
+
+#define HEAP_BLOCK_SIZE 4096
+
+enum {
+ // just need a value that save or getSaveCount would never return
+ kNoInitialSave = -1,
+};
+
+// A lot of basic types get stored as a uint32_t: bools, ints, paint indices, etc.
+static int const kUInt32Size = 4;
+
+SkPictureRecord::SkPictureRecord(const SkIRect& dimensions, uint32_t flags)
+ : INHERITED(dimensions)
+ , fRecordFlags(flags)
+ , fInitialSaveCount(kNoInitialSave) {
+}
+
+SkPictureRecord::SkPictureRecord(const SkISize& dimensions, uint32_t flags)
+ : SkPictureRecord(SkIRect::MakeSize(dimensions), flags) {}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkPictureRecord::onFlush() {
+ size_t size = sizeof(kUInt32Size);
+ size_t initialOffset = this->addDraw(FLUSH, &size);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::willSave() {
+ // record the offset to us, making it non-positive to distinguish a save
+ // from a clip entry.
+ fRestoreOffsetStack.push_back(-(int32_t)fWriter.bytesWritten());
+ this->recordSave();
+
+ this->INHERITED::willSave();
+}
+
+void SkPictureRecord::recordSave() {
+ // op only
+ size_t size = sizeof(kUInt32Size);
+ size_t initialOffset = this->addDraw(SAVE, &size);
+
+ this->validate(initialOffset, size);
+}
+
+SkCanvas::SaveLayerStrategy SkPictureRecord::getSaveLayerStrategy(const SaveLayerRec& rec) {
+ // record the offset to us, making it non-positive to distinguish a save
+ // from a clip entry.
+ fRestoreOffsetStack.push_back(-(int32_t)fWriter.bytesWritten());
+ this->recordSaveLayer(rec);
+
+ (void)this->INHERITED::getSaveLayerStrategy(rec);
+ /* No need for a (potentially very big) layer which we don't actually need
+ at this time (and may not be able to afford since during record our
+ clip starts out the size of the picture, which is often much larger
+ than the size of the actual device we'll use during playback).
+ */
+ return kNoLayer_SaveLayerStrategy;
+}
+
+bool SkPictureRecord::onDoSaveBehind(const SkRect* subset) {
+ fRestoreOffsetStack.push_back(-(int32_t)fWriter.bytesWritten());
+
+ size_t size = sizeof(kUInt32Size) + sizeof(uint32_t); // op + flags
+ uint32_t flags = 0;
+ if (subset) {
+ flags |= SAVEBEHIND_HAS_SUBSET;
+ size += sizeof(*subset);
+ }
+
+ size_t initialOffset = this->addDraw(SAVE_BEHIND, &size);
+ this->addInt(flags);
+ if (subset) {
+ this->addRect(*subset);
+ }
+
+ this->validate(initialOffset, size);
+ return false;
+}
+
+void SkPictureRecord::recordSaveLayer(const SaveLayerRec& rec) {
+ // op + flatflags
+ size_t size = 2 * kUInt32Size;
+ uint32_t flatFlags = 0;
+
+ if (rec.fBounds) {
+ flatFlags |= SAVELAYERREC_HAS_BOUNDS;
+ size += sizeof(*rec.fBounds);
+ }
+ if (rec.fPaint) {
+ flatFlags |= SAVELAYERREC_HAS_PAINT;
+ size += sizeof(uint32_t); // index
+ }
+ if (rec.fBackdrop) {
+ flatFlags |= SAVELAYERREC_HAS_BACKDROP;
+ size += sizeof(uint32_t); // (paint) index
+ }
+ if (rec.fSaveLayerFlags) {
+ flatFlags |= SAVELAYERREC_HAS_FLAGS;
+ size += sizeof(uint32_t);
+ }
+ if (SkCanvasPriv::GetBackdropScaleFactor(rec) != 1.f) {
+ flatFlags |= SAVELAYERREC_HAS_BACKDROP_SCALE;
+ size += sizeof(SkScalar);
+ }
+
+ const size_t initialOffset = this->addDraw(SAVE_LAYER_SAVELAYERREC, &size);
+ this->addInt(flatFlags);
+ if (flatFlags & SAVELAYERREC_HAS_BOUNDS) {
+ this->addRect(*rec.fBounds);
+ }
+ if (flatFlags & SAVELAYERREC_HAS_PAINT) {
+ this->addPaintPtr(rec.fPaint);
+ }
+ if (flatFlags & SAVELAYERREC_HAS_BACKDROP) {
+ // overkill, but we didn't already track single flattenables, so using a paint for that
+ SkPaint paint;
+ paint.setImageFilter(sk_ref_sp(const_cast<SkImageFilter*>(rec.fBackdrop)));
+ this->addPaint(paint);
+ }
+ if (flatFlags & SAVELAYERREC_HAS_FLAGS) {
+ this->addInt(rec.fSaveLayerFlags);
+ }
+ if (flatFlags & SAVELAYERREC_HAS_BACKDROP_SCALE) {
+ this->addScalar(SkCanvasPriv::GetBackdropScaleFactor(rec));
+ }
+ this->validate(initialOffset, size);
+}
+
+#ifdef SK_DEBUG
+/*
+ * Read the op code from 'offset' in 'writer' and extract the size too.
