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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+//! A picture represents a dynamically rendered image.
+//!
+//! # Overview
+//!
+//! Pictures consists of:
+//!
+//! - A number of primitives that are drawn onto the picture.
+//! - A composite operation describing how to composite this
+//! picture into its parent.
+//! - A configuration describing how to draw the primitives on
+//! this picture (e.g. in screen space or local space).
+//!
+//! The tree of pictures are generated during scene building.
+//!
+//! Depending on their composite operations pictures can be rendered into
+//! intermediate targets or folded into their parent picture.
+//!
+//! ## Picture caching
+//!
+//! Pictures can be cached to reduce the amount of rasterization happening per
+//! frame.
+//!
+//! When picture caching is enabled, the scene is cut into a small number of slices,
+//! typically:
+//!
+//! - content slice
+//! - UI slice
+//! - background UI slice which is hidden by the other two slices most of the time.
+//!
+//! Each of these slice is made up of fixed-size large tiles of 2048x512 pixels
+//! (or 128x128 for the UI slice).
+//!
+//! Tiles can be either cached rasterized content into a texture or "clear tiles"
+//! that contain only a solid color rectangle rendered directly during the composite
+//! pass.
+//!
+//! ## Invalidation
+//!
+//! Each tile keeps track of the elements that affect it, which can be:
+//!
+//! - primitives
+//! - clips
+//! - image keys
+//! - opacity bindings
+//! - transforms
+//!
+//! These dependency lists are built each frame and compared to the previous frame to
+//! see if the tile changed.
+//!
+//! The tile's primitive dependency information is organized in a quadtree, each node
+//! storing an index buffer of tile primitive dependencies.
+//!
+//! The union of the invalidated leaves of each quadtree produces a per-tile dirty rect
+//! which defines the scissor rect used when replaying the tile's drawing commands and
+//! can be used for partial present.
+//!
+//! ## Display List shape
+//!
+//! WR will first look for an iframe item in the root stacking context to apply
+//! picture caching to. If that's not found, it will apply to the entire root
+//! stacking context of the display list. Apart from that, the format of the
+//! display list is not important to picture caching. Each time a new scroll root
+//! is encountered, a new picture cache slice will be created. If the display
+//! list contains more than some arbitrary number of slices (currently 8), the
+//! content will all be squashed into a single slice, in order to save GPU memory
+//! and compositing performance.
+//!
+//! ## Compositor Surfaces
+//!
+//! Sometimes, a primitive would prefer to exist as a native compositor surface.
+//! This allows a large and/or regularly changing primitive (such as a video, or
+//! webgl canvas) to be updated each frame without invalidating the content of
+//! tiles, and can provide a significant performance win and battery saving.
+//!
+//! Since drawing a primitive as a compositor surface alters the ordering of
+//! primitives in a tile, we use 'overlay tiles' to ensure correctness. If a
+//! tile has a compositor surface, _and_ that tile has primitives that overlap
+//! the compositor surface rect, the tile switches to be drawn in alpha mode.
+//!
+//! We rely on only promoting compositor surfaces that are opaque primitives.
+//! With this assumption, the tile(s) that intersect the compositor surface get
+//! a 'cutout' in the rectangle where the compositor surface exists (not the
+//! entire tile), allowing that tile to be drawn as an alpha tile after the
+//! compositor surface.
+//!
+//! Tiles are only drawn in overlay mode if there is content that exists on top
+//! of the compositor surface. Otherwise, we can draw the tiles in the normal fast
+//! path before the compositor surface is drawn. Use of the per-tile valid and
+//! dirty rects ensure that we do a minimal amount of per-pixel work here to
+//! blend the overlay tile (this is not always optimal right now, but will be
+//! improved as a follow up).
+
+use api::{MixBlendMode, PremultipliedColorF, FilterPrimitiveKind};
+use api::{PropertyBinding, PropertyBindingId, FilterPrimitive, RasterSpace};
+use api::{DebugFlags, ImageKey, ColorF, ColorU, PrimitiveFlags};
+use api::{ImageRendering, ColorDepth, YuvRangedColorSpace, YuvFormat, AlphaType};
+use api::units::*;
+use crate::command_buffer::PrimitiveCommand;
+use crate::box_shadow::BLUR_SAMPLE_SCALE;
+use crate::clip::{ClipStore, ClipChainInstance, ClipLeafId, ClipNodeId, ClipTreeBuilder};
+use crate::spatial_tree::{SpatialTree, CoordinateSpaceMapping, SpatialNodeIndex, VisibleFace};
+use crate::composite::{CompositorKind, CompositeState, NativeSurfaceId, NativeTileId, CompositeTileSurface, tile_kind};
+use crate::composite::{ExternalSurfaceDescriptor, ExternalSurfaceDependency, CompositeTileDescriptor, CompositeTile};
+use crate::composite::{CompositorTransformIndex};
+use crate::debug_colors;
+use euclid::{vec3, Point2D, Scale, Vector2D, Box2D};
+use euclid::approxeq::ApproxEq;
+use crate::filterdata::SFilterData;
+use crate::intern::ItemUid;
+use crate::internal_types::{FastHashMap, FastHashSet, PlaneSplitter, Filter, FrameId};
+use crate::internal_types::{PlaneSplitterIndex, PlaneSplitAnchor, TextureSource};
+use crate::frame_builder::{FrameBuildingContext, FrameBuildingState, PictureState, PictureContext};
+use crate::gpu_cache::{GpuCache, GpuCacheAddress, GpuCacheHandle};
+use crate::gpu_types::{UvRectKind, ZBufferId};
+use peek_poke::{PeekPoke, poke_into_vec, peek_from_slice, ensure_red_zone};
+use plane_split::{Clipper, Polygon};
+use crate::prim_store::{PrimitiveTemplateKind, PictureIndex, PrimitiveInstance, PrimitiveInstanceKind};
+use crate::prim_store::{ColorBindingStorage, ColorBindingIndex, PrimitiveScratchBuffer};
+use crate::print_tree::{PrintTree, PrintTreePrinter};
+use crate::render_backend::DataStores;
+use crate::render_task_graph::RenderTaskId;
+use crate::render_target::RenderTargetKind;
+use crate::render_task::{BlurTask, RenderTask, RenderTaskLocation, BlurTaskCache};
+use crate::render_task::{StaticRenderTaskSurface, RenderTaskKind};
+use crate::renderer::BlendMode;
+use crate::resource_cache::{ResourceCache, ImageGeneration, ImageRequest};
+use crate::space::SpaceMapper;
+use crate::scene::SceneProperties;
+use crate::spatial_tree::CoordinateSystemId;
+use crate::surface::{SurfaceDescriptor, SurfaceTileDescriptor};
+use smallvec::SmallVec;
+use std::{mem, u8, marker, u32};
+use std::sync::atomic::{AtomicUsize, Ordering};
+use std::collections::hash_map::Entry;
+use std::ops::Range;
+use crate::picture_textures::PictureCacheTextureHandle;
+use crate::util::{MaxRect, VecHelper, MatrixHelpers, Recycler, ScaleOffset};
+use crate::filterdata::{FilterDataHandle};
+use crate::tile_cache::{SliceDebugInfo, TileDebugInfo, DirtyTileDebugInfo};
+use crate::visibility::{PrimitiveVisibilityFlags, FrameVisibilityContext};
+use crate::visibility::{VisibilityState, FrameVisibilityState};
+use crate::scene_building::{SliceFlags};
+
+// Maximum blur radius for blur filter (different than box-shadow blur).
+// Taken from FilterNodeSoftware.cpp in Gecko.
+const MAX_BLUR_RADIUS: f32 = 100.;
+
+/// Specify whether a surface allows subpixel AA text rendering.
+#[derive(Debug, Copy, Clone)]
+pub enum SubpixelMode {
+ /// This surface allows subpixel AA text
+ Allow,
+ /// Subpixel AA text cannot be drawn on this surface
+ Deny,
+ /// Subpixel AA can be drawn on this surface, if not intersecting
+ /// with the excluded regions, and inside the allowed rect.
+ Conditional {
+ allowed_rect: PictureRect,
+ },
+}
+
+/// A comparable transform matrix, that compares with epsilon checks.
+#[derive(Debug, Clone)]
+struct MatrixKey {
+ m: [f32; 16],
+}
+
+impl PartialEq for MatrixKey {
+ fn eq(&self, other: &Self) -> bool {
+ const EPSILON: f32 = 0.001;
+
+ // TODO(gw): It's possible that we may need to adjust the epsilon
+ // to be tighter on most of the matrix, except the
+ // translation parts?
+ for (i, j) in self.m.iter().zip(other.m.iter()) {
+ if !i.approx_eq_eps(j, &EPSILON) {
+ return false;
+ }
+ }
+
+ true
+ }
+}
+
+/// A comparable scale-offset, that compares with epsilon checks.
+#[derive(Debug, Clone)]
+struct ScaleOffsetKey {
+ sx: f32,
+ sy: f32,
+ tx: f32,
+ ty: f32,
+}
+
+impl PartialEq for ScaleOffsetKey {
+ fn eq(&self, other: &Self) -> bool {
+ const EPSILON: f32 = 0.001;
+
+ self.sx.approx_eq_eps(&other.sx, &EPSILON) &&
+ self.sy.approx_eq_eps(&other.sy, &EPSILON) &&
+ self.tx.approx_eq_eps(&other.tx, &EPSILON) &&
+ self.ty.approx_eq_eps(&other.ty, &EPSILON)
+ }
+}
+
+/// A comparable / hashable version of a coordinate space mapping. Used to determine
+/// if a transform dependency for a tile has changed.
+#[derive(Debug, PartialEq, Clone)]
+enum TransformKey {
+ Local,
+ ScaleOffset {
+ so: ScaleOffsetKey,
+ },
+ Transform {
+ m: MatrixKey,
+ }
+}
+
+impl<Src, Dst> From<CoordinateSpaceMapping<Src, Dst>> for TransformKey {
+ fn from(transform: CoordinateSpaceMapping<Src, Dst>) -> TransformKey {
+ match transform {
+ CoordinateSpaceMapping::Local => {
+ TransformKey::Local
+ }
+ CoordinateSpaceMapping::ScaleOffset(ref scale_offset) => {
+ TransformKey::ScaleOffset {
+ so: ScaleOffsetKey {
+ sx: scale_offset.scale.x,
+ sy: scale_offset.scale.y,
+ tx: scale_offset.offset.x,
+ ty: scale_offset.offset.y,
+ }
+ }
+ }
+ CoordinateSpaceMapping::Transform(ref m) => {
+ TransformKey::Transform {
+ m: MatrixKey {
+ m: m.to_array(),
+ },
+ }
+ }
+ }
+ }
+}
+
+/// Unit for tile coordinates.
+#[derive(Hash, Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd)]
+pub struct TileCoordinate;
+
+// Geometry types for tile coordinates.
+pub type TileOffset = Point2D<i32, TileCoordinate>;
+pub type TileRect = Box2D<i32, TileCoordinate>;
+
+/// The maximum number of compositor surfaces that are allowed per picture cache. This
+/// is an arbitrary number that should be enough for common cases, but low enough to
+/// prevent performance and memory usage drastically degrading in pathological cases.
+pub const MAX_COMPOSITOR_SURFACES: usize = 4;
+
+/// The size in device pixels of a normal cached tile.
+pub const TILE_SIZE_DEFAULT: DeviceIntSize = DeviceIntSize {
+ width: 1024,
+ height: 512,
+ _unit: marker::PhantomData,
+};
+
+/// The size in device pixels of a tile for horizontal scroll bars
+pub const TILE_SIZE_SCROLLBAR_HORIZONTAL: DeviceIntSize = DeviceIntSize {
+ width: 1024,
+ height: 32,
+ _unit: marker::PhantomData,
+};
+
+/// The size in device pixels of a tile for vertical scroll bars
+pub const TILE_SIZE_SCROLLBAR_VERTICAL: DeviceIntSize = DeviceIntSize {
+ width: 32,
+ height: 1024,
+ _unit: marker::PhantomData,
+};
+
+/// The maximum size per axis of a surface,
+/// in WorldPixel coordinates.
+const MAX_SURFACE_SIZE: usize = 4096;
+/// Maximum size of a compositor surface.
+const MAX_COMPOSITOR_SURFACES_SIZE: f32 = 8192.0;
+
+/// Used to get unique tile IDs, even when the tile cache is
+/// destroyed between display lists / scenes.
+static NEXT_TILE_ID: AtomicUsize = AtomicUsize::new(0);
+
+fn clamp(value: i32, low: i32, high: i32) -> i32 {
+ value.max(low).min(high)
+}
+
+fn clampf(value: f32, low: f32, high: f32) -> f32 {
+ value.max(low).min(high)
+}
+
+/// An index into the prims array in a TileDescriptor.
+#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct PrimitiveDependencyIndex(pub u32);
+
+/// Information about the state of a binding.
+#[derive(Debug)]
+pub struct BindingInfo<T> {
+ /// The current value retrieved from dynamic scene properties.
+ value: T,
+ /// True if it was changed (or is new) since the last frame build.
+ changed: bool,
+}
+
+/// Information stored in a tile descriptor for a binding.
+#[derive(Debug, PartialEq, Clone, Copy, PeekPoke)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub enum Binding<T> {
+ Value(T),
+ Binding(PropertyBindingId),
+}
+
+impl<T: Default> Default for Binding<T> {
+ fn default() -> Self {
+ Binding::Value(T::default())
+ }
+}
+
+impl<T> From<PropertyBinding<T>> for Binding<T> {
+ fn from(binding: PropertyBinding<T>) -> Binding<T> {
+ match binding {
+ PropertyBinding::Binding(key, _) => Binding::Binding(key.id),
+ PropertyBinding::Value(value) => Binding::Value(value),
+ }
+ }
+}
+
+pub type OpacityBinding = Binding<f32>;
+pub type OpacityBindingInfo = BindingInfo<f32>;
+
+pub type ColorBinding = Binding<ColorU>;
+pub type ColorBindingInfo = BindingInfo<ColorU>;
+
+#[derive(PeekPoke)]
+enum PrimitiveDependency {
+ OpacityBinding {
+ binding: OpacityBinding,
+ },
+ ColorBinding {
+ binding: ColorBinding,
+ },
+ SpatialNode {
+ index: SpatialNodeIndex,
+ },
+ Clip {
+ clip: ItemUid,
+ },
+ Image {
+ image: ImageDependency,
+ },
+}
+
+/// A dependency for a transform is defined by the spatial node index + frame it was used
+#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash, PeekPoke, Default)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct SpatialNodeKey {
+ spatial_node_index: SpatialNodeIndex,
+ frame_id: FrameId,
+}
+
+/// A helper for comparing spatial nodes between frames. The comparisons
+/// are done by-value, so that if the shape of the spatial node tree
+/// changes, invalidations aren't done simply due to the spatial node
+/// index changing between display lists.
+struct SpatialNodeComparer {
+ /// The root spatial node index of the tile cache
+ ref_spatial_node_index: SpatialNodeIndex,
+ /// Maintains a map of currently active transform keys
+ spatial_nodes: FastHashMap<SpatialNodeKey, TransformKey>,
+ /// A cache of recent comparisons between prev and current spatial nodes
+ compare_cache: FastHashMap<(SpatialNodeKey, SpatialNodeKey), bool>,
+ /// A set of frames that we need to retain spatial node entries for
+ referenced_frames: FastHashSet<FrameId>,
+}
+
+impl SpatialNodeComparer {
+ /// Construct a new comparer
+ fn new() -> Self {
+ SpatialNodeComparer {
+ ref_spatial_node_index: SpatialNodeIndex::INVALID,
+ spatial_nodes: FastHashMap::default(),
+ compare_cache: FastHashMap::default(),
+ referenced_frames: FastHashSet::default(),
+ }
+ }
+
+ /// Advance to the next frame
+ fn next_frame(
+ &mut self,
+ ref_spatial_node_index: SpatialNodeIndex,
+ ) {
+ // Drop any node information for unreferenced frames, to ensure that the
+ // hashmap doesn't grow indefinitely!
+ let referenced_frames = &self.referenced_frames;
+ self.spatial_nodes.retain(|key, _| {
+ referenced_frames.contains(&key.frame_id)
+ });
+
+ // Update the root spatial node for this comparer
+ self.ref_spatial_node_index = ref_spatial_node_index;
+ self.compare_cache.clear();
+ self.referenced_frames.clear();
+ }
+
+ /// Register a transform that is used, and build the transform key for it if new.
+ fn register_used_transform(
+ &mut self,
+ spatial_node_index: SpatialNodeIndex,
+ frame_id: FrameId,
+ spatial_tree: &SpatialTree,
+ ) {
+ let key = SpatialNodeKey {
+ spatial_node_index,
+ frame_id,
+ };
+
+ if let Entry::Vacant(entry) = self.spatial_nodes.entry(key) {
+ entry.insert(
+ get_transform_key(
+ spatial_node_index,
+ self.ref_spatial_node_index,
+ spatial_tree,
+ )
+ );
+ }
+ }
+
+ /// Return true if the transforms for two given spatial nodes are considered equivalent
+ fn are_transforms_equivalent(
+ &mut self,
+ prev_spatial_node_key: &SpatialNodeKey,
+ curr_spatial_node_key: &SpatialNodeKey,
+ ) -> bool {
+ let key = (*prev_spatial_node_key, *curr_spatial_node_key);
+ let spatial_nodes = &self.spatial_nodes;
+
+ *self.compare_cache
+ .entry(key)
+ .or_insert_with(|| {
+ let prev = &spatial_nodes[&prev_spatial_node_key];
+ let curr = &spatial_nodes[&curr_spatial_node_key];
+ curr == prev
+ })
+ }
+
+ /// Ensure that the comparer won't GC any nodes for a given frame id
+ fn retain_for_frame(&mut self, frame_id: FrameId) {
+ self.referenced_frames.insert(frame_id);
+ }
+}
+
+// Immutable context passed to picture cache tiles during pre_update
+struct TilePreUpdateContext {
+ /// Maps from picture cache coords -> world space coords.
+ pic_to_world_mapper: SpaceMapper<PicturePixel, WorldPixel>,
+
+ /// The optional background color of the picture cache instance
+ background_color: Option<ColorF>,
+
+ /// The visible part of the screen in world coords.
+ global_screen_world_rect: WorldRect,
+
+ /// Current size of tiles in picture units.
+ tile_size: PictureSize,
+
+ /// The current frame id for this picture cache
+ frame_id: FrameId,
+}
+
+// Immutable context passed to picture cache tiles during update_dirty_and_valid_rects
+struct TileUpdateDirtyContext<'a> {
+ /// Maps from picture cache coords -> world space coords.
+ pic_to_world_mapper: SpaceMapper<PicturePixel, WorldPixel>,
+
+ /// Global scale factor from world -> device pixels.
+ global_device_pixel_scale: DevicePixelScale,
+
+ /// Information about opacity bindings from the picture cache.
+ opacity_bindings: &'a FastHashMap<PropertyBindingId, OpacityBindingInfo>,
+
+ /// Information about color bindings from the picture cache.
+ color_bindings: &'a FastHashMap<PropertyBindingId, ColorBindingInfo>,
+
+ /// The local rect of the overall picture cache
+ local_rect: PictureRect,
+
+ /// If true, the scale factor of the root transform for this picture
+ /// cache changed, so we need to invalidate the tile and re-render.
+ invalidate_all: bool,
+}
+
+// Mutable state passed to picture cache tiles during update_dirty_and_valid_rects
+struct TileUpdateDirtyState<'a> {
+ /// Allow access to the texture cache for requesting tiles
+ resource_cache: &'a mut ResourceCache,
+
+ /// Current configuration and setup for compositing all the picture cache tiles in renderer.
+ composite_state: &'a mut CompositeState,
+
+ /// A cache of comparison results to avoid re-computation during invalidation.
+ compare_cache: &'a mut FastHashMap<PrimitiveComparisonKey, PrimitiveCompareResult>,
+
+ /// Information about transform node differences from last frame.
+ spatial_node_comparer: &'a mut SpatialNodeComparer,
+}
+
+// Immutable context passed to picture cache tiles during post_update
+struct TilePostUpdateContext {
+ /// The local clip rect (in picture space) of the entire picture cache
+ local_clip_rect: PictureRect,
+
+ /// The calculated backdrop information for this cache instance.
+ backdrop: Option<BackdropInfo>,
+
+ /// Current size in device pixels of tiles for this cache
+ current_tile_size: DeviceIntSize,
+
+ /// Pre-allocated z-id to assign to tiles during post_update.
+ z_id: ZBufferId,
+}
+
+// Mutable state passed to picture cache tiles during post_update
+struct TilePostUpdateState<'a> {
+ /// Allow access to the texture cache for requesting tiles
+ resource_cache: &'a mut ResourceCache,
+
+ /// Current configuration and setup for compositing all the picture cache tiles in renderer.
+ composite_state: &'a mut CompositeState,
+}
+
+/// Information about the dependencies of a single primitive instance.
+struct PrimitiveDependencyInfo {
+ /// Unique content identifier of the primitive.
+ prim_uid: ItemUid,
+
+ /// The (conservative) clipped area in picture space this primitive occupies.
+ prim_clip_box: PictureBox2D,
+
+ /// Image keys this primitive depends on.
+ images: SmallVec<[ImageDependency; 8]>,
+
+ /// Opacity bindings this primitive depends on.
+ opacity_bindings: SmallVec<[OpacityBinding; 4]>,
+
+ /// Color binding this primitive depends on.
+ color_binding: Option<ColorBinding>,
+
+ /// Clips that this primitive depends on.
+ clips: SmallVec<[ItemUid; 8]>,
+
+ /// Spatial nodes references by the clip dependencies of this primitive.
+ spatial_nodes: SmallVec<[SpatialNodeIndex; 4]>,
+}
+
+impl PrimitiveDependencyInfo {
+ /// Construct dependency info for a new primitive.
+ fn new(
+ prim_uid: ItemUid,
+ prim_clip_box: PictureBox2D,
+ ) -> Self {
+ PrimitiveDependencyInfo {
+ prim_uid,
+ images: SmallVec::new(),
+ opacity_bindings: SmallVec::new(),
+ color_binding: None,
+ prim_clip_box,
+ clips: SmallVec::new(),
+ spatial_nodes: SmallVec::new(),
+ }
+ }
+}
+
+/// A stable ID for a given tile, to help debugging. These are also used
+/// as unique identifiers for tile surfaces when using a native compositor.
+#[derive(Debug, Copy, Clone, PartialEq, PartialOrd, Ord, Eq)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct TileId(pub usize);
+
+/// Uniquely identifies a tile within a picture cache slice
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+#[derive(Debug, Copy, Clone, PartialEq, Hash, Eq)]
+pub struct TileKey {
+ // Tile index (x,y)
+ pub tile_offset: TileOffset,
+ // Sub-slice (z)
+ pub sub_slice_index: SubSliceIndex,
+}
+
+/// A descriptor for the kind of texture that a picture cache tile will
+/// be drawn into.
+#[derive(Debug)]
+pub enum SurfaceTextureDescriptor {
+ /// When using the WR compositor, the tile is drawn into an entry
+ /// in the WR texture cache.
+ TextureCache {
+ handle: Option<PictureCacheTextureHandle>,
+ },
+ /// When using an OS compositor, the tile is drawn into a native
+ /// surface identified by arbitrary id.
+ Native {
+ /// The arbitrary id of this tile.
+ id: Option<NativeTileId>,
+ },
+}
+
+/// This is the same as a `SurfaceTextureDescriptor` but has been resolved
+/// into a texture cache handle (if appropriate) that can be used by the
+/// batching and compositing code in the renderer.
+#[derive(Clone, Debug, Eq, PartialEq, Hash)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub enum ResolvedSurfaceTexture {
+ TextureCache {
+ /// The texture ID to draw to.
+ texture: TextureSource,
+ },
+ Native {
+ /// The arbitrary id of this tile.
+ id: NativeTileId,
+ /// The size of the tile in device pixels.
+ size: DeviceIntSize,
+ }
+}
+
+impl SurfaceTextureDescriptor {
+ /// Create a resolved surface texture for this descriptor
+ pub fn resolve(
+ &self,
+ resource_cache: &ResourceCache,
+ size: DeviceIntSize,
+ ) -> ResolvedSurfaceTexture {
+ match self {
+ SurfaceTextureDescriptor::TextureCache { handle } => {
+ let texture = resource_cache
+ .picture_textures
+ .get_texture_source(handle.as_ref().unwrap());
+
+ ResolvedSurfaceTexture::TextureCache { texture }
+ }
+ SurfaceTextureDescriptor::Native { id } => {
+ ResolvedSurfaceTexture::Native {
+ id: id.expect("bug: native surface not allocated"),
+ size,
+ }
+ }
+ }
+ }
+}
+
+/// The backing surface for this tile.
+#[derive(Debug)]
+pub enum TileSurface {
+ Texture {
+ /// Descriptor for the surface that this tile draws into.
+ descriptor: SurfaceTextureDescriptor,
+ },
+ Color {
+ color: ColorF,
+ },
+ Clear,
+}
+
+impl TileSurface {
+ fn kind(&self) -> &'static str {
+ match *self {
+ TileSurface::Color { .. } => "Color",
+ TileSurface::Texture { .. } => "Texture",
+ TileSurface::Clear => "Clear",
+ }
+ }
+}
+
+/// Optional extra information returned by is_same when
+/// logging is enabled.
+#[derive(Debug, Copy, Clone, PartialEq)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub enum CompareHelperResult<T> {
+ /// Primitives match
+ Equal,
+ /// Counts differ
+ Count {
+ prev_count: u8,
+ curr_count: u8,
+ },
+ /// Sentinel
+ Sentinel,
+ /// Two items are not equal
+ NotEqual {
+ prev: T,
+ curr: T,
+ },
+ /// User callback returned true on item
+ PredicateTrue {
+ curr: T
+ },
+}
+
+/// The result of a primitive dependency comparison. Size is a u8
+/// since this is a hot path in the code, and keeping the data small
+/// is a performance win.
+#[derive(Debug, Copy, Clone, PartialEq)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+#[repr(u8)]
+pub enum PrimitiveCompareResult {
+ /// Primitives match
+ Equal,
+ /// Something in the PrimitiveDescriptor was different
+ Descriptor,
+ /// The clip node content or spatial node changed
+ Clip,
+ /// The value of the transform changed
+ Transform,
+ /// An image dependency was dirty
+ Image,
+ /// The value of an opacity binding changed
+ OpacityBinding,
+ /// The value of a color binding changed
+ ColorBinding,
+}
+
+/// Debugging information about why a tile was invalidated
+#[derive(Debug,Clone)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub enum InvalidationReason {
+ /// The background color changed
+ BackgroundColor,
+ /// The opaque state of the backing native surface changed
+ SurfaceOpacityChanged,
+ /// There was no backing texture (evicted or never rendered)
+ NoTexture,
+ /// There was no backing native surface (never rendered, or recreated)
+ NoSurface,
+ /// The primitive count in the dependency list was different
+ PrimCount,
+ /// The content of one of the primitives was different
+ Content,
+ // The compositor type changed
+ CompositorKindChanged,
+ // The valid region of the tile changed
+ ValidRectChanged,
+ // The overall scale of the picture cache changed
+ ScaleChanged,
+ // The content of the sampling surface changed
+ SurfaceContentChanged,
+}
+
+/// Information about a cached tile.
+pub struct Tile {
+ /// The grid position of this tile within the picture cache
+ pub tile_offset: TileOffset,
+ /// The current world rect of this tile.
+ pub world_tile_rect: WorldRect,
+ /// The current local rect of this tile.
+ pub local_tile_rect: PictureRect,
+ /// The picture space dirty rect for this tile.
+ pub local_dirty_rect: PictureRect,
+ /// The device space dirty rect for this tile.
+ /// TODO(gw): We have multiple dirty rects available due to the quadtree above. In future,
+ /// expose these as multiple dirty rects, which will help in some cases.
+ pub device_dirty_rect: DeviceRect,
+ /// World space rect that contains valid pixels region of this tile.
+ pub world_valid_rect: WorldRect,
+ /// Device space rect that contains valid pixels region of this tile.
+ pub device_valid_rect: DeviceRect,
+ /// Uniquely describes the content of this tile, in a way that can be
+ /// (reasonably) efficiently hashed and compared.
+ pub current_descriptor: TileDescriptor,
+ /// The content descriptor for this tile from the previous frame.
+ pub prev_descriptor: TileDescriptor,
+ /// Handle to the backing surface for this tile.
+ pub surface: Option<TileSurface>,
+ /// If true, this tile is marked valid, and the existing texture
+ /// cache handle can be used. Tiles are invalidated during the
+ /// build_dirty_regions method.
+ pub is_valid: bool,
+ /// If true, this tile intersects with the currently visible screen
+ /// rect, and will be drawn.
+ pub is_visible: bool,
+ /// The tile id is stable between display lists and / or frames,
+ /// if the tile is retained. Useful for debugging tile evictions.
+ pub id: TileId,
+ /// If true, the tile was determined to be opaque, which means blending
+ /// can be disabled when drawing it.
+ pub is_opaque: bool,
+ /// Root node of the quadtree dirty rect tracker.
+ root: TileNode,
+ /// The last rendered background color on this tile.
+ background_color: Option<ColorF>,
+ /// The first reason the tile was invalidated this frame.
+ invalidation_reason: Option<InvalidationReason>,
+ /// The local space valid rect for all primitives that affect this tile.
+ pub local_valid_rect: PictureBox2D,
+ /// z-buffer id for this tile
+ pub z_id: ZBufferId,
+ pub sub_graphs: Vec<(PictureRect, Vec<(PictureCompositeMode, SurfaceIndex)>)>,
+}
+
+impl Tile {
+ /// Construct a new, invalid tile.
+ fn new(tile_offset: TileOffset) -> Self {
+ let id = TileId(NEXT_TILE_ID.fetch_add(1, Ordering::Relaxed));
+
+ Tile {
+ tile_offset,
+ local_tile_rect: PictureRect::zero(),
+ world_tile_rect: WorldRect::zero(),
+ world_valid_rect: WorldRect::zero(),
+ device_valid_rect: DeviceRect::zero(),
+ local_dirty_rect: PictureRect::zero(),
+ device_dirty_rect: DeviceRect::zero(),
+ surface: None,
+ current_descriptor: TileDescriptor::new(),
+ prev_descriptor: TileDescriptor::new(),
+ is_valid: false,
+ is_visible: false,
+ id,
+ is_opaque: false,
+ root: TileNode::new_leaf(Vec::new()),
+ background_color: None,
+ invalidation_reason: None,
+ local_valid_rect: PictureBox2D::zero(),
+ z_id: ZBufferId::invalid(),
+ sub_graphs: Vec::new(),
+ }
+ }
+
+ /// Print debug information about this tile to a tree printer.
+ fn print(&self, pt: &mut dyn PrintTreePrinter) {
+ pt.new_level(format!("Tile {:?}", self.id));
+ pt.add_item(format!("local_tile_rect: {:?}", self.local_tile_rect));
+ pt.add_item(format!("background_color: {:?}", self.background_color));
+ pt.add_item(format!("invalidation_reason: {:?}", self.invalidation_reason));
+ self.current_descriptor.print(pt);
+ pt.end_level();
+ }
+
+ /// Check if the content of the previous and current tile descriptors match
+ fn update_dirty_rects(
+ &mut self,
+ ctx: &TileUpdateDirtyContext,
+ state: &mut TileUpdateDirtyState,
+ invalidation_reason: &mut Option<InvalidationReason>,
+ frame_context: &FrameVisibilityContext,
+ ) -> PictureRect {
+ let mut prim_comparer = PrimitiveComparer::new(
+ &self.prev_descriptor,
+ &self.current_descriptor,
+ state.resource_cache,
+ state.spatial_node_comparer,
+ ctx.opacity_bindings,
+ ctx.color_bindings,
+ );
+
+ let mut dirty_rect = PictureBox2D::zero();
+ self.root.update_dirty_rects(
+ &self.prev_descriptor.prims,
+ &self.current_descriptor.prims,
+ &mut prim_comparer,
+ &mut dirty_rect,
+ state.compare_cache,
+ invalidation_reason,
+ frame_context,
+ );
+
+ dirty_rect
+ }
+
+ /// Invalidate a tile based on change in content. This
+ /// must be called even if the tile is not currently
+ /// visible on screen. We might be able to improve this
+ /// later by changing how ComparableVec is used.
+ fn update_content_validity(
+ &mut self,
+ ctx: &TileUpdateDirtyContext,
+ state: &mut TileUpdateDirtyState,
+ frame_context: &FrameVisibilityContext,
+ ) {
+ // Check if the contents of the primitives, clips, and
+ // other dependencies are the same.
+ state.compare_cache.clear();
+ let mut invalidation_reason = None;
+ let dirty_rect = self.update_dirty_rects(
+ ctx,
+ state,
+ &mut invalidation_reason,
+ frame_context,
+ );
+ if !dirty_rect.is_empty() {
+ self.invalidate(
+ Some(dirty_rect),
+ invalidation_reason.expect("bug: no invalidation_reason"),
+ );
+ }
+ if ctx.invalidate_all {
+ self.invalidate(None, InvalidationReason::ScaleChanged);
+ }
+ // TODO(gw): We can avoid invalidating the whole tile in some cases here,
+ // but it should be a fairly rare invalidation case.
+ if self.current_descriptor.local_valid_rect != self.prev_descriptor.local_valid_rect {
+ self.invalidate(None, InvalidationReason::ValidRectChanged);
+ state.composite_state.dirty_rects_are_valid = false;
+ }
+ }
+
+ /// Invalidate this tile. If `invalidation_rect` is None, the entire
+ /// tile is invalidated.
