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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+//! Linear gradients
+//!
+//! Specification: https://drafts.csswg.org/css-images-4/#linear-gradients
+//!
+//! Linear gradients are rendered via cached render tasks and composited with the image brush.
+
+use euclid::approxeq::ApproxEq;
+use euclid::{point2, vec2, size2};
+use api::{ExtendMode, GradientStop, LineOrientation, PremultipliedColorF, ColorF, ColorU};
+use api::units::*;
+use crate::scene_building::IsVisible;
+use crate::frame_builder::FrameBuildingState;
+use crate::intern::{Internable, InternDebug, Handle as InternHandle};
+use crate::internal_types::LayoutPrimitiveInfo;
+use crate::image_tiling::simplify_repeated_primitive;
+use crate::prim_store::{BrushSegment, GradientTileRange};
+use crate::prim_store::{PrimitiveInstanceKind, PrimitiveOpacity};
+use crate::prim_store::{PrimKeyCommonData, PrimTemplateCommonData, PrimitiveStore};
+use crate::prim_store::{NinePatchDescriptor, PointKey, SizeKey, InternablePrimitive};
+use crate::render_task::{RenderTask, RenderTaskKind};
+use crate::render_task_graph::RenderTaskId;
+use crate::render_task_cache::{RenderTaskCacheKeyKind, RenderTaskCacheKey, RenderTaskParent};
+use crate::renderer::GpuBufferAddress;
+use crate::segment::EdgeAaSegmentMask;
+