+ */
+static DrawType peek_op_and_size(SkWriter32* writer, size_t offset, uint32_t* size) {
+ uint32_t peek = writer->readTAt<uint32_t>(offset);
+
+ uint32_t op;
+ UNPACK_8_24(peek, op, *size);
+ if (MASK_24 == *size) {
+ // size required its own slot right after the op code
+ *size = writer->readTAt<uint32_t>(offset + kUInt32Size);
+ }
+ return (DrawType) op;
+}
+#endif//SK_DEBUG
+
+void SkPictureRecord::willRestore() {
+#if 0
+ SkASSERT(fRestoreOffsetStack.count() > 1);
+#endif
+
+ // check for underflow
+ if (fRestoreOffsetStack.empty()) {
+ return;
+ }
+
+ this->recordRestore();
+
+ fRestoreOffsetStack.pop_back();
+
+ this->INHERITED::willRestore();
+}
+
+void SkPictureRecord::recordRestore(bool fillInSkips) {
+ if (fillInSkips) {
+ this->fillRestoreOffsetPlaceholdersForCurrentStackLevel((uint32_t)fWriter.bytesWritten());
+ }
+ size_t size = 1 * kUInt32Size; // RESTORE consists solely of 1 op code
+ size_t initialOffset = this->addDraw(RESTORE, &size);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::recordTranslate(const SkMatrix& m) {
+ SkASSERT(SkMatrix::kTranslate_Mask == m.getType());
+
+ // op + dx + dy
+ size_t size = 1 * kUInt32Size + 2 * sizeof(SkScalar);
+ size_t initialOffset = this->addDraw(TRANSLATE, &size);
+ this->addScalar(m.getTranslateX());
+ this->addScalar(m.getTranslateY());
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::recordScale(const SkMatrix& m) {
+ SkASSERT(SkMatrix::kScale_Mask == m.getType());
+
+ // op + sx + sy
+ size_t size = 1 * kUInt32Size + 2 * sizeof(SkScalar);
+ size_t initialOffset = this->addDraw(SCALE, &size);
+ this->addScalar(m.getScaleX());
+ this->addScalar(m.getScaleY());
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::didConcat44(const SkM44& m) {
+ this->validate(fWriter.bytesWritten(), 0);
+ // op + matrix
+ size_t size = kUInt32Size + 16 * sizeof(SkScalar);
+ size_t initialOffset = this->addDraw(CONCAT44, &size);
+ fWriter.write(SkMatrixPriv::M44ColMajor(m), 16 * sizeof(SkScalar));
+ this->validate(initialOffset, size);
+
+ this->INHERITED::didConcat44(m);
+}
+
+void SkPictureRecord::didSetM44(const SkM44& m) {
+ this->validate(fWriter.bytesWritten(), 0);
+ // op + matrix
+ size_t size = kUInt32Size + 16 * sizeof(SkScalar);
+ size_t initialOffset = this->addDraw(SET_M44, &size);
+ fWriter.write(SkMatrixPriv::M44ColMajor(m), 16 * sizeof(SkScalar));
+ this->validate(initialOffset, size);
+ this->INHERITED::didSetM44(m);
+}
+
+void SkPictureRecord::didScale(SkScalar x, SkScalar y) {
+ this->didConcat44(SkM44::Scale(x, y));
+}
+
+void SkPictureRecord::didTranslate(SkScalar x, SkScalar y) {
+ this->didConcat44(SkM44::Translate(x, y));
+}
+
+void SkPictureRecord::recordConcat(const SkMatrix& matrix) {
+ this->validate(fWriter.bytesWritten(), 0);
+ // op + matrix
+ size_t size = kUInt32Size + SkMatrixPriv::WriteToMemory(matrix, nullptr);
+ size_t initialOffset = this->addDraw(CONCAT, &size);
+ this->addMatrix(matrix);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::fillRestoreOffsetPlaceholdersForCurrentStackLevel(uint32_t restoreOffset) {
+ int32_t offset = fRestoreOffsetStack.back();
+ while (offset > 0) {
+ uint32_t peek = fWriter.readTAt<uint32_t>(offset);
+ fWriter.overwriteTAt(offset, restoreOffset);
+ offset = peek;
+ }
+
+#ifdef SK_DEBUG
+ // offset of 0 has been disabled, so we skip it
+ if (offset > 0) {
+ // assert that the final offset value points to a save verb
+ uint32_t opSize;
+ DrawType drawOp = peek_op_and_size(&fWriter, -offset, &opSize);
+ SkASSERT(SAVE == drawOp || SAVE_LAYER_SAVELAYERREC == drawOp);
+ }
+#endif
+}
+
+void SkPictureRecord::beginRecording() {
+ // we have to call this *after* our constructor, to ensure that it gets
+ // recorded. This is balanced by restoreToCount() call from endRecording,
+ // which in-turn calls our overridden restore(), so those get recorded too.