+ fn invalidate(
+ &mut self,
+ invalidation_rect: Option<PictureRect>,
+ reason: InvalidationReason,
+ ) {
+ self.is_valid = false;
+
+ match invalidation_rect {
+ Some(rect) => {
+ self.local_dirty_rect = self.local_dirty_rect.union(&rect);
+ }
+ None => {
+ self.local_dirty_rect = self.local_tile_rect;
+ }
+ }
+
+ if self.invalidation_reason.is_none() {
+ self.invalidation_reason = Some(reason);
+ }
+ }
+
+ /// Called during pre_update of a tile cache instance. Allows the
+ /// tile to setup state before primitive dependency calculations.
+ fn pre_update(
+ &mut self,
+ ctx: &TilePreUpdateContext,
+ ) {
+ self.local_tile_rect = PictureRect::from_origin_and_size(
+ PicturePoint::new(
+ self.tile_offset.x as f32 * ctx.tile_size.width,
+ self.tile_offset.y as f32 * ctx.tile_size.height,
+ ),
+ ctx.tile_size,
+ );
+ // TODO(gw): This is a hack / fix for Box2D::union in euclid not working with
+ // zero sized rect accumulation. Once that lands, we'll revert this
+ // to be zero.
+ self.local_valid_rect = PictureBox2D::new(
+ PicturePoint::new( 1.0e32, 1.0e32),
+ PicturePoint::new(-1.0e32, -1.0e32),
+ );
+ self.invalidation_reason = None;
+ self.sub_graphs.clear();
+
+ self.world_tile_rect = ctx.pic_to_world_mapper
+ .map(&self.local_tile_rect)
+ .expect("bug: map local tile rect");
+
+ // Check if this tile is currently on screen.
+ self.is_visible = self.world_tile_rect.intersects(&ctx.global_screen_world_rect);
+
+ // If the tile isn't visible, early exit, skipping the normal set up to
+ // validate dependencies. Instead, we will only compare the current tile
+ // dependencies the next time it comes into view.
+ if !self.is_visible {
+ return;
+ }
+
+ if ctx.background_color != self.background_color {
+ self.invalidate(None, InvalidationReason::BackgroundColor);
+ self.background_color = ctx.background_color;
+ }
+
+ // Clear any dependencies so that when we rebuild them we
+ // can compare if the tile has the same content.
+ mem::swap(
+ &mut self.current_descriptor,
+ &mut self.prev_descriptor,
+ );
+ self.current_descriptor.clear();
+ self.root.clear(self.local_tile_rect);
+
+ // Since this tile is determined to be visible, it will get updated
+ // dependencies, so update the frame id we are storing dependencies for.
+ self.current_descriptor.last_updated_frame_id = ctx.frame_id;
+ }
+
+ /// Add dependencies for a given primitive to this tile.
+ fn add_prim_dependency(
+ &mut self,
+ info: &PrimitiveDependencyInfo,
+ ) {
+ // If this tile isn't currently visible, we don't want to update the dependencies
+ // for this tile, as an optimization, since it won't be drawn anyway.
+ if !self.is_visible {
+ return;
+ }
+
+ // Incorporate the bounding rect of the primitive in the local valid rect
+ // for this tile. This is used to minimize the size of the scissor rect
+ // during rasterization and the draw rect during composition of partial tiles.
+ self.local_valid_rect = self.local_valid_rect.union(&info.prim_clip_box);
+
+ // TODO(gw): The prim_clip_rect can be impacted by the clip rect of the display port,
+ // which can cause invalidations when a new display list with changed
+ // display port is received. To work around this, clamp the prim clip rect
+ // to the tile boundaries - if the clip hasn't affected the tile, then the
+ // changed clip can't affect the content of the primitive on this tile.
+ // In future, we could consider supplying the display port clip from Gecko
+ // in a different way (e.g. as a scroll frame clip) which still provides
+ // the desired clip for checkerboarding, but doesn't require this extra
+ // work below.
+
+ // TODO(gw): This is a hot part of the code - we could probably optimize further by:
+ // - Using min/max instead of clamps below (if we guarantee the rects are well formed)
+
+ let tile_p0 = self.local_tile_rect.min;
+ let tile_p1 = self.local_tile_rect.max;
+
+ let prim_clip_box = PictureBox2D::new(
+ PicturePoint::new(
+ clampf(info.prim_clip_box.min.x, tile_p0.x, tile_p1.x),
+ clampf(info.prim_clip_box.min.y, tile_p0.y, tile_p1.y),
+ ),
+ PicturePoint::new(
+ clampf(info.prim_clip_box.max.x, tile_p0.x, tile_p1.x),
+ clampf(info.prim_clip_box.max.y, tile_p0.y, tile_p1.y),
+ ),
+ );
+
+ // Update the tile descriptor, used for tile comparison during scene swaps.
+ let prim_index = PrimitiveDependencyIndex(self.current_descriptor.prims.len() as u32);
+
+ // Encode the deps for this primitive in the `dep_data` byte buffer
+ let dep_offset = self.current_descriptor.dep_data.len() as u32;
+ let mut dep_count = 0;
+
+ for clip in &info.clips {
+ dep_count += 1;
+ poke_into_vec(
+ &PrimitiveDependency::Clip {
+ clip: *clip,
+ },
+ &mut self.current_descriptor.dep_data,
+ );
+ }
+
+ for spatial_node_index in &info.spatial_nodes {
+ dep_count += 1;
+ poke_into_vec(
+ &PrimitiveDependency::SpatialNode {
+ index: *spatial_node_index,
+ },
+ &mut self.current_descriptor.dep_data,
+ );
+ }
+
+ for image in &info.images {
+ dep_count += 1;
+ poke_into_vec(
+ &PrimitiveDependency::Image {
+ image: *image,
+ },
+ &mut self.current_descriptor.dep_data,
+ );
+ }
+
+ for binding in &info.opacity_bindings {
+ dep_count += 1;
+ poke_into_vec(
+ &PrimitiveDependency::OpacityBinding {
+ binding: *binding,
+ },
+ &mut self.current_descriptor.dep_data,
+ );
+ }
+
+ if let Some(ref binding) = info.color_binding {
+ dep_count += 1;
+ poke_into_vec(
+ &PrimitiveDependency::ColorBinding {
+ binding: *binding,
+ },
+ &mut self.current_descriptor.dep_data,
+ );
+ }
+
+ self.current_descriptor.prims.push(PrimitiveDescriptor {
+ prim_uid: info.prim_uid,
+ prim_clip_box,
+ dep_offset,
+ dep_count,
+ });
+
+ // Add this primitive to the dirty rect quadtree.
+ self.root.add_prim(prim_index, &info.prim_clip_box);
+ }
+
+ /// Called during tile cache instance post_update. Allows invalidation and dirty
+ /// rect calculation after primitive dependencies have been updated.
+ fn update_dirty_and_valid_rects(
+ &mut self,
+ ctx: &TileUpdateDirtyContext,
+ state: &mut TileUpdateDirtyState,
+ frame_context: &FrameVisibilityContext,
+ ) {
+ // Ensure peek-poke constraint is met, that `dep_data` is large enough
+ ensure_red_zone::<PrimitiveDependency>(&mut self.current_descriptor.dep_data);
+
+ // Register the frame id of this tile with the spatial node comparer, to ensure
+ // that it doesn't GC any spatial nodes from the comparer that are referenced
+ // by this tile. Must be done before we early exit below, so that we retain
+ // spatial node info even for tiles that are currently not visible.
+ state.spatial_node_comparer.retain_for_frame(self.current_descriptor.last_updated_frame_id);
+
+ // If tile is not visible, just early out from here - we don't update dependencies
+ // so don't want to invalidate, merge, split etc. The tile won't need to be drawn
+ // (and thus updated / invalidated) until it is on screen again.
+ if !self.is_visible {
+ return;
+ }
+
+ // Calculate the overall valid rect for this tile.
+ self.current_descriptor.local_valid_rect = self.local_valid_rect;
+
+ // TODO(gw): In theory, the local tile rect should always have an
+ // intersection with the overall picture rect. In practice,
+ // due to some accuracy issues with how fract_offset (and
+ // fp accuracy) are used in the calling method, this isn't
+ // always true. In this case, it's safe to set the local
+ // valid rect to zero, which means it will be clipped out
+ // and not affect the scene. In future, we should fix the
+ // accuracy issue above, so that this assumption holds, but
+ // it shouldn't have any noticeable effect on performance
+ // or memory usage (textures should never get allocated).
+ self.current_descriptor.local_valid_rect = self.local_tile_rect
+ .intersection(&ctx.local_rect)
+ .and_then(|r| r.intersection(&self.current_descriptor.local_valid_rect))
+ .unwrap_or_else(PictureRect::zero);
+
+ // The device_valid_rect is referenced during `update_content_validity` so it
+ // must be updated here first.
+ self.world_valid_rect = ctx.pic_to_world_mapper
+ .map(&self.current_descriptor.local_valid_rect)
+ .expect("bug: map local valid rect");
+
+ // The device rect is guaranteed to be aligned on a device pixel - the round
+ // is just to deal with float accuracy. However, the valid rect is not
+ // always aligned to a device pixel. To handle this, round out to get all
+ // required pixels, and intersect with the tile device rect.
+ let device_rect = (self.world_tile_rect * ctx.global_device_pixel_scale).round();
+ self.device_valid_rect = (self.world_valid_rect * ctx.global_device_pixel_scale)
+ .round_out()
+ .intersection(&device_rect)
+ .unwrap_or_else(DeviceRect::zero);
+
+ // Invalidate the tile based on the content changing.
+ self.update_content_validity(ctx, state, frame_context);
+ }
+
+ /// Called during tile cache instance post_update. Allows invalidation and dirty
+ /// rect calculation after primitive dependencies have been updated.
+ fn post_update(
+ &mut self,
+ ctx: &TilePostUpdateContext,
+ state: &mut TilePostUpdateState,
+ frame_context: &FrameVisibilityContext,
+ ) {
+ // If tile is not visible, just early out from here - we don't update dependencies
+ // so don't want to invalidate, merge, split etc. The tile won't need to be drawn
+ // (and thus updated / invalidated) until it is on screen again.
+ if !self.is_visible {
+ return;
+ }
+
+ // If there are no primitives there is no need to draw or cache it.
+ // Bug 1719232 - The final device valid rect does not always describe a non-empty
+ // region. Cull the tile as a workaround.
+ if self.current_descriptor.prims.is_empty() || self.device_valid_rect.is_empty() {
+ // If there is a native compositor surface allocated for this (now empty) tile
+ // it must be freed here, otherwise the stale tile with previous contents will
+ // be composited. If the tile subsequently gets new primitives added to it, the
+ // surface will be re-allocated when it's added to the composite draw list.
+ if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { mut id, .. }, .. }) = self.surface.take() {
+ if let Some(id) = id.take() {
+ state.resource_cache.destroy_compositor_tile(id);
+ }
+ }
+
+ self.is_visible = false;
+ return;
+ }
+
+ // Check if this tile can be considered opaque. Opacity state must be updated only
+ // after all early out checks have been performed. Otherwise, we might miss updating
+ // the native surface next time this tile becomes visible.
+ let clipped_rect = self.current_descriptor.local_valid_rect
+ .intersection(&ctx.local_clip_rect)
+ .unwrap_or_else(PictureRect::zero);
+
+ let has_opaque_bg_color = self.background_color.map_or(false, |c| c.a >= 1.0);
+ let has_opaque_backdrop = ctx.backdrop.map_or(false, |b| b.opaque_rect.contains_box(&clipped_rect));
+ let is_opaque = has_opaque_bg_color || has_opaque_backdrop;
+
+ // Set the correct z_id for this tile
+ self.z_id = ctx.z_id;
+
+ if is_opaque != self.is_opaque {
+ // If opacity changed, the native compositor surface and all tiles get invalidated.
+ // (this does nothing if not using native compositor mode).
+ // TODO(gw): This property probably changes very rarely, so it is OK to invalidate
+ // everything in this case. If it turns out that this isn't true, we could
+ // consider other options, such as per-tile opacity (natively supported
+ // on CoreAnimation, and supported if backed by non-virtual surfaces in
+ // DirectComposition).
+ if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = self.surface {
+ if let Some(id) = id.take() {
+ state.resource_cache.destroy_compositor_tile(id);
+ }
+ }
+
+ // Invalidate the entire tile to force a redraw.
+ self.invalidate(None, InvalidationReason::SurfaceOpacityChanged);
+ self.is_opaque = is_opaque;
+ }
+
+ // Check if the selected composite mode supports dirty rect updates. For Draw composite
+ // mode, we can always update the content with smaller dirty rects, unless there is a
+ // driver bug to workaround. For native composite mode, we can only use dirty rects if
+ // the compositor supports partial surface updates.
+ let (supports_dirty_rects, supports_simple_prims) = match state.composite_state.compositor_kind {
+ CompositorKind::Draw { .. } => {
+ (frame_context.config.gpu_supports_render_target_partial_update, true)
+ }
+ CompositorKind::Native { capabilities, .. } => {
+ (capabilities.max_update_rects > 0, false)
+ }
+ };
+
+ // TODO(gw): Consider using smaller tiles and/or tile splits for
+ // native compositors that don't support dirty rects.
+ if supports_dirty_rects {
+ // Only allow splitting for normal content sized tiles
+ if ctx.current_tile_size == state.resource_cache.picture_textures.default_tile_size() {
+ let max_split_level = 3;
+
+ // Consider splitting / merging dirty regions
+ self.root.maybe_merge_or_split(
+ 0,
+ &self.current_descriptor.prims,
+ max_split_level,
+ );
+ }
+ }
+
+ // The dirty rect will be set correctly by now. If the underlying platform
+ // doesn't support partial updates, and this tile isn't valid, force the dirty
+ // rect to be the size of the entire tile.
+ if !self.is_valid && !supports_dirty_rects {
+ self.local_dirty_rect = self.local_tile_rect;
+ }
+
+ // See if this tile is a simple color, in which case we can just draw
+ // it as a rect, and avoid allocating a texture surface and drawing it.
+ // TODO(gw): Initial native compositor interface doesn't support simple
+ // color tiles. We can definitely support this in DC, so this
+ // should be added as a follow up.
+ let is_simple_prim =
+ ctx.backdrop.map_or(false, |b| b.kind.is_some()) &&
+ self.current_descriptor.prims.len() == 1 &&
+ self.is_opaque &&
+ supports_simple_prims;
+
+ // Set up the backing surface for this tile.
+ let surface = if is_simple_prim {
+ // If we determine the tile can be represented by a color, set the
+ // surface unconditionally (this will drop any previously used
+ // texture cache backing surface).
+ match ctx.backdrop.unwrap().kind {
+ Some(BackdropKind::Color { color }) => {
+ TileSurface::Color {
+ color,
+ }
+ }
+ Some(BackdropKind::Clear) => {
+ TileSurface::Clear
+ }
+ None => {
+ // This should be prevented by the is_simple_prim check above.
+ unreachable!();
+ }
+ }
+ } else {
+ // If this tile will be backed by a surface, we want to retain
+ // the texture handle from the previous frame, if possible. If
+ // the tile was previously a color, or not set, then just set
+ // up a new texture cache handle.
+ match self.surface.take() {
+ Some(TileSurface::Texture { descriptor }) => {
+ // Reuse the existing descriptor and vis mask
+ TileSurface::Texture {
+ descriptor,
+ }
+ }
+ Some(TileSurface::Color { .. }) | Some(TileSurface::Clear) | None => {
+ // This is the case where we are constructing a tile surface that
+ // involves drawing to a texture. Create the correct surface
+ // descriptor depending on the compositing mode that will read
+ // the output.
+ let descriptor = match state.composite_state.compositor_kind {
+ CompositorKind::Draw { .. } => {
+ // For a texture cache entry, create an invalid handle that
+ // will be allocated when update_picture_cache is called.
+ SurfaceTextureDescriptor::TextureCache {
+ handle: None,
+ }
+ }
+ CompositorKind::Native { .. } => {
+ // Create a native surface surface descriptor, but don't allocate
+ // a surface yet. The surface is allocated *after* occlusion
+ // culling occurs, so that only visible tiles allocate GPU memory.
+ SurfaceTextureDescriptor::Native {
+ id: None,
+ }
+ }
+ };
+
+ TileSurface::Texture {
+ descriptor,
+ }
+ }
+ }
+ };
+
+ // Store the current surface backing info for use during batching.
+ self.surface = Some(surface);
+ }
+}
+
+/// Defines a key that uniquely identifies a primitive instance.
+#[derive(Debug, Clone)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct PrimitiveDescriptor {
+ pub prim_uid: ItemUid,
+ pub prim_clip_box: PictureBox2D,
+ // TODO(gw): These two fields could be packed as a u24/u8
+ pub dep_offset: u32,
+ pub dep_count: u32,
+}
+
+impl PartialEq for PrimitiveDescriptor {
+ fn eq(&self, other: &Self) -> bool {
+ const EPSILON: f32 = 0.001;
+
+ if self.prim_uid != other.prim_uid {
+ return false;
+ }
+
+ if !self.prim_clip_box.min.x.approx_eq_eps(&other.prim_clip_box.min.x, &EPSILON) {
+ return false;
+ }
+ if !self.prim_clip_box.min.y.approx_eq_eps(&other.prim_clip_box.min.y, &EPSILON) {
+ return false;
+ }
+ if !self.prim_clip_box.max.x.approx_eq_eps(&other.prim_clip_box.max.x, &EPSILON) {
+ return false;
+ }
+ if !self.prim_clip_box.max.y.approx_eq_eps(&other.prim_clip_box.max.y, &EPSILON) {
+ return false;
+ }
+
+ if self.dep_count != other.dep_count {
+ return false;
+ }
+
+ true
+ }
+}
+
+/// Uniquely describes the content of this tile, in a way that can be
+/// (reasonably) efficiently hashed and compared.
+#[cfg_attr(any(feature="capture",feature="replay"), derive(Clone))]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct TileDescriptor {
+ /// List of primitive instance unique identifiers. The uid is guaranteed
+ /// to uniquely describe the content of the primitive template, while
+ /// the other parameters describe the clip chain and instance params.
+ prims: Vec<PrimitiveDescriptor>,
+
+ /// Picture space rect that contains valid pixels region of this tile.
+ pub local_valid_rect: PictureRect,
+
+ /// The last frame this tile had its dependencies updated (dependency updating is
+ /// skipped if a tile is off-screen).
+ last_updated_frame_id: FrameId,
+
+ /// Packed per-prim dependency information
+ dep_data: Vec<u8>,
+}
+
+impl TileDescriptor {
+ fn new() -> Self {
+ TileDescriptor {
+ local_valid_rect: PictureRect::zero(),
+ dep_data: Vec::new(),
+ prims: Vec::new(),
+ last_updated_frame_id: FrameId::INVALID,
+ }
+ }
+
+ /// Print debug information about this tile descriptor to a tree printer.
+ fn print(&self, pt: &mut dyn PrintTreePrinter) {
+ pt.new_level("current_descriptor".to_string());
+
+ pt.new_level("prims".to_string());
+ for prim in &self.prims {
+ pt.new_level(format!("prim uid={}", prim.prim_uid.get_uid()));
+ pt.add_item(format!("clip: p0={},{} p1={},{}",
+ prim.prim_clip_box.min.x,
+ prim.prim_clip_box.min.y,
+ prim.prim_clip_box.max.x,
+ prim.prim_clip_box.max.y,
+ ));
+ pt.end_level();
+ }
+ pt.end_level();
+
+ pt.end_level();
+ }
+
+ /// Clear the dependency information for a tile, when the dependencies
+ /// are being rebuilt.
+ fn clear(&mut self) {
+ self.local_valid_rect = PictureRect::zero();
+ self.prims.clear();
+ self.dep_data.clear();
+ }
+}
+
+/// Represents the dirty region of a tile cache picture.
+#[derive(Clone)]
+pub struct DirtyRegion {
+ /// The overall dirty rect, a combination of dirty_rects
+ pub combined: WorldRect,
+
+ /// Spatial node of the picture cache this region represents
+ spatial_node_index: SpatialNodeIndex,
+}
+
+impl DirtyRegion {
+ /// Construct a new dirty region tracker.
+ pub fn new(
+ spatial_node_index: SpatialNodeIndex,
+ ) -> Self {
+ DirtyRegion {
+ combined: WorldRect::zero(),
+ spatial_node_index,
+ }
+ }
+
+ /// Reset the dirty regions back to empty
+ pub fn reset(
+ &mut self,
+ spatial_node_index: SpatialNodeIndex,
+ ) {
+ self.combined = WorldRect::zero();
+ self.spatial_node_index = spatial_node_index;
+ }
+
+ /// Add a dirty region to the tracker. Returns the visibility mask that corresponds to
+ /// this region in the tracker.
+ pub fn add_dirty_region(
+ &mut self,
+ rect_in_pic_space: PictureRect,
+ spatial_tree: &SpatialTree,
+ ) {
+ let map_pic_to_world = SpaceMapper::new_with_target(
+ spatial_tree.root_reference_frame_index(),
+ self.spatial_node_index,
+ WorldRect::max_rect(),
+ spatial_tree,
+ );
+
+ let world_rect = map_pic_to_world
+ .map(&rect_in_pic_space)
+ .expect("bug");
+
+ // Include this in the overall dirty rect
+ self.combined = self.combined.union(&world_rect);
+ }
+}
+
+// TODO(gw): Tidy this up by:
+// - Rename Clear variant to something more appropriate to what it does
+// - Add an Other variant for things like opaque gradient backdrops
+#[derive(Debug, Copy, Clone)]
+pub enum BackdropKind {
+ Color {
+ color: ColorF,
+ },
+ Clear,
+}
+
+/// Stores information about the calculated opaque backdrop of this slice.
+#[derive(Debug, Copy, Clone)]
+pub struct BackdropInfo {
+ /// The picture space rectangle that is known to be opaque. This is used
+ /// to determine where subpixel AA can be used, and where alpha blending
+ /// can be disabled.
+ pub opaque_rect: PictureRect,
+ /// If the backdrop covers the entire slice with an opaque color, this
+ /// will be set and can be used as a clear color for the slice's tiles.
+ pub spanning_opaque_color: Option<ColorF>,
+ /// Kind of the backdrop
+ pub kind: Option<BackdropKind>,
+ /// The picture space rectangle of the backdrop, if kind is set.
+ pub backdrop_rect: PictureRect,
+}
+
+impl BackdropInfo {
+ fn empty() -> Self {
+ BackdropInfo {
+ opaque_rect: PictureRect::zero(),
+ spanning_opaque_color: None,
+ kind: None,
+ backdrop_rect: PictureRect::zero(),
+ }
+ }
+}
+
+/// Represents the native surfaces created for a picture cache, if using
+/// a native compositor. An opaque and alpha surface is always created,
+/// but tiles are added to a surface based on current opacity. If the
+/// calculated opacity of a tile changes, the tile is invalidated and
+/// attached to a different native surface. This means that we don't
+/// need to invalidate the entire surface if only some tiles are changing
+/// opacity. It also means we can take advantage of opaque tiles on cache
+/// slices where only some of the tiles are opaque. There is an assumption
+/// that creating a native surface is cheap, and only when a tile is added
+/// to a surface is there a significant cost. This assumption holds true
+/// for the current native compositor implementations on Windows and Mac.
+pub struct NativeSurface {
+ /// Native surface for opaque tiles
+ pub opaque: NativeSurfaceId,
+ /// Native surface for alpha tiles
+ pub alpha: NativeSurfaceId,
+}
+
+/// Hash key for an external native compositor surface
+#[derive(PartialEq, Eq, Hash)]
+pub struct ExternalNativeSurfaceKey {
+ /// The YUV/RGB image keys that are used to draw this surface.
+ pub image_keys: [ImageKey; 3],
+ /// If this is not an 'external' compositor surface created via
+ /// Compositor::create_external_surface, this is set to the
+ /// current device size of the surface.
+ pub size: Option<DeviceIntSize>,
+}
+
+/// Information about a native compositor surface cached between frames.
+pub struct ExternalNativeSurface {
+ /// If true, the surface was used this frame. Used for a simple form
+ /// of GC to remove old surfaces.
+ pub used_this_frame: bool,
+ /// The native compositor surface handle
+ pub native_surface_id: NativeSurfaceId,
+ /// List of image keys, and current image generations, that are drawn in this surface.
+ /// The image generations are used to check if the compositor surface is dirty and
+ /// needs to be updated.
+ pub image_dependencies: [ImageDependency; 3],
+}
+
+/// The key that identifies a tile cache instance. For now, it's simple the index of
+/// the slice as it was created during scene building.
+#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct SliceId(usize);
+
+impl SliceId {
+ pub fn new(index: usize) -> Self {
+ SliceId(index)
+ }
+}
+
+/// Information that is required to reuse or create a new tile cache. Created
+/// during scene building and passed to the render backend / frame builder.
+pub struct TileCacheParams {
+ // Index of the slice (also effectively the key of the tile cache, though we use SliceId where that matters)
+ pub slice: usize,
+ // Flags describing content of this cache (e.g. scrollbars)
+ pub slice_flags: SliceFlags,
+ // The anchoring spatial node / scroll root
+ pub spatial_node_index: SpatialNodeIndex,
+ // Optional background color of this tilecache. If present, can be used as an optimization
+ // to enable opaque blending and/or subpixel AA in more places.
+ pub background_color: Option<ColorF>,
+ // Node in the clip-tree that defines where we exclude clips from child prims
+ pub shared_clip_node_id: ClipNodeId,
+ // Clip leaf that is used to build the clip-chain for this tile cache.
+ pub shared_clip_leaf_id: Option<ClipLeafId>,
+ // Virtual surface sizes are always square, so this represents both the width and height
+ pub virtual_surface_size: i32,
+ // The number of compositor surfaces that are being requested for this tile cache.
+ // This is only a suggestion - the tile cache will clamp this as a reasonable number
+ // and only promote a limited number of surfaces.
+ pub compositor_surface_count: usize,
+}
+
+/// Defines which sub-slice (effectively a z-index) a primitive exists on within
+/// a picture cache instance.
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
+pub struct SubSliceIndex(u8);
+
+impl SubSliceIndex {
+ pub const DEFAULT: SubSliceIndex = SubSliceIndex(0);
+
+ pub fn new(index: usize) -> Self {
+ SubSliceIndex(index as u8)
+ }
+
+ /// Return true if this sub-slice is the primary sub-slice (for now, we assume
+ /// that only the primary sub-slice may be opaque and support subpixel AA, for example).
+ pub fn is_primary(&self) -> bool {
+ self.0 == 0
+ }
+
+ /// Get an array index for this sub-slice
+ pub fn as_usize(&self) -> usize {
+ self.0 as usize
+ }
+}
+
+/// Wrapper struct around an external surface descriptor with a little more information
+/// that the picture caching code needs.
+pub struct CompositorSurface {
+ // External surface descriptor used by compositing logic
+ pub descriptor: ExternalSurfaceDescriptor,
+ // The compositor surface rect + any intersecting prims. Later prims that intersect
+ // with this must be added to the next sub-slice.
+ prohibited_rect: PictureRect,
+ // If the compositor surface content is opaque.
+ pub is_opaque: bool,
+}
+
+/// A SubSlice represents a potentially overlapping set of tiles within a picture cache. Most
+/// picture cache instances will have only a single sub-slice. The exception to this is when
+/// a picture cache has compositor surfaces, in which case sub slices are used to interleave
+/// content under or order the compositor surface(s).
+pub struct SubSlice {
+ /// Hash of tiles present in this picture.
+ pub tiles: FastHashMap<TileOffset, Box<Tile>>,
+ /// The allocated compositor surfaces for this picture cache. May be None if
+ /// not using native compositor, or if the surface was destroyed and needs
+ /// to be reallocated next time this surface contains valid tiles.
+ pub native_surface: Option<NativeSurface>,
+ /// List of compositor surfaces that have been promoted from primitives
+ /// in this tile cache.
+ pub compositor_surfaces: Vec<CompositorSurface>,
+ /// List of visible tiles to be composited for this subslice
+ pub composite_tiles: Vec<CompositeTile>,
+ /// Compositor descriptors of visible, opaque tiles (used by composite_state.push_surface)
+ pub opaque_tile_descriptors: Vec<CompositeTileDescriptor>,
+ /// Compositor descriptors of visible, alpha tiles (used by composite_state.push_surface)
+ pub alpha_tile_descriptors: Vec<CompositeTileDescriptor>,
+}
+
+impl SubSlice {
+ /// Construct a new sub-slice
+ fn new() -> Self {
+ SubSlice {
+ tiles: FastHashMap::default(),
+ native_surface: None,
+ compositor_surfaces: Vec::new(),
+ composite_tiles: Vec::new(),
+ opaque_tile_descriptors: Vec::new(),
+ alpha_tile_descriptors: Vec::new(),
+ }
+ }
+
+ /// Reset the list of compositor surfaces that follow this sub-slice.
+ /// Built per-frame, since APZ may change whether an image is suitable to be a compositor surface.
+ fn reset(&mut self) {
+ self.compositor_surfaces.clear();
+ self.composite_tiles.clear();
+ self.opaque_tile_descriptors.clear();
+ self.alpha_tile_descriptors.clear();
+ }
+
+ /// Resize the tile grid to match a new tile bounds
+ fn resize(&mut self, new_tile_rect: TileRect) -> FastHashMap<TileOffset, Box<Tile>> {
+ let mut old_tiles = mem::replace(&mut self.tiles, FastHashMap::default());
+ self.tiles.reserve(new_tile_rect.area() as usize);
+
+ for y in new_tile_rect.min.y .. new_tile_rect.max.y {
+ for x in new_tile_rect.min.x .. new_tile_rect.max.x {
+ let key = TileOffset::new(x, y);
+ let tile = old_tiles
+ .remove(&key)
+ .unwrap_or_else(|| {
+ Box::new(Tile::new(key))
+ });
+ self.tiles.insert(key, tile);
+ }
+ }
+
+ old_tiles
+ }
+}
+
+pub struct BackdropSurface {
+ pub id: NativeSurfaceId,
+ color: ColorF,
+ pub device_rect: DeviceRect,
+}
+
+/// Represents a cache of tiles that make up a picture primitives.
+pub struct TileCacheInstance {
+ /// Index of the tile cache / slice for this frame builder. It's determined
+ /// by the setup_picture_caching method during flattening, which splits the
+ /// picture tree into multiple slices. It's used as a simple input to the tile
+ /// keys. It does mean we invalidate tiles if a new layer gets inserted / removed
+ /// between display lists - this seems very unlikely to occur on most pages, but
+ /// can be revisited if we ever notice that.
+ pub slice: usize,
+ /// Propagated information about the slice
+ pub slice_flags: SliceFlags,
+ /// The currently selected tile size to use for this cache
+ pub current_tile_size: DeviceIntSize,
+ /// The list of sub-slices in this tile cache
+ pub sub_slices: Vec<SubSlice>,
+ /// The positioning node for this tile cache.
+ pub spatial_node_index: SpatialNodeIndex,
+ /// List of opacity bindings, with some extra information
+ /// about whether they changed since last frame.
+ opacity_bindings: FastHashMap<PropertyBindingId, OpacityBindingInfo>,
+ /// Switch back and forth between old and new bindings hashmaps to avoid re-allocating.
+ old_opacity_bindings: FastHashMap<PropertyBindingId, OpacityBindingInfo>,
+ /// A helper to compare transforms between previous and current frame.
+ spatial_node_comparer: SpatialNodeComparer,
+ /// List of color bindings, with some extra information
+ /// about whether they changed since last frame.
+ color_bindings: FastHashMap<PropertyBindingId, ColorBindingInfo>,
+ /// Switch back and forth between old and new bindings hashmaps to avoid re-allocating.
+ old_color_bindings: FastHashMap<PropertyBindingId, ColorBindingInfo>,
+ /// The current dirty region tracker for this picture.
+ pub dirty_region: DirtyRegion,
+ /// Current size of tiles in picture units.
+ tile_size: PictureSize,
+ /// Tile coords of the currently allocated grid.
+ tile_rect: TileRect,
+ /// Pre-calculated versions of the tile_rect above, used to speed up the
+ /// calculations in get_tile_coords_for_rect.
+ tile_bounds_p0: TileOffset,
+ tile_bounds_p1: TileOffset,
+ /// Local rect (unclipped) of the picture this cache covers.
+ pub local_rect: PictureRect,
+ /// The local clip rect, from the shared clips of this picture.
+ pub local_clip_rect: PictureRect,
+ /// The screen rect, transformed to local picture space.
+ pub screen_rect_in_pic_space: PictureRect,
+ /// The surface index that this tile cache will be drawn into.
+ surface_index: SurfaceIndex,
+ /// The background color from the renderer. If this is set opaque, we know it's
+ /// fine to clear the tiles to this and allow subpixel text on the first slice.
+ pub background_color: Option<ColorF>,
+ /// Information about the calculated backdrop content of this cache.
+ pub backdrop: BackdropInfo,
+ /// The allowed subpixel mode for this surface, which depends on the detected
+ /// opacity of the background.
+ pub subpixel_mode: SubpixelMode,
+ // Node in the clip-tree that defines where we exclude clips from child prims
+ pub shared_clip_node_id: ClipNodeId,
+ // Clip leaf that is used to build the clip-chain for this tile cache.
+ pub shared_clip_leaf_id: Option<ClipLeafId>,
+ /// The number of frames until this cache next evaluates what tile size to use.
