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-rw-r--r--gfx/wr/webrender/res/rect.glsl40
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diff --git a/gfx/wr/webrender/res/rect.glsl b/gfx/wr/webrender/res/rect.glsl
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+++ b/gfx/wr/webrender/res/rect.glsl
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+struct RectWithSize {
+ vec2 p0;
+ vec2 size;
+};
+
+struct RectWithEndpoint {
+ vec2 p0;
+ vec2 p1;
+};
+
+float point_inside_rect(vec2 p, vec2 p0, vec2 p1) {
+ vec2 s = step(p0, p) - step(p1, p);
+ return s.x * s.y;
+}
+
+vec2 signed_distance_rect_xy(vec2 pos, vec2 p0, vec2 p1) {
+ // Instead of using a true signed distance to rect here, we just use the
+ // simpler approximation of the maximum distance on either axis from the
+ // outside of the rectangle. This avoids expensive use of length() and only
+ // causes mostly imperceptible differences at corner pixels.
+ return max(p0 - pos, pos - p1);
+}
+
+float signed_distance_rect(vec2 pos, vec2 p0, vec2 p1) {
+ // Collapse the per-axis distances to edges to a single approximate value.
+ vec2 d = signed_distance_rect_xy(pos, p0, p1);
+ return max(d.x, d.y);
+}
+
+vec2 rect_clamp(RectWithEndpoint rect, vec2 pt) {
+ return clamp(pt, rect.p0, rect.p1);
+}
+
+vec2 rect_size(RectWithEndpoint rect) {
+ return rect.p1 - rect.p0;
+}