+ fInitialSaveCount = this->save();
+}
+
+void SkPictureRecord::endRecording() {
+ SkASSERT(kNoInitialSave != fInitialSaveCount);
+ this->restoreToCount(fInitialSaveCount);
+}
+
+size_t SkPictureRecord::recordRestoreOffsetPlaceholder() {
+ if (fRestoreOffsetStack.empty()) {
+ return -1;
+ }
+
+ // The RestoreOffset field is initially filled with a placeholder
+ // value that points to the offset of the previous RestoreOffset
+ // in the current stack level, thus forming a linked list so that
+ // the restore offsets can be filled in when the corresponding
+ // restore command is recorded.
+ int32_t prevOffset = fRestoreOffsetStack.back();
+
+ size_t offset = fWriter.bytesWritten();
+ this->addInt(prevOffset);
+ fRestoreOffsetStack.back() = SkToU32(offset);
+ return offset;
+}
+
+void SkPictureRecord::onClipRect(const SkRect& rect, SkClipOp op, ClipEdgeStyle edgeStyle) {
+ this->recordClipRect(rect, op, kSoft_ClipEdgeStyle == edgeStyle);
+ this->INHERITED::onClipRect(rect, op, edgeStyle);
+}
+
+size_t SkPictureRecord::recordClipRect(const SkRect& rect, SkClipOp op, bool doAA) {
+ // id + rect + clip params
+ size_t size = 1 * kUInt32Size + sizeof(rect) + 1 * kUInt32Size;
+ // recordRestoreOffsetPlaceholder doesn't always write an offset
+ if (!fRestoreOffsetStack.empty()) {
+ // + restore offset
+ size += kUInt32Size;
+ }
+ size_t initialOffset = this->addDraw(CLIP_RECT, &size);
+ this->addRect(rect);
+ this->addInt(ClipParams_pack(op, doAA));
+ size_t offset = this->recordRestoreOffsetPlaceholder();
+
+ this->validate(initialOffset, size);
+ return offset;
+}
+
+void SkPictureRecord::onClipRRect(const SkRRect& rrect, SkClipOp op, ClipEdgeStyle edgeStyle) {
+ this->recordClipRRect(rrect, op, kSoft_ClipEdgeStyle == edgeStyle);
+ this->INHERITED::onClipRRect(rrect, op, edgeStyle);
+}
+
+size_t SkPictureRecord::recordClipRRect(const SkRRect& rrect, SkClipOp op, bool doAA) {
+ // op + rrect + clip params
+ size_t size = 1 * kUInt32Size + SkRRect::kSizeInMemory + 1 * kUInt32Size;
+ // recordRestoreOffsetPlaceholder doesn't always write an offset
+ if (!fRestoreOffsetStack.empty()) {
+ // + restore offset
+ size += kUInt32Size;
+ }
+ size_t initialOffset = this->addDraw(CLIP_RRECT, &size);
+ this->addRRect(rrect);
+ this->addInt(ClipParams_pack(op, doAA));
+ size_t offset = recordRestoreOffsetPlaceholder();
+ this->validate(initialOffset, size);
+ return offset;
+}
+
+void SkPictureRecord::onClipPath(const SkPath& path, SkClipOp op, ClipEdgeStyle edgeStyle) {
+ int pathID = this->addPathToHeap(path);
+ this->recordClipPath(pathID, op, kSoft_ClipEdgeStyle == edgeStyle);
+ this->INHERITED::onClipPath(path, op, edgeStyle);
+}
+
+size_t SkPictureRecord::recordClipPath(int pathID, SkClipOp op, bool doAA) {
+ // op + path index + clip params
+ size_t size = 3 * kUInt32Size;
+ // recordRestoreOffsetPlaceholder doesn't always write an offset
+ if (!fRestoreOffsetStack.empty()) {
+ // + restore offset
+ size += kUInt32Size;
+ }
+ size_t initialOffset = this->addDraw(CLIP_PATH, &size);
+ this->addInt(pathID);
+ this->addInt(ClipParams_pack(op, doAA));
+ size_t offset = recordRestoreOffsetPlaceholder();
+ this->validate(initialOffset, size);
+ return offset;
+}
+
+void SkPictureRecord::onClipShader(sk_sp<SkShader> cs, SkClipOp op) {
+ // Overkill to store a whole paint, but we don't have an existing structure to just store
+ // shaders. If size becomes an issue in the future, we can optimize this.