+ /// If a picture rect size is regularly changing just around a size threshold,
+ /// we don't want to constantly invalidate and reallocate different tile size
+ /// configuration each frame.
+ frames_until_size_eval: usize,
+ /// For DirectComposition, virtual surfaces don't support negative coordinates. However,
+ /// picture cache tile coordinates can be negative. To handle this, we apply an offset
+ /// to each tile in DirectComposition. We want to change this as little as possible,
+ /// to avoid invalidating tiles. However, if we have a picture cache tile coordinate
+ /// which is outside the virtual surface bounds, we must change this to allow
+ /// correct remapping of the coordinates passed to BeginDraw in DC.
+ virtual_offset: DeviceIntPoint,
+ /// keep around the hash map used as compare_cache to avoid reallocating it each
+ /// frame.
+ compare_cache: FastHashMap<PrimitiveComparisonKey, PrimitiveCompareResult>,
+ /// The currently considered tile size override. Used to check if we should
+ /// re-evaluate tile size, even if the frame timer hasn't expired.
+ tile_size_override: Option<DeviceIntSize>,
+ /// A cache of compositor surfaces that are retained between frames
+ pub external_native_surface_cache: FastHashMap<ExternalNativeSurfaceKey, ExternalNativeSurface>,
+ /// Current frame ID of this tile cache instance. Used for book-keeping / garbage collecting
+ frame_id: FrameId,
+ /// Registered transform in CompositeState for this picture cache
+ pub transform_index: CompositorTransformIndex,
+ /// Current transform mapping local picture space to compositor surface space
+ local_to_surface: ScaleOffset,
+ /// If true, we need to invalidate all tiles during `post_update`
+ invalidate_all_tiles: bool,
+ /// Current transform mapping compositor surface space to final device space
+ surface_to_device: ScaleOffset,
+ /// The current raster scale for tiles in this cache
+ current_raster_scale: f32,
+ /// Depth of off-screen surfaces that are currently pushed during dependency updates
+ current_surface_traversal_depth: usize,
+ /// A list of extra dirty invalidation tests that can only be checked once we
+ /// know the dirty rect of all tiles
+ deferred_dirty_tests: Vec<DeferredDirtyTest>,
+ /// Is there a backdrop associated with this cache
+ found_prims_after_backdrop: bool,
+ pub backdrop_surface: Option<BackdropSurface>,
+}
+
+enum SurfacePromotionResult {
+ Failed,
+ Success,
+}
+
+impl TileCacheInstance {
+ pub fn new(params: TileCacheParams) -> Self {
+ // Determine how many sub-slices we need. Clamp to an arbitrary limit to ensure
+ // we don't create a huge number of OS compositor tiles and sub-slices.
+ let sub_slice_count = params.compositor_surface_count.min(MAX_COMPOSITOR_SURFACES) + 1;
+
+ let mut sub_slices = Vec::with_capacity(sub_slice_count);
+ for _ in 0 .. sub_slice_count {
+ sub_slices.push(SubSlice::new());
+ }
+
+ TileCacheInstance {
+ slice: params.slice,
+ slice_flags: params.slice_flags,
+ spatial_node_index: params.spatial_node_index,
+ sub_slices,
+ opacity_bindings: FastHashMap::default(),
+ old_opacity_bindings: FastHashMap::default(),
+ spatial_node_comparer: SpatialNodeComparer::new(),
+ color_bindings: FastHashMap::default(),
+ old_color_bindings: FastHashMap::default(),
+ dirty_region: DirtyRegion::new(params.spatial_node_index),
+ tile_size: PictureSize::zero(),
+ tile_rect: TileRect::zero(),
+ tile_bounds_p0: TileOffset::zero(),
+ tile_bounds_p1: TileOffset::zero(),
+ local_rect: PictureRect::zero(),
+ local_clip_rect: PictureRect::zero(),
+ screen_rect_in_pic_space: PictureRect::zero(),
+ surface_index: SurfaceIndex(0),
+ background_color: params.background_color,
+ backdrop: BackdropInfo::empty(),
+ subpixel_mode: SubpixelMode::Allow,
+ shared_clip_node_id: params.shared_clip_node_id,
+ shared_clip_leaf_id: params.shared_clip_leaf_id,
+ current_tile_size: DeviceIntSize::zero(),
+ frames_until_size_eval: 0,
+ // Default to centering the virtual offset in the middle of the DC virtual surface
+ virtual_offset: DeviceIntPoint::new(
+ params.virtual_surface_size / 2,
+ params.virtual_surface_size / 2,
+ ),
+ compare_cache: FastHashMap::default(),
+ tile_size_override: None,
+ external_native_surface_cache: FastHashMap::default(),
+ frame_id: FrameId::INVALID,
+ transform_index: CompositorTransformIndex::INVALID,
+ surface_to_device: ScaleOffset::identity(),
+ local_to_surface: ScaleOffset::identity(),
+ invalidate_all_tiles: true,
+ current_raster_scale: 1.0,
+ current_surface_traversal_depth: 0,
+ deferred_dirty_tests: Vec::new(),
+ found_prims_after_backdrop: false,
+ backdrop_surface: None,
+ }
+ }
+
+ /// Return the total number of tiles allocated by this tile cache
+ pub fn tile_count(&self) -> usize {
+ self.tile_rect.area() as usize * self.sub_slices.len()
+ }
+
+ /// Trims memory held by the tile cache, such as native surfaces.
+ pub fn memory_pressure(&mut self, resource_cache: &mut ResourceCache) {
+ for sub_slice in &mut self.sub_slices {
+ for tile in sub_slice.tiles.values_mut() {
+ if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = tile.surface {
+ // Reseting the id to None with take() ensures that a new
+ // tile will be allocated during the next frame build.
+ if let Some(id) = id.take() {
+ resource_cache.destroy_compositor_tile(id);
+ }
+ }
+ }
+ if let Some(native_surface) = sub_slice.native_surface.take() {
+ resource_cache.destroy_compositor_surface(native_surface.opaque);
+ resource_cache.destroy_compositor_surface(native_surface.alpha);
+ }
+ }
+ }
+
+ /// Reset this tile cache with the updated parameters from a new scene
+ /// that has arrived. This allows the tile cache to be retained across
+ /// new scenes.
+ pub fn prepare_for_new_scene(
+ &mut self,
+ params: TileCacheParams,
+ resource_cache: &mut ResourceCache,
+ ) {
+ // We should only receive updated state for matching slice key
+ assert_eq!(self.slice, params.slice);
+
+ // Determine how many sub-slices we need, based on how many compositor surface prims are
+ // in the supplied primitive list.
+ let required_sub_slice_count = params.compositor_surface_count.min(MAX_COMPOSITOR_SURFACES) + 1;
+
+ if self.sub_slices.len() != required_sub_slice_count {
+ self.tile_rect = TileRect::zero();
+
+ if self.sub_slices.len() > required_sub_slice_count {
+ let old_sub_slices = self.sub_slices.split_off(required_sub_slice_count);
+
+ for mut sub_slice in old_sub_slices {
+ for tile in sub_slice.tiles.values_mut() {
+ if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = tile.surface {
+ if let Some(id) = id.take() {
+ resource_cache.destroy_compositor_tile(id);
+ }
+ }
+ }
+
+ if let Some(native_surface) = sub_slice.native_surface {
+ resource_cache.destroy_compositor_surface(native_surface.opaque);
+ resource_cache.destroy_compositor_surface(native_surface.alpha);
+ }
+ }
+ } else {
+ while self.sub_slices.len() < required_sub_slice_count {
+ self.sub_slices.push(SubSlice::new());
+ }
+ }
+ }
+
+ // Store the parameters from the scene builder for this slice. Other
+ // params in the tile cache are retained and reused, or are always
+ // updated during pre/post_update.
+ self.slice_flags = params.slice_flags;
+ self.spatial_node_index = params.spatial_node_index;
+ self.background_color = params.background_color;
+ self.shared_clip_leaf_id = params.shared_clip_leaf_id;
+ self.shared_clip_node_id = params.shared_clip_node_id;
+
+ // Since the slice flags may have changed, ensure we re-evaluate the
+ // appropriate tile size for this cache next update.
+ self.frames_until_size_eval = 0;
+ }
+
+ /// Destroy any manually managed resources before this picture cache is
+ /// destroyed, such as native compositor surfaces.
+ pub fn destroy(
+ self,
+ resource_cache: &mut ResourceCache,
+ ) {
+ for sub_slice in self.sub_slices {
+ if let Some(native_surface) = sub_slice.native_surface {
+ resource_cache.destroy_compositor_surface(native_surface.opaque);
+ resource_cache.destroy_compositor_surface(native_surface.alpha);
+ }
+ }
+
+ for (_, external_surface) in self.external_native_surface_cache {
+ resource_cache.destroy_compositor_surface(external_surface.native_surface_id)
+ }
+
+ if let Some(backdrop_surface) = &self.backdrop_surface {
+ resource_cache.destroy_compositor_surface(backdrop_surface.id);
+ }
+ }
+
+ /// Get the tile coordinates for a given rectangle.
+ fn get_tile_coords_for_rect(
+ &self,
+ rect: &PictureRect,
+ ) -> (TileOffset, TileOffset) {
+ // Get the tile coordinates in the picture space.
+ let mut p0 = TileOffset::new(
+ (rect.min.x / self.tile_size.width).floor() as i32,
+ (rect.min.y / self.tile_size.height).floor() as i32,
+ );
+
+ let mut p1 = TileOffset::new(
+ (rect.max.x / self.tile_size.width).ceil() as i32,
+ (rect.max.y / self.tile_size.height).ceil() as i32,
+ );
+
+ // Clamp the tile coordinates here to avoid looping over irrelevant tiles later on.
+ p0.x = clamp(p0.x, self.tile_bounds_p0.x, self.tile_bounds_p1.x);
+ p0.y = clamp(p0.y, self.tile_bounds_p0.y, self.tile_bounds_p1.y);
+ p1.x = clamp(p1.x, self.tile_bounds_p0.x, self.tile_bounds_p1.x);
+ p1.y = clamp(p1.y, self.tile_bounds_p0.y, self.tile_bounds_p1.y);
+
+ (p0, p1)
+ }
+
+ /// Update transforms, opacity, color bindings and tile rects.
+ pub fn pre_update(
+ &mut self,
+ pic_rect: PictureRect,
+ surface_index: SurfaceIndex,
+ frame_context: &FrameVisibilityContext,
+ frame_state: &mut FrameVisibilityState,
+ ) -> WorldRect {
+ self.surface_index = surface_index;
+ self.local_rect = pic_rect;
+ self.local_clip_rect = PictureRect::max_rect();
+ self.deferred_dirty_tests.clear();
+
+ for sub_slice in &mut self.sub_slices {
+ sub_slice.reset();
+ }
+
+ // Reset the opaque rect + subpixel mode, as they are calculated
+ // during the prim dependency checks.
+ self.backdrop = BackdropInfo::empty();
+
+ // Calculate the screen rect in picture space, for later comparison against
+ // backdrops, and prims potentially covering backdrops.
+ let pic_to_world_mapper = SpaceMapper::new_with_target(
+ frame_context.root_spatial_node_index,
+ self.spatial_node_index,
+ frame_context.global_screen_world_rect,
+ frame_context.spatial_tree,
+ );
+ self.screen_rect_in_pic_space = pic_to_world_mapper
+ .unmap(&frame_context.global_screen_world_rect)
+ .expect("unable to unmap screen rect");
+
+ // If there is a valid set of shared clips, build a clip chain instance for this,
+ // which will provide a local clip rect. This is useful for establishing things
+ // like whether the backdrop rect supplied by Gecko can be considered opaque.
+ if let Some(shared_clip_leaf_id) = self.shared_clip_leaf_id {
+ let map_local_to_surface = SpaceMapper::new(
+ self.spatial_node_index,
+ pic_rect,
+ );
+
+ frame_state.clip_store.set_active_clips(
+ self.spatial_node_index,
+ map_local_to_surface.ref_spatial_node_index,
+ shared_clip_leaf_id,
+ frame_context.spatial_tree,
+ &mut frame_state.data_stores.clip,
+ &frame_state.clip_tree,
+ );
+
+ let clip_chain_instance = frame_state.clip_store.build_clip_chain_instance(
+ pic_rect.cast_unit(),
+ &map_local_to_surface,
+ &pic_to_world_mapper,
+ frame_context.spatial_tree,
+ frame_state.gpu_cache,
+ frame_state.resource_cache,
+ frame_context.global_device_pixel_scale,
+ &frame_context.global_screen_world_rect,
+ &mut frame_state.data_stores.clip,
+ true,
+ );
+
+ // Ensure that if the entire picture cache is clipped out, the local
+ // clip rect is zero. This makes sure we don't register any occluders
+ // that are actually off-screen.
+ self.local_clip_rect = clip_chain_instance.map_or(PictureRect::zero(), |clip_chain_instance| {
+ clip_chain_instance.pic_coverage_rect
+ });
+ }
+
+ // Advance the current frame ID counter for this picture cache (must be done
+ // after any retained prev state is taken above).
+ self.frame_id.advance();
+
+ // Notify the spatial node comparer that a new frame has started, and the
+ // current reference spatial node for this tile cache.
+ self.spatial_node_comparer.next_frame(self.spatial_node_index);
+
+ // At the start of the frame, step through each current compositor surface
+ // and mark it as unused. Later, this is used to free old compositor surfaces.
+ // TODO(gw): In future, we might make this more sophisticated - for example,
+ // retaining them for >1 frame if unused, or retaining them in some
+ // kind of pool to reduce future allocations.
+ for external_native_surface in self.external_native_surface_cache.values_mut() {
+ external_native_surface.used_this_frame = false;
+ }
+
+ // Only evaluate what tile size to use fairly infrequently, so that we don't end
+ // up constantly invalidating and reallocating tiles if the picture rect size is
+ // changing near a threshold value.
+ if self.frames_until_size_eval == 0 ||
+ self.tile_size_override != frame_context.config.tile_size_override {
+
+ // Work out what size tile is appropriate for this picture cache.
+ let desired_tile_size = match frame_context.config.tile_size_override {
+ Some(tile_size_override) => {
+ tile_size_override
+ }
+ None => {
+ if self.slice_flags.contains(SliceFlags::IS_SCROLLBAR) {
+ if pic_rect.width() <= pic_rect.height() {
+ TILE_SIZE_SCROLLBAR_VERTICAL
+ } else {
+ TILE_SIZE_SCROLLBAR_HORIZONTAL
+ }
+ } else {
+ frame_state.resource_cache.picture_textures.default_tile_size()
+ }
+ }
+ };
+
+ // If the desired tile size has changed, then invalidate and drop any
+ // existing tiles.
+ if desired_tile_size != self.current_tile_size {
+ for sub_slice in &mut self.sub_slices {
+ // Destroy any native surfaces on the tiles that will be dropped due
+ // to resizing.
+ if let Some(native_surface) = sub_slice.native_surface.take() {
+ frame_state.resource_cache.destroy_compositor_surface(native_surface.opaque);
+ frame_state.resource_cache.destroy_compositor_surface(native_surface.alpha);
+ }
+ sub_slice.tiles.clear();
+ }
+ self.tile_rect = TileRect::zero();
+ self.current_tile_size = desired_tile_size;
+ }
+
+ // Reset counter until next evaluating the desired tile size. This is an
+ // arbitrary value.
+ self.frames_until_size_eval = 120;
+ self.tile_size_override = frame_context.config.tile_size_override;
+ }
+
+ // Get the complete scale-offset from local space to device space
+ let local_to_device = get_relative_scale_offset(
+ self.spatial_node_index,
+ frame_context.root_spatial_node_index,
+ frame_context.spatial_tree,
+ );
+
+ // Get the compositor transform, which depends on pinch-zoom mode
+ let mut surface_to_device = local_to_device;
+
+ if frame_context.config.low_quality_pinch_zoom {
+ surface_to_device.scale.x /= self.current_raster_scale;
+ surface_to_device.scale.y /= self.current_raster_scale;
+ } else {
+ surface_to_device.scale.x = 1.0;
+ surface_to_device.scale.y = 1.0;
+ }
+
+ // Use that compositor transform to calculate a relative local to surface
+ let local_to_surface = local_to_device.accumulate(&surface_to_device.inverse());
+
+ const EPSILON: f32 = 0.001;
+ let compositor_translation_changed =
+ !surface_to_device.offset.x.approx_eq_eps(&self.surface_to_device.offset.x, &EPSILON) ||
+ !surface_to_device.offset.y.approx_eq_eps(&self.surface_to_device.offset.y, &EPSILON);
+ let compositor_scale_changed =
+ !surface_to_device.scale.x.approx_eq_eps(&self.surface_to_device.scale.x, &EPSILON) ||
+ !surface_to_device.scale.y.approx_eq_eps(&self.surface_to_device.scale.y, &EPSILON);
+ let surface_scale_changed =
+ !local_to_surface.scale.x.approx_eq_eps(&self.local_to_surface.scale.x, &EPSILON) ||
+ !local_to_surface.scale.y.approx_eq_eps(&self.local_to_surface.scale.y, &EPSILON);
+
+ if compositor_translation_changed ||
+ compositor_scale_changed ||
+ surface_scale_changed ||
+ frame_context.config.force_invalidation {
+ frame_state.composite_state.dirty_rects_are_valid = false;
+ }
+
+ self.surface_to_device = surface_to_device;
+ self.local_to_surface = local_to_surface;
+ self.invalidate_all_tiles = surface_scale_changed || frame_context.config.force_invalidation;
+
+ // Do a hacky diff of opacity binding values from the last frame. This is
+ // used later on during tile invalidation tests.
+ let current_properties = frame_context.scene_properties.float_properties();
+ mem::swap(&mut self.opacity_bindings, &mut self.old_opacity_bindings);
+
+ self.opacity_bindings.clear();
+ for (id, value) in current_properties {
+ let changed = match self.old_opacity_bindings.get(id) {
+ Some(old_property) => !old_property.value.approx_eq(value),
+ None => true,
+ };
+ self.opacity_bindings.insert(*id, OpacityBindingInfo {
+ value: *value,
+ changed,
+ });
+ }
+
+ // Do a hacky diff of color binding values from the last frame. This is
+ // used later on during tile invalidation tests.
+ let current_properties = frame_context.scene_properties.color_properties();
+ mem::swap(&mut self.color_bindings, &mut self.old_color_bindings);
+
+ self.color_bindings.clear();
+ for (id, value) in current_properties {
+ let changed = match self.old_color_bindings.get(id) {
+ Some(old_property) => old_property.value != (*value).into(),
+ None => true,
+ };
+ self.color_bindings.insert(*id, ColorBindingInfo {
+ value: (*value).into(),
+ changed,
+ });
+ }
+
+ let world_tile_size = WorldSize::new(
+ self.current_tile_size.width as f32 / frame_context.global_device_pixel_scale.0,
+ self.current_tile_size.height as f32 / frame_context.global_device_pixel_scale.0,
+ );
+
+ self.tile_size = PictureSize::new(
+ world_tile_size.width / self.local_to_surface.scale.x,
+ world_tile_size.height / self.local_to_surface.scale.y,
+ );
+
+ // Inflate the needed rect a bit, so that we retain tiles that we have drawn
+ // but have just recently gone off-screen. This means that we avoid re-drawing
+ // tiles if the user is scrolling up and down small amounts, at the cost of
+ // a bit of extra texture memory.
+ let desired_rect_in_pic_space = self.screen_rect_in_pic_space
+ .inflate(0.0, 1.0 * self.tile_size.height);
+
+ let needed_rect_in_pic_space = desired_rect_in_pic_space
+ .intersection(&pic_rect)
+ .unwrap_or_else(Box2D::zero);
+
+ let p0 = needed_rect_in_pic_space.min;
+ let p1 = needed_rect_in_pic_space.max;
+
+ let x0 = (p0.x / self.tile_size.width).floor() as i32;
+ let x1 = (p1.x / self.tile_size.width).ceil() as i32;
+
+ let y0 = (p0.y / self.tile_size.height).floor() as i32;
+ let y1 = (p1.y / self.tile_size.height).ceil() as i32;
+
+ let new_tile_rect = TileRect {
+ min: TileOffset::new(x0, y0),
+ max: TileOffset::new(x1, y1),
+ };
+
+ // Determine whether the current bounds of the tile grid will exceed the
+ // bounds of the DC virtual surface, taking into account the current
+ // virtual offset. If so, we need to invalidate all tiles, and set up
+ // a new virtual offset, centered around the current tile grid.
+
+ let virtual_surface_size = frame_context.config.compositor_kind.get_virtual_surface_size();
+ // We only need to invalidate in this case if the underlying platform
+ // uses virtual surfaces.
+ if virtual_surface_size > 0 {
+ // Get the extremities of the tile grid after virtual offset is applied
+ let tx0 = self.virtual_offset.x + x0 * self.current_tile_size.width;
+ let ty0 = self.virtual_offset.y + y0 * self.current_tile_size.height;
+ let tx1 = self.virtual_offset.x + (x1+1) * self.current_tile_size.width;
+ let ty1 = self.virtual_offset.y + (y1+1) * self.current_tile_size.height;
+
+ let need_new_virtual_offset = tx0 < 0 ||
+ ty0 < 0 ||
+ tx1 >= virtual_surface_size ||
+ ty1 >= virtual_surface_size;
+
+ if need_new_virtual_offset {
+ // Calculate a new virtual offset, centered around the middle of the
+ // current tile grid. This means we won't need to invalidate and get
+ // a new offset for a long time!
+ self.virtual_offset = DeviceIntPoint::new(
+ (virtual_surface_size/2) - ((x0 + x1) / 2) * self.current_tile_size.width,
+ (virtual_surface_size/2) - ((y0 + y1) / 2) * self.current_tile_size.height,
+ );
+
+ // Invalidate all native tile surfaces. They will be re-allocated next time
+ // they are scheduled to be rasterized.
+ for sub_slice in &mut self.sub_slices {
+ for tile in sub_slice.tiles.values_mut() {
+ if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = tile.surface {
+ if let Some(id) = id.take() {
+ frame_state.resource_cache.destroy_compositor_tile(id);
+ tile.surface = None;
+ // Invalidate the entire tile to force a redraw.
+ // TODO(gw): Add a new invalidation reason for virtual offset changing
+ tile.invalidate(None, InvalidationReason::CompositorKindChanged);
+ }
+ }
+ }
+
+ // Destroy the native virtual surfaces. They will be re-allocated next time a tile
+ // that references them is scheduled to draw.
+ if let Some(native_surface) = sub_slice.native_surface.take() {
+ frame_state.resource_cache.destroy_compositor_surface(native_surface.opaque);
+ frame_state.resource_cache.destroy_compositor_surface(native_surface.alpha);
+ }
+ }
+ }
+ }
+
+ // Rebuild the tile grid if the picture cache rect has changed.
+ if new_tile_rect != self.tile_rect {
+ for sub_slice in &mut self.sub_slices {
+ let mut old_tiles = sub_slice.resize(new_tile_rect);
+
+ // When old tiles that remain after the loop, dirty rects are not valid.
+ if !old_tiles.is_empty() {
+ frame_state.composite_state.dirty_rects_are_valid = false;
+ }
+
+ // Any old tiles that remain after the loop above are going to be dropped. For
+ // simple composite mode, the texture cache handle will expire and be collected
+ // by the texture cache. For native compositor mode, we need to explicitly
+ // invoke a callback to the client to destroy that surface.
+ frame_state.composite_state.destroy_native_tiles(
+ old_tiles.values_mut(),
+ frame_state.resource_cache,
+ );
+ }
+ }
+
+ // This is duplicated information from tile_rect, but cached here to avoid
+ // redundant calculations during get_tile_coords_for_rect
+ self.tile_bounds_p0 = TileOffset::new(x0, y0);
+ self.tile_bounds_p1 = TileOffset::new(x1, y1);
+ self.tile_rect = new_tile_rect;
+
+ let mut world_culling_rect = WorldRect::zero();
+
+ let mut ctx = TilePreUpdateContext {
+ pic_to_world_mapper,
+ background_color: self.background_color,
+ global_screen_world_rect: frame_context.global_screen_world_rect,
+ tile_size: self.tile_size,
+ frame_id: self.frame_id,
+ };
+
+ // Pre-update each tile
+ for sub_slice in &mut self.sub_slices {
+ for tile in sub_slice.tiles.values_mut() {
+ tile.pre_update(&ctx);
+
+ // Only include the tiles that are currently in view into the world culling
+ // rect. This is a very important optimization for a couple of reasons:
+ // (1) Primitives that intersect with tiles in the grid that are not currently
+ // visible can be skipped from primitive preparation, clip chain building
+ // and tile dependency updates.
+ // (2) When we need to allocate an off-screen surface for a child picture (for
+ // example a CSS filter) we clip the size of the GPU surface to the world
+ // culling rect below (to ensure we draw enough of it to be sampled by any
+ // tiles that reference it). Making the world culling rect only affected
+ // by visible tiles (rather than the entire virtual tile display port) can
+ // result in allocating _much_ smaller GPU surfaces for cases where the
+ // true off-screen surface size is very large.
+ if tile.is_visible {
+ world_culling_rect = world_culling_rect.union(&tile.world_tile_rect);
+ }
+ }
+
+ // The background color can only be applied to the first sub-slice.
+ ctx.background_color = None;
+ }
+
+ // If compositor mode is changed, need to drop all incompatible tiles.
+ match frame_context.config.compositor_kind {
+ CompositorKind::Draw { .. } => {
+ for sub_slice in &mut self.sub_slices {
+ for tile in sub_slice.tiles.values_mut() {
+ if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = tile.surface {
+ if let Some(id) = id.take() {
+ frame_state.resource_cache.destroy_compositor_tile(id);
+ }
+ tile.surface = None;
+ // Invalidate the entire tile to force a redraw.
+ tile.invalidate(None, InvalidationReason::CompositorKindChanged);
+ }
+ }
+
+ if let Some(native_surface) = sub_slice.native_surface.take() {
+ frame_state.resource_cache.destroy_compositor_surface(native_surface.opaque);
+ frame_state.resource_cache.destroy_compositor_surface(native_surface.alpha);
+ }
+ }
+
+ for (_, external_surface) in self.external_native_surface_cache.drain() {
+ frame_state.resource_cache.destroy_compositor_surface(external_surface.native_surface_id)
+ }
+ }
+ CompositorKind::Native { .. } => {
+ // This could hit even when compositor mode is not changed,
+ // then we need to check if there are incompatible tiles.
+ for sub_slice in &mut self.sub_slices {
+ for tile in sub_slice.tiles.values_mut() {
+ if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::TextureCache { .. }, .. }) = tile.surface {
+ tile.surface = None;
+ // Invalidate the entire tile to force a redraw.
+ tile.invalidate(None, InvalidationReason::CompositorKindChanged);
+ }
+ }
+ }
+ }
+ }
+
+ world_culling_rect
+ }
+
+ fn can_promote_to_surface(
+ &mut self,
+ flags: PrimitiveFlags,
+ prim_clip_chain: &ClipChainInstance,
+ prim_spatial_node_index: SpatialNodeIndex,
+ is_root_tile_cache: bool,
+ sub_slice_index: usize,
+ frame_context: &FrameVisibilityContext,
+ ) -> SurfacePromotionResult {
+ // Check if this primitive _wants_ to be promoted to a compositor surface.
+ if !flags.contains(PrimitiveFlags::PREFER_COMPOSITOR_SURFACE) {
+ return SurfacePromotionResult::Failed;
+ }
+
+ // For now, only support a small (arbitrary) number of compositor surfaces.
+ if sub_slice_index == MAX_COMPOSITOR_SURFACES {
+ return SurfacePromotionResult::Failed;
+ }
+
+ // If a complex clip is being applied to this primitive, it can't be
+ // promoted directly to a compositor surface (we might be able to
+ // do this in limited cases in future, some native compositors do
+ // support rounded rect clips, for example)
+ if prim_clip_chain.needs_mask {
+ return SurfacePromotionResult::Failed;
+ }
+
+ // If not on the root picture cache, it has some kind of
+ // complex effect (such as a filter, mix-blend-mode or 3d transform).
+ if !is_root_tile_cache {
+ return SurfacePromotionResult::Failed;
+ }
+
+ let mapper : SpaceMapper<PicturePixel, WorldPixel> = SpaceMapper::new_with_target(
+ frame_context.root_spatial_node_index,
+ prim_spatial_node_index,
+ frame_context.global_screen_world_rect,
+ &frame_context.spatial_tree);
+ let transform = mapper.get_transform();
+ if !transform.is_2d_scale_translation() {
+ return SurfacePromotionResult::Failed;
+ }
+
+ if self.slice_flags.contains(SliceFlags::IS_ATOMIC) {
+ return SurfacePromotionResult::Failed;
+ }
+
+ SurfacePromotionResult::Success
+ }
+
+ fn setup_compositor_surfaces_yuv(
+ &mut self,
+ sub_slice_index: usize,
+ prim_info: &mut PrimitiveDependencyInfo,
+ flags: PrimitiveFlags,
+ local_prim_rect: LayoutRect,
+ prim_spatial_node_index: SpatialNodeIndex,
+ pic_coverage_rect: PictureRect,
+ frame_context: &FrameVisibilityContext,
+ image_dependencies: &[ImageDependency;3],
+ api_keys: &[ImageKey; 3],
+ resource_cache: &mut ResourceCache,
+ composite_state: &mut CompositeState,
+ gpu_cache: &mut GpuCache,
+ image_rendering: ImageRendering,
+ color_depth: ColorDepth,
+ color_space: YuvRangedColorSpace,
+ format: YuvFormat,
+ ) -> bool {
+ for &key in api_keys {
+ if key != ImageKey::DUMMY {
+ // TODO: See comment in setup_compositor_surfaces_rgb.
+ resource_cache.request_image(ImageRequest {
+ key,
+ rendering: image_rendering,
+ tile: None,
+ },
+ gpu_cache,
+ );
+ }
+ }
+
+ self.setup_compositor_surfaces_impl(
+ sub_slice_index,
+ prim_info,
+ flags,
+ local_prim_rect,
+ prim_spatial_node_index,
+ pic_coverage_rect,
+ frame_context,
+ ExternalSurfaceDependency::Yuv {
+ image_dependencies: *image_dependencies,
+ color_space,
+ format,
+ channel_bit_depth: color_depth.bit_depth(),
+ },
+ api_keys,
+ resource_cache,
+ composite_state,
+ image_rendering,
+ true,
+ )
+ }
+
+ fn setup_compositor_surfaces_rgb(
+ &mut self,
+ sub_slice_index: usize,
+ prim_info: &mut PrimitiveDependencyInfo,
+ flags: PrimitiveFlags,
+ local_prim_rect: LayoutRect,
+ prim_spatial_node_index: SpatialNodeIndex,
+ pic_coverage_rect: PictureRect,
+ frame_context: &FrameVisibilityContext,
+ image_dependency: ImageDependency,
+ api_key: ImageKey,
+ resource_cache: &mut ResourceCache,
+ composite_state: &mut CompositeState,
+ gpu_cache: &mut GpuCache,
+ image_rendering: ImageRendering,
+ ) -> bool {
+ let mut api_keys = [ImageKey::DUMMY; 3];
+ api_keys[0] = api_key;
+
+ // TODO: The picture compositing code requires images promoted
+ // into their own picture cache slices to be requested every
+ // frame even if they are not visible. However the image updates
+ // are only reached on the prepare pass for visible primitives.
+ // So we make sure to trigger an image request when promoting
+ // the image here.
+ resource_cache.request_image(ImageRequest {
+ key: api_key,
+ rendering: image_rendering,
+ tile: None,
+ },
+ gpu_cache,
+ );
+
+ let is_opaque = resource_cache.get_image_properties(api_key)
+ .map_or(false, |properties| properties.descriptor.is_opaque());
+
+ self.setup_compositor_surfaces_impl(
+ sub_slice_index,
+ prim_info,
+ flags,
+ local_prim_rect,
+ prim_spatial_node_index,
+ pic_coverage_rect,
+ frame_context,
+ ExternalSurfaceDependency::Rgb {
+ image_dependency,
+ },
+ &api_keys,
+ resource_cache,
+ composite_state,
+ image_rendering,
+ is_opaque,
+ )
+ }
+
+ // returns false if composition is not available for this surface,
+ // and the non-compositor path should be used to draw it instead.
+ fn setup_compositor_surfaces_impl(
+ &mut self,
+ sub_slice_index: usize,
+ prim_info: &mut PrimitiveDependencyInfo,
+ flags: PrimitiveFlags,
+ local_prim_rect: LayoutRect,
+ prim_spatial_node_index: SpatialNodeIndex,
+ pic_coverage_rect: PictureRect,
+ frame_context: &FrameVisibilityContext,
+ dependency: ExternalSurfaceDependency,
+ api_keys: &[ImageKey; 3],
+ resource_cache: &mut ResourceCache,
+ composite_state: &mut CompositeState,
+ image_rendering: ImageRendering,
+ is_opaque: bool,
+ ) -> bool {
+ let map_local_to_surface = SpaceMapper::new_with_target(
+ self.spatial_node_index,
+ prim_spatial_node_index,
+ self.local_rect,
+ frame_context.spatial_tree,
+ );
+
+ // Map the primitive local rect into picture space.
+ let prim_rect = match map_local_to_surface.map(&local_prim_rect) {
+ Some(rect) => rect,
+ None => return true,
+ };
+
+ // If the rect is invalid, no need to create dependencies.
