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-rw-r--r--gfx/wr/webrender/res/brush_linear_gradient.glsl95
1 files changed, 95 insertions, 0 deletions
diff --git a/gfx/wr/webrender/res/brush_linear_gradient.glsl b/gfx/wr/webrender/res/brush_linear_gradient.glsl
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--- /dev/null
+++ b/gfx/wr/webrender/res/brush_linear_gradient.glsl
@@ -0,0 +1,95 @@
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#define VECS_PER_SPECIFIC_BRUSH 2
+
+#include shared,prim_shared,brush,gpu_buffer,gradient_shared
+
+// Start offset. Packed in to vector to work around bug 1630356.
+flat varying mediump vec2 v_start_offset;
+
+flat varying mediump vec2 v_scale_dir;
+
+#ifdef WR_VERTEX_SHADER
+
+struct Gradient {
+ vec4 start_end_point;
+ int extend_mode;
+ vec2 stretch_size;
+};
+
+Gradient fetch_gradient(int address) {
+ vec4 data[2] = fetch_from_gpu_cache_2(address);
+ return Gradient(
+ data[0],
+ int(data[1].x),
+ data[1].yz
+ );
+}
+
+void brush_vs(
+ VertexInfo vi,
+ int prim_address,
+ RectWithEndpoint local_rect,
+ RectWithEndpoint segment_rect,
+ ivec4 prim_user_data,
+ int specific_resource_address,
+ mat4 transform,
+ PictureTask pic_task,
+ int brush_flags,
+ vec4 texel_rect
+) {
+ Gradient gradient = fetch_gradient(prim_address);
+
+ write_gradient_vertex(
+ vi,
+ local_rect,
+ segment_rect,
+ prim_user_data,
+ brush_flags,
+ texel_rect,
+ gradient.extend_mode,
+ gradient.stretch_size
+ );
+
+ vec2 start_point = gradient.start_end_point.xy;
+ vec2 end_point = gradient.start_end_point.zw;
+ vec2 dir = end_point - start_point;
+
+ // Normalize UV and offsets to 0..1 scale.
+ v_scale_dir = dir / dot(dir, dir);
+ v_start_offset.x = dot(start_point, v_scale_dir);
+ v_scale_dir *= v_repeated_size;
+}
+#endif
+
+#ifdef WR_FRAGMENT_SHADER
+float get_gradient_offset(vec2 pos) {
+ // Project position onto a direction vector to compute offset.
+ return dot(pos, v_scale_dir) - v_start_offset.x;
+}
+
+Fragment brush_fs() {
+ vec4 color = sample_gradient(get_gradient_offset(compute_repeated_pos()));
+
+#ifdef WR_FEATURE_ALPHA_PASS
+ color *= antialias_brush();
+#endif
+
+ return Fragment(color);
+}
+
+#ifdef SWGL_DRAW_SPAN
+void swgl_drawSpanRGBA8() {
+ int address = swgl_validateGradient(sGpuBuffer, get_gpu_buffer_uv(v_gradient_address.x), int(GRADIENT_ENTRIES + 2.0));
+ if (address < 0) {
+ return;
+ }
+
+ swgl_commitLinearGradientRGBA8(sGpuBuffer, address, GRADIENT_ENTRIES, true, v_gradient_repeat.x != 0.0,
+ v_pos, v_scale_dir, v_start_offset.x);
+}
+#endif
+
+#endif