+ SkPaint paint;
+ paint.setShader(cs);
+
+ // op + paint index + clipop
+ size_t size = 3 * kUInt32Size;
+ size_t initialOffset = this->addDraw(CLIP_SHADER_IN_PAINT, &size);
+ this->addPaint(paint);
+ this->addInt((int)op);
+ this->validate(initialOffset, size);
+
+ this->INHERITED::onClipShader(std::move(cs), op);
+}
+
+void SkPictureRecord::onClipRegion(const SkRegion& region, SkClipOp op) {
+ this->recordClipRegion(region, op);
+ this->INHERITED::onClipRegion(region, op);
+}
+
+size_t SkPictureRecord::recordClipRegion(const SkRegion& region, SkClipOp op) {
+ // op + clip params + region
+ size_t size = 2 * kUInt32Size + region.writeToMemory(nullptr);
+ // recordRestoreOffsetPlaceholder doesn't always write an offset
+ if (!fRestoreOffsetStack.empty()) {
+ // + restore offset
+ size += kUInt32Size;
+ }
+ size_t initialOffset = this->addDraw(CLIP_REGION, &size);
+ this->addRegion(region);
+ this->addInt(ClipParams_pack(op, false));
+ size_t offset = this->recordRestoreOffsetPlaceholder();
+
+ this->validate(initialOffset, size);
+ return offset;
+}
+
+void SkPictureRecord::onResetClip() {
+ if (!fRestoreOffsetStack.empty()) {
+ // Run back through any previous clip ops, and mark their offset to
+ // be 0, disabling their ability to trigger a jump-to-restore, otherwise
+ // they could hide this expansion of the clip.
+ this->fillRestoreOffsetPlaceholdersForCurrentStackLevel(0);
+ }
+ size_t size = sizeof(kUInt32Size);
+ size_t initialOffset = this->addDraw(RESET_CLIP, &size);
+ this->validate(initialOffset, size);
+ this->INHERITED::onResetClip();
+}
+
+void SkPictureRecord::onDrawPaint(const SkPaint& paint) {
+ // op + paint index
+ size_t size = 2 * kUInt32Size;
+ size_t initialOffset = this->addDraw(DRAW_PAINT, &size);
+ this->addPaint(paint);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawBehind(const SkPaint& paint) {
+ // logically the same as drawPaint, but with a diff enum
+ // op + paint index
+ size_t size = 2 * kUInt32Size;
+ size_t initialOffset = this->addDraw(DRAW_BEHIND_PAINT, &size);
+ this->addPaint(paint);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawPoints(PointMode mode, size_t count, const SkPoint pts[],
+ const SkPaint& paint) {
+ // op + paint index + mode + count + point data
+ size_t size = 4 * kUInt32Size + count * sizeof(SkPoint);
+ size_t initialOffset = this->addDraw(DRAW_POINTS, &size);
+ this->addPaint(paint);
+
+ this->addInt(mode);
+ this->addInt(SkToInt(count));
+ fWriter.writeMul4(pts, count * sizeof(SkPoint));
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawOval(const SkRect& oval, const SkPaint& paint) {
+ // op + paint index + rect
+ size_t size = 2 * kUInt32Size + sizeof(oval);
+ size_t initialOffset = this->addDraw(DRAW_OVAL, &size);
+ this->addPaint(paint);
+ this->addRect(oval);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle,
+ bool useCenter, const SkPaint& paint) {
+ // op + paint index + rect + start + sweep + bool (as int)
+ size_t size = 2 * kUInt32Size + sizeof(oval) + sizeof(startAngle) + sizeof(sweepAngle) +
+ sizeof(int);
+ size_t initialOffset = this->addDraw(DRAW_ARC, &size);
+ this->addPaint(paint);
+ this->addRect(oval);
+ this->addScalar(startAngle);
+ this->addScalar(sweepAngle);
+ this->addInt(useCenter);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawRect(const SkRect& rect, const SkPaint& paint) {
+ // op + paint index + rect
+ size_t size = 2 * kUInt32Size + sizeof(rect);
+ size_t initialOffset = this->addDraw(DRAW_RECT, &size);
+ this->addPaint(paint);
+ this->addRect(rect);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawRegion(const SkRegion& region, const SkPaint& paint) {
+ // op + paint index + region