+ if prim_rect.is_empty() {
+ return true;
+ }
+
+ let pic_to_world_mapper = SpaceMapper::new_with_target(
+ frame_context.root_spatial_node_index,
+ self.spatial_node_index,
+ frame_context.global_screen_world_rect,
+ frame_context.spatial_tree,
+ );
+
+ let world_clip_rect = pic_to_world_mapper
+ .map(&prim_info.prim_clip_box)
+ .expect("bug: unable to map clip to world space");
+
+ let is_visible = world_clip_rect.intersects(&frame_context.global_screen_world_rect);
+ if !is_visible {
+ return true;
+ }
+
+ let prim_offset = ScaleOffset::from_offset(local_prim_rect.min.to_vector().cast_unit());
+
+ let local_prim_to_device = get_relative_scale_offset(
+ prim_spatial_node_index,
+ frame_context.root_spatial_node_index,
+ frame_context.spatial_tree,
+ );
+
+ let normalized_prim_to_device = prim_offset.accumulate(&local_prim_to_device);
+
+ let local_to_surface = ScaleOffset::identity();
+ let surface_to_device = normalized_prim_to_device;
+
+ // If this primitive is an external image, and supports being used
+ // directly by a native compositor, then lookup the external image id
+ // so we can pass that through.
+ let mut external_image_id = if flags.contains(PrimitiveFlags::SUPPORTS_EXTERNAL_COMPOSITOR_SURFACE)
+ && image_rendering == ImageRendering::Auto {
+ resource_cache.get_image_properties(api_keys[0])
+ .and_then(|properties| properties.external_image)
+ .and_then(|image| Some(image.id))
+ } else {
+ None
+ };
+
+
+ if let CompositorKind::Native { capabilities, .. } = composite_state.compositor_kind {
+ if external_image_id.is_some() &&
+ !capabilities.supports_external_compositor_surface_negative_scaling &&
+ (surface_to_device.scale.x < 0.0 || surface_to_device.scale.y < 0.0) {
+ external_image_id = None;
+ }
+ }
+
+ let compositor_transform_index = composite_state.register_transform(
+ local_to_surface,
+ surface_to_device,
+ );
+
+ let surface_size = composite_state.get_surface_rect(
+ &local_prim_rect,
+ &local_prim_rect,
+ compositor_transform_index,
+ ).size();
+
+ let clip_rect = (world_clip_rect * frame_context.global_device_pixel_scale).round();
+
+ if surface_size.width >= MAX_COMPOSITOR_SURFACES_SIZE ||
+ surface_size.height >= MAX_COMPOSITOR_SURFACES_SIZE {
+ return false;
+ }
+
+ // When using native compositing, we need to find an existing native surface
+ // handle to use, or allocate a new one. For existing native surfaces, we can
+ // also determine whether this needs to be updated, depending on whether the
+ // image generation(s) of the planes have changed since last composite.
+ let (native_surface_id, update_params) = match composite_state.compositor_kind {
+ CompositorKind::Draw { .. } => {
+ (None, None)
+ }
+ CompositorKind::Native { .. } => {
+ let native_surface_size = surface_size.to_i32();
+
+ let key = ExternalNativeSurfaceKey {
+ image_keys: *api_keys,
+ size: if external_image_id.is_some() { None } else { Some(native_surface_size) },
+ };
+
+ let native_surface = self.external_native_surface_cache
+ .entry(key)
+ .or_insert_with(|| {
+ // No existing surface, so allocate a new compositor surface.
+ let native_surface_id = match external_image_id {
+ Some(_external_image) => {
+ // If we have a suitable external image, then create an external
+ // surface to attach to.
+ resource_cache.create_compositor_external_surface(is_opaque)
+ }
+ None => {
+ // Otherwise create a normal compositor surface and a single
+ // compositor tile that covers the entire surface.
+ let native_surface_id =
+ resource_cache.create_compositor_surface(
+ DeviceIntPoint::zero(),
+ native_surface_size,
+ is_opaque,
+ );
+
+ let tile_id = NativeTileId {
+ surface_id: native_surface_id,
+ x: 0,
+ y: 0,
+ };
+ resource_cache.create_compositor_tile(tile_id);
+
+ native_surface_id
+ }
+ };
+
+ ExternalNativeSurface {
+ used_this_frame: true,
+ native_surface_id,
+ image_dependencies: [ImageDependency::INVALID; 3],
+ }
+ });
+
+ // Mark that the surface is referenced this frame so that the
+ // backing native surface handle isn't freed.
+ native_surface.used_this_frame = true;
+
+ let update_params = match external_image_id {
+ Some(external_image) => {
+ // If this is an external image surface, then there's no update
+ // to be done. Just attach the current external image to the surface
+ // and we're done.
+ resource_cache.attach_compositor_external_image(
+ native_surface.native_surface_id,
+ external_image,
+ );
+ None
+ }
+ None => {
+ // If the image dependencies match, there is no need to update
+ // the backing native surface.
+ match dependency {
+ ExternalSurfaceDependency::Yuv{ image_dependencies, .. } => {
+ if image_dependencies == native_surface.image_dependencies {
+ None
+ } else {
+ Some(native_surface_size)
+ }
+ },
+ ExternalSurfaceDependency::Rgb{ image_dependency, .. } => {
+ if image_dependency == native_surface.image_dependencies[0] {
+ None
+ } else {
+ Some(native_surface_size)
+ }
+ },
+ }
+ }
+ };
+
+ (Some(native_surface.native_surface_id), update_params)
+ }
+ };
+
+ // For compositor surfaces, if we didn't find an earlier sub-slice to add to,
+ // we know we can append to the current slice.
+ assert!(sub_slice_index < self.sub_slices.len() - 1);
+ let sub_slice = &mut self.sub_slices[sub_slice_index];
+
+ // Each compositor surface allocates a unique z-id
+ sub_slice.compositor_surfaces.push(CompositorSurface {
+ prohibited_rect: pic_coverage_rect,
+ is_opaque,
+ descriptor: ExternalSurfaceDescriptor {
+ local_surface_size: local_prim_rect.size(),
+ local_rect: prim_rect,
+ local_clip_rect: prim_info.prim_clip_box,
+ dependency,
+ image_rendering,
+ clip_rect,
+ transform_index: compositor_transform_index,
+ z_id: ZBufferId::invalid(),
+ native_surface_id,
+ update_params,
+ },
+ });
+
+ true
+ }
+
+ /// Push an estimated rect for an off-screen surface during dependency updates. This is
+ /// a workaround / hack that allows the picture cache code to know when it should be
+ /// processing primitive dependencies as a single atomic unit. In future, we aim to remove
+ /// this hack by having the primitive dependencies stored _within_ each owning picture.
+ /// This is part of the work required to support child picture caching anyway!
+ pub fn push_surface(
+ &mut self,
+ estimated_local_rect: LayoutRect,
+ surface_spatial_node_index: SpatialNodeIndex,
+ spatial_tree: &SpatialTree,
+ ) {
+ // Only need to evaluate sub-slice regions if we have compositor surfaces present
+ if self.current_surface_traversal_depth == 0 && self.sub_slices.len() > 1 {
+ let map_local_to_surface = SpaceMapper::new_with_target(
+ self.spatial_node_index,
+ surface_spatial_node_index,
+ self.local_rect,
+ spatial_tree,
+ );
+
+ if let Some(pic_rect) = map_local_to_surface.map(&estimated_local_rect) {
+ // Find the first sub-slice we can add this primitive to (we want to add
+ // prims to the primary surface if possible, so they get subpixel AA).
+ for sub_slice in &mut self.sub_slices {
+ let mut intersects_prohibited_region = false;
+
+ for surface in &mut sub_slice.compositor_surfaces {
+ if pic_rect.intersects(&surface.prohibited_rect) {
+ surface.prohibited_rect = surface.prohibited_rect.union(&pic_rect);
+
+ intersects_prohibited_region = true;
+ }
+ }
+
+ if !intersects_prohibited_region {
+ break;
+ }
+ }
+ }
+ }
+
+ self.current_surface_traversal_depth += 1;
+ }
+
+ /// Pop an off-screen surface off the stack during dependency updates
+ pub fn pop_surface(&mut self) {
+ self.current_surface_traversal_depth -= 1;
+ }
+
+ /// Update the dependencies for each tile for a given primitive instance.
+ pub fn update_prim_dependencies(
+ &mut self,
+ prim_instance: &mut PrimitiveInstance,
+ prim_spatial_node_index: SpatialNodeIndex,
+ local_prim_rect: LayoutRect,
+ frame_context: &FrameVisibilityContext,
+ data_stores: &DataStores,
+ clip_store: &ClipStore,
+ pictures: &[PicturePrimitive],
+ resource_cache: &mut ResourceCache,
+ color_bindings: &ColorBindingStorage,
+ surface_stack: &[(PictureIndex, SurfaceIndex)],
+ composite_state: &mut CompositeState,
+ gpu_cache: &mut GpuCache,
+ scratch: &mut PrimitiveScratchBuffer,
+ is_root_tile_cache: bool,
+ surfaces: &mut [SurfaceInfo],
+ ) {
+ // This primitive exists on the last element on the current surface stack.
+ profile_scope!("update_prim_dependencies");
+ let prim_surface_index = surface_stack.last().unwrap().1;
+ let prim_clip_chain = &prim_instance.vis.clip_chain;
+
+ // Accumulate the exact (clipped) local rect in to the parent surface
+ let mut surface = &mut surfaces[prim_surface_index.0];
+ surface.clipped_local_rect = surface.clipped_local_rect.union(&prim_clip_chain.pic_coverage_rect);
+
+ // If the primitive is directly drawn onto this picture cache surface, then
+ // the pic_coverage_rect is in the same space. If not, we need to map it from
+ // the surface space into the picture cache space.
+ let on_picture_surface = prim_surface_index == self.surface_index;
+ let pic_coverage_rect = if on_picture_surface {
+ prim_clip_chain.pic_coverage_rect
+ } else {
+ // We want to get the rect in the tile cache surface space that this primitive
+ // occupies, in order to enable correct invalidation regions. Each surface
+ // that exists in the chain between this primitive and the tile cache surface
+ // may have an arbitrary inflation factor (for example, in the case of a series
+ // of nested blur elements). To account for this, step through the current
+ // surface stack, mapping the primitive rect into each surface space, including
+ // the inflation factor from each intermediate surface.
+ let mut current_pic_coverage_rect = prim_clip_chain.pic_coverage_rect;
+ let mut current_spatial_node_index = surfaces[prim_surface_index.0]
+ .surface_spatial_node_index;
+
+ for (pic_index, surface_index) in surface_stack.iter().rev() {
+ let surface = &surfaces[surface_index.0];
+ let pic = &pictures[pic_index.0];
+
+ let map_local_to_surface = SpaceMapper::new_with_target(
+ surface.surface_spatial_node_index,
+ current_spatial_node_index,
+ surface.unclipped_local_rect,
+ frame_context.spatial_tree,
+ );
+
+ // Map the rect into the parent surface, and inflate if this surface requires
+ // it. If the rect can't be mapping (e.g. due to an invalid transform) then
+ // just bail out from the dependencies and cull this primitive.
+ current_pic_coverage_rect = match map_local_to_surface.map(&current_pic_coverage_rect) {
+ Some(rect) => {
+ // TODO(gw): The casts here are a hack. We have some interface inconsistencies
+ // between layout/picture rects which don't really work with the
+ // current unit system, since sometimes the local rect of a picture
+ // is a LayoutRect, and sometimes it's a PictureRect. Consider how
+ // we can improve this?
+ pic.composite_mode.as_ref().unwrap().get_coverage(
+ surface,
+ Some(rect.cast_unit()),
+ ).cast_unit()
+ }
+ None => {
+ return;
+ }
+ };
+
+ current_spatial_node_index = surface.surface_spatial_node_index;
+ }
+
+ current_pic_coverage_rect
+ };
+
+ // Get the tile coordinates in the picture space.
+ let (p0, p1) = self.get_tile_coords_for_rect(&pic_coverage_rect);
+
+ // If the primitive is outside the tiling rects, it's known to not
+ // be visible.
+ if p0.x == p1.x || p0.y == p1.y {
+ return;
+ }
+
+ // Build the list of resources that this primitive has dependencies on.
+ let mut prim_info = PrimitiveDependencyInfo::new(
+ prim_instance.uid(),
+ pic_coverage_rect,
+ );
+
+ let mut sub_slice_index = self.sub_slices.len() - 1;
+
+ // Only need to evaluate sub-slice regions if we have compositor surfaces present
+ if sub_slice_index > 0 {
+ // Find the first sub-slice we can add this primitive to (we want to add
+ // prims to the primary surface if possible, so they get subpixel AA).
+ for (i, sub_slice) in self.sub_slices.iter_mut().enumerate() {
+ let mut intersects_prohibited_region = false;
+
+ for surface in &mut sub_slice.compositor_surfaces {
+ if pic_coverage_rect.intersects(&surface.prohibited_rect) {
+ surface.prohibited_rect = surface.prohibited_rect.union(&pic_coverage_rect);
+
+ intersects_prohibited_region = true;
+ }
+ }
+
+ if !intersects_prohibited_region {
+ sub_slice_index = i;
+ break;
+ }
+ }
+ }
+
+ // Include the prim spatial node, if differs relative to cache root.
+ if prim_spatial_node_index != self.spatial_node_index {
+ prim_info.spatial_nodes.push(prim_spatial_node_index);
+ }
+
+ // If there was a clip chain, add any clip dependencies to the list for this tile.
+ let clip_instances = &clip_store
+ .clip_node_instances[prim_clip_chain.clips_range.to_range()];
+ for clip_instance in clip_instances {
+ let clip = &data_stores.clip[clip_instance.handle];
+
+ prim_info.clips.push(clip_instance.handle.uid());
+
+ // If the clip has the same spatial node, the relative transform
+ // will always be the same, so there's no need to depend on it.
+ if clip.item.spatial_node_index != self.spatial_node_index
+ && !prim_info.spatial_nodes.contains(&clip.item.spatial_node_index) {
+ prim_info.spatial_nodes.push(clip.item.spatial_node_index);
+ }
+ }
+
+ // Certain primitives may select themselves to be a backdrop candidate, which is
+ // then applied below.
+ let mut backdrop_candidate = None;
+
+ // For pictures, we don't (yet) know the valid clip rect, so we can't correctly
+ // use it to calculate the local bounding rect for the tiles. If we include them
+ // then we may calculate a bounding rect that is too large, since it won't include
+ // the clip bounds of the picture. Excluding them from the bounding rect here
+ // fixes any correctness issues (the clips themselves are considered when we
+ // consider the bounds of the primitives that are *children* of the picture),
+ // however it does potentially result in some un-necessary invalidations of a
+ // tile (in cases where the picture local rect affects the tile, but the clip
+ // rect eventually means it doesn't affect that tile).
+ // TODO(gw): Get picture clips earlier (during the initial picture traversal
+ // pass) so that we can calculate these correctly.
+ match prim_instance.kind {
+ PrimitiveInstanceKind::Picture { pic_index,.. } => {
+ // Pictures can depend on animated opacity bindings.
+ let pic = &pictures[pic_index.0];
+ if let Some(PictureCompositeMode::Filter(Filter::Opacity(binding, _))) = pic.composite_mode {
+ prim_info.opacity_bindings.push(binding.into());
+ }
+ }
+ PrimitiveInstanceKind::Rectangle { data_handle, color_binding_index, .. } => {
+ // Rectangles can only form a backdrop candidate if they are known opaque.
+ // TODO(gw): We could resolve the opacity binding here, but the common
+ // case for background rects is that they don't have animated opacity.
+ let color = match data_stores.prim[data_handle].kind {
+ PrimitiveTemplateKind::Rectangle { color, .. } => {
+ frame_context.scene_properties.resolve_color(&color)
+ }
+ _ => unreachable!(),
+ };
+ if color.a >= 1.0 {
+ backdrop_candidate = Some(BackdropInfo {
+ opaque_rect: pic_coverage_rect,
+ spanning_opaque_color: None,
+ kind: Some(BackdropKind::Color { color }),
+ backdrop_rect: pic_coverage_rect,
+ });
+ }
+
+ if color_binding_index != ColorBindingIndex::INVALID {
+ prim_info.color_binding = Some(color_bindings[color_binding_index].into());
+ }
+ }
+ PrimitiveInstanceKind::Image { data_handle, ref mut is_compositor_surface, .. } => {
+ let image_key = &data_stores.image[data_handle];
+ let image_data = &image_key.kind;
+
+ let mut promote_to_surface = false;
+ match self.can_promote_to_surface(image_key.common.flags,
+ prim_clip_chain,
+ prim_spatial_node_index,
+ is_root_tile_cache,
+ sub_slice_index,
+ frame_context) {
+ SurfacePromotionResult::Failed => {
+ }
+ SurfacePromotionResult::Success => {
+ promote_to_surface = true;
+ }
+ }
+
+ // Native OS compositors (DC and CA, at least) support premultiplied alpha
+ // only. If we have an image that's not pre-multiplied alpha, we can't promote it.
+ if image_data.alpha_type == AlphaType::Alpha {
+ promote_to_surface = false;
+ }
+
+ if let Some(image_properties) = resource_cache.get_image_properties(image_data.key) {
+ // For an image to be a possible opaque backdrop, it must:
+ // - Have a valid, opaque image descriptor
+ // - Not use tiling (since they can fail to draw)
+ // - Not having any spacing / padding
+ // - Have opaque alpha in the instance (flattened) color
+ if image_properties.descriptor.is_opaque() &&
+ image_properties.tiling.is_none() &&
+ image_data.tile_spacing == LayoutSize::zero() &&
+ image_data.color.a >= 1.0 {
+ backdrop_candidate = Some(BackdropInfo {
+ opaque_rect: pic_coverage_rect,
+ spanning_opaque_color: None,
+ kind: None,
+ backdrop_rect: PictureRect::zero(),
+ });
+ }
+ }
+
+ if promote_to_surface {
+ promote_to_surface = self.setup_compositor_surfaces_rgb(
+ sub_slice_index,
+ &mut prim_info,
+ image_key.common.flags,
+ local_prim_rect,
+ prim_spatial_node_index,
+ pic_coverage_rect,
+ frame_context,
+ ImageDependency {
+ key: image_data.key,
+ generation: resource_cache.get_image_generation(image_data.key),
+ },
+ image_data.key,
+ resource_cache,
+ composite_state,
+ gpu_cache,
+ image_data.image_rendering,
+ );
+ }
+
+ *is_compositor_surface = promote_to_surface;
+
+ if promote_to_surface {
+ prim_instance.vis.state = VisibilityState::Culled;
+ return;
+ } else {
+ prim_info.images.push(ImageDependency {
+ key: image_data.key,
+ generation: resource_cache.get_image_generation(image_data.key),
+ });
+ }
+ }
+ PrimitiveInstanceKind::YuvImage { data_handle, ref mut is_compositor_surface, .. } => {
+ let prim_data = &data_stores.yuv_image[data_handle];
+ let mut promote_to_surface = match self.can_promote_to_surface(
+ prim_data.common.flags,
+ prim_clip_chain,
+ prim_spatial_node_index,
+ is_root_tile_cache,
+ sub_slice_index,
+ frame_context) {
+ SurfacePromotionResult::Failed => false,
+ SurfacePromotionResult::Success => true,
+ };
+
+ // TODO(gw): When we support RGBA images for external surfaces, we also
+ // need to check if opaque (YUV images are implicitly opaque).
+
+ // If this primitive is being promoted to a surface, construct an external
+ // surface descriptor for use later during batching and compositing. We only
+ // add the image keys for this primitive as a dependency if this is _not_
+ // a promoted surface, since we don't want the tiles to invalidate when the
+ // video content changes, if it's a compositor surface!
+ if promote_to_surface {
+ // Build dependency for each YUV plane, with current image generation for
+ // later detection of when the composited surface has changed.
+ let mut image_dependencies = [ImageDependency::INVALID; 3];
+ for (key, dep) in prim_data.kind.yuv_key.iter().cloned().zip(image_dependencies.iter_mut()) {
+ *dep = ImageDependency {
+ key,
+ generation: resource_cache.get_image_generation(key),
+ }
+ }
+
+ promote_to_surface = self.setup_compositor_surfaces_yuv(
+ sub_slice_index,
+ &mut prim_info,
+ prim_data.common.flags,
+ local_prim_rect,
+ prim_spatial_node_index,
+ pic_coverage_rect,
+ frame_context,
+ &image_dependencies,
+ &prim_data.kind.yuv_key,
+ resource_cache,
+ composite_state,
+ gpu_cache,
+ prim_data.kind.image_rendering,
+ prim_data.kind.color_depth,
+ prim_data.kind.color_space.with_range(prim_data.kind.color_range),
+ prim_data.kind.format,
+ );
+ }
+
+ // Store on the YUV primitive instance whether this is a promoted surface.
+ // This is used by the batching code to determine whether to draw the
+ // image to the content tiles, or just a transparent z-write.
+ *is_compositor_surface = promote_to_surface;
+
+ if promote_to_surface {
+ prim_instance.vis.state = VisibilityState::Culled;
+ return;
+ } else {
+ prim_info.images.extend(
+ prim_data.kind.yuv_key.iter().map(|key| {
+ ImageDependency {
+ key: *key,
+ generation: resource_cache.get_image_generation(*key),
+ }
+ })
+ );
+ }
+ }
+ PrimitiveInstanceKind::ImageBorder { data_handle, .. } => {
+ let border_data = &data_stores.image_border[data_handle].kind;
+ prim_info.images.push(ImageDependency {
+ key: border_data.request.key,
+ generation: resource_cache.get_image_generation(border_data.request.key),
+ });
+ }
+ PrimitiveInstanceKind::Clear { .. } => {
+ backdrop_candidate = Some(BackdropInfo {
+ opaque_rect: pic_coverage_rect,
+ spanning_opaque_color: None,
+ kind: Some(BackdropKind::Clear),
+ backdrop_rect: pic_coverage_rect,
+ });
+ }
+ PrimitiveInstanceKind::LinearGradient { data_handle, .. }
+ | PrimitiveInstanceKind::CachedLinearGradient { data_handle, .. } => {
+ let gradient_data = &data_stores.linear_grad[data_handle];
+ if gradient_data.stops_opacity.is_opaque
+ && gradient_data.tile_spacing == LayoutSize::zero()
+ {
+ backdrop_candidate = Some(BackdropInfo {
+ opaque_rect: pic_coverage_rect,
+ spanning_opaque_color: None,
+ kind: None,
+ backdrop_rect: PictureRect::zero(),
+ });
+ }
+ }
+ PrimitiveInstanceKind::ConicGradient { data_handle, .. } => {
+ let gradient_data = &data_stores.conic_grad[data_handle];
+ if gradient_data.stops_opacity.is_opaque
+ && gradient_data.tile_spacing == LayoutSize::zero()
+ {
+ backdrop_candidate = Some(BackdropInfo {
+ opaque_rect: pic_coverage_rect,
+ spanning_opaque_color: None,
+ kind: None,
+ backdrop_rect: PictureRect::zero(),
+ });
+ }
+ }
+ PrimitiveInstanceKind::RadialGradient { data_handle, .. } => {
+ let gradient_data = &data_stores.radial_grad[data_handle];
+ if gradient_data.stops_opacity.is_opaque
+ && gradient_data.tile_spacing == LayoutSize::zero()
+ {
+ backdrop_candidate = Some(BackdropInfo {
+ opaque_rect: pic_coverage_rect,
+ spanning_opaque_color: None,
+ kind: None,
+ backdrop_rect: PictureRect::zero(),
+ });
+ }
+ }
+ PrimitiveInstanceKind::BackdropCapture { .. } => {}
+ PrimitiveInstanceKind::BackdropRender { pic_index, .. } => {
+ // If the area that the backdrop covers in the space of the surface it draws on
+ // is empty, skip any sub-graph processing. This is not just a performance win,
+ // it also ensures that we don't do a deferred dirty test that invalidates a tile
+ // even if the tile isn't actually dirty, which can cause panics later in the
+ // WR pipeline.
+ if !pic_coverage_rect.is_empty() {
+ // Mark that we need the sub-graph this render depends on so that
+ // we don't skip it during the prepare pass
+ scratch.required_sub_graphs.insert(pic_index);
+
+ // If this is a sub-graph, register the bounds on any affected tiles
+ // so we know how much to expand the content tile by.
+
+ // Implicitly, we know that any slice with a sub-graph disables compositor
+ // surface promotion, so sub_slice_index will always be 0.
+ debug_assert_eq!(sub_slice_index, 0);
+ let sub_slice = &mut self.sub_slices[sub_slice_index];
+
+ let mut surface_info = Vec::new();
+ for (pic_index, surface_index) in surface_stack.iter().rev() {
+ let pic = &pictures[pic_index.0];
+ surface_info.push((pic.composite_mode.as_ref().unwrap().clone(), *surface_index));
+ }
+
+ for y in p0.y .. p1.y {
+ for x in p0.x .. p1.x {
+ let key = TileOffset::new(x, y);
+ let tile = sub_slice.tiles.get_mut(&key).expect("bug: no tile");
+ tile.sub_graphs.push((pic_coverage_rect, surface_info.clone()));
+ }
+ }
+
+ // For backdrop-filter, we need to check if any of the dirty rects
+ // in tiles that are affected by the filter primitive are dirty.
+ self.deferred_dirty_tests.push(DeferredDirtyTest {
+ tile_rect: TileRect::new(p0, p1),
+ prim_rect: pic_coverage_rect,
+ });
+ }
+ }
+ PrimitiveInstanceKind::LineDecoration { .. } |
+ PrimitiveInstanceKind::NormalBorder { .. } |
+ PrimitiveInstanceKind::TextRun { .. } => {
+ // These don't contribute dependencies
+ }
+ };
+
+ // Calculate the screen rect in local space. When we calculate backdrops, we
+ // care only that they cover the visible rect, and don't have any overlapping
+ // prims in the visible rect.
+ let visible_local_rect = self.local_rect.intersection(&self.screen_rect_in_pic_space).unwrap_or_default();
+ if pic_coverage_rect.intersects(&visible_local_rect) {
+ self.found_prims_after_backdrop = true;
+ }
+
+ // If this primitive considers itself a backdrop candidate, apply further
+ // checks to see if it matches all conditions to be a backdrop.
+ let mut vis_flags = PrimitiveVisibilityFlags::empty();
+ let sub_slice = &mut self.sub_slices[sub_slice_index];
+ if let Some(mut backdrop_candidate) = backdrop_candidate {
+ // Update whether the surface that this primitive exists on
+ // can be considered opaque. Any backdrop kind other than
+ // a clear primitive (e.g. color, gradient, image) can be
+ // considered.
+ match backdrop_candidate.kind {
+ Some(BackdropKind::Color { .. }) | None => {
+ let surface = &mut surfaces[prim_surface_index.0];
+
+ let is_same_coord_system = frame_context.spatial_tree.is_matching_coord_system(
+ prim_spatial_node_index,
+ surface.surface_spatial_node_index,
+ );
+
+ // To be an opaque backdrop, it must:
+ // - Be the same coordinate system (axis-aligned)
+ // - Have no clip mask
+ // - Have a rect that covers the surface local rect
+ if is_same_coord_system &&
+ !prim_clip_chain.needs_mask &&
+ prim_clip_chain.pic_coverage_rect.contains_box(&surface.unclipped_local_rect)
+ {
+ // Note that we use `prim_clip_chain.pic_clip_rect` here rather
+ // than `backdrop_candidate.opaque_rect`. The former is in the
+ // local space of the surface, the latter is in the local space
+ // of the top level tile-cache.
+ surface.is_opaque = true;
+ }
+ }
+ Some(BackdropKind::Clear) => {}
+ }
+
+ let is_suitable_backdrop = match backdrop_candidate.kind {
+ Some(BackdropKind::Clear) => {
+ // Clear prims are special - they always end up in their own slice,
+ // and always set the backdrop. In future, we hope to completely
+ // remove clear prims, since they don't integrate with the compositing
+ // system cleanly.
+ true
+ }
+ Some(BackdropKind::Color { .. }) | None => {
+ // Check a number of conditions to see if we can consider this
+ // primitive as an opaque backdrop rect. Several of these are conservative
+ // checks and could be relaxed in future. However, these checks
+ // are quick and capture the common cases of background rects and images.
+ // Specifically, we currently require:
+ // - The primitive is on the main picture cache surface.
+ // - Same coord system as picture cache (ensures rects are axis-aligned).
+ // - No clip masks exist.
+ let same_coord_system = frame_context.spatial_tree.is_matching_coord_system(
+ prim_spatial_node_index,
+ self.spatial_node_index,
+ );
+
+ same_coord_system && on_picture_surface
+ }
+ };
+
+ if sub_slice_index == 0 &&
+ is_suitable_backdrop &&
+ sub_slice.compositor_surfaces.is_empty() {
+
+ // If the backdrop candidate has a clip-mask, try to extract an opaque inner
+ // rect that is safe to use for subpixel rendering
+ if prim_clip_chain.needs_mask {
+ backdrop_candidate.opaque_rect = clip_store
+ .get_inner_rect_for_clip_chain(
+ prim_clip_chain,
+ &data_stores.clip,
+ frame_context.spatial_tree,
+ )
+ .unwrap_or(PictureRect::zero());
+ }
+
+ // We set the backdrop opaque_rect here, indicating the coverage area, which
+ // is useful for calculate_subpixel_mode. We will only set the backdrop kind
+ // if it covers the visible rect.
+ if backdrop_candidate.opaque_rect.contains_box(&self.backdrop.opaque_rect) {
+ self.backdrop.opaque_rect = backdrop_candidate.opaque_rect;
+ }
+
+ if let Some(kind) = backdrop_candidate.kind {
+ if backdrop_candidate.opaque_rect.contains_box(&visible_local_rect) {
+ self.found_prims_after_backdrop = false;
+ self.backdrop.kind = Some(kind);
+ self.backdrop.backdrop_rect = backdrop_candidate.opaque_rect;
+
+ // If we have a color backdrop that spans the entire local rect, mark
+ // the visibility flags of the primitive so it is skipped during batching
+ // (and also clears any previous primitives). Additionally, update our
+ // background color to match the backdrop color, which will ensure that
+ // our tiles are cleared to this color.
+ if let BackdropKind::Color { color } = kind {
+ if backdrop_candidate.opaque_rect.contains_box(&self.local_rect) {
+ vis_flags |= PrimitiveVisibilityFlags::IS_BACKDROP;
+ self.backdrop.spanning_opaque_color = Some(color);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Record any new spatial nodes in the used list.
+ for spatial_node_index in &prim_info.spatial_nodes {
+ self.spatial_node_comparer.register_used_transform(
+ *spatial_node_index,
+ self.frame_id,
+ frame_context.spatial_tree,
+ );
+ }
+
+ // Normalize the tile coordinates before adding to tile dependencies.
+ // For each affected tile, mark any of the primitive dependencies.
+ for y in p0.y .. p1.y {
+ for x in p0.x .. p1.x {
+ // TODO(gw): Convert to 2d array temporarily to avoid hash lookups per-tile?
+ let key = TileOffset::new(x, y);
+ let tile = sub_slice.tiles.get_mut(&key).expect("bug: no tile");
+
+ tile.add_prim_dependency(&prim_info);
+ }
+ }
+
+ prim_instance.vis.state = VisibilityState::Visible {
+ vis_flags,
+ sub_slice_index: SubSliceIndex::new(sub_slice_index),
+ };
+ }
+
+ /// Print debug information about this picture cache to a tree printer.
+ fn print(&self) {
+ // TODO(gw): This initial implementation is very basic - just printing
+ // the picture cache state to stdout. In future, we can
+ // make this dump each frame to a file, and produce a report
+ // stating which frames had invalidations. This will allow
+ // diff'ing the invalidation states in a visual tool.
+ let mut pt = PrintTree::new("Picture Cache");
+
+ pt.new_level(format!("Slice {:?}", self.slice));
+
+ pt.add_item(format!("background_color: {:?}", self.background_color));
+
+ for (sub_slice_index, sub_slice) in self.sub_slices.iter().enumerate() {
+ pt.new_level(format!("SubSlice {:?}", sub_slice_index));
+
+ for y in self.tile_bounds_p0.y .. self.tile_bounds_p1.y {
+ for x in self.tile_bounds_p0.x .. self.tile_bounds_p1.x {
+ let key = TileOffset::new(x, y);
+ let tile = &sub_slice.tiles[&key];
+ tile.print(&mut pt);
+ }
+ }
+
+ pt.end_level();
+ }
+
+ pt.end_level();
+ }
+
+ fn calculate_subpixel_mode(&self) -> SubpixelMode {
+ let has_opaque_bg_color = self.background_color.map_or(false, |c| c.a >= 1.0);
+
+ // If the overall tile cache is known opaque, subpixel AA is allowed everywhere
+ if has_opaque_bg_color {
+ return SubpixelMode::Allow;
+ }
+
+ // If we didn't find any valid opaque backdrop, no subpixel AA allowed
+ if self.backdrop.opaque_rect.is_empty() {
+ return SubpixelMode::Deny;
+ }
+
+ // If the opaque backdrop rect covers the entire tile cache surface,
+ // we can allow subpixel AA anywhere, skipping the per-text-run tests
+ // later on during primitive preparation.
+ if self.backdrop.opaque_rect.contains_box(&self.local_rect) {
+ return SubpixelMode::Allow;
+ }
+
+ // If none of the simple cases above match, we need test where we can support subpixel AA.
+ // TODO(gw): In future, it may make sense to have > 1 inclusion rect,
+ // but this handles the common cases.
+ // TODO(gw): If a text run gets animated such that it's moving in a way that is
+ // sometimes intersecting with the video rect, this can result in subpixel
+ // AA flicking on/off for that text run. It's probably very rare, but
+ // something we should handle in future.
