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-rw-r--r--gfx/skia/skia/src/pathops/SkPathOpsBounds.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/pathops/SkPathOpsBounds.h b/gfx/skia/skia/src/pathops/SkPathOpsBounds.h
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+++ b/gfx/skia/skia/src/pathops/SkPathOpsBounds.h
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+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef SkPathOpBounds_DEFINED
+#define SkPathOpBounds_DEFINED
+
+#include "include/core/SkRect.h"
+#include "src/pathops/SkPathOpsRect.h"
+
+// SkPathOpsBounds, unlike SkRect, does not consider a line to be empty.
+struct SkPathOpsBounds : public SkRect {
+ static bool Intersects(const SkPathOpsBounds& a, const SkPathOpsBounds& b) {
+ return AlmostLessOrEqualUlps(a.fLeft, b.fRight)
+ && AlmostLessOrEqualUlps(b.fLeft, a.fRight)
+ && AlmostLessOrEqualUlps(a.fTop, b.fBottom)
+ && AlmostLessOrEqualUlps(b.fTop, a.fBottom);
+ }
+
+ // Note that add(), unlike SkRect::join() or SkRect::growToInclude()
+ // does not treat the bounds of horizontal and vertical lines as
+ // empty rectangles.
+ void add(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom) {
+ if (left < fLeft) fLeft = left;
+ if (top < fTop) fTop = top;
+ if (right > fRight) fRight = right;
+ if (bottom > fBottom) fBottom = bottom;
+ }
+
+ void add(const SkPathOpsBounds& toAdd) {
+ add(toAdd.fLeft, toAdd.fTop, toAdd.fRight, toAdd.fBottom);
+ }
+
+ void add(const SkPoint& pt) {
+ if (pt.fX < fLeft) fLeft = pt.fX;
+ if (pt.fY < fTop) fTop = pt.fY;
+ if (pt.fX > fRight) fRight = pt.fX;
+ if (pt.fY > fBottom) fBottom = pt.fY;
+ }
+
+ void add(const SkDPoint& pt) {
+ if (pt.fX < fLeft) fLeft = SkDoubleToScalar(pt.fX);
+ if (pt.fY < fTop) fTop = SkDoubleToScalar(pt.fY);
+ if (pt.fX > fRight) fRight = SkDoubleToScalar(pt.fX);
+ if (pt.fY > fBottom) fBottom = SkDoubleToScalar(pt.fY);
+ }
+
+ bool almostContains(const SkPoint& pt) const {
+ return AlmostLessOrEqualUlps(fLeft, pt.fX)
+ && AlmostLessOrEqualUlps(pt.fX, fRight)
+ && AlmostLessOrEqualUlps(fTop, pt.fY)
+ && AlmostLessOrEqualUlps(pt.fY, fBottom);
+ }
+
+ bool contains(const SkPoint& pt) const {
+ return fLeft <= pt.fX && fTop <= pt.fY &&
+ fRight >= pt.fX && fBottom >= pt.fY;
+ }
+
+ using INHERITED = SkRect;
+};
+
+#endif