+ size_t regionBytes = region.writeToMemory(nullptr);
+ size_t size = 2 * kUInt32Size + regionBytes;
+ size_t initialOffset = this->addDraw(DRAW_REGION, &size);
+ this->addPaint(paint);
+ fWriter.writeRegion(region);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawRRect(const SkRRect& rrect, const SkPaint& paint) {
+ // op + paint index + rrect
+ size_t size = 2 * kUInt32Size + SkRRect::kSizeInMemory;
+ size_t initialOffset = this->addDraw(DRAW_RRECT, &size);
+ this->addPaint(paint);
+ this->addRRect(rrect);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawDRRect(const SkRRect& outer, const SkRRect& inner,
+ const SkPaint& paint) {
+ // op + paint index + rrects
+ size_t size = 2 * kUInt32Size + SkRRect::kSizeInMemory * 2;
+ size_t initialOffset = this->addDraw(DRAW_DRRECT, &size);
+ this->addPaint(paint);
+ this->addRRect(outer);
+ this->addRRect(inner);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawPath(const SkPath& path, const SkPaint& paint) {
+ // op + paint index + path index
+ size_t size = 3 * kUInt32Size;
+ size_t initialOffset = this->addDraw(DRAW_PATH, &size);
+ this->addPaint(paint);
+ this->addPath(path);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawImage2(const SkImage* image, SkScalar x, SkScalar y,
+ const SkSamplingOptions& sampling, const SkPaint* paint) {
+ // op + paint_index + image_index + x + y
+ size_t size = 3 * kUInt32Size + 2 * sizeof(SkScalar) + SkSamplingPriv::FlatSize(sampling);
+ size_t initialOffset = this->addDraw(DRAW_IMAGE2, &size);
+ this->addPaintPtr(paint);
+ this->addImage(image);
+ this->addScalar(x);
+ this->addScalar(y);
+ this->addSampling(sampling);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawImageRect2(const SkImage* image, const SkRect& src, const SkRect& dst,
+ const SkSamplingOptions& sampling, const SkPaint* paint,
+ SrcRectConstraint constraint) {
+ // id + paint_index + image_index + constraint
+ size_t size = 3 * kUInt32Size + 2 * sizeof(dst) + SkSamplingPriv::FlatSize(sampling) +
+ kUInt32Size;
+
+ size_t initialOffset = this->addDraw(DRAW_IMAGE_RECT2, &size);
+ this->addPaintPtr(paint);
+ this->addImage(image);
+ this->addRect(src);
+ this->addRect(dst);
+ this->addSampling(sampling);
+ this->addInt(constraint);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawImageLattice2(const SkImage* image, const Lattice& lattice,
+ const SkRect& dst, SkFilterMode filter,
+ const SkPaint* paint) {
+ size_t latticeSize = SkCanvasPriv::WriteLattice(nullptr, lattice);
+ // op + paint index + image index + lattice + dst rect
+ size_t size = 3 * kUInt32Size + latticeSize + sizeof(dst) + sizeof(uint32_t); // filter
+ size_t initialOffset = this->addDraw(DRAW_IMAGE_LATTICE2, &size);
+ this->addPaintPtr(paint);
+ this->addImage(image);
+ (void)SkCanvasPriv::WriteLattice(fWriter.reservePad(latticeSize), lattice);
+ this->addRect(dst);
+ this->addInt(static_cast<uint32_t>(filter));
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y,
+ const SkPaint& paint) {
+
+ // op + paint index + blob index + x/y
+ size_t size = 3 * kUInt32Size + 2 * sizeof(SkScalar);
+ size_t initialOffset = this->addDraw(DRAW_TEXT_BLOB, &size);
+
+ this->addPaint(paint);
+ this->addTextBlob(blob);
+ this->addScalar(x);
+ this->addScalar(y);
+
+ this->validate(initialOffset, size);
+}
+
+#if defined(SK_GANESH)
+void SkPictureRecord::onDrawSlug(const sktext::gpu::Slug* slug) {
+ // op + slug id
+ size_t size = 2 * kUInt32Size;
+ size_t initialOffset = this->addDraw(DRAW_SLUG, &size);
+
+ this->addSlug(slug);
+ this->validate(initialOffset, size);
+}
+#endif
+
+void SkPictureRecord::onDrawPicture(const SkPicture* picture, const SkMatrix* matrix,
+ const SkPaint* paint) {