+ SubpixelMode::Conditional {
+ allowed_rect: self.backdrop.opaque_rect,
+ }
+ }
+
+ /// Apply any updates after prim dependency updates. This applies
+ /// any late tile invalidations, and sets up the dirty rect and
+ /// set of tile blits.
+ pub fn post_update(
+ &mut self,
+ frame_context: &FrameVisibilityContext,
+ frame_state: &mut FrameVisibilityState,
+ ) {
+ assert!(self.current_surface_traversal_depth == 0);
+
+ self.dirty_region.reset(self.spatial_node_index);
+ self.subpixel_mode = self.calculate_subpixel_mode();
+
+ self.transform_index = frame_state.composite_state.register_transform(
+ self.local_to_surface,
+ // TODO(gw): Once we support scaling of picture cache tiles during compositing,
+ // that transform gets plugged in here!
+ self.surface_to_device,
+ );
+
+ let map_pic_to_world = SpaceMapper::new_with_target(
+ frame_context.root_spatial_node_index,
+ self.spatial_node_index,
+ frame_context.global_screen_world_rect,
+ frame_context.spatial_tree,
+ );
+
+ // A simple GC of the native external surface cache, to remove and free any
+ // surfaces that were not referenced during the update_prim_dependencies pass.
+ self.external_native_surface_cache.retain(|_, surface| {
+ if !surface.used_this_frame {
+ // If we removed an external surface, we need to mark the dirty rects as
+ // invalid so a full composite occurs on the next frame.
+ frame_state.composite_state.dirty_rects_are_valid = false;
+
+ frame_state.resource_cache.destroy_compositor_surface(surface.native_surface_id);
+ }
+
+ surface.used_this_frame
+ });
+
+ let pic_to_world_mapper = SpaceMapper::new_with_target(
+ frame_context.root_spatial_node_index,
+ self.spatial_node_index,
+ frame_context.global_screen_world_rect,
+ frame_context.spatial_tree,
+ );
+
+ let ctx = TileUpdateDirtyContext {
+ pic_to_world_mapper,
+ global_device_pixel_scale: frame_context.global_device_pixel_scale,
+ opacity_bindings: &self.opacity_bindings,
+ color_bindings: &self.color_bindings,
+ local_rect: self.local_rect,
+ invalidate_all: self.invalidate_all_tiles,
+ };
+
+ let mut state = TileUpdateDirtyState {
+ resource_cache: frame_state.resource_cache,
+ composite_state: frame_state.composite_state,
+ compare_cache: &mut self.compare_cache,
+ spatial_node_comparer: &mut self.spatial_node_comparer,
+ };
+
+ // Step through each tile and invalidate if the dependencies have changed. Determine
+ // the current opacity setting and whether it's changed.
+ for sub_slice in &mut self.sub_slices {
+ for tile in sub_slice.tiles.values_mut() {
+ tile.update_dirty_and_valid_rects(&ctx, &mut state, frame_context);
+ }
+ }
+
+ // Process any deferred dirty checks
+ for sub_slice in &mut self.sub_slices {
+ for dirty_test in self.deferred_dirty_tests.drain(..) {
+ // Calculate the total dirty rect from all tiles that this primitive affects
+ let mut total_dirty_rect = PictureRect::zero();
+
+ for y in dirty_test.tile_rect.min.y .. dirty_test.tile_rect.max.y {
+ for x in dirty_test.tile_rect.min.x .. dirty_test.tile_rect.max.x {
+ let key = TileOffset::new(x, y);
+ let tile = sub_slice.tiles.get_mut(&key).expect("bug: no tile");
+ total_dirty_rect = total_dirty_rect.union(&tile.local_dirty_rect);
+ }
+ }
+
+ // If that dirty rect intersects with the local rect of the primitive
+ // being checked, invalidate that region in all of the affected tiles.
+ // TODO(gw): This is somewhat conservative, we could be more clever
+ // here and avoid invalidating every tile when this changes.
+ // We could also store the dirty rect only when the prim
+ // is encountered, so that we don't invalidate if something
+ // *after* the query in the rendering order affects invalidation.
+ if total_dirty_rect.intersects(&dirty_test.prim_rect) {
+ for y in dirty_test.tile_rect.min.y .. dirty_test.tile_rect.max.y {
+ for x in dirty_test.tile_rect.min.x .. dirty_test.tile_rect.max.x {
+ let key = TileOffset::new(x, y);
+ let tile = sub_slice.tiles.get_mut(&key).expect("bug: no tile");
+ tile.invalidate(
+ Some(dirty_test.prim_rect),
+ InvalidationReason::SurfaceContentChanged,
+ );
+ }
+ }
+ }
+ }
+ }
+
+ let mut ctx = TilePostUpdateContext {
+ local_clip_rect: self.local_clip_rect,
+ backdrop: None,
+ current_tile_size: self.current_tile_size,
+ z_id: ZBufferId::invalid(),
+ };
+
+ let mut state = TilePostUpdateState {
+ resource_cache: frame_state.resource_cache,
+ composite_state: frame_state.composite_state,
+ };
+
+ for (i, sub_slice) in self.sub_slices.iter_mut().enumerate().rev() {
+ // The backdrop is only relevant for the first sub-slice
+ if i == 0 {
+ ctx.backdrop = Some(self.backdrop);
+ }
+
+ for compositor_surface in sub_slice.compositor_surfaces.iter_mut().rev() {
+ compositor_surface.descriptor.z_id = state.composite_state.z_generator.next();
+ }
+
+ ctx.z_id = state.composite_state.z_generator.next();
+
+ for tile in sub_slice.tiles.values_mut() {
+ tile.post_update(&ctx, &mut state, frame_context);
+ }
+ }
+
+ // Register any opaque external compositor surfaces as potential occluders. This
+ // is especially useful when viewing video in full-screen mode, as it is
+ // able to occlude every background tile (avoiding allocation, rasterizion
+ // and compositing).
+
+ for sub_slice in &self.sub_slices {
+ for compositor_surface in &sub_slice.compositor_surfaces {
+ if compositor_surface.is_opaque {
+ let local_surface_rect = compositor_surface
+ .descriptor
+ .local_rect
+ .intersection(&compositor_surface.descriptor.local_clip_rect)
+ .and_then(|r| {
+ r.intersection(&self.local_clip_rect)
+ });
+
+ if let Some(local_surface_rect) = local_surface_rect {
+ let world_surface_rect = map_pic_to_world
+ .map(&local_surface_rect)
+ .expect("bug: unable to map external surface to world space");
+
+ frame_state.composite_state.register_occluder(
+ compositor_surface.descriptor.z_id,
+ world_surface_rect,
+ );
+ }
+ }
+ }
+ }
+
+ // Register the opaque region of this tile cache as an occluder, which
+ // is used later in the frame to occlude other tiles.
+ if !self.backdrop.opaque_rect.is_empty() {
+ let z_id_backdrop = frame_state.composite_state.z_generator.next();
+
+ let backdrop_rect = self.backdrop.opaque_rect
+ .intersection(&self.local_rect)
+ .and_then(|r| {
+ r.intersection(&self.local_clip_rect)
+ });
+
+ if let Some(backdrop_rect) = backdrop_rect {
+ let world_backdrop_rect = map_pic_to_world
+ .map(&backdrop_rect)
+ .expect("bug: unable to map backdrop to world space");
+
+ // Since we register the entire backdrop rect, use the opaque z-id for the
+ // picture cache slice.
+ frame_state.composite_state.register_occluder(
+ z_id_backdrop,
+ world_backdrop_rect,
+ );
+ }
+ }
+ }
+}
+
+pub struct PictureScratchBuffer {
+ surface_stack: Vec<SurfaceIndex>,
+}
+
+impl Default for PictureScratchBuffer {
+ fn default() -> Self {
+ PictureScratchBuffer {
+ surface_stack: Vec::new(),
+ }
+ }
+}
+
+impl PictureScratchBuffer {
+ pub fn begin_frame(&mut self) {
+ self.surface_stack.clear();
+ }
+
+ pub fn recycle(&mut self, recycler: &mut Recycler) {
+ recycler.recycle_vec(&mut self.surface_stack);
+ }
+}
+
+#[derive(Debug, Copy, Clone, PartialEq)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct SurfaceIndex(pub usize);
+
+/// Information about an offscreen surface. For now,
+/// it contains information about the size and coordinate
+/// system of the surface. In the future, it will contain
+/// information about the contents of the surface, which
+/// will allow surfaces to be cached / retained between
+/// frames and display lists.
+pub struct SurfaceInfo {
+ /// A local rect defining the size of this surface, in the
+ /// coordinate system of the surface itself. This contains
+ /// the unclipped bounding rect of child primitives.
+ pub unclipped_local_rect: PictureRect,
+ /// The local space coverage of child primitives after they are
+ /// are clipped to their owning clip-chain.
+ pub clipped_local_rect: PictureRect,
+ /// If true, we know this surface is completely opaque
+ pub is_opaque: bool,
+ /// The (conservative) valid part of this surface rect. Used
+ /// to reduce the size of render target allocation.
+ pub clipping_rect: PictureRect,
+ /// Helper structs for mapping local rects in different
+ /// coordinate systems into the surface coordinates.
+ pub map_local_to_surface: SpaceMapper<LayoutPixel, PicturePixel>,
+ /// Defines the positioning node for the surface itself,
+ /// and the rasterization root for this surface.
+ pub raster_spatial_node_index: SpatialNodeIndex,
+ pub surface_spatial_node_index: SpatialNodeIndex,
+ /// The device pixel ratio specific to this surface.
+ pub device_pixel_scale: DevicePixelScale,
+ /// The scale factors of the surface to world transform.
+ pub world_scale_factors: (f32, f32),
+ /// Local scale factors surface to raster transform
+ pub local_scale: (f32, f32),
+ /// If true, allow snapping on this and child surfaces
+ pub allow_snapping: bool,
+}
+
+impl SurfaceInfo {
+ pub fn new(
+ surface_spatial_node_index: SpatialNodeIndex,
+ raster_spatial_node_index: SpatialNodeIndex,
+ world_rect: WorldRect,
+ spatial_tree: &SpatialTree,
+ device_pixel_scale: DevicePixelScale,
+ world_scale_factors: (f32, f32),
+ local_scale: (f32, f32),
+ allow_snapping: bool,
+ ) -> Self {
+ let map_surface_to_world = SpaceMapper::new_with_target(
+ spatial_tree.root_reference_frame_index(),
+ surface_spatial_node_index,
+ world_rect,
+ spatial_tree,
+ );
+
+ let pic_bounds = map_surface_to_world
+ .unmap(&map_surface_to_world.bounds)
+ .unwrap_or_else(PictureRect::max_rect);
+
+ let map_local_to_surface = SpaceMapper::new(
+ surface_spatial_node_index,
+ pic_bounds,
+ );
+
+ SurfaceInfo {
+ unclipped_local_rect: PictureRect::zero(),
+ clipped_local_rect: PictureRect::zero(),
+ is_opaque: false,
+ clipping_rect: PictureRect::zero(),
+ map_local_to_surface,
+ raster_spatial_node_index,
+ surface_spatial_node_index,
+ device_pixel_scale,
+ world_scale_factors,
+ local_scale,
+ allow_snapping,
+ }
+ }
+
+ /// Clamps the blur radius depending on scale factors.
+ pub fn clamp_blur_radius(
+ &self,
+ x_blur_radius: f32,
+ y_blur_radius: f32,
+ ) -> (f32, f32) {
+ // Clamping must occur after scale factors are applied, but scale factors are not applied
+ // until later on. To clamp the blur radius, we first apply the scale factors and then clamp
+ // and finally revert the scale factors.
+
+ let sx_blur_radius = x_blur_radius * self.local_scale.0;
+ let sy_blur_radius = y_blur_radius * self.local_scale.1;
+
+ let largest_scaled_blur_radius = f32::max(
+ sx_blur_radius * self.world_scale_factors.0,
+ sy_blur_radius * self.world_scale_factors.1,
+ );
+
+ if largest_scaled_blur_radius > MAX_BLUR_RADIUS {
+ let sf = MAX_BLUR_RADIUS / largest_scaled_blur_radius;
+ (x_blur_radius * sf, y_blur_radius * sf)
+ } else {
+ // Return the original blur radius to avoid any rounding errors
+ (x_blur_radius, y_blur_radius)
+ }
+ }
+
+ pub fn map_to_device_rect(
+ &self,
+ local_rect: &PictureRect,
+ spatial_tree: &SpatialTree,
+ ) -> DeviceRect {
+ let raster_rect = if self.raster_spatial_node_index != self.surface_spatial_node_index {
+ assert_eq!(self.device_pixel_scale.0, 1.0);
+
+ let local_to_world = SpaceMapper::new_with_target(
+ spatial_tree.root_reference_frame_index(),
+ self.surface_spatial_node_index,
+ WorldRect::max_rect(),
+ spatial_tree,
+ );
+
+ local_to_world.map(&local_rect).unwrap()
+ } else {
+ local_rect.cast_unit()
+ };
+
+ raster_rect * self.device_pixel_scale
+ }
+
+ /// Clip and transform a local rect to a device rect suitable for allocating
+ /// a child off-screen surface of this surface (e.g. for clip-masks)
+ pub fn get_surface_rect(
+ &self,
+ local_rect: &PictureRect,
+ spatial_tree: &SpatialTree,
+ ) -> Option<DeviceRect> {
+ let local_rect = match local_rect.intersection(&self.clipping_rect) {
+ Some(rect) => rect,
+ None => return None,
+ };
+
+ let raster_rect = if self.raster_spatial_node_index != self.surface_spatial_node_index {
+ assert_eq!(self.device_pixel_scale.0, 1.0);
+
+ let local_to_world = SpaceMapper::new_with_target(
+ spatial_tree.root_reference_frame_index(),
+ self.surface_spatial_node_index,
+ WorldRect::max_rect(),
+ spatial_tree,
+ );
+
+ local_to_world.map(&local_rect).unwrap()
+ } else {
+ local_rect.cast_unit()
+ };
+
+ Some((raster_rect * self.device_pixel_scale).round_out())
+ }
+}
+
+/// Information from `get_surface_rects` about the allocated size, UV sampling
+/// parameters etc for an off-screen surface
+struct SurfaceAllocInfo {
+ task_size: DeviceIntSize,
+ needs_scissor_rect: bool,
+ clipped: DeviceRect,
+ unclipped: DeviceRect,
+ clipped_local: PictureRect,
+ uv_rect_kind: UvRectKind,
+}
+
+#[derive(Debug)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+pub struct RasterConfig {
+ /// How this picture should be composited into
+ /// the parent surface.
+ // TODO(gw): We should remove this and just use what is in PicturePrimitive
+ pub composite_mode: PictureCompositeMode,
+ /// Index to the surface descriptor for this
+ /// picture.
+ pub surface_index: SurfaceIndex,
+}
+
+bitflags! {
+ /// A set of flags describing why a picture may need a backing surface.
+ #[cfg_attr(feature = "capture", derive(Serialize))]
+ pub struct BlitReason: u32 {
+ /// Mix-blend-mode on a child that requires isolation.
+ const ISOLATE = 1;
+ /// Clip node that _might_ require a surface.
+ const CLIP = 2;
+ /// Preserve-3D requires a surface for plane-splitting.
+ const PRESERVE3D = 4;
+ /// A backdrop that is reused which requires a surface.
+ const BACKDROP = 8;
+ }
+}
+
+/// Specifies how this Picture should be composited
+/// onto the target it belongs to.
+#[allow(dead_code)]
+#[derive(Debug, Clone)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+pub enum PictureCompositeMode {
+ /// Apply CSS mix-blend-mode effect.
+ MixBlend(MixBlendMode),
+ /// Apply a CSS filter (except component transfer).
+ Filter(Filter),
+ /// Apply a component transfer filter.
+ ComponentTransferFilter(FilterDataHandle),
+ /// Draw to intermediate surface, copy straight across. This
+ /// is used for CSS isolation, and plane splitting.
+ Blit(BlitReason),
+ /// Used to cache a picture as a series of tiles.
+ TileCache {
+ slice_id: SliceId,
+ },
+ /// Apply an SVG filter
+ SvgFilter(Vec<FilterPrimitive>, Vec<SFilterData>),
+ /// A surface that is used as an input to another primitive
+ IntermediateSurface,
+}
+
+impl PictureCompositeMode {
+ pub fn get_rect(
+ &self,
+ surface: &SurfaceInfo,
+ sub_rect: Option<LayoutRect>,
+ ) -> LayoutRect {
+ let surface_rect = match sub_rect {
+ Some(sub_rect) => sub_rect,
+ None => surface.clipped_local_rect.cast_unit(),
+ };
+
+ match self {
+ PictureCompositeMode::Filter(Filter::Blur { width, height, should_inflate }) => {
+ if *should_inflate {
+ let (width_factor, height_factor) = surface.clamp_blur_radius(*width, *height);
+
+ surface_rect.inflate(
+ width_factor.ceil() * BLUR_SAMPLE_SCALE,
+ height_factor.ceil() * BLUR_SAMPLE_SCALE,
+ )
+ } else {
+ surface_rect
+ }
+ }
+ PictureCompositeMode::Filter(Filter::DropShadows(ref shadows)) => {
+ let mut max_blur_radius = 0.0;
+ for shadow in shadows {
+ max_blur_radius = f32::max(max_blur_radius, shadow.blur_radius);
+ }
+
+ let (max_blur_radius_x, max_blur_radius_y) = surface.clamp_blur_radius(
+ max_blur_radius,
+ max_blur_radius,
+ );
+ let blur_inflation_x = max_blur_radius_x * BLUR_SAMPLE_SCALE;
+ let blur_inflation_y = max_blur_radius_y * BLUR_SAMPLE_SCALE;
+
+ surface_rect.inflate(blur_inflation_x, blur_inflation_y)
+ }
+ PictureCompositeMode::SvgFilter(primitives, _) => {
+ let mut result_rect = surface_rect;
+ let mut output_rects = Vec::with_capacity(primitives.len());
+
+ for (cur_index, primitive) in primitives.iter().enumerate() {
+ let output_rect = match primitive.kind {
+ FilterPrimitiveKind::Blur(ref primitive) => {
+ let input = primitive.input.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect);
+ let width_factor = primitive.width.round() * BLUR_SAMPLE_SCALE;
+ let height_factor = primitive.height.round() * BLUR_SAMPLE_SCALE;
+ input.inflate(width_factor, height_factor)
+ }
+ FilterPrimitiveKind::DropShadow(ref primitive) => {
+ let inflation_factor = primitive.shadow.blur_radius.ceil() * BLUR_SAMPLE_SCALE;
+ let input = primitive.input.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect);
+ let shadow_rect = input.inflate(inflation_factor, inflation_factor);
+ input.union(&shadow_rect.translate(primitive.shadow.offset * Scale::new(1.0)))
+ }
+ FilterPrimitiveKind::Blend(ref primitive) => {
+ primitive.input1.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect)
+ .union(&primitive.input2.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect))
+ }
+ FilterPrimitiveKind::Composite(ref primitive) => {
+ primitive.input1.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect)
+ .union(&primitive.input2.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect))
+ }
+ FilterPrimitiveKind::Identity(ref primitive) =>
+ primitive.input.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect),
+ FilterPrimitiveKind::Opacity(ref primitive) =>
+ primitive.input.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect),
+ FilterPrimitiveKind::ColorMatrix(ref primitive) =>
+ primitive.input.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect),
+ FilterPrimitiveKind::ComponentTransfer(ref primitive) =>
+ primitive.input.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect),
+ FilterPrimitiveKind::Offset(ref primitive) => {
+ let input_rect = primitive.input.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect);
+ input_rect.translate(primitive.offset * Scale::new(1.0))
+ },
+
+ FilterPrimitiveKind::Flood(..) => surface_rect,
+ };
+ output_rects.push(output_rect);
+ result_rect = result_rect.union(&output_rect);
+ }
+ result_rect
+ }
+ _ => {
+ surface_rect
+ }
+ }
+ }
+
+ pub fn get_coverage(
+ &self,
+ surface: &SurfaceInfo,
+ sub_rect: Option<LayoutRect>,
+ ) -> LayoutRect {
+ let surface_rect = match sub_rect {
+ Some(sub_rect) => sub_rect,
+ None => surface.clipped_local_rect.cast_unit(),
+ };
+
+ match self {
+ PictureCompositeMode::Filter(Filter::Blur { width, height, should_inflate }) => {
+ if *should_inflate {
+ let (width_factor, height_factor) = surface.clamp_blur_radius(*width, *height);
+
+ surface_rect.inflate(
+ width_factor.ceil() * BLUR_SAMPLE_SCALE,
+ height_factor.ceil() * BLUR_SAMPLE_SCALE,
+ )
+ } else {
+ surface_rect
+ }
+ }
+ PictureCompositeMode::Filter(Filter::DropShadows(ref shadows)) => {
+ let mut rect = surface_rect;
+
+ for shadow in shadows {
+ let (blur_radius_x, blur_radius_y) = surface.clamp_blur_radius(
+ shadow.blur_radius,
+ shadow.blur_radius,
+ );
+ let blur_inflation_x = blur_radius_x * BLUR_SAMPLE_SCALE;
+ let blur_inflation_y = blur_radius_y * BLUR_SAMPLE_SCALE;
+
+ let shadow_rect = surface_rect
+ .translate(shadow.offset)
+ .inflate(blur_inflation_x, blur_inflation_y);
+ rect = rect.union(&shadow_rect);
+ }
+
+ rect
+ }
+ PictureCompositeMode::SvgFilter(primitives, _) => {
+ let mut result_rect = surface_rect;
+ let mut output_rects = Vec::with_capacity(primitives.len());
+
+ for (cur_index, primitive) in primitives.iter().enumerate() {
+ let output_rect = match primitive.kind {
+ FilterPrimitiveKind::Blur(ref primitive) => {
+ let input = primitive.input.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect);
+ let width_factor = primitive.width.round() * BLUR_SAMPLE_SCALE;
+ let height_factor = primitive.height.round() * BLUR_SAMPLE_SCALE;
+
+ input.inflate(width_factor, height_factor)
+ }
+ FilterPrimitiveKind::DropShadow(ref primitive) => {
+ let inflation_factor = primitive.shadow.blur_radius.ceil() * BLUR_SAMPLE_SCALE;
+ let input = primitive.input.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect);
+ let shadow_rect = input.inflate(inflation_factor, inflation_factor);
+ input.union(&shadow_rect.translate(primitive.shadow.offset * Scale::new(1.0)))
+ }
+ FilterPrimitiveKind::Blend(ref primitive) => {
+ primitive.input1.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect)
+ .union(&primitive.input2.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect))
+ }
+ FilterPrimitiveKind::Composite(ref primitive) => {
+ primitive.input1.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect)
+ .union(&primitive.input2.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect))
+ }
+ FilterPrimitiveKind::Identity(ref primitive) =>
+ primitive.input.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect),
+ FilterPrimitiveKind::Opacity(ref primitive) =>
+ primitive.input.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect),
+ FilterPrimitiveKind::ColorMatrix(ref primitive) =>
+ primitive.input.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect),
+ FilterPrimitiveKind::ComponentTransfer(ref primitive) =>
+ primitive.input.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect),
+ FilterPrimitiveKind::Offset(ref primitive) => {
+ let input_rect = primitive.input.to_index(cur_index).map(|index| output_rects[index]).unwrap_or(surface_rect);
+ input_rect.translate(primitive.offset * Scale::new(1.0))
+ },
+
+ FilterPrimitiveKind::Flood(..) => surface_rect,
+ };
+ output_rects.push(output_rect);
+ result_rect = result_rect.union(&output_rect);
+ }
+ result_rect
+ }
+ _ => {
+ surface_rect
+ }
+ }
+ }
+}
+
+/// Enum value describing the place of a picture in a 3D context.
+#[derive(Clone, Debug)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+pub enum Picture3DContext<C> {
+ /// The picture is not a part of 3D context sub-hierarchy.
+ Out,
+ /// The picture is a part of 3D context.
+ In {
+ /// Additional data per child for the case of this a root of 3D hierarchy.
+ root_data: Option<Vec<C>>,
+ /// The spatial node index of an "ancestor" element, i.e. one
+ /// that establishes the transformed element's containing block.
+ ///
+ /// See CSS spec draft for more details:
+ /// https://drafts.csswg.org/css-transforms-2/#accumulated-3d-transformation-matrix-computation
+ ancestor_index: SpatialNodeIndex,
+ /// Index in the built scene's array of plane splitters.
+ plane_splitter_index: PlaneSplitterIndex,
+ },
+}
+
+/// Information about a preserve-3D hierarchy child that has been plane-split
+/// and ordered according to the view direction.
+#[derive(Clone, Debug)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+pub struct OrderedPictureChild {
+ pub anchor: PlaneSplitAnchor,
+ pub gpu_address: GpuCacheAddress,
+}
+
+bitflags! {
+ /// A set of flags describing why a picture may need a backing surface.
+ #[cfg_attr(feature = "capture", derive(Serialize))]
+ pub struct ClusterFlags: u32 {
+ /// Whether this cluster is visible when the position node is a backface.
+ const IS_BACKFACE_VISIBLE = 1;
+ /// This flag is set during the first pass picture traversal, depending on whether
+ /// the cluster is visible or not. It's read during the second pass when primitives
+ /// consult their owning clusters to see if the primitive itself is visible.
+ const IS_VISIBLE = 2;
+ }
+}
+
+/// Descriptor for a cluster of primitives. For now, this is quite basic but will be
+/// extended to handle more spatial clustering of primitives.
+#[cfg_attr(feature = "capture", derive(Serialize))]
+pub struct PrimitiveCluster {
+ /// The positioning node for this cluster.
+ pub spatial_node_index: SpatialNodeIndex,
+ /// The bounding rect of the cluster, in the local space of the spatial node.
+ /// This is used to quickly determine the overall bounding rect for a picture
+ /// during the first picture traversal, which is needed for local scale
+ /// determination, and render task size calculations.
+ bounding_rect: LayoutRect,
+ /// a part of the cluster that we know to be opaque if any. Does not always
+ /// describe the entire opaque region, but all content within that rect must
+ /// be opaque.
+ pub opaque_rect: LayoutRect,
+ /// The range of primitive instance indices associated with this cluster.
+ pub prim_range: Range<usize>,
+ /// Various flags / state for this cluster.
+ pub flags: ClusterFlags,
+}
+
+impl PrimitiveCluster {
+ /// Construct a new primitive cluster for a given positioning node.
+ fn new(
+ spatial_node_index: SpatialNodeIndex,
+ flags: ClusterFlags,
+ first_instance_index: usize,
+ ) -> Self {
+ PrimitiveCluster {
+ bounding_rect: LayoutRect::zero(),
+ opaque_rect: LayoutRect::zero(),
+ spatial_node_index,
+ flags,
+ prim_range: first_instance_index..first_instance_index
+ }
+ }
+
+ /// Return true if this cluster is compatible with the given params
+ pub fn is_compatible(
+ &self,
+ spatial_node_index: SpatialNodeIndex,
+ flags: ClusterFlags,
+ instance_index: usize,
+ ) -> bool {
+ self.flags == flags &&
+ self.spatial_node_index == spatial_node_index &&
+ instance_index == self.prim_range.end
+ }
+
+ pub fn prim_range(&self) -> Range<usize> {
+ self.prim_range.clone()
+ }
+
+ /// Add a primitive instance to this cluster, at the start or end
+ fn add_instance(
+ &mut self,
+ culling_rect: &LayoutRect,
+ instance_index: usize,
+ ) {
+ debug_assert_eq!(instance_index, self.prim_range.end);
+ self.bounding_rect = self.bounding_rect.union(culling_rect);
+ self.prim_range.end += 1;
+ }
+}
+
+/// A list of primitive instances that are added to a picture
+/// This ensures we can keep a list of primitives that
+/// are pictures, for a fast initial traversal of the picture
+/// tree without walking the instance list.
+#[cfg_attr(feature = "capture", derive(Serialize))]
+pub struct PrimitiveList {
+ /// List of primitives grouped into clusters.
+ pub clusters: Vec<PrimitiveCluster>,
+ pub child_pictures: Vec<PictureIndex>,
+ /// The number of preferred compositor surfaces that were found when
+ /// adding prims to this list.
+ pub compositor_surface_count: usize,
+}
+
+impl PrimitiveList {
+ /// Construct an empty primitive list. This is
+ /// just used during the take_context / restore_context
+ /// borrow check dance, which will be removed as the
+ /// picture traversal pass is completed.
+ pub fn empty() -> Self {
+ PrimitiveList {
+ clusters: Vec::new(),
+ child_pictures: Vec::new(),
+ compositor_surface_count: 0,
+ }
+ }
+
+ pub fn merge(&mut self, other: PrimitiveList) {
+ self.clusters.extend(other.clusters);
+ self.child_pictures.extend(other.child_pictures);
+ self.compositor_surface_count += other.compositor_surface_count;
+ }
+
+ /// Add a primitive instance to the end of the list
+ pub fn add_prim(
+ &mut self,
+ prim_instance: PrimitiveInstance,
+ prim_rect: LayoutRect,
+ spatial_node_index: SpatialNodeIndex,
+ prim_flags: PrimitiveFlags,
+ prim_instances: &mut Vec<PrimitiveInstance>,
+ clip_tree_builder: &ClipTreeBuilder,
+ ) {
+ let mut flags = ClusterFlags::empty();
+
+ // Pictures are always put into a new cluster, to make it faster to
+ // iterate all pictures in a given primitive list.
+ match prim_instance.kind {
+ PrimitiveInstanceKind::Picture { pic_index, .. } => {
+ self.child_pictures.push(pic_index);
+ }
+ _ => {}
+ }
+
+ if prim_flags.contains(PrimitiveFlags::IS_BACKFACE_VISIBLE) {
+ flags.insert(ClusterFlags::IS_BACKFACE_VISIBLE);
+ }
+
+ if prim_flags.contains(PrimitiveFlags::PREFER_COMPOSITOR_SURFACE) {
+ self.compositor_surface_count += 1;
+ }
+
+ let clip_leaf = clip_tree_builder.get_leaf(prim_instance.clip_leaf_id);
+ let culling_rect = clip_leaf.local_clip_rect
+ .intersection(&prim_rect)
+ .unwrap_or_else(LayoutRect::zero);
+
+ let instance_index = prim_instances.len();
+ prim_instances.push(prim_instance);
+
+ if let Some(cluster) = self.clusters.last_mut() {
+ if cluster.is_compatible(spatial_node_index, flags, instance_index) {
+ cluster.add_instance(&culling_rect, instance_index);
+ return;
+ }
+ }
+
+ // Same idea with clusters, using a different distribution.
+ let clusters_len = self.clusters.len();
+ if clusters_len == self.clusters.capacity() {
+ let next_alloc = match clusters_len {
+ 1 ..= 15 => 16 - clusters_len,
+ 16 ..= 127 => 128 - clusters_len,
+ _ => clusters_len * 2,
+ };
+
+ self.clusters.reserve(next_alloc);
+ }
+
+ let mut cluster = PrimitiveCluster::new(
+ spatial_node_index,
+ flags,
+ instance_index,
+ );
+
+ cluster.add_instance(&culling_rect, instance_index);
+ self.clusters.push(cluster);
+ }
+
+ /// Returns true if there are no clusters (and thus primitives)
+ pub fn is_empty(&self) -> bool {
+ self.clusters.is_empty()
+ }
+}
+
+bitflags! {
+ #[cfg_attr(feature = "capture", derive(Serialize))]
+ /// Flags describing properties for a given PicturePrimitive
+ pub struct PictureFlags : u8 {
+ /// This picture is a resolve target (doesn't actually render content itself,
+ /// will have content copied in to it)
+ const IS_RESOLVE_TARGET = 1 << 0;
+ /// This picture establishes a sub-graph, which affects how SurfaceBuilder will
+ /// set up dependencies in the render task graph
+ const IS_SUB_GRAPH = 1 << 1;
+ /// If set, this picture should not apply snapping via changing the raster root
+ const DISABLE_SNAPPING = 1 << 2;
+ }
+}
+
+#[cfg_attr(feature = "capture", derive(Serialize))]
+pub struct PicturePrimitive {
+ /// List of primitives, and associated info for this picture.
+ pub prim_list: PrimitiveList,
+
+ /// If false and transform ends up showing the back of the picture,
+ /// it will be considered invisible.
+ pub is_backface_visible: bool,
+
+ pub primary_render_task_id: Option<RenderTaskId>,
+ /// If a mix-blend-mode, contains the render task for
+ /// the readback of the framebuffer that we use to sample
+ /// from in the mix-blend-mode shader.
+ /// For drop-shadow filter, this will store the original
+ /// picture task which would be rendered on screen after
+ /// blur pass.
+ pub secondary_render_task_id: Option<RenderTaskId>,
+ /// How this picture should be composited.
+ /// If None, don't composite - just draw directly on parent surface.
+ pub composite_mode: Option<PictureCompositeMode>,
+
+ pub raster_config: Option<RasterConfig>,
+ pub context_3d: Picture3DContext<OrderedPictureChild>,
+
+ // Optional cache handles for storing extra data
+ // in the GPU cache, depending on the type of
+ // picture.
+ pub extra_gpu_data_handles: SmallVec<[GpuCacheHandle; 1]>,
+
+ /// The spatial node index of this picture when it is
+ /// composited into the parent picture.
+ pub spatial_node_index: SpatialNodeIndex,
+
+ /// Store the state of the previous local rect
+ /// for this picture. We need this in order to know when
+ /// to invalidate segments / drop-shadow gpu cache handles.
