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-rw-r--r--gfx/skia/skia/src/shaders/SkLocalMatrixShader.h81
1 files changed, 81 insertions, 0 deletions
diff --git a/gfx/skia/skia/src/shaders/SkLocalMatrixShader.h b/gfx/skia/skia/src/shaders/SkLocalMatrixShader.h
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+++ b/gfx/skia/skia/src/shaders/SkLocalMatrixShader.h
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+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkLocalMatrixShader_DEFINED
+#define SkLocalMatrixShader_DEFINED
+
+#include "src/core/SkReadBuffer.h"
+#include "src/core/SkWriteBuffer.h"
+#include "src/shaders/SkShaderBase.h"
+
+class GrFragmentProcessor;
+class SkArenaAlloc;
+
+class SkLocalMatrixShader final : public SkShaderBase {
+public:
+ template <typename T, typename... Args>
+ static std::enable_if_t<std::is_base_of_v<SkShader, T>, sk_sp<SkShader>>
+ MakeWrapped(const SkMatrix* localMatrix, Args&&... args) {
+ auto t = sk_make_sp<T>(std::forward<Args>(args)...);
+ if (!localMatrix || localMatrix->isIdentity()) {
+ return std::move(t);
+ }
+ return sk_make_sp<SkLocalMatrixShader>(sk_sp<SkShader>(std::move(t)), *localMatrix);
+ }
+
+ SkLocalMatrixShader(sk_sp<SkShader> wrapped, const SkMatrix& localMatrix)
+ : fLocalMatrix(localMatrix), fWrappedShader(std::move(wrapped)) {}
+
+ GradientType asGradient(GradientInfo* info, SkMatrix* localMatrix) const override;
+
+#if defined(SK_GANESH)
+ std::unique_ptr<GrFragmentProcessor> asFragmentProcessor(const GrFPArgs&,
+ const MatrixRec&) const override;
+#endif
+#if defined(SK_GRAPHITE)
+ void addToKey(const skgpu::graphite::KeyContext&,
+ skgpu::graphite::PaintParamsKeyBuilder*,
+ skgpu::graphite::PipelineDataGatherer*) const override;
+#endif
+
+ sk_sp<SkShader> makeAsALocalMatrixShader(SkMatrix* localMatrix) const override {
+ if (localMatrix) {
+ *localMatrix = fLocalMatrix;
+ }
+ return fWrappedShader;
+ }
+
+protected:
+ void flatten(SkWriteBuffer&) const override;
+
+#ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
+ Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
+#endif
+
+ SkImage* onIsAImage(SkMatrix* matrix, SkTileMode* mode) const override;
+
+ bool appendStages(const SkStageRec&, const MatrixRec&) const override;
+
+ skvm::Color program(skvm::Builder*,
+ skvm::Coord device,
+ skvm::Coord local,
+ skvm::Color paint,
+ const MatrixRec&,
+ const SkColorInfo& dst,
+ skvm::Uniforms* uniforms,
+ SkArenaAlloc*) const override;
+
+private:
+ SK_FLATTENABLE_HOOKS(SkLocalMatrixShader)
+
+ SkMatrix fLocalMatrix;
+ sk_sp<SkShader> fWrappedShader;
+
+ using INHERITED = SkShaderBase;
+};
+
+#endif