+ // op + picture index
+ size_t size = 2 * kUInt32Size;
+ size_t initialOffset;
+
+ if (nullptr == matrix && nullptr == paint) {
+ initialOffset = this->addDraw(DRAW_PICTURE, &size);
+ this->addPicture(picture);
+ } else {
+ const SkMatrix& m = matrix ? *matrix : SkMatrix::I();
+ size += SkMatrixPriv::WriteToMemory(m, nullptr) + kUInt32Size; // matrix + paint
+ initialOffset = this->addDraw(DRAW_PICTURE_MATRIX_PAINT, &size);
+ this->addPaintPtr(paint);
+ this->addMatrix(m);
+ this->addPicture(picture);
+ }
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) {
+ // op + drawable index
+ size_t size = 2 * kUInt32Size;
+ size_t initialOffset;
+
+ if (nullptr == matrix) {
+ initialOffset = this->addDraw(DRAW_DRAWABLE, &size);
+ this->addDrawable(drawable);
+ } else {
+ size += SkMatrixPriv::WriteToMemory(*matrix, nullptr); // matrix
+ initialOffset = this->addDraw(DRAW_DRAWABLE_MATRIX, &size);
+ this->addMatrix(*matrix);
+ this->addDrawable(drawable);
+ }
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawVerticesObject(const SkVertices* vertices,
+ SkBlendMode mode, const SkPaint& paint) {
+ // op + paint index + vertices index + zero_bones + mode
+ size_t size = 5 * kUInt32Size;
+ size_t initialOffset = this->addDraw(DRAW_VERTICES_OBJECT, &size);
+
+ this->addPaint(paint);
+ this->addVertices(vertices);
+ this->addInt(0); // legacy bone count
+ this->addInt(static_cast<uint32_t>(mode));
+
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
+ const SkPoint texCoords[4], SkBlendMode bmode,
+ const SkPaint& paint) {
+ // op + paint index + patch 12 control points + flag + patch 4 colors + 4 texture coordinates
+ size_t size = 2 * kUInt32Size + SkPatchUtils::kNumCtrlPts * sizeof(SkPoint) + kUInt32Size;
+ uint32_t flag = 0;
+ if (colors) {
+ flag |= DRAW_VERTICES_HAS_COLORS;
+ size += SkPatchUtils::kNumCorners * sizeof(SkColor);
+ }
+ if (texCoords) {
+ flag |= DRAW_VERTICES_HAS_TEXS;
+ size += SkPatchUtils::kNumCorners * sizeof(SkPoint);
+ }
+ if (SkBlendMode::kModulate != bmode) {
+ flag |= DRAW_VERTICES_HAS_XFER;
+ size += kUInt32Size;
+ }
+
+ size_t initialOffset = this->addDraw(DRAW_PATCH, &size);
+ this->addPaint(paint);
+ this->addPatch(cubics);
+ this->addInt(flag);
+
+ // write optional parameters
+ if (colors) {
+ fWriter.write(colors, SkPatchUtils::kNumCorners * sizeof(SkColor));
+ }
+ if (texCoords) {
+ fWriter.write(texCoords, SkPatchUtils::kNumCorners * sizeof(SkPoint));
+ }
+ if (flag & DRAW_VERTICES_HAS_XFER) {
+ this->addInt((int)bmode);
+ }
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawAtlas2(const SkImage* atlas, const SkRSXform xform[], const SkRect tex[],
+ const SkColor colors[], int count, SkBlendMode mode,
+ const SkSamplingOptions& sampling, const SkRect* cull,
+ const SkPaint* paint) {
+ // [op + paint-index + atlas-index + flags + count] + [xform] + [tex] + [*colors + mode] + cull
+ size_t size = 5 * kUInt32Size + count * sizeof(SkRSXform) + count * sizeof(SkRect);
+ size += SkSamplingPriv::FlatSize(sampling);
+ uint32_t flags = 0;
+ if (colors) {
+ flags |= DRAW_ATLAS_HAS_COLORS;
+ size += count * sizeof(SkColor);
+ size += sizeof(uint32_t); // xfermode::mode
+ }
+ if (cull) {
+ flags |= DRAW_ATLAS_HAS_CULL;
+ size += sizeof(SkRect);
+ }
+ flags |= DRAW_ATLAS_HAS_SAMPLING;
+
+ size_t initialOffset = this->addDraw(DRAW_ATLAS, &size);
+ this->addPaintPtr(paint);
+ this->addImage(atlas);
+ this->addInt(flags);
+ this->addInt(count);
+ fWriter.write(xform, count * sizeof(SkRSXform));
+ fWriter.write(tex, count * sizeof(SkRect));
+
+ // write optional parameters
+ if (colors) {
+ fWriter.write(colors, count * sizeof(SkColor));
+ this->addInt((int)mode);
+ }
+ if (cull) {
+ fWriter.write(cull, sizeof(SkRect));