+ pub prev_local_rect: LayoutRect,
+
+ /// If false, this picture needs to (re)build segments
+ /// if it supports segment rendering. This can occur
+ /// if the local rect of the picture changes due to
+ /// transform animation and/or scrolling.
+ pub segments_are_valid: bool,
+
+ /// Set to true if we know for sure the picture is fully opaque.
+ pub is_opaque: bool,
+
+ /// Requested raster space for this picture
+ pub raster_space: RasterSpace,
+
+ /// Flags for this picture primitive
+ pub flags: PictureFlags,
+}
+
+impl PicturePrimitive {
+ pub fn print<T: PrintTreePrinter>(
+ &self,
+ pictures: &[Self],
+ self_index: PictureIndex,
+ pt: &mut T,
+ ) {
+ pt.new_level(format!("{:?}", self_index));
+ pt.add_item(format!("cluster_count: {:?}", self.prim_list.clusters.len()));
+ pt.add_item(format!("spatial_node_index: {:?}", self.spatial_node_index));
+ pt.add_item(format!("raster_config: {:?}", self.raster_config));
+ pt.add_item(format!("composite_mode: {:?}", self.composite_mode));
+ pt.add_item(format!("flags: {:?}", self.flags));
+
+ for child_pic_index in &self.prim_list.child_pictures {
+ pictures[child_pic_index.0].print(pictures, *child_pic_index, pt);
+ }
+
+ pt.end_level();
+ }
+
+ /// Returns true if this picture supports segmented rendering.
+ pub fn can_use_segments(&self) -> bool {
+ match self.raster_config {
+ // TODO(gw): Support brush segment rendering for filter and mix-blend
+ // shaders. It's possible this already works, but I'm just
+ // applying this optimization to Blit mode for now.
+ Some(RasterConfig { composite_mode: PictureCompositeMode::MixBlend(..), .. }) |
+ Some(RasterConfig { composite_mode: PictureCompositeMode::Filter(..), .. }) |
+ Some(RasterConfig { composite_mode: PictureCompositeMode::ComponentTransferFilter(..), .. }) |
+ Some(RasterConfig { composite_mode: PictureCompositeMode::TileCache { .. }, .. }) |
+ Some(RasterConfig { composite_mode: PictureCompositeMode::SvgFilter(..), .. }) |
+ Some(RasterConfig { composite_mode: PictureCompositeMode::IntermediateSurface, .. }) |
+ None => {
+ false
+ }
+ Some(RasterConfig { composite_mode: PictureCompositeMode::Blit(reason), ..}) => {
+ reason == BlitReason::CLIP
+ }
+ }
+ }
+
+ fn resolve_scene_properties(&mut self, properties: &SceneProperties) {
+ match self.composite_mode {
+ Some(PictureCompositeMode::Filter(ref mut filter)) => {
+ match *filter {
+ Filter::Opacity(ref binding, ref mut value) => {
+ *value = properties.resolve_float(binding);
+ }
+ _ => {}
+ }
+ }
+ _ => {}
+ }
+ }
+
+ pub fn is_visible(
+ &self,
+ spatial_tree: &SpatialTree,
+ ) -> bool {
+ if let Some(PictureCompositeMode::Filter(ref filter)) = self.composite_mode {
+ if !filter.is_visible() {
+ return false;
+ }
+ }
+
+ // For out-of-preserve-3d pictures, the backface visibility is determined by
+ // the local transform only.
+ // Note: we aren't taking the transform relative to the parent picture,
+ // since picture tree can be more dense than the corresponding spatial tree.
+ if !self.is_backface_visible {
+ if let Picture3DContext::Out = self.context_3d {
+ match spatial_tree.get_local_visible_face(self.spatial_node_index) {
+ VisibleFace::Front => {}
+ VisibleFace::Back => return false,
+ }
+ }
+ }
+
+ true
+ }
+
+ pub fn new_image(
+ composite_mode: Option<PictureCompositeMode>,
+ context_3d: Picture3DContext<OrderedPictureChild>,
+ prim_flags: PrimitiveFlags,
+ prim_list: PrimitiveList,
+ spatial_node_index: SpatialNodeIndex,
+ raster_space: RasterSpace,
+ flags: PictureFlags,
+ ) -> Self {
+ PicturePrimitive {
+ prim_list,
+ primary_render_task_id: None,
+ secondary_render_task_id: None,
+ composite_mode,
+ raster_config: None,
+ context_3d,
+ extra_gpu_data_handles: SmallVec::new(),
+ is_backface_visible: prim_flags.contains(PrimitiveFlags::IS_BACKFACE_VISIBLE),
+ spatial_node_index,
+ prev_local_rect: LayoutRect::zero(),
+ segments_are_valid: false,
+ is_opaque: false,
+ raster_space,
+ flags,
+ }
+ }
+
+ pub fn take_context(
+ &mut self,
+ pic_index: PictureIndex,
+ parent_surface_index: Option<SurfaceIndex>,
+ parent_subpixel_mode: SubpixelMode,
+ frame_state: &mut FrameBuildingState,
+ frame_context: &FrameBuildingContext,
+ scratch: &mut PrimitiveScratchBuffer,
+ tile_caches: &mut FastHashMap<SliceId, Box<TileCacheInstance>>,
+ ) -> Option<(PictureContext, PictureState, PrimitiveList)> {
+ self.primary_render_task_id = None;
+ self.secondary_render_task_id = None;
+
+ if !self.is_visible(frame_context.spatial_tree) {
+ return None;
+ }
+
+ profile_scope!("take_context");
+
+ let surface_index = match self.raster_config {
+ Some(ref raster_config) => raster_config.surface_index,
+ None => parent_surface_index.expect("bug: no parent"),
+ };
+ let surface_spatial_node_index = frame_state.surfaces[surface_index.0].surface_spatial_node_index;
+
+ let map_pic_to_world = SpaceMapper::new_with_target(
+ frame_context.root_spatial_node_index,
+ surface_spatial_node_index,
+ frame_context.global_screen_world_rect,
+ frame_context.spatial_tree,
+ );
+
+ let pic_bounds = map_pic_to_world
+ .unmap(&map_pic_to_world.bounds)
+ .unwrap_or_else(PictureRect::max_rect);
+
+ let map_local_to_pic = SpaceMapper::new(
+ surface_spatial_node_index,
+ pic_bounds,
+ );
+
+ match self.raster_config {
+ Some(RasterConfig { surface_index, composite_mode: PictureCompositeMode::TileCache { slice_id }, .. }) => {
+ let tile_cache = tile_caches.get_mut(&slice_id).unwrap();
+ let mut debug_info = SliceDebugInfo::new();
+ let mut surface_render_tasks = FastHashMap::default();
+ let mut surface_local_dirty_rect = PictureRect::zero();
+ let device_pixel_scale = frame_state
+ .surfaces[surface_index.0]
+ .device_pixel_scale;
+ let mut at_least_one_tile_visible = false;
+
+ // Get the overall world space rect of the picture cache. Used to clip
+ // the tile rects below for occlusion testing to the relevant area.
+ let world_clip_rect = map_pic_to_world
+ .map(&tile_cache.local_clip_rect)
+ .expect("bug: unable to map clip rect")
+ .round();
+ let device_clip_rect = (world_clip_rect * frame_context.global_device_pixel_scale).round();
+
+ for (sub_slice_index, sub_slice) in tile_cache.sub_slices.iter_mut().enumerate() {
+ for tile in sub_slice.tiles.values_mut() {
+ if tile.is_visible {
+ // Get the world space rect that this tile will actually occupy on screen
+ let world_draw_rect = world_clip_rect.intersection(&tile.world_valid_rect);
+
+ // If that draw rect is occluded by some set of tiles in front of it,
+ // then mark it as not visible and skip drawing. When it's not occluded
+ // it will fail this test, and get rasterized by the render task setup
+ // code below.
+ match world_draw_rect {
+ Some(world_draw_rect) => {
+ // Only check for occlusion on visible tiles that are fixed position.
+ if tile_cache.spatial_node_index == frame_context.root_spatial_node_index &&
+ frame_state.composite_state.occluders.is_tile_occluded(tile.z_id, world_draw_rect) {
+ // If this tile has an allocated native surface, free it, since it's completely
+ // occluded. We will need to re-allocate this surface if it becomes visible,
+ // but that's likely to be rare (e.g. when there is no content display list
+ // for a frame or two during a tab switch).
+ let surface = tile.surface.as_mut().expect("no tile surface set!");
+
+ if let TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { id, .. }, .. } = surface {
+ if let Some(id) = id.take() {
+ frame_state.resource_cache.destroy_compositor_tile(id);
+ }
+ }
+
+ tile.is_visible = false;
+
+ if frame_context.fb_config.testing {
+ debug_info.tiles.insert(
+ tile.tile_offset,
+ TileDebugInfo::Occluded,
+ );
+ }
+
+ continue;
+ }
+ }
+ None => {
+ tile.is_visible = false;
+ }
+ }
+ }
+
+ // If we get here, we want to ensure that the surface remains valid in the texture
+ // cache, _even if_ it's not visible due to clipping or being scrolled off-screen.
+ // This ensures that we retain valid tiles that are off-screen, but still in the
+ // display port of this tile cache instance.
+ if let Some(TileSurface::Texture { descriptor, .. }) = tile.surface.as_ref() {
+ if let SurfaceTextureDescriptor::TextureCache { handle: Some(handle), .. } = descriptor {
+ frame_state.resource_cache
+ .picture_textures.request(handle, frame_state.gpu_cache);
+ }
+ }
+
+ // If the tile has been found to be off-screen / clipped, skip any further processing.
+ if !tile.is_visible {
+ if frame_context.fb_config.testing {
+ debug_info.tiles.insert(
+ tile.tile_offset,
+ TileDebugInfo::Culled,
+ );
+ }
+
+ continue;
+ }
+
+ at_least_one_tile_visible = true;
+
+ if frame_context.debug_flags.contains(DebugFlags::PICTURE_CACHING_DBG) {
+ tile.root.draw_debug_rects(
+ &map_pic_to_world,
+ tile.is_opaque,
+ tile.current_descriptor.local_valid_rect,
+ scratch,
+ frame_context.global_device_pixel_scale,
+ );
+
+ let label_offset = DeviceVector2D::new(
+ 20.0 + sub_slice_index as f32 * 20.0,
+ 30.0 + sub_slice_index as f32 * 20.0,
+ );
+ let tile_device_rect = tile.world_tile_rect * frame_context.global_device_pixel_scale;
+ if tile_device_rect.height() >= label_offset.y {
+ let surface = tile.surface.as_ref().expect("no tile surface set!");
+
+ scratch.push_debug_string(
+ tile_device_rect.min + label_offset,
+ debug_colors::RED,
+ format!("{:?}: s={} is_opaque={} surface={} sub={}",
+ tile.id,
+ tile_cache.slice,
+ tile.is_opaque,
+ surface.kind(),
+ sub_slice_index,
+ ),
+ );
+ }
+ }
+
+ if let TileSurface::Texture { descriptor, .. } = tile.surface.as_mut().unwrap() {
+ match descriptor {
+ SurfaceTextureDescriptor::TextureCache { ref handle, .. } => {
+ let exists = handle.as_ref().map_or(false,
+ |handle| frame_state.resource_cache.picture_textures.entry_exists(handle)
+ );
+ // Invalidate if the backing texture was evicted.
+ if exists {
+ // Request the backing texture so it won't get evicted this frame.
+ // We specifically want to mark the tile texture as used, even
+ // if it's detected not visible below and skipped. This is because
+ // we maintain the set of tiles we care about based on visibility
+ // during pre_update. If a tile still exists after that, we are
+ // assuming that it's either visible or we want to retain it for
+ // a while in case it gets scrolled back onto screen soon.
+ // TODO(gw): Consider switching to manual eviction policy?
+ frame_state.resource_cache
+ .picture_textures
+ .request(handle.as_ref().unwrap(), frame_state.gpu_cache);
+ } else {
+ // If the texture was evicted on a previous frame, we need to assume
+ // that the entire tile rect is dirty.
+ tile.invalidate(None, InvalidationReason::NoTexture);
+ }
+ }
+ SurfaceTextureDescriptor::Native { id, .. } => {
+ if id.is_none() {
+ // There is no current surface allocation, so ensure the entire tile is invalidated
+ tile.invalidate(None, InvalidationReason::NoSurface);
+ }
+ }
+ }
+ }
+
+ // Ensure that the dirty rect doesn't extend outside the local valid rect.
+ tile.local_dirty_rect = tile.local_dirty_rect
+ .intersection(&tile.current_descriptor.local_valid_rect)
+ .unwrap_or_else(PictureRect::zero);
+
+ surface_local_dirty_rect = surface_local_dirty_rect.union(&tile.local_dirty_rect);
+
+ // Update the world/device dirty rect
+ let world_dirty_rect = map_pic_to_world.map(&tile.local_dirty_rect).expect("bug");
+
+ let device_rect = (tile.world_tile_rect * frame_context.global_device_pixel_scale).round();
+ tile.device_dirty_rect = (world_dirty_rect * frame_context.global_device_pixel_scale)
+ .round_out()
+ .intersection(&device_rect)
+ .unwrap_or_else(DeviceRect::zero);
+
+ if tile.is_valid {
+ if frame_context.fb_config.testing {
+ debug_info.tiles.insert(
+ tile.tile_offset,
+ TileDebugInfo::Valid,
+ );
+ }
+ } else {
+ // Add this dirty rect to the dirty region tracker. This must be done outside the if statement below,
+ // so that we include in the dirty region tiles that are handled by a background color only (no
+ // surface allocation).
+ tile_cache.dirty_region.add_dirty_region(
+ tile.local_dirty_rect,
+ frame_context.spatial_tree,
+ );
+
+ // Ensure that this texture is allocated.
+ if let TileSurface::Texture { ref mut descriptor } = tile.surface.as_mut().unwrap() {
+ match descriptor {
+ SurfaceTextureDescriptor::TextureCache { ref mut handle } => {
+
+ frame_state.resource_cache.picture_textures.update(
+ tile_cache.current_tile_size,
+ handle,
+ frame_state.gpu_cache,
+ &mut frame_state.resource_cache.texture_cache.next_id,
+ &mut frame_state.resource_cache.texture_cache.pending_updates,
+ );
+ }
+ SurfaceTextureDescriptor::Native { id } => {
+ if id.is_none() {
+ // Allocate a native surface id if we're in native compositing mode,
+ // and we don't have a surface yet (due to first frame, or destruction
+ // due to tile size changing etc).
+ if sub_slice.native_surface.is_none() {
+ let opaque = frame_state
+ .resource_cache
+ .create_compositor_surface(
+ tile_cache.virtual_offset,
+ tile_cache.current_tile_size,
+ true,
+ );
+
+ let alpha = frame_state
+ .resource_cache
+ .create_compositor_surface(
+ tile_cache.virtual_offset,
+ tile_cache.current_tile_size,
+ false,
+ );
+
+ sub_slice.native_surface = Some(NativeSurface {
+ opaque,
+ alpha,
+ });
+ }
+
+ // Create the tile identifier and allocate it.
+ let surface_id = if tile.is_opaque {
+ sub_slice.native_surface.as_ref().unwrap().opaque
+ } else {
+ sub_slice.native_surface.as_ref().unwrap().alpha
+ };
+
+ let tile_id = NativeTileId {
+ surface_id,
+ x: tile.tile_offset.x,
+ y: tile.tile_offset.y,
+ };
+
+ frame_state.resource_cache.create_compositor_tile(tile_id);
+
+ *id = Some(tile_id);
+ }
+ }
+ }
+
+ // The cast_unit() here is because the `content_origin` is expected to be in
+ // device pixels, however we're establishing raster roots for picture cache
+ // tiles meaning the `content_origin` needs to be in the local space of that root.
+ // TODO(gw): `content_origin` should actually be in RasterPixels to be consistent
+ // with both local / screen raster modes, but this involves a lot of
+ // changes to render task and picture code.
+ let content_origin_f = tile.local_tile_rect.min.cast_unit() * device_pixel_scale;
+ let content_origin = content_origin_f.round();
+ // TODO: these asserts used to have a threshold of 0.01 but failed intermittently the
+ // gfx/layers/apz/test/mochitest/test_group_double_tap_zoom-2.html test on android.
+ // moving the rectangles in space mapping conversion code to the Box2D representaton
+ // made the failure happen more often.
+ debug_assert!((content_origin_f.x - content_origin.x).abs() < 0.15);
+ debug_assert!((content_origin_f.y - content_origin.y).abs() < 0.15);
+
+ let surface = descriptor.resolve(
+ frame_state.resource_cache,
+ tile_cache.current_tile_size,
+ );
+
+ let scissor_rect = frame_state.composite_state.get_surface_rect(
+ &tile.local_dirty_rect,
+ &tile.local_tile_rect,
+ tile_cache.transform_index,
+ ).to_i32();
+
+ let valid_rect = frame_state.composite_state.get_surface_rect(
+ &tile.current_descriptor.local_valid_rect,
+ &tile.local_tile_rect,
+ tile_cache.transform_index,
+ ).to_i32();
+
+ let composite_task_size = tile_cache.current_tile_size;
+
+ let tile_key = TileKey {
+ sub_slice_index: SubSliceIndex::new(sub_slice_index),
+ tile_offset: tile.tile_offset,
+ };
+
+ let mut clear_color = ColorF::TRANSPARENT;
+
+ if SubSliceIndex::new(sub_slice_index).is_primary() {
+ if let Some(background_color) = tile_cache.background_color {
+ clear_color = background_color;
+ }
+
+ // If this picture cache has a spanning_opaque_color, we will use
+ // that as the clear color. The primitive that was detected as a
+ // spanning primitive will have been set with IS_BACKDROP, causing
+ // it to be skipped and removing everything added prior to it
+ // during batching.
+ if let Some(color) = tile_cache.backdrop.spanning_opaque_color {
+ clear_color = color;
+ }
+ }
+
+ let cmd_buffer_index = frame_state.cmd_buffers.create_cmd_buffer();
+
+ // TODO(gw): As a performance optimization, we could skip the resolve picture
+ // if the dirty rect is the same as the resolve rect (probably quite
+ // common for effects that scroll underneath a backdrop-filter, for example).
+ let use_tile_composite = !tile.sub_graphs.is_empty();
+
+ if use_tile_composite {
+ let mut local_content_rect = tile.local_dirty_rect;
+
+ for (sub_graph_rect, surface_stack) in &tile.sub_graphs {
+ if let Some(dirty_sub_graph_rect) = sub_graph_rect.intersection(&tile.local_dirty_rect) {
+ for (composite_mode, surface_index) in surface_stack {
+ let surface = &frame_state.surfaces[surface_index.0];
+
+ let rect = composite_mode.get_coverage(
+ surface,
+ Some(dirty_sub_graph_rect.cast_unit()),
+ ).cast_unit();
+
+ local_content_rect = local_content_rect.union(&rect);
+ }
+ }
+ }
+
+ // We know that we'll never need to sample > 300 device pixels outside the tile
+ // for blurring, so clamp the content rect here so that we don't try to allocate
+ // a really large surface in the case of a drop-shadow with large offset.
+ let max_content_rect = (tile.local_dirty_rect.cast_unit() * device_pixel_scale)
+ .inflate(
+ MAX_BLUR_RADIUS * BLUR_SAMPLE_SCALE,
+ MAX_BLUR_RADIUS * BLUR_SAMPLE_SCALE,
+ )
+ .round_out()
+ .to_i32();
+
+ let content_device_rect = (local_content_rect.cast_unit() * device_pixel_scale)
+ .round_out()
+ .to_i32();
+
+ let content_device_rect = content_device_rect
+ .intersection(&max_content_rect)
+ .expect("bug: no intersection with tile dirty rect");
+
+ let content_task_size = content_device_rect.size();
+ let normalized_content_rect = content_task_size.into();
+
+ let inner_offset = content_origin + scissor_rect.min.to_vector().to_f32();
+ let outer_offset = content_device_rect.min.to_f32();
+ let sub_rect_offset = (inner_offset - outer_offset).round().to_i32();
+
+ let render_task_id = frame_state.rg_builder.add().init(
+ RenderTask::new_dynamic(
+ content_task_size,
+ RenderTaskKind::new_picture(
+ content_task_size,
+ true,
+ content_device_rect.min.to_f32(),
+ surface_spatial_node_index,
+ // raster == surface implicitly for picture cache tiles
+ surface_spatial_node_index,
+ device_pixel_scale,
+ Some(normalized_content_rect),
+ None,
+ Some(clear_color),
+ cmd_buffer_index,
+ false,
+ )
+ ),
+ );
+
+ let composite_task_id = frame_state.rg_builder.add().init(
+ RenderTask::new(
+ RenderTaskLocation::Static {
+ surface: StaticRenderTaskSurface::PictureCache {
+ surface,
+ },
+ rect: composite_task_size.into(),
+ },
+ RenderTaskKind::new_tile_composite(
+ sub_rect_offset,
+ scissor_rect,
+ valid_rect,
+ clear_color,
+ ),
+ ),
+ );
+
+ surface_render_tasks.insert(
+ tile_key,
+ SurfaceTileDescriptor {
+ current_task_id: render_task_id,
+ composite_task_id: Some(composite_task_id),
+ dirty_rect: tile.local_dirty_rect,
+ },
+ );
+ } else {
+ let render_task_id = frame_state.rg_builder.add().init(
+ RenderTask::new(
+ RenderTaskLocation::Static {
+ surface: StaticRenderTaskSurface::PictureCache {
+ surface,
+ },
+ rect: composite_task_size.into(),
+ },
+ RenderTaskKind::new_picture(
+ composite_task_size,
+ true,
+ content_origin,
+ surface_spatial_node_index,
+ // raster == surface implicitly for picture cache tiles
+ surface_spatial_node_index,
+ device_pixel_scale,
+ Some(scissor_rect),
+ Some(valid_rect),
+ Some(clear_color),
+ cmd_buffer_index,
+ false,
+ )
+ ),
+ );
+
+ surface_render_tasks.insert(
+ tile_key,
+ SurfaceTileDescriptor {
+ current_task_id: render_task_id,
+ composite_task_id: None,
+ dirty_rect: tile.local_dirty_rect,
+ },
+ );
+ }
+ }
+
+ if frame_context.fb_config.testing {
+ debug_info.tiles.insert(
+ tile.tile_offset,
+ TileDebugInfo::Dirty(DirtyTileDebugInfo {
+ local_valid_rect: tile.current_descriptor.local_valid_rect,
+ local_dirty_rect: tile.local_dirty_rect,
+ }),
+ );
+ }
+ }
+
+ let surface = tile.surface.as_ref().expect("no tile surface set!");
+
+ let descriptor = CompositeTileDescriptor {
+ surface_kind: surface.into(),
+ tile_id: tile.id,
+ };
+
+ let (surface, is_opaque) = match surface {
+ TileSurface::Color { color } => {
+ (CompositeTileSurface::Color { color: *color }, true)
+ }
+ TileSurface::Clear => {
+ // Clear tiles are rendered with blend mode pre-multiply-dest-out.
+ (CompositeTileSurface::Clear, false)
+ }
+ TileSurface::Texture { descriptor, .. } => {
+ let surface = descriptor.resolve(frame_state.resource_cache, tile_cache.current_tile_size);
+ (
+ CompositeTileSurface::Texture { surface },
+ tile.is_opaque
+ )
+ }
+ };
+
+ if is_opaque {
+ sub_slice.opaque_tile_descriptors.push(descriptor);
+ } else {
+ sub_slice.alpha_tile_descriptors.push(descriptor);
+ }
+
+ let composite_tile = CompositeTile {
+ kind: tile_kind(&surface, is_opaque),
+ surface,
+ local_rect: tile.local_tile_rect,
+ local_valid_rect: tile.current_descriptor.local_valid_rect,
+ local_dirty_rect: tile.local_dirty_rect,
+ device_clip_rect,
+ z_id: tile.z_id,
+ transform_index: tile_cache.transform_index,
+ };
+
+ sub_slice.composite_tiles.push(composite_tile);
+
+ // Now that the tile is valid, reset the dirty rect.
+ tile.local_dirty_rect = PictureRect::zero();
+ tile.is_valid = true;
+ }
+
+ // Sort the tile descriptor lists, since iterating values in the tile_cache.tiles
+ // hashmap doesn't provide any ordering guarantees, but we want to detect the
+ // composite descriptor as equal if the tiles list is the same, regardless of
+ // ordering.
+ sub_slice.opaque_tile_descriptors.sort_by_key(|desc| desc.tile_id);
+ sub_slice.alpha_tile_descriptors.sort_by_key(|desc| desc.tile_id);
+ }
+
+ // Check to see if we should add backdrops as native surfaces.
+ let backdrop_rect = tile_cache.backdrop.backdrop_rect
+ .intersection(&tile_cache.local_rect)
+ .and_then(|r| {
+ r.intersection(&tile_cache.local_clip_rect)
+ });
+
+ let mut backdrop_in_use_and_visible = false;
+ if let Some(backdrop_rect) = backdrop_rect {
+ let supports_surface_for_backdrop = match frame_state.composite_state.compositor_kind {
+ CompositorKind::Draw { .. } => {
+ false
+ }
+ CompositorKind::Native { capabilities, .. } => {
+ capabilities.supports_surface_for_backdrop
+ }
+ };
+ if supports_surface_for_backdrop && !tile_cache.found_prims_after_backdrop && at_least_one_tile_visible {
+ if let Some(BackdropKind::Color { color }) = tile_cache.backdrop.kind {
+ backdrop_in_use_and_visible = true;
+
+ // We're going to let the compositor handle the backdrop as a native surface.
+ // Hide all of our sub_slice tiles so they aren't also trying to draw it.
+ for sub_slice in &mut tile_cache.sub_slices {
+ for tile in sub_slice.tiles.values_mut() {
+ tile.is_visible = false;
+ }
+ }
+
+ // Destroy our backdrop surface if it doesn't match the new color.
+ // TODO: This is a performance hit for animated color backdrops.
+ if let Some(backdrop_surface) = &tile_cache.backdrop_surface {
+ if backdrop_surface.color != color {
+ frame_state.resource_cache.destroy_compositor_surface(backdrop_surface.id);
+ tile_cache.backdrop_surface = None;
+ }
+ }
+
+ // Calculate the device_rect for the backdrop, which is just the backdrop_rect
+ // converted into world space and scaled to device pixels.
+ let world_backdrop_rect = map_pic_to_world.map(&backdrop_rect).expect("bug: unable to map backdrop rect");
+ let device_rect = (world_backdrop_rect * frame_context.global_device_pixel_scale).round();
+
+ // If we already have a backdrop surface, update the device rect. Otherwise, create
+ // a backdrop surface.
+ if let Some(backdrop_surface) = &mut tile_cache.backdrop_surface {
+ backdrop_surface.device_rect = device_rect;
+ } else {
+ // Create native compositor surface with color for the backdrop and store the id.
+ tile_cache.backdrop_surface = Some(BackdropSurface {
+ id: frame_state.resource_cache.create_compositor_backdrop_surface(color),
+ color,
+ device_rect,
+ });
+ }
+ }
+ }
+ }
+
+ if !backdrop_in_use_and_visible {
+ if let Some(backdrop_surface) = &tile_cache.backdrop_surface {
+ // We've already allocated a backdrop surface, but we're not using it.
+ // Tell the compositor to get rid of it.
+ frame_state.resource_cache.destroy_compositor_surface(backdrop_surface.id);
+ tile_cache.backdrop_surface = None;
+ }
+ }
+
+ // If invalidation debugging is enabled, dump the picture cache state to a tree printer.
+ if frame_context.debug_flags.contains(DebugFlags::INVALIDATION_DBG) {
+ tile_cache.print();
+ }
+
+ // If testing mode is enabled, write some information about the current state
+ // of this picture cache (made available in RenderResults).
+ if frame_context.fb_config.testing {
+ frame_state.composite_state
+ .picture_cache_debug
+ .slices
+ .insert(
+ tile_cache.slice,
+ debug_info,
+ );
+ }
+
+ let descriptor = SurfaceDescriptor::new_tiled(surface_render_tasks);
+
+ frame_state.surface_builder.push_surface(
+ surface_index,
+ false,
+ surface_local_dirty_rect,
+ descriptor,
+ frame_state.surfaces,
+ frame_state.rg_builder,
+ );
+ }
+ Some(ref mut raster_config) => {
+ let pic_rect = frame_state
+ .surfaces[raster_config.surface_index.0]
+ .clipped_local_rect;
+
+ let parent_surface_index = parent_surface_index.expect("bug: no parent for child surface");
+
+ // Layout space for the picture is picture space from the
+ // perspective of its child primitives.
+ let local_rect = pic_rect * Scale::new(1.0);
+
+ // If the precise rect changed since last frame, we need to invalidate
+ // any segments and gpu cache handles for drop-shadows.
+ // TODO(gw): Requiring storage of the `prev_precise_local_rect` here
+ // is a total hack. It's required because `prev_precise_local_rect`
+ // gets written to twice (during initial vis pass and also during
+ // prepare pass). The proper longer term fix for this is to make
+ // use of the conservative picture rect for segmenting (which should
+ // be done during scene building).
+ if local_rect != self.prev_local_rect {
+ match raster_config.composite_mode {
+ PictureCompositeMode::Filter(Filter::DropShadows(..)) => {
+ for handle in &self.extra_gpu_data_handles {
+ frame_state.gpu_cache.invalidate(handle);
+ }
+ }
+ _ => {}
+ }
+ // Invalidate any segments built for this picture, since the local
+ // rect has changed.
+ self.segments_are_valid = false;
+ self.prev_local_rect = local_rect;
+ }
+
+ let max_surface_size = frame_context
+ .fb_config
+ .max_surface_override
+ .unwrap_or(MAX_SURFACE_SIZE) as f32;
+
+ let surface_rects = match get_surface_rects(
+ raster_config.surface_index,
+ &raster_config.composite_mode,
+ parent_surface_index,
+ &mut frame_state.surfaces,
+ frame_context.spatial_tree,
+ max_surface_size,
+ ) {
+ Some(rects) => rects,
+ None => return None,
+ };
+
+ let (raster_spatial_node_index, device_pixel_scale) = {
+ let surface = &frame_state.surfaces[surface_index.0];
+ (surface.raster_spatial_node_index, surface.device_pixel_scale)
+ };
+ let can_use_shared_surface = !self.flags.contains(PictureFlags::IS_RESOLVE_TARGET);
+
+ let primary_render_task_id;
+ let surface_descriptor;
+ match raster_config.composite_mode {
+ PictureCompositeMode::TileCache { .. } => {
+ unreachable!("handled above");
+ }
+ PictureCompositeMode::Filter(Filter::Blur { width, height, .. }) => {
+ let surface = &frame_state.surfaces[raster_config.surface_index.0];
+ let (width, height) = surface.clamp_blur_radius(width, height);
+
+ let width_std_deviation = width * surface.local_scale.0 * device_pixel_scale.0;
+ let height_std_deviation = height * surface.local_scale.1 * device_pixel_scale.0;
+ let blur_std_deviation = DeviceSize::new(
+ width_std_deviation,
+ height_std_deviation,
+ );
+
+ let original_size = surface_rects.clipped.size();
+
+ // Adjust the size to avoid introducing sampling errors during the down-scaling passes.
+ // what would be even better is to rasterize the picture at the down-scaled size
+ // directly.
+ let adjusted_size = BlurTask::adjusted_blur_source_size(
+ original_size,
+ blur_std_deviation,
+ );
+
+ let cmd_buffer_index = frame_state.cmd_buffers.create_cmd_buffer();
+
+ // Since we (may have) adjusted the render task size for downscaling accuracy
+ // above, recalculate the uv rect for tasks that may sample from this blur output
+ let uv_rect_kind = calculate_uv_rect_kind(
+ DeviceRect::from_origin_and_size(surface_rects.clipped.min, adjusted_size.to_f32()),
+ surface_rects.unclipped,
+ );
+
+ let picture_task_id = frame_state.rg_builder.add().init(
+ RenderTask::new_dynamic(
+ adjusted_size,
+ RenderTaskKind::new_picture(
+ adjusted_size,
+ surface_rects.needs_scissor_rect,
+ surface_rects.clipped.min,
+ surface_spatial_node_index,
+ raster_spatial_node_index,
+ device_pixel_scale,
+ None,
+ None,
+ None,
+ cmd_buffer_index,
+ can_use_shared_surface,
+ )
+ ).with_uv_rect_kind(uv_rect_kind)
+ );
+
+ let blur_render_task_id = RenderTask::new_blur(
+ blur_std_deviation,
+ picture_task_id,
+ frame_state.rg_builder,
+ RenderTargetKind::Color,
+ None,
+ original_size.to_i32(),
+ );
+
+ primary_render_task_id = blur_render_task_id;
+
+ surface_descriptor = SurfaceDescriptor::new_chained(
+ picture_task_id,
+ blur_render_task_id,
+ surface_rects.clipped_local,
+ );
+ }
+ PictureCompositeMode::Filter(Filter::DropShadows(ref shadows)) => {
+ let surface = &frame_state.surfaces[raster_config.surface_index.0];
+
+ let device_rect = surface_rects.clipped;
+
+ let cmd_buffer_index = frame_state.cmd_buffers.create_cmd_buffer();
+
+ let picture_task_id = frame_state.rg_builder.add().init(
+ RenderTask::new_dynamic(
+ surface_rects.task_size,
+ RenderTaskKind::new_picture(
+ surface_rects.task_size,
+ surface_rects.needs_scissor_rect,
+ device_rect.min,
+ surface_spatial_node_index,
+ raster_spatial_node_index,
+ device_pixel_scale,
+ None,
+ None,
+ None,
+ cmd_buffer_index,
+ can_use_shared_surface,
+ ),
+ ).with_uv_rect_kind(surface_rects.uv_rect_kind)
+ );
+
+ let mut blur_tasks = BlurTaskCache::default();
+
+ self.extra_gpu_data_handles.resize(shadows.len(), GpuCacheHandle::new());
+
+ let mut blur_render_task_id = picture_task_id;
+ for shadow in shadows {
+ let (blur_radius_x, blur_radius_y) = surface.clamp_blur_radius(
+ shadow.blur_radius,
+ shadow.blur_radius,
+ );
+
+ blur_render_task_id = RenderTask::new_blur(
+ DeviceSize::new(
+ blur_radius_x * surface.local_scale.0 * device_pixel_scale.0,
+ blur_radius_y * surface.local_scale.1 * device_pixel_scale.0,
+ ),
+ picture_task_id,
+ frame_state.rg_builder,
+ RenderTargetKind::Color,
+ Some(&mut blur_tasks),
+ device_rect.size().to_i32(),
+ );
+ }
+
+ // Add this content picture as a dependency of the parent surface, to
+ // ensure it isn't free'd after the shadow uses it as an input.
