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+A GLSL to C++ translator.
+
+Translates GLSL to vectorized C++. Intended for use with WebRender software backend.
+
+Architecture
+------------
+GLSL code is parsed by the glsl crate. In hir.rs we traverse the resulting AST
+and build a higher level representation by doing type checking and name
+resolution. The resulting hir tree is traversed by lib.rs to output C++ code.
+
+The generated C++ code is 4x wider then the original glsl. i.e. a glsl 'float'
+becomes a C++ 'Float' which is represented by a xmm register (a vector of 4 floats).
+Likewise, a vec4 becomes a struct of 4 'Float's for a total of 4 xmm registers and
+16 floating point values.
+
+Vector branching is flattened to non-branching code that unconditionally runs both
+sides of the branch and combines the results with a mask based on the condition.
+
+The compiler also supports scalarization. Values that are known to be the same
+across all vector lanes are translated to scalars instead of vectors. Branches on
+scalars are translated as actual branches.