+ }
+ this->addSampling(sampling);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawShadowRec(const SkPath& path, const SkDrawShadowRec& rec) {
+ // op + path index + zParams + lightPos + lightRadius + spot/ambient alphas + color + flags
+ size_t size = 2 * kUInt32Size + 2 * sizeof(SkPoint3) + 1 * sizeof(SkScalar) + 3 * kUInt32Size;
+ size_t initialOffset = this->addDraw(DRAW_SHADOW_REC, &size);
+
+ this->addPath(path);
+
+ fWriter.writePoint3(rec.fZPlaneParams);
+ fWriter.writePoint3(rec.fLightPos);
+ fWriter.writeScalar(rec.fLightRadius);
+ fWriter.write32(rec.fAmbientColor);
+ fWriter.write32(rec.fSpotColor);
+ fWriter.write32(rec.fFlags);
+
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawAnnotation(const SkRect& rect, const char key[], SkData* value) {
+ size_t keyLen = SkWriter32::WriteStringSize(key);
+ size_t valueLen = SkWriter32::WriteDataSize(value);
+ size_t size = 4 + sizeof(SkRect) + keyLen + valueLen;
+
+ size_t initialOffset = this->addDraw(DRAW_ANNOTATION, &size);
+ this->addRect(rect);
+ fWriter.writeString(key);
+ fWriter.writeData(value);
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawEdgeAAQuad(const SkRect& rect, const SkPoint clip[4],
+ SkCanvas::QuadAAFlags aa, const SkColor4f& color,
+ SkBlendMode mode) {
+
+ // op + rect + aa flags + color + mode + hasClip(as int) + clipCount*points
+ size_t size = 4 * kUInt32Size + sizeof(SkColor4f) + sizeof(rect) +
+ (clip ? 4 : 0) * sizeof(SkPoint);
+ size_t initialOffset = this->addDraw(DRAW_EDGEAA_QUAD, &size);
+ this->addRect(rect);
+ this->addInt((int) aa);
+ fWriter.write(&color, sizeof(SkColor4f));
+ this->addInt((int) mode);
+ this->addInt(clip != nullptr);
+ if (clip) {
+ this->addPoints(clip, 4);
+ }
+ this->validate(initialOffset, size);
+}
+
+void SkPictureRecord::onDrawEdgeAAImageSet2(const SkCanvas::ImageSetEntry set[], int count,
+ const SkPoint dstClips[],
+ const SkMatrix preViewMatrices[],
+ const SkSamplingOptions& sampling,
+ const SkPaint* paint,
+ SkCanvas::SrcRectConstraint constraint) {
+ static constexpr size_t kMatrixSize = 9 * sizeof(SkScalar); // *not* sizeof(SkMatrix)
+ // op + count + paint + constraint + (image index, src rect, dst rect, alpha, aa flags,
+ // hasClip(int), matrixIndex) * cnt + totalClipCount + dstClips + totalMatrixCount + matrices
+ int totalDstClipCount, totalMatrixCount;
+ SkCanvasPriv::GetDstClipAndMatrixCounts(set, count, &totalDstClipCount, &totalMatrixCount);
+
+ size_t size = 6 * kUInt32Size + sizeof(SkPoint) * totalDstClipCount +
+ kMatrixSize * totalMatrixCount +
+ (4 * kUInt32Size + 2 * sizeof(SkRect) + sizeof(SkScalar)) * count +
+ SkSamplingPriv::FlatSize(sampling);
+ size_t initialOffset = this->addDraw(DRAW_EDGEAA_IMAGE_SET2, &size);
+ this->addInt(count);
+ this->addPaintPtr(paint);
+ this->addSampling(sampling);
+ this->addInt((int) constraint);
+ for (int i = 0; i < count; ++i) {
+ this->addImage(set[i].fImage.get());
+ this->addRect(set[i].fSrcRect);
+ this->addRect(set[i].fDstRect);
+ this->addInt(set[i].fMatrixIndex);
+ this->addScalar(set[i].fAlpha);
+ this->addInt((int)set[i].fAAFlags);
+ this->addInt(set[i].fHasClip);
+ }
+ this->addInt(totalDstClipCount);
+ this->addPoints(dstClips, totalDstClipCount);
+ this->addInt(totalMatrixCount);
+ for (int i = 0; i < totalMatrixCount; ++i) {
+ this->addMatrix(preViewMatrices[i]);
+ }
+ this->validate(initialOffset, size);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+// De-duping helper.
+
+template <typename T>
+static bool equals(T* a, T* b) { return a->uniqueID() == b->uniqueID(); }
+
+template <>
+bool equals(SkDrawable* a, SkDrawable* b) {
+ // SkDrawable's generationID is not a stable unique identifier.