+ frame_state.surface_builder.add_picture_render_task(picture_task_id);
+
+ primary_render_task_id = blur_render_task_id;
+ self.secondary_render_task_id = Some(picture_task_id);
+
+ surface_descriptor = SurfaceDescriptor::new_chained(
+ picture_task_id,
+ blur_render_task_id,
+ surface_rects.clipped_local,
+ );
+ }
+ PictureCompositeMode::MixBlend(mode) if BlendMode::from_mix_blend_mode(
+ mode,
+ frame_context.fb_config.gpu_supports_advanced_blend,
+ frame_context.fb_config.advanced_blend_is_coherent,
+ frame_context.fb_config.dual_source_blending_is_supported,
+ ).is_none() => {
+ let parent_surface = &frame_state.surfaces[parent_surface_index.0];
+
+ // Create a space mapper that will allow mapping from the local rect
+ // of the mix-blend primitive into the space of the surface that we
+ // need to read back from. Note that we use the parent's raster spatial
+ // node here, so that we are in the correct device space of the parent
+ // surface, whether it establishes a raster root or not.
+ let map_pic_to_parent = SpaceMapper::new_with_target(
+ parent_surface.surface_spatial_node_index,
+ surface_spatial_node_index,
+ parent_surface.clipping_rect,
+ frame_context.spatial_tree,
+ );
+ let pic_in_raster_space = map_pic_to_parent
+ .map(&pic_rect)
+ .expect("bug: unable to map mix-blend content into parent");
+
+ // Apply device pixel ratio for parent surface to get into device
+ // pixels for that surface.
+ let backdrop_rect = pic_in_raster_space;
+ let parent_surface_rect = parent_surface.clipping_rect;
+
+ // If there is no available parent surface to read back from (for example, if
+ // the parent surface is affected by a clip that doesn't affect the child
+ // surface), then create a dummy 16x16 readback. In future, we could alter
+ // the composite mode of this primitive to skip the mix-blend, but for simplicity
+ // we just create a dummy readback for now.
+
+ let readback_task_id = match backdrop_rect.intersection(&parent_surface_rect) {
+ Some(available_rect) => {
+ // Calculate the UV coords necessary for the shader to sampler
+ // from the primitive rect within the readback region. This is
+ // 0..1 for aligned surfaces, but doing it this way allows
+ // accurate sampling if the primitive bounds have fractional values.
+
+ let backdrop_rect = parent_surface.map_to_device_rect(
+ &backdrop_rect,
+ frame_context.spatial_tree,
+ );
+
+ let available_rect = parent_surface.map_to_device_rect(
+ &available_rect,
+ frame_context.spatial_tree,
+ ).round_out();
+
+ let backdrop_uv = calculate_uv_rect_kind(
+ available_rect,
+ backdrop_rect,
+ );
+
+ frame_state.rg_builder.add().init(
+ RenderTask::new_dynamic(
+ available_rect.size().to_i32(),
+ RenderTaskKind::new_readback(Some(available_rect.min)),
+ ).with_uv_rect_kind(backdrop_uv)
+ )
+ }
+ None => {
+ frame_state.rg_builder.add().init(
+ RenderTask::new_dynamic(
+ DeviceIntSize::new(16, 16),
+ RenderTaskKind::new_readback(None),
+ )
+ )
+ }
+ };
+
+ frame_state.surface_builder.add_child_render_task(
+ readback_task_id,
+ frame_state.rg_builder,
+ );
+
+ self.secondary_render_task_id = Some(readback_task_id);
+
+ let task_size = surface_rects.clipped.size().to_i32();
+
+ let cmd_buffer_index = frame_state.cmd_buffers.create_cmd_buffer();
+
+ let render_task_id = frame_state.rg_builder.add().init(
+ RenderTask::new_dynamic(
+ task_size,
+ RenderTaskKind::new_picture(
+ task_size,
+ surface_rects.needs_scissor_rect,
+ surface_rects.clipped.min,
+ surface_spatial_node_index,
+ raster_spatial_node_index,
+ device_pixel_scale,
+ None,
+ None,
+ None,
+ cmd_buffer_index,
+ can_use_shared_surface,
+ )
+ ).with_uv_rect_kind(surface_rects.uv_rect_kind)
+ );
+
+ primary_render_task_id = render_task_id;
+
+ surface_descriptor = SurfaceDescriptor::new_simple(
+ render_task_id,
+ surface_rects.clipped_local,
+ );
+ }
+ PictureCompositeMode::Filter(..) => {
+ let cmd_buffer_index = frame_state.cmd_buffers.create_cmd_buffer();
+
+ let render_task_id = frame_state.rg_builder.add().init(
+ RenderTask::new_dynamic(
+ surface_rects.task_size,
+ RenderTaskKind::new_picture(
+ surface_rects.task_size,
+ surface_rects.needs_scissor_rect,
+ surface_rects.clipped.min,
+ surface_spatial_node_index,
+ raster_spatial_node_index,
+ device_pixel_scale,
+ None,
+ None,
+ None,
+ cmd_buffer_index,
+ can_use_shared_surface,
+ )
+ ).with_uv_rect_kind(surface_rects.uv_rect_kind)
+ );
+
+ primary_render_task_id = render_task_id;
+
+ surface_descriptor = SurfaceDescriptor::new_simple(
+ render_task_id,
+ surface_rects.clipped_local,
+ );
+ }
+ PictureCompositeMode::ComponentTransferFilter(..) => {
+ let cmd_buffer_index = frame_state.cmd_buffers.create_cmd_buffer();
+
+ let render_task_id = frame_state.rg_builder.add().init(
+ RenderTask::new_dynamic(
+ surface_rects.task_size,
+ RenderTaskKind::new_picture(
+ surface_rects.task_size,
+ surface_rects.needs_scissor_rect,
+ surface_rects.clipped.min,
+ surface_spatial_node_index,
+ raster_spatial_node_index,
+ device_pixel_scale,
+ None,
+ None,
+ None,
+ cmd_buffer_index,
+ can_use_shared_surface,
+ )
+ ).with_uv_rect_kind(surface_rects.uv_rect_kind)
+ );
+
+ primary_render_task_id = render_task_id;
+
+ surface_descriptor = SurfaceDescriptor::new_simple(
+ render_task_id,
+ surface_rects.clipped_local,
+ );
+ }
+ PictureCompositeMode::MixBlend(..) |
+ PictureCompositeMode::Blit(_) => {
+ let cmd_buffer_index = frame_state.cmd_buffers.create_cmd_buffer();
+
+ let render_task_id = frame_state.rg_builder.add().init(
+ RenderTask::new_dynamic(
+ surface_rects.task_size,
+ RenderTaskKind::new_picture(
+ surface_rects.task_size,
+ surface_rects.needs_scissor_rect,
+ surface_rects.clipped.min,
+ surface_spatial_node_index,
+ raster_spatial_node_index,
+ device_pixel_scale,
+ None,
+ None,
+ None,
+ cmd_buffer_index,
+ can_use_shared_surface,
+ )
+ ).with_uv_rect_kind(surface_rects.uv_rect_kind)
+ );
+
+ primary_render_task_id = render_task_id;
+
+ surface_descriptor = SurfaceDescriptor::new_simple(
+ render_task_id,
+ surface_rects.clipped_local,
+ );
+ }
+ PictureCompositeMode::IntermediateSurface => {
+ if !scratch.required_sub_graphs.contains(&pic_index) {
+ return None;
+ }
+
+ // TODO(gw): Remove all the mostly duplicated code in each of these
+ // match cases (they used to be quite different).
+ let cmd_buffer_index = frame_state.cmd_buffers.create_cmd_buffer();
+
+ let render_task_id = frame_state.rg_builder.add().init(
+ RenderTask::new_dynamic(
+ surface_rects.task_size,
+ RenderTaskKind::new_picture(
+ surface_rects.task_size,
+ surface_rects.needs_scissor_rect,
+ surface_rects.clipped.min,
+ surface_spatial_node_index,
+ raster_spatial_node_index,
+ device_pixel_scale,
+ None,
+ None,
+ None,
+ cmd_buffer_index,
+ can_use_shared_surface,
+ )
+ ).with_uv_rect_kind(surface_rects.uv_rect_kind)
+ );
+
+ primary_render_task_id = render_task_id;
+
+ surface_descriptor = SurfaceDescriptor::new_simple(
+ render_task_id,
+ surface_rects.clipped_local,
+ );
+ }
+ PictureCompositeMode::SvgFilter(ref primitives, ref filter_datas) => {
+ let cmd_buffer_index = frame_state.cmd_buffers.create_cmd_buffer();
+
+ let picture_task_id = frame_state.rg_builder.add().init(
+ RenderTask::new_dynamic(
+ surface_rects.task_size,
+ RenderTaskKind::new_picture(
+ surface_rects.task_size,
+ surface_rects.needs_scissor_rect,
+ surface_rects.clipped.min,
+ surface_spatial_node_index,
+ raster_spatial_node_index,
+ device_pixel_scale,
+ None,
+ None,
+ None,
+ cmd_buffer_index,
+ can_use_shared_surface,
+ )
+ ).with_uv_rect_kind(surface_rects.uv_rect_kind)
+ );
+
+ let filter_task_id = RenderTask::new_svg_filter(
+ primitives,
+ filter_datas,
+ frame_state.rg_builder,
+ surface_rects.clipped.size().to_i32(),
+ surface_rects.uv_rect_kind,
+ picture_task_id,
+ device_pixel_scale,
+ );
+
+ primary_render_task_id = filter_task_id;
+
+ surface_descriptor = SurfaceDescriptor::new_chained(
+ picture_task_id,
+ filter_task_id,
+ surface_rects.clipped_local,
+ );
+ }
+ }
+
+ let is_sub_graph = self.flags.contains(PictureFlags::IS_SUB_GRAPH);
+
+ frame_state.surface_builder.push_surface(
+ raster_config.surface_index,
+ is_sub_graph,
+ surface_rects.clipped_local,
+ surface_descriptor,
+ frame_state.surfaces,
+ frame_state.rg_builder,
+ );
+
+ self.primary_render_task_id = Some(primary_render_task_id);
+ }
+ None => {}
+ };
+
+ let state = PictureState {
+ map_local_to_pic,
+ map_pic_to_world,
+ };
+
+ let mut dirty_region_count = 0;
+
+ // If this is a picture cache, push the dirty region to ensure any
+ // child primitives are culled and clipped to the dirty rect(s).
+ if let Some(RasterConfig { composite_mode: PictureCompositeMode::TileCache { slice_id }, .. }) = self.raster_config {
+ let dirty_region = tile_caches[&slice_id].dirty_region.clone();
+ frame_state.push_dirty_region(dirty_region);
+ dirty_region_count += 1;
+ }
+
+ // Disallow subpixel AA if an intermediate surface is needed.
+ // TODO(lsalzman): allow overriding parent if intermediate surface is opaque
+ let subpixel_mode = match self.raster_config {
+ Some(RasterConfig { ref composite_mode, .. }) => {
+ let subpixel_mode = match composite_mode {
+ PictureCompositeMode::TileCache { slice_id } => {
+ tile_caches[&slice_id].subpixel_mode
+ }
+ PictureCompositeMode::Blit(..) |
+ PictureCompositeMode::ComponentTransferFilter(..) |
+ PictureCompositeMode::Filter(..) |
+ PictureCompositeMode::MixBlend(..) |
+ PictureCompositeMode::IntermediateSurface |
+ PictureCompositeMode::SvgFilter(..) => {
+ // TODO(gw): We can take advantage of the same logic that
+ // exists in the opaque rect detection for tile
+ // caches, to allow subpixel text on other surfaces
+ // that can be detected as opaque.
+ SubpixelMode::Deny
+ }
+ };
+
+ subpixel_mode
+ }
+ None => {
+ SubpixelMode::Allow
+ }
+ };
+
+ // Still disable subpixel AA if parent forbids it
+ let subpixel_mode = match (parent_subpixel_mode, subpixel_mode) {
+ (SubpixelMode::Allow, SubpixelMode::Allow) => {
+ // Both parent and this surface unconditionally allow subpixel AA
+ SubpixelMode::Allow
+ }
+ (SubpixelMode::Allow, SubpixelMode::Conditional { allowed_rect }) => {
+ // Parent allows, but we are conditional subpixel AA
+ SubpixelMode::Conditional {
+ allowed_rect,
+ }
+ }
+ (SubpixelMode::Conditional { allowed_rect }, SubpixelMode::Allow) => {
+ // Propagate conditional subpixel mode to child pictures that allow subpixel AA
+ SubpixelMode::Conditional {
+ allowed_rect,
+ }
+ }
+ (SubpixelMode::Conditional { .. }, SubpixelMode::Conditional { ..}) => {
+ unreachable!("bug: only top level picture caches have conditional subpixel");
+ }
+ (SubpixelMode::Deny, _) | (_, SubpixelMode::Deny) => {
+ // Either parent or this surface explicitly deny subpixel, these take precedence
+ SubpixelMode::Deny
+ }
+ };
+
+ let context = PictureContext {
+ pic_index,
+ raster_spatial_node_index: frame_state.surfaces[surface_index.0].raster_spatial_node_index,
+ surface_spatial_node_index,
+ surface_index,
+ dirty_region_count,
+ subpixel_mode,
+ };
+
+ let prim_list = mem::replace(&mut self.prim_list, PrimitiveList::empty());
+
+ Some((context, state, prim_list))
+ }
+
+ pub fn restore_context(
+ &mut self,
+ pic_index: PictureIndex,
+ prim_list: PrimitiveList,
+ context: PictureContext,
+ prim_instances: &[PrimitiveInstance],
+ frame_context: &FrameBuildingContext,
+ frame_state: &mut FrameBuildingState,
+ ) {
+ // Pop any dirty regions this picture set
+ for _ in 0 .. context.dirty_region_count {
+ frame_state.pop_dirty_region();
+ }
+
+ if self.raster_config.is_some() {
+ frame_state.surface_builder.pop_surface(
+ pic_index,
+ frame_state.rg_builder,
+ frame_state.cmd_buffers,
+ );
+ }
+
+ if let Picture3DContext::In { root_data: Some(ref mut list), plane_splitter_index, .. } = self.context_3d {
+ let splitter = &mut frame_state.plane_splitters[plane_splitter_index.0];
+
+ // Resolve split planes via BSP
+ PicturePrimitive::resolve_split_planes(
+ splitter,
+ list,
+ &mut frame_state.gpu_cache,
+ &frame_context.spatial_tree,
+ );
+
+ // Add the child prims to the relevant command buffers
+ let mut cmd_buffer_targets = Vec::new();
+ for child in list {
+ let child_prim_instance = &prim_instances[child.anchor.instance_index.0 as usize];
+
+ if frame_state.surface_builder.get_cmd_buffer_targets_for_prim(
+ &child_prim_instance.vis,
+ &mut cmd_buffer_targets,
+ ) {
+ let prim_cmd = PrimitiveCommand::complex(
+ child.anchor.instance_index,
+ child.gpu_address
+ );
+
+ frame_state.push_prim(
+ &prim_cmd,
+ child.anchor.spatial_node_index,
+ &cmd_buffer_targets,
+ );
+ }
+ }
+ }
+
+ self.prim_list = prim_list;
+ }
+
+ /// Add a primitive instance to the plane splitter. The function would generate
+ /// an appropriate polygon, clip it against the frustum, and register with the
+ /// given plane splitter.
+ pub fn add_split_plane(
+ splitter: &mut PlaneSplitter,
+ spatial_tree: &SpatialTree,
+ prim_spatial_node_index: SpatialNodeIndex,
+ original_local_rect: LayoutRect,
+ combined_local_clip_rect: &LayoutRect,
+ world_rect: WorldRect,
+ plane_split_anchor: PlaneSplitAnchor,
+ ) -> bool {
+ let transform = spatial_tree
+ .get_world_transform(prim_spatial_node_index);
+ let matrix = transform.clone().into_transform().cast().to_untyped();
+
+ // Apply the local clip rect here, before splitting. This is
+ // because the local clip rect can't be applied in the vertex
+ // shader for split composites, since we are drawing polygons
+ // rather that rectangles. The interpolation still works correctly
+ // since we determine the UVs by doing a bilerp with a factor
+ // from the original local rect.
+ let local_rect = match original_local_rect
+ .intersection(combined_local_clip_rect)
+ {
+ Some(rect) => rect.cast(),
+ None => return false,
+ };
+ let world_rect = world_rect.cast();
+
+ match transform {
+ CoordinateSpaceMapping::Local => {
+ let polygon = Polygon::from_rect(
+ local_rect.to_rect() * Scale::new(1.0),
+ plane_split_anchor,
+ );
+ splitter.add(polygon);
+ }
+ CoordinateSpaceMapping::ScaleOffset(scale_offset) if scale_offset.scale == Vector2D::new(1.0, 1.0) => {
+ let inv_matrix = scale_offset.inverse().to_transform().cast();
+ let polygon = Polygon::from_transformed_rect_with_inverse(
+ local_rect.to_rect().to_untyped(),
+ &matrix,
+ &inv_matrix,
+ plane_split_anchor,
+ ).unwrap();
+ splitter.add(polygon);
+ }
+ CoordinateSpaceMapping::ScaleOffset(_) |
+ CoordinateSpaceMapping::Transform(_) => {
+ let mut clipper = Clipper::new();
+ let results = clipper.clip_transformed(
+ Polygon::from_rect(
+ local_rect.to_rect().to_untyped(),
+ plane_split_anchor,
+ ),
+ &matrix,
+ Some(world_rect.to_rect().to_untyped()),
+ );
+ if let Ok(results) = results {
+ for poly in results {
+ splitter.add(poly);
+ }
+ }
+ }
+ }
+
+ true
+ }
+
+ fn resolve_split_planes(
+ splitter: &mut PlaneSplitter,
+ ordered: &mut Vec<OrderedPictureChild>,
+ gpu_cache: &mut GpuCache,
+ spatial_tree: &SpatialTree,
+ ) {
+ ordered.clear();
+
+ // Process the accumulated split planes and order them for rendering.
+ // Z axis is directed at the screen, `sort` is ascending, and we need back-to-front order.
+ let sorted = splitter.sort(vec3(0.0, 0.0, 1.0));
+ ordered.reserve(sorted.len());
+ for poly in sorted {
+ let transform = match spatial_tree
+ .get_world_transform(poly.anchor.spatial_node_index)
+ .inverse()
+ {
+ Some(transform) => transform.into_transform(),
+ // logging this would be a bit too verbose
+ None => continue,
+ };
+
+ let local_points = [
+ transform.transform_point3d(poly.points[0].cast_unit().to_f32()),
+ transform.transform_point3d(poly.points[1].cast_unit().to_f32()),
+ transform.transform_point3d(poly.points[2].cast_unit().to_f32()),
+ transform.transform_point3d(poly.points[3].cast_unit().to_f32()),
+ ];
+
+ // If any of the points are un-transformable, just drop this
+ // plane from drawing.
+ if local_points.iter().any(|p| p.is_none()) {
+ continue;
+ }
+
+ let p0 = local_points[0].unwrap();
+ let p1 = local_points[1].unwrap();
+ let p2 = local_points[2].unwrap();
+ let p3 = local_points[3].unwrap();
+ let gpu_blocks = [
+ [p0.x, p0.y, p1.x, p1.y].into(),
+ [p2.x, p2.y, p3.x, p3.y].into(),
+ ];
+ let gpu_handle = gpu_cache.push_per_frame_blocks(&gpu_blocks);
+ let gpu_address = gpu_cache.get_address(&gpu_handle);
+
+ ordered.push(OrderedPictureChild {
+ anchor: poly.anchor,
+ gpu_address,
+ });
+ }
+ }
+
+ /// Do initial checks to determine whether this picture should be drawn as part of the
+ /// frame build.
+ pub fn pre_update(
+ &mut self,
+ frame_context: &FrameBuildingContext,
+ ) {
+ // Resolve animation properties
+ self.resolve_scene_properties(frame_context.scene_properties);
+ }
+
+ /// Called during initial picture traversal, before we know the
+ /// bounding rect of children. It is possible to determine the
+ /// surface / raster config now though.
+ pub fn assign_surface(
+ &mut self,
+ frame_context: &FrameBuildingContext,
+ parent_surface_index: Option<SurfaceIndex>,
+ tile_caches: &mut FastHashMap<SliceId, Box<TileCacheInstance>>,
+ surfaces: &mut Vec<SurfaceInfo>,
+ ) -> Option<SurfaceIndex> {
+ // Reset raster config in case we early out below.
+ self.raster_config = None;
+
+ match self.composite_mode {
+ Some(ref composite_mode) => {
+ let surface_spatial_node_index = self.spatial_node_index;
+
+ // Currently, we ensure that the scaling factor is >= 1.0 as a smaller scale factor can result in blurry output.
+ let mut min_scale;
+ let mut max_scale = 1.0e32;
+
+ // If a raster root is established, this surface should be scaled based on the scale factors of the surface raster to parent raster transform.
+ // This scaling helps ensure that the content in this surface does not become blurry or pixelated when composited in the parent surface.
+
+ let world_scale_factors = match parent_surface_index {
+ Some(parent_surface_index) => {
+ let parent_surface = &surfaces[parent_surface_index.0];
+
+ let local_to_surface = frame_context
+ .spatial_tree
+ .get_relative_transform(
+ surface_spatial_node_index,
+ parent_surface.surface_spatial_node_index,
+ );
+
+ // Since we can't determine reasonable scale factors for transforms
+ // with perspective, just use a scale of (1,1) for now, which is
+ // what Gecko does when it choosed to supplies a scale factor anyway.
+ // In future, we might be able to improve the quality here by taking
+ // into account the screen rect after clipping, but for now this gives
+ // better results than just taking the matrix scale factors.
+ let scale_factors = if local_to_surface.is_perspective() {
+ (1.0, 1.0)
+ } else {
+ local_to_surface.scale_factors()
+ };
+
+ let scale_factors = (
+ scale_factors.0 * parent_surface.world_scale_factors.0,
+ scale_factors.1 * parent_surface.world_scale_factors.1,
+ );
+
+ scale_factors
+ }
+ None => {
+ let local_to_surface_scale_factors = frame_context
+ .spatial_tree
+ .get_relative_transform(
+ surface_spatial_node_index,
+ frame_context.spatial_tree.root_reference_frame_index(),
+ )
+ .scale_factors();
+
+ let scale_factors = (
+ local_to_surface_scale_factors.0,
+ local_to_surface_scale_factors.1,
+ );
+
+ scale_factors
+ }
+ };
+
+ // TODO(gw): For now, we disable snapping on any sub-graph, as that implies
+ // that the spatial / raster node must be the same as the parent
+ // surface. In future, we may be able to support snapping in these
+ // cases (if it's even useful?) or perhaps add a ENABLE_SNAPPING
+ // picture flag, if the IS_SUB_GRAPH is ever useful in a different
+ // context.
+ let allow_snapping = !self.flags.contains(PictureFlags::DISABLE_SNAPPING);
+
+ // Check if there is perspective or if an SVG filter is applied, and thus whether a new
+ // rasterization root should be established.
+ let (device_pixel_scale, raster_spatial_node_index, local_scale, world_scale_factors) = match composite_mode {
+ PictureCompositeMode::TileCache { slice_id } => {
+ let tile_cache = tile_caches.get_mut(&slice_id).unwrap();
+
+ // We only update the raster scale if we're in high quality zoom mode, or there is no
+ // pinch-zoom active. This means that in low quality pinch-zoom, we retain the initial
+ // scale factor until the zoom ends, then select a high quality zoom factor for the next
+ // frame to be drawn.
+ let update_raster_scale =
+ !frame_context.fb_config.low_quality_pinch_zoom ||
+ !frame_context.spatial_tree.get_spatial_node(tile_cache.spatial_node_index).is_ancestor_or_self_zooming;
+
+ if update_raster_scale {
+ // Get the complete scale-offset from local space to device space
+ let local_to_device = get_relative_scale_offset(
+ tile_cache.spatial_node_index,
+ frame_context.root_spatial_node_index,
+ frame_context.spatial_tree,
+ );
+
+ tile_cache.current_raster_scale = local_to_device.scale.x;
+ }
+
+ // We may need to minify when zooming out picture cache tiles
+ min_scale = 0.0;
+
+ if frame_context.fb_config.low_quality_pinch_zoom {
+ // Force the scale for this tile cache to be the currently selected
+ // local raster scale, so we don't need to rasterize tiles during
+ // the pinch-zoom.
+ min_scale = tile_cache.current_raster_scale;
+ max_scale = tile_cache.current_raster_scale;
+ }
+
+ // Pick the largest scale factor of the transform for the scaling factor.
+ let scaling_factor = world_scale_factors.0.max(world_scale_factors.1).max(min_scale).min(max_scale);
+
+ let device_pixel_scale = Scale::new(scaling_factor);
+
+ (device_pixel_scale, surface_spatial_node_index, (1.0, 1.0), world_scale_factors)
+ }
+ _ => {
+ let surface_spatial_node = frame_context.spatial_tree.get_spatial_node(surface_spatial_node_index);
+
+ let enable_snapping =
+ allow_snapping &&
+ surface_spatial_node.coordinate_system_id == CoordinateSystemId::root() &&
+ surface_spatial_node.snapping_transform.is_some();
+
+ if enable_snapping {
+ let raster_spatial_node_index = frame_context.spatial_tree.root_reference_frame_index();
+
+ let local_to_raster_transform = frame_context
+ .spatial_tree
+ .get_relative_transform(
+ self.spatial_node_index,
+ raster_spatial_node_index,
+ );
+
+ let local_scale = local_to_raster_transform.scale_factors();
+
+ (Scale::new(1.0), raster_spatial_node_index, local_scale, (1.0, 1.0))
+ } else {
+ // If client supplied a specific local scale, use that instead of
+ // estimating from parent transform
+ let world_scale_factors = match self.raster_space {
+ RasterSpace::Screen => world_scale_factors,
+ RasterSpace::Local(scale) => (scale, scale),
+ };
+
+ let device_pixel_scale = Scale::new(world_scale_factors.0.max(world_scale_factors.1));
+
+ (device_pixel_scale, surface_spatial_node_index, (1.0, 1.0), world_scale_factors)
+ }
+ }
+ };
+
+ let surface = SurfaceInfo::new(
+ surface_spatial_node_index,
+ raster_spatial_node_index,
+ frame_context.global_screen_world_rect,
+ &frame_context.spatial_tree,
+ device_pixel_scale,
+ world_scale_factors,
+ local_scale,
+ allow_snapping,
+ );
+
+ let surface_index = SurfaceIndex(surfaces.len());
+ surfaces.push(surface);
+
+ self.raster_config = Some(RasterConfig {
+ composite_mode: composite_mode.clone(),
+ surface_index,
+ });
+
+ Some(surface_index)
+ }
+ None => {
+ None
+ }
+ }
+ }
+
+ /// Called after updating child pictures during the initial
+ /// picture traversal. Bounding rects are propagated from
+ /// child pictures up to parent picture surfaces, so that the
+ /// parent bounding rect includes any dynamic picture bounds.
+ pub fn propagate_bounding_rect(
+ &mut self,
+ surface_index: SurfaceIndex,
+ parent_surface_index: Option<SurfaceIndex>,
+ surfaces: &mut [SurfaceInfo],
+ frame_context: &FrameBuildingContext,
+ ) {
+ let surface = &mut surfaces[surface_index.0];
+
+ for cluster in &mut self.prim_list.clusters {
+ cluster.flags.remove(ClusterFlags::IS_VISIBLE);
+
+ // Skip the cluster if backface culled.
+ if !cluster.flags.contains(ClusterFlags::IS_BACKFACE_VISIBLE) {
+ // For in-preserve-3d primitives and pictures, the backface visibility is
+ // evaluated relative to the containing block.
+ if let Picture3DContext::In { ancestor_index, .. } = self.context_3d {
+ let mut face = VisibleFace::Front;
+ frame_context.spatial_tree.get_relative_transform_with_face(
+ cluster.spatial_node_index,
+ ancestor_index,
+ Some(&mut face),
+ );
+ if face == VisibleFace::Back {
+ continue
+ }
+ }
+ }
+
+ // No point including this cluster if it can't be transformed
+ let spatial_node = &frame_context
+ .spatial_tree
+ .get_spatial_node(cluster.spatial_node_index);
+ if !spatial_node.invertible {
+ continue;
+ }
+
+ // Map the cluster bounding rect into the space of the surface, and
+ // include it in the surface bounding rect.
+ surface.map_local_to_surface.set_target_spatial_node(
+ cluster.spatial_node_index,
+ frame_context.spatial_tree,
+ );
+
+ // Mark the cluster visible, since it passed the invertible and
+ // backface checks.
+ cluster.flags.insert(ClusterFlags::IS_VISIBLE);
+ if let Some(cluster_rect) = surface.map_local_to_surface.map(&cluster.bounding_rect) {
+ surface.unclipped_local_rect = surface.unclipped_local_rect.union(&cluster_rect);
+ }
+ }
+
+ // If this picture establishes a surface, then map the surface bounding
+ // rect into the parent surface coordinate space, and propagate that up
+ // to the parent.
+ if let Some(ref mut raster_config) = self.raster_config {
+ // Propagate up to parent surface, now that we know this surface's static rect
+ if let Some(parent_surface_index) = parent_surface_index {
+ let surface_rect = raster_config.composite_mode.get_coverage(
+ surface,
+ Some(surface.unclipped_local_rect.cast_unit()),
+ );
+
+ let parent_surface = &mut surfaces[parent_surface_index.0];
+ parent_surface.map_local_to_surface.set_target_spatial_node(
+ self.spatial_node_index,
+ frame_context.spatial_tree,
+ );
+
+ // Drop shadows draw both a content and shadow rect, so need to expand the local
+ // rect of any surfaces to be composited in parent surfaces correctly.
+
+ if let Some(parent_surface_rect) = parent_surface
+ .map_local_to_surface
+ .map(&surface_rect)
+ {
+ parent_surface.unclipped_local_rect =
+ parent_surface.unclipped_local_rect.union(&parent_surface_rect);
+ }
+ }
+ }
+ }
+
+ pub fn prepare_for_render(
+ &mut self,
+ frame_state: &mut FrameBuildingState,
+ data_stores: &mut DataStores,
+ ) -> bool {
+ let raster_config = match self.raster_config {
+ Some(ref mut raster_config) => raster_config,
+ None => {
+ return true
+ }
+ };
+
+ // TODO(gw): Almost all of the Picture types below use extra_gpu_cache_data
+ // to store the same type of data. The exception is the filter
+ // with a ColorMatrix, which stores the color matrix here. It's
+ // probably worth tidying this code up to be a bit more consistent.
+ // Perhaps store the color matrix after the common data, even though
+ // it's not used by that shader.