+ return a == b;
+}
+
+template <typename T>
+static int find_or_append(TArray<sk_sp<T>>& array, T* obj) {
+ for (int i = 0; i < array.size(); i++) {
+ if (equals(array[i].get(), obj)) {
+ return i;
+ }
+ }
+
+ array.push_back(sk_ref_sp(obj));
+
+ return array.size() - 1;
+}
+
+sk_sp<SkSurface> SkPictureRecord::onNewSurface(const SkImageInfo& info, const SkSurfaceProps&) {
+ return nullptr;
+}
+
+void SkPictureRecord::addImage(const SkImage* image) {
+ // convention for images is 0-based index
+ this->addInt(find_or_append(fImages, image));
+}
+
+void SkPictureRecord::addMatrix(const SkMatrix& matrix) {
+ fWriter.writeMatrix(matrix);
+}
+
+void SkPictureRecord::addPaintPtr(const SkPaint* paint) {
+ if (paint) {
+ fPaints.push_back(*paint);
+ this->addInt(fPaints.size());
+ } else {
+ this->addInt(0);
+ }
+}
+
+int SkPictureRecord::addPathToHeap(const SkPath& path) {
+ if (int* n = fPaths.find(path)) {
+ return *n;
+ }
+ int n = fPaths.count() + 1; // 0 is reserved for null / error.
+ fPaths.set(path, n);
+ return n;
+}
+
+void SkPictureRecord::addPath(const SkPath& path) {
+ this->addInt(this->addPathToHeap(path));
+}
+
+void SkPictureRecord::addPatch(const SkPoint cubics[12]) {
+ fWriter.write(cubics, SkPatchUtils::kNumCtrlPts * sizeof(SkPoint));
+}
+
+void SkPictureRecord::addPicture(const SkPicture* picture) {
+ // follow the convention of recording a 1-based index
+ this->addInt(find_or_append(fPictures, picture) + 1);
+}
+
+void SkPictureRecord::addDrawable(SkDrawable* drawable) {
+ // follow the convention of recording a 1-based index
+ this->addInt(find_or_append(fDrawables, drawable) + 1);
+}
+
+void SkPictureRecord::addPoint(const SkPoint& point) {
+ fWriter.writePoint(point);
+}
+
+void SkPictureRecord::addPoints(const SkPoint pts[], int count) {
+ fWriter.writeMul4(pts, count * sizeof(SkPoint));
+}
+
+void SkPictureRecord::addNoOp() {
+ size_t size = kUInt32Size; // op
+ this->addDraw(NOOP, &size);
+}
+
+void SkPictureRecord::addRect(const SkRect& rect) {
+ fWriter.writeRect(rect);
+}
+
+void SkPictureRecord::addRectPtr(const SkRect* rect) {
+ if (fWriter.writeBool(rect != nullptr)) {
+ fWriter.writeRect(*rect);
+ }
+}
+
+void SkPictureRecord::addIRect(const SkIRect& rect) {
+ fWriter.write(&rect, sizeof(rect));
+}
+
+void SkPictureRecord::addIRectPtr(const SkIRect* rect) {
+ if (fWriter.writeBool(rect != nullptr)) {
+ *(SkIRect*)fWriter.reserve(sizeof(SkIRect)) = *rect;
+ }
+}
+
+void SkPictureRecord::addRRect(const SkRRect& rrect) {
+ fWriter.writeRRect(rrect);
+}
+
+void SkPictureRecord::addRegion(const SkRegion& region) {
+ fWriter.writeRegion(region);
+}
+
+void SkPictureRecord::addSampling(const SkSamplingOptions& sampling) {
+ fWriter.writeSampling(sampling);
+}
+
+void SkPictureRecord::addText(const void* text, size_t byteLength) {
+ addInt(SkToInt(byteLength));
+ fWriter.writePad(text, byteLength);
+}
+
+void SkPictureRecord::addTextBlob(const SkTextBlob* blob) {
+ // follow the convention of recording a 1-based index
+ this->addInt(find_or_append(fTextBlobs, blob) + 1);
+}
+
+#if defined(SK_GANESH)
+void SkPictureRecord::addSlug(const sktext::gpu::Slug* slug) {
+ // follow the convention of recording a 1-based index
+ this->addInt(find_or_append(fSlugs, slug) + 1);
+}
+#endif
+
+void SkPictureRecord::addVertices(const SkVertices* vertices) {
+ // follow the convention of recording a 1-based index
+ this->addInt(find_or_append(fVertices, vertices) + 1);
+}
+
+///////////////////////////////////////////////////////////////////////////////