+
+ match raster_config.composite_mode {
+ PictureCompositeMode::TileCache { .. } => {}
+ PictureCompositeMode::Filter(Filter::Blur { .. }) => {}
+ PictureCompositeMode::Filter(Filter::DropShadows(ref shadows)) => {
+ self.extra_gpu_data_handles.resize(shadows.len(), GpuCacheHandle::new());
+ for (shadow, extra_handle) in shadows.iter().zip(self.extra_gpu_data_handles.iter_mut()) {
+ if let Some(mut request) = frame_state.gpu_cache.request(extra_handle) {
+ let surface = &frame_state.surfaces[raster_config.surface_index.0];
+ let prim_rect = surface.clipped_local_rect.cast_unit();
+
+ // Basic brush primitive header is (see end of prepare_prim_for_render_inner in prim_store.rs)
+ // [brush specific data]
+ // [segment_rect, segment data]
+ let (blur_inflation_x, blur_inflation_y) = surface.clamp_blur_radius(
+ shadow.blur_radius,
+ shadow.blur_radius,
+ );
+
+ let shadow_rect = prim_rect.inflate(
+ blur_inflation_x * BLUR_SAMPLE_SCALE,
+ blur_inflation_y * BLUR_SAMPLE_SCALE,
+ ).translate(shadow.offset);
+
+ // ImageBrush colors
+ request.push(shadow.color.premultiplied());
+ request.push(PremultipliedColorF::WHITE);
+ request.push([
+ shadow_rect.width(),
+ shadow_rect.height(),
+ 0.0,
+ 0.0,
+ ]);
+
+ // segment rect / extra data
+ request.push(shadow_rect);
+ request.push([0.0, 0.0, 0.0, 0.0]);
+ }
+ }
+ }
+ PictureCompositeMode::Filter(ref filter) => {
+ match *filter {
+ Filter::ColorMatrix(ref m) => {
+ if self.extra_gpu_data_handles.is_empty() {
+ self.extra_gpu_data_handles.push(GpuCacheHandle::new());
+ }
+ if let Some(mut request) = frame_state.gpu_cache.request(&mut self.extra_gpu_data_handles[0]) {
+ for i in 0..5 {
+ request.push([m[i*4], m[i*4+1], m[i*4+2], m[i*4+3]]);
+ }
+ }
+ }
+ Filter::Flood(ref color) => {
+ if self.extra_gpu_data_handles.is_empty() {
+ self.extra_gpu_data_handles.push(GpuCacheHandle::new());
+ }
+ if let Some(mut request) = frame_state.gpu_cache.request(&mut self.extra_gpu_data_handles[0]) {
+ request.push(color.to_array());
+ }
+ }
+ _ => {}
+ }
+ }
+ PictureCompositeMode::ComponentTransferFilter(handle) => {
+ let filter_data = &mut data_stores.filter_data[handle];
+ filter_data.update(frame_state);
+ }
+ PictureCompositeMode::MixBlend(..) |
+ PictureCompositeMode::Blit(_) |
+ PictureCompositeMode::IntermediateSurface |
+ PictureCompositeMode::SvgFilter(..) => {}
+ }
+
+ true
+ }
+}
+
+fn get_transform_key(
+ spatial_node_index: SpatialNodeIndex,
+ cache_spatial_node_index: SpatialNodeIndex,
+ spatial_tree: &SpatialTree,
+) -> TransformKey {
+ spatial_tree.get_relative_transform(
+ spatial_node_index,
+ cache_spatial_node_index,
+ ).into()
+}
+
+/// A key for storing primitive comparison results during tile dependency tests.
+#[derive(Debug, Copy, Clone, Eq, Hash, PartialEq)]
+struct PrimitiveComparisonKey {
+ prev_index: PrimitiveDependencyIndex,
+ curr_index: PrimitiveDependencyIndex,
+}
+
+/// Information stored an image dependency
+#[derive(Debug, Copy, Clone, PartialEq, PeekPoke, Default)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct ImageDependency {
+ pub key: ImageKey,
+ pub generation: ImageGeneration,
+}
+
+impl ImageDependency {
+ pub const INVALID: ImageDependency = ImageDependency {
+ key: ImageKey::DUMMY,
+ generation: ImageGeneration::INVALID,
+ };
+}
+
+/// In some cases, we need to know the dirty rect of all tiles in order
+/// to correctly invalidate a primitive.
+#[derive(Debug)]
+struct DeferredDirtyTest {
+ /// The tile rect that the primitive being checked affects
+ tile_rect: TileRect,
+ /// The picture-cache local rect of the primitive being checked
+ prim_rect: PictureRect,
+}
+
+/// A helper struct to compare a primitive and all its sub-dependencies.
+struct PrimitiveComparer<'a> {
+ prev_data: &'a [u8],
+ curr_data: &'a [u8],
+ prev_frame_id: FrameId,
+ curr_frame_id: FrameId,
+ resource_cache: &'a ResourceCache,
+ spatial_node_comparer: &'a mut SpatialNodeComparer,
+ opacity_bindings: &'a FastHashMap<PropertyBindingId, OpacityBindingInfo>,
+ color_bindings: &'a FastHashMap<PropertyBindingId, ColorBindingInfo>,
+}
+
+impl<'a> PrimitiveComparer<'a> {
+ fn new(
+ prev: &'a TileDescriptor,
+ curr: &'a TileDescriptor,
+ resource_cache: &'a ResourceCache,
+ spatial_node_comparer: &'a mut SpatialNodeComparer,
+ opacity_bindings: &'a FastHashMap<PropertyBindingId, OpacityBindingInfo>,
+ color_bindings: &'a FastHashMap<PropertyBindingId, ColorBindingInfo>,
+ ) -> Self {
+ PrimitiveComparer {
+ prev_data: &prev.dep_data,
+ curr_data: &curr.dep_data,
+ prev_frame_id: prev.last_updated_frame_id,
+ curr_frame_id: curr.last_updated_frame_id,
+ resource_cache,
+ spatial_node_comparer,
+ opacity_bindings,
+ color_bindings,
+ }
+ }
+
+ /// Check if two primitive descriptors are the same.
+ fn compare_prim(
+ &mut self,
+ prev_desc: &PrimitiveDescriptor,
+ curr_desc: &PrimitiveDescriptor,
+ ) -> PrimitiveCompareResult {
+ let resource_cache = self.resource_cache;
+ let spatial_node_comparer = &mut self.spatial_node_comparer;
+ let opacity_bindings = self.opacity_bindings;
+ let color_bindings = self.color_bindings;
+
+ // Check equality of the PrimitiveDescriptor
+ if prev_desc != curr_desc {
+ return PrimitiveCompareResult::Descriptor;
+ }
+
+ let mut prev_dep_data = &self.prev_data[prev_desc.dep_offset as usize ..];
+ let mut curr_dep_data = &self.curr_data[curr_desc.dep_offset as usize ..];
+
+ let mut prev_dep = PrimitiveDependency::SpatialNode { index: SpatialNodeIndex::INVALID };
+ let mut curr_dep = PrimitiveDependency::SpatialNode { index: SpatialNodeIndex::INVALID };
+
+ debug_assert_eq!(prev_desc.dep_count, curr_desc.dep_count);
+
+ for _ in 0 .. prev_desc.dep_count {
+ prev_dep_data = peek_from_slice(prev_dep_data, &mut prev_dep);
+ curr_dep_data = peek_from_slice(curr_dep_data, &mut curr_dep);
+
+ match (&prev_dep, &curr_dep) {
+ (PrimitiveDependency::Clip { clip: prev }, PrimitiveDependency::Clip { clip: curr }) => {
+ if prev != curr {
+ return PrimitiveCompareResult::Clip;
+ }
+ }
+ (PrimitiveDependency::SpatialNode { index: prev }, PrimitiveDependency::SpatialNode { index: curr }) => {
+ let prev_key = SpatialNodeKey {
+ spatial_node_index: *prev,
+ frame_id: self.prev_frame_id,
+ };
+ let curr_key = SpatialNodeKey {
+ spatial_node_index: *curr,
+ frame_id: self.curr_frame_id,
+ };
+ if !spatial_node_comparer.are_transforms_equivalent(&prev_key, &curr_key) {
+ return PrimitiveCompareResult::Transform;
+ }
+ }
+ (PrimitiveDependency::OpacityBinding { binding: prev }, PrimitiveDependency::OpacityBinding { binding: curr }) => {
+ if prev != curr {
+ return PrimitiveCompareResult::OpacityBinding;
+ }
+
+ if let OpacityBinding::Binding(id) = curr {
+ if opacity_bindings
+ .get(id)
+ .map_or(true, |info| info.changed) {
+ return PrimitiveCompareResult::OpacityBinding;
+ }
+ }
+ }
+ (PrimitiveDependency::ColorBinding { binding: prev }, PrimitiveDependency::ColorBinding { binding: curr }) => {
+ if prev != curr {
+ return PrimitiveCompareResult::ColorBinding;
+ }
+
+ if let ColorBinding::Binding(id) = curr {
+ if color_bindings
+ .get(id)
+ .map_or(true, |info| info.changed) {
+ return PrimitiveCompareResult::ColorBinding;
+ }
+ }
+ }
+ (PrimitiveDependency::Image { image: prev }, PrimitiveDependency::Image { image: curr }) => {
+ if prev != curr {
+ return PrimitiveCompareResult::Image;
+ }
+
+ if resource_cache.get_image_generation(curr.key) != curr.generation {
+ return PrimitiveCompareResult::Image;
+ }
+ }
+ _ => {
+ // There was a mismatch between types of dependencies, so something changed
+ return PrimitiveCompareResult::Descriptor;
+ }
+ }
+ }
+
+ PrimitiveCompareResult::Equal
+ }
+}
+
+/// Details for a node in a quadtree that tracks dirty rects for a tile.
+#[cfg_attr(any(feature="capture",feature="replay"), derive(Clone))]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub enum TileNodeKind {
+ Leaf {
+ /// The index buffer of primitives that affected this tile previous frame
+ #[cfg_attr(any(feature = "capture", feature = "replay"), serde(skip))]
+ prev_indices: Vec<PrimitiveDependencyIndex>,
+ /// The index buffer of primitives that affect this tile on this frame
+ #[cfg_attr(any(feature = "capture", feature = "replay"), serde(skip))]
+ curr_indices: Vec<PrimitiveDependencyIndex>,
+ /// A bitset of which of the last 64 frames have been dirty for this leaf.
+ #[cfg_attr(any(feature = "capture", feature = "replay"), serde(skip))]
+ dirty_tracker: u64,
+ /// The number of frames since this node split or merged.
+ #[cfg_attr(any(feature = "capture", feature = "replay"), serde(skip))]
+ frames_since_modified: usize,
+ },
+ Node {
+ /// The four children of this node
+ children: Vec<TileNode>,
+ },
+}
+
+/// The kind of modification that a tile wants to do
+#[derive(Copy, Clone, PartialEq, Debug)]
+enum TileModification {
+ Split,
+ Merge,
+}
+
+/// A node in the dirty rect tracking quadtree.
+#[cfg_attr(any(feature="capture",feature="replay"), derive(Clone))]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct TileNode {
+ /// Leaf or internal node
+ pub kind: TileNodeKind,
+ /// Rect of this node in the same space as the tile cache picture
+ pub rect: PictureBox2D,
+}
+
+impl TileNode {
+ /// Construct a new leaf node, with the given primitive dependency index buffer
+ fn new_leaf(curr_indices: Vec<PrimitiveDependencyIndex>) -> Self {
+ TileNode {
+ kind: TileNodeKind::Leaf {
+ prev_indices: Vec::new(),
+ curr_indices,
+ dirty_tracker: 0,
+ frames_since_modified: 0,
+ },
+ rect: PictureBox2D::zero(),
+ }
+ }
+
+ /// Draw debug information about this tile node
+ fn draw_debug_rects(
+ &self,
+ pic_to_world_mapper: &SpaceMapper<PicturePixel, WorldPixel>,
+ is_opaque: bool,
+ local_valid_rect: PictureRect,
+ scratch: &mut PrimitiveScratchBuffer,
+ global_device_pixel_scale: DevicePixelScale,
+ ) {
+ match self.kind {
+ TileNodeKind::Leaf { dirty_tracker, .. } => {
+ let color = if (dirty_tracker & 1) != 0 {
+ debug_colors::RED
+ } else if is_opaque {
+ debug_colors::GREEN
+ } else {
+ debug_colors::YELLOW
+ };
+
+ if let Some(local_rect) = local_valid_rect.intersection(&self.rect) {
+ let world_rect = pic_to_world_mapper
+ .map(&local_rect)
+ .unwrap();
+ let device_rect = world_rect * global_device_pixel_scale;
+
+ let outer_color = color.scale_alpha(0.3);
+ let inner_color = outer_color.scale_alpha(0.5);
+ scratch.push_debug_rect(
+ device_rect.inflate(-3.0, -3.0),
+ outer_color,
+ inner_color
+ );
+ }
+ }
+ TileNodeKind::Node { ref children, .. } => {
+ for child in children.iter() {
+ child.draw_debug_rects(
+ pic_to_world_mapper,
+ is_opaque,
+ local_valid_rect,
+ scratch,
+ global_device_pixel_scale,
+ );
+ }
+ }
+ }
+ }
+
+ /// Calculate the four child rects for a given node
+ fn get_child_rects(
+ rect: &PictureBox2D,
+ result: &mut [PictureBox2D; 4],
+ ) {
+ let p0 = rect.min;
+ let p1 = rect.max;
+ let pc = p0 + rect.size() * 0.5;
+
+ *result = [
+ PictureBox2D::new(
+ p0,
+ pc,
+ ),
+ PictureBox2D::new(
+ PicturePoint::new(pc.x, p0.y),
+ PicturePoint::new(p1.x, pc.y),
+ ),
+ PictureBox2D::new(
+ PicturePoint::new(p0.x, pc.y),
+ PicturePoint::new(pc.x, p1.y),
+ ),
+ PictureBox2D::new(
+ pc,
+ p1,
+ ),
+ ];
+ }
+
+ /// Called during pre_update, to clear the current dependencies
+ fn clear(
+ &mut self,
+ rect: PictureBox2D,
+ ) {
+ self.rect = rect;
+
+ match self.kind {
+ TileNodeKind::Leaf { ref mut prev_indices, ref mut curr_indices, ref mut dirty_tracker, ref mut frames_since_modified } => {
+ // Swap current dependencies to be the previous frame
+ mem::swap(prev_indices, curr_indices);
+ curr_indices.clear();
+ // Note that another frame has passed in the dirty bit trackers
+ *dirty_tracker = *dirty_tracker << 1;
+ *frames_since_modified += 1;
+ }
+ TileNodeKind::Node { ref mut children, .. } => {
+ let mut child_rects = [PictureBox2D::zero(); 4];
+ TileNode::get_child_rects(&rect, &mut child_rects);
+ assert_eq!(child_rects.len(), children.len());
+
+ for (child, rect) in children.iter_mut().zip(child_rects.iter()) {
+ child.clear(*rect);
+ }
+ }
+ }
+ }
+
+ /// Add a primitive dependency to this node
+ fn add_prim(
+ &mut self,
+ index: PrimitiveDependencyIndex,
+ prim_rect: &PictureBox2D,
+ ) {
+ match self.kind {
+ TileNodeKind::Leaf { ref mut curr_indices, .. } => {
+ curr_indices.push(index);
+ }
+ TileNodeKind::Node { ref mut children, .. } => {
+ for child in children.iter_mut() {
+ if child.rect.intersects(prim_rect) {
+ child.add_prim(index, prim_rect);
+ }
+ }
+ }
+ }
+ }
+
+ /// Apply a merge or split operation to this tile, if desired
+ fn maybe_merge_or_split(
+ &mut self,
+ level: i32,
+ curr_prims: &[PrimitiveDescriptor],
+ max_split_levels: i32,
+ ) {
+ // Determine if this tile wants to split or merge
+ let mut tile_mod = None;
+
+ fn get_dirty_frames(
+ dirty_tracker: u64,
+ frames_since_modified: usize,
+ ) -> Option<u32> {
+ // Only consider splitting or merging at least 64 frames since we last changed
+ if frames_since_modified > 64 {
+ // Each bit in the tracker is a frame that was recently invalidated
+ Some(dirty_tracker.count_ones())
+ } else {
+ None
+ }
+ }
+
+ match self.kind {
+ TileNodeKind::Leaf { dirty_tracker, frames_since_modified, .. } => {
+ // Only consider splitting if the tree isn't too deep.
+ if level < max_split_levels {
+ if let Some(dirty_frames) = get_dirty_frames(dirty_tracker, frames_since_modified) {
+ // If the tile has invalidated > 50% of the recent number of frames, split.
+ if dirty_frames > 32 {
+ tile_mod = Some(TileModification::Split);
+ }
+ }
+ }
+ }
+ TileNodeKind::Node { ref children, .. } => {
+ // There's two conditions that cause a node to merge its children:
+ // (1) If _all_ the child nodes are constantly invalidating, then we are wasting
+ // CPU time tracking dependencies for each child, so merge them.
+ // (2) If _none_ of the child nodes are recently invalid, then the page content
+ // has probably changed, and we no longer need to track fine grained dependencies here.
+
+ let mut static_count = 0;
+ let mut changing_count = 0;
+
+ for child in children {
+ // Only consider merging nodes at the edge of the tree.
+ if let TileNodeKind::Leaf { dirty_tracker, frames_since_modified, .. } = child.kind {
+ if let Some(dirty_frames) = get_dirty_frames(dirty_tracker, frames_since_modified) {
+ if dirty_frames == 0 {
+ // Hasn't been invalidated for some time
+ static_count += 1;
+ } else if dirty_frames == 64 {
+ // Is constantly being invalidated
+ changing_count += 1;
+ }
+ }
+ }
+
+ // Only merge if all the child tiles are in agreement. Otherwise, we have some
+ // that are invalidating / static, and it's worthwhile tracking dependencies for
+ // them individually.
+ if static_count == 4 || changing_count == 4 {
+ tile_mod = Some(TileModification::Merge);
+ }
+ }
+ }
+ }
+
+ match tile_mod {
+ Some(TileModification::Split) => {
+ // To split a node, take the current dependency index buffer for this node, and
+ // split it into child index buffers.
+ let curr_indices = match self.kind {
+ TileNodeKind::Node { .. } => {
+ unreachable!("bug - only leaves can split");
+ }
+ TileNodeKind::Leaf { ref mut curr_indices, .. } => {
+ curr_indices.take()
+ }
+ };
+
+ let mut child_rects = [PictureBox2D::zero(); 4];
+ TileNode::get_child_rects(&self.rect, &mut child_rects);
+
+ let mut child_indices = [
+ Vec::new(),
+ Vec::new(),
+ Vec::new(),
+ Vec::new(),
+ ];
+
+ // Step through the index buffer, and add primitives to each of the children
+ // that they intersect.
+ for index in curr_indices {
+ let prim = &curr_prims[index.0 as usize];
+ for (child_rect, indices) in child_rects.iter().zip(child_indices.iter_mut()) {
+ if prim.prim_clip_box.intersects(child_rect) {
+ indices.push(index);
+ }
+ }
+ }
+
+ // Create the child nodes and switch from leaf -> node.
+ let children = child_indices
+ .iter_mut()
+ .map(|i| TileNode::new_leaf(mem::replace(i, Vec::new())))
+ .collect();
+
+ self.kind = TileNodeKind::Node {
+ children,
+ };
+ }
+ Some(TileModification::Merge) => {
+ // Construct a merged index buffer by collecting the dependency index buffers
+ // from each child, and merging them into a de-duplicated index buffer.
+ let merged_indices = match self.kind {
+ TileNodeKind::Node { ref mut children, .. } => {
+ let mut merged_indices = Vec::new();
+
+ for child in children.iter() {
+ let child_indices = match child.kind {
+ TileNodeKind::Leaf { ref curr_indices, .. } => {
+ curr_indices
+ }
+ TileNodeKind::Node { .. } => {
+ unreachable!("bug: child is not a leaf");
+ }
+ };
+ merged_indices.extend_from_slice(child_indices);
+ }
+
+ merged_indices.sort();
+ merged_indices.dedup();
+
+ merged_indices
+ }
+ TileNodeKind::Leaf { .. } => {
+ unreachable!("bug - trying to merge a leaf");
+ }
+ };
+
+ // Switch from a node to a leaf, with the combined index buffer
+ self.kind = TileNodeKind::Leaf {
+ prev_indices: Vec::new(),
+ curr_indices: merged_indices,
+ dirty_tracker: 0,
+ frames_since_modified: 0,
+ };
+ }
+ None => {
+ // If this node didn't merge / split, then recurse into children
+ // to see if they want to split / merge.
+ if let TileNodeKind::Node { ref mut children, .. } = self.kind {
+ for child in children.iter_mut() {
+ child.maybe_merge_or_split(
+ level+1,
+ curr_prims,
+ max_split_levels,
+ );
+ }
+ }
+ }
+ }
+ }
+
+ /// Update the dirty state of this node, building the overall dirty rect
+ fn update_dirty_rects(
+ &mut self,
+ prev_prims: &[PrimitiveDescriptor],
+ curr_prims: &[PrimitiveDescriptor],
+ prim_comparer: &mut PrimitiveComparer,
+ dirty_rect: &mut PictureBox2D,
+ compare_cache: &mut FastHashMap<PrimitiveComparisonKey, PrimitiveCompareResult>,
+ invalidation_reason: &mut Option<InvalidationReason>,
+ frame_context: &FrameVisibilityContext,
+ ) {
+ match self.kind {
+ TileNodeKind::Node { ref mut children, .. } => {
+ for child in children.iter_mut() {
+ child.update_dirty_rects(
+ prev_prims,
+ curr_prims,
+ prim_comparer,
+ dirty_rect,
+ compare_cache,
+ invalidation_reason,
+ frame_context,
+ );
+ }
+ }
+ TileNodeKind::Leaf { ref prev_indices, ref curr_indices, ref mut dirty_tracker, .. } => {
+ // If the index buffers are of different length, they must be different
+ if prev_indices.len() == curr_indices.len() {
+ // Walk each index buffer, comparing primitives
+ for (prev_index, curr_index) in prev_indices.iter().zip(curr_indices.iter()) {
+ let i0 = prev_index.0 as usize;
+ let i1 = curr_index.0 as usize;
+
+ // Compare the primitives, caching the result in a hash map
+ // to save comparisons in other tree nodes.
+ let key = PrimitiveComparisonKey {
+ prev_index: *prev_index,
+ curr_index: *curr_index,
+ };
+
+ let prim_compare_result = *compare_cache
+ .entry(key)
+ .or_insert_with(|| {
+ let prev = &prev_prims[i0];
+ let curr = &curr_prims[i1];
+ prim_comparer.compare_prim(prev, curr)
+ });
+
+ // If not the same, mark this node as dirty and update the dirty rect
+ if prim_compare_result != PrimitiveCompareResult::Equal {
+ if invalidation_reason.is_none() {
+ *invalidation_reason = Some(InvalidationReason::Content);
+ }
+ *dirty_rect = self.rect.union(dirty_rect);
+ *dirty_tracker = *dirty_tracker | 1;
+ break;
+ }
+ }
+ } else {
+ if invalidation_reason.is_none() {
+ *invalidation_reason = Some(InvalidationReason::PrimCount);
+ }
+ *dirty_rect = self.rect.union(dirty_rect);
+ *dirty_tracker = *dirty_tracker | 1;
+ }
+ }
+ }
+ }
+}
+
+impl CompositeState {
+ // A helper function to destroy all native surfaces for a given list of tiles
+ pub fn destroy_native_tiles<'a, I: Iterator<Item = &'a mut Box<Tile>>>(
+ &mut self,
+ tiles_iter: I,
+ resource_cache: &mut ResourceCache,
+ ) {
+ // Any old tiles that remain after the loop above are going to be dropped. For
+ // simple composite mode, the texture cache handle will expire and be collected
+ // by the texture cache. For native compositor mode, we need to explicitly
+ // invoke a callback to the client to destroy that surface.
+ if let CompositorKind::Native { .. } = self.compositor_kind {
+ for tile in tiles_iter {
+ // Only destroy native surfaces that have been allocated. It's
+ // possible for display port tiles to be created that never
+ // come on screen, and thus never get a native surface allocated.
+ if let Some(TileSurface::Texture { descriptor: SurfaceTextureDescriptor::Native { ref mut id, .. }, .. }) = tile.surface {
+ if let Some(id) = id.take() {
+ resource_cache.destroy_compositor_tile(id);
+ }
+ }
+ }
+ }
+ }
+}
+
+fn get_relative_scale_offset(
+ child_spatial_node_index: SpatialNodeIndex,
+ parent_spatial_node_index: SpatialNodeIndex,
+ spatial_tree: &SpatialTree,
+) -> ScaleOffset {
+ let transform = spatial_tree.get_relative_transform(
+ child_spatial_node_index,
+ parent_spatial_node_index,
+ );
+ let mut scale_offset = match transform {
+ CoordinateSpaceMapping::Local => ScaleOffset::identity(),
+ CoordinateSpaceMapping::ScaleOffset(scale_offset) => scale_offset,
+ CoordinateSpaceMapping::Transform(m) => {
+ ScaleOffset::from_transform(&m).expect("bug: pictures caches don't support complex transforms")
+ }
+ };
+
+ // Compositors expect things to be aligned on device pixels. Logic at a higher level ensures that is
+ // true, but floating point inaccuracy can sometimes result in small differences, so remove
+ // them here.
+ scale_offset.offset = scale_offset.offset.round();
+
+ scale_offset
+}
+
+pub fn calculate_screen_uv(
+ p: DevicePoint,
+ clipped: DeviceRect,
+) -> DeviceHomogeneousVector {
+ // TODO(gw): Switch to a simple mix, no bilerp / homogeneous vec needed anymore
+ DeviceHomogeneousVector::new(
+ (p.x - clipped.min.x) / (clipped.max.x - clipped.min.x),
+ (p.y - clipped.min.y) / (clipped.max.y - clipped.min.y),
+ 0.0,
+ 1.0,
+ )
+}
+
+fn get_surface_rects(
+ surface_index: SurfaceIndex,
+ composite_mode: &PictureCompositeMode,
+ parent_surface_index: SurfaceIndex,
+ surfaces: &mut [SurfaceInfo],
+ spatial_tree: &SpatialTree,
+ max_surface_size: f32,
+) -> Option<SurfaceAllocInfo> {
+ let parent_surface = &surfaces[parent_surface_index.0];
+
+ let local_to_parent = SpaceMapper::new_with_target(
+ parent_surface.surface_spatial_node_index,
+ surfaces[surface_index.0].surface_spatial_node_index,
+ parent_surface.clipping_rect,
+ spatial_tree,
+ );
+
+ let local_clip_rect = local_to_parent
+ .unmap(&parent_surface.clipping_rect)
+ .unwrap_or(PictureRect::max_rect())
+ .cast_unit();
+
+ let surface = &mut surfaces[surface_index.0];
+
+ let (clipped_local, unclipped_local) = match composite_mode {
+ PictureCompositeMode::Filter(Filter::DropShadows(ref shadows)) => {
+ let local_prim_rect = surface.clipped_local_rect;
+
+ let mut required_local_rect = match local_prim_rect.intersection(&local_clip_rect) {
+ Some(rect) => rect,
+ None => return None,
+ };
+
+ for shadow in shadows {
+ let (blur_radius_x, blur_radius_y) = surface.clamp_blur_radius(
+ shadow.blur_radius,
+ shadow.blur_radius,
+ );
+ let blur_inflation_x = blur_radius_x * BLUR_SAMPLE_SCALE;
+ let blur_inflation_y = blur_radius_y * BLUR_SAMPLE_SCALE;
+
+ let local_shadow_rect = local_prim_rect
+ .translate(shadow.offset.cast_unit());
+
+ if let Some(clipped_shadow_rect) = local_clip_rect.intersection(&local_shadow_rect) {
+ let required_shadow_rect = clipped_shadow_rect.inflate(blur_inflation_x, blur_inflation_y);
+
+ let local_clipped_shadow_rect = required_shadow_rect.translate(-shadow.offset.cast_unit());
+
+ required_local_rect = required_local_rect.union(&local_clipped_shadow_rect);
+ }
+ }
+
+ let unclipped = composite_mode.get_rect(surface, None);
+ let clipped = required_local_rect;
+
+ let clipped = match clipped.intersection(&unclipped.cast_unit()) {
+ Some(rect) => rect,
+ None => return None,
+ };
+
+ (clipped, unclipped)
+ }
+ _ => {
+ let surface_origin = surface.clipped_local_rect.min.to_vector().cast_unit();
+
+ let normalized_prim_rect = composite_mode
+ .get_rect(surface, None)
+ .translate(-surface_origin);
+
+ let normalized_clip_rect = local_clip_rect
+ .cast_unit()
+ .translate(-surface_origin);
+
+ let norm_clipped_rect = match normalized_prim_rect.intersection(&normalized_clip_rect) {
+ Some(rect) => rect,
+ None => return None,
+ };
+
+ let norm_clipped_rect = composite_mode.get_rect(surface, Some(norm_clipped_rect));
+
+ let norm_clipped_rect = match norm_clipped_rect.intersection(&normalized_prim_rect) {
+ Some(rect) => rect,
+ None => return None,
+ };
+
+ let unclipped = normalized_prim_rect.translate(surface_origin);
+ let clipped = norm_clipped_rect.translate(surface_origin);
+
+ (clipped.cast_unit(), unclipped.cast_unit())
+ }
+ };
+
+ let (mut clipped, mut unclipped) = if surface.raster_spatial_node_index != surface.surface_spatial_node_index {
+ assert_eq!(surface.device_pixel_scale.0, 1.0);
+
+ let local_to_world = SpaceMapper::new_with_target(
+ spatial_tree.root_reference_frame_index(),
+ surface.surface_spatial_node_index,
+ WorldRect::max_rect(),
+ spatial_tree,
+ );
+
+ let clipped = (local_to_world.map(&clipped_local.cast_unit()).unwrap() * surface.device_pixel_scale).round_out();
+ let unclipped = local_to_world.map(&unclipped_local).unwrap() * surface.device_pixel_scale;
+
+ (clipped, unclipped)
+ } else {
+ let clipped = (clipped_local.cast_unit() * surface.device_pixel_scale).round_out();
+ let unclipped = unclipped_local.cast_unit() * surface.device_pixel_scale;
+
+ (clipped, unclipped)
+ };
+
+ let task_size_f = clipped.size();
+
+ if task_size_f.width > max_surface_size || task_size_f.height > max_surface_size {
+ let max_dimension = clipped_local.width().max(clipped_local.height()).ceil();
+
+ surface.raster_spatial_node_index = surface.surface_spatial_node_index;
+ surface.device_pixel_scale = Scale::new(max_surface_size / max_dimension);
+
+ clipped = (clipped_local.cast_unit() * surface.device_pixel_scale).round();
+ unclipped = unclipped_local.cast_unit() * surface.device_pixel_scale;
+ }
+
+ let task_size = clipped.size().to_i32();
+ debug_assert!(task_size.width <= max_surface_size as i32);
+ debug_assert!(task_size.height <= max_surface_size as i32);
+
+ let uv_rect_kind = calculate_uv_rect_kind(
+ clipped,
+ unclipped,
+ );
+
+ // If the task size is zero sized, skip creation and drawing of it
+ if task_size.width == 0 || task_size.height == 0 {
+ return None;
+ }
+
+ // If the final clipped surface rect is not the same or larger as the unclipped
+ // local rect of the surface, we need to enable scissor rect (which disables
+ // merging batches between this and other render tasks allocated to the same
+ // render target). This is conservative - we could do better in future by
+ // distinguishing between clips that affect the surface itself vs. clips on
+ // child primitives that don't affect this.
+ let needs_scissor_rect = !clipped_local.contains_box(&surface.unclipped_local_rect);
+
+ Some(SurfaceAllocInfo {
+ task_size,
+ needs_scissor_rect,
+ clipped,
+ unclipped,
+ clipped_local,
+ uv_rect_kind,
+ })
+}
+
+fn calculate_uv_rect_kind(
+ clipped: DeviceRect,
+ unclipped: DeviceRect,
+) -> UvRectKind {
+ let top_left = calculate_screen_uv(
+ unclipped.top_left().cast_unit(),
+ clipped,
+ );
+
+ let top_right = calculate_screen_uv(
+ unclipped.top_right().cast_unit(),
+ clipped,
+ );
+
+ let bottom_left = calculate_screen_uv(
+ unclipped.bottom_left().cast_unit(),
+ clipped,
+ );
+
+ let bottom_right = calculate_screen_uv(
+ unclipped.bottom_right().cast_unit(),
+ clipped,
+ );
+
+ UvRectKind::Quad {
+ top_left,
+ top_right,
+ bottom_left,
+ bottom_right,
+ }
+}
+
+#[test]
+fn test_large_surface_scale_1() {
+ use crate::spatial_tree::{SceneSpatialTree, SpatialTree};
+
+ let mut cst = SceneSpatialTree::new();
+ let root_reference_frame_index = cst.root_reference_frame_index();
+
+ let mut spatial_tree = SpatialTree::new();
+ spatial_tree.apply_updates(cst.end_frame_and_get_pending_updates());
+ spatial_tree.update_tree(&SceneProperties::new());
+
+ let map_local_to_surface = SpaceMapper::new_with_target(
+ root_reference_frame_index,
+ root_reference_frame_index,
+ PictureRect::max_rect(),
+ &spatial_tree,
+ );
+
+ let mut surfaces = vec![
+ SurfaceInfo {
+ unclipped_local_rect: PictureRect::max_rect(),
+ clipped_local_rect: PictureRect::max_rect(),
+ is_opaque: true,
+ clipping_rect: PictureRect::max_rect(),
+ map_local_to_surface: map_local_to_surface.clone(),
+ raster_spatial_node_index: root_reference_frame_index,
+ surface_spatial_node_index: root_reference_frame_index,
+ device_pixel_scale: DevicePixelScale::new(1.0),
+ world_scale_factors: (1.0, 1.0),
+ local_scale: (1.0, 1.0),
+ allow_snapping: true,
+ },
+ SurfaceInfo {
+ unclipped_local_rect: PictureRect::new(
+ PicturePoint::new(52.76350021362305, 0.0),
+ PicturePoint::new(159.6738739013672, 35.0),
+ ),
+ clipped_local_rect: PictureRect::max_rect(),
+ is_opaque: true,
+ clipping_rect: PictureRect::max_rect(),
+ map_local_to_surface,
+ raster_spatial_node_index: root_reference_frame_index,
+ surface_spatial_node_index: root_reference_frame_index,
+ device_pixel_scale: DevicePixelScale::new(43.82798767089844),
+ world_scale_factors: (1.0, 1.0),
+ local_scale: (1.0, 1.0),
+ allow_snapping: true,
+ },
+ ];
+
+ get_surface_rects(
+ SurfaceIndex(1),
+ &PictureCompositeMode::Blit(BlitReason::ISOLATE),
+ SurfaceIndex(0),
+ &mut surfaces,
+ &spatial_tree,
+ MAX_SURFACE_SIZE as f32,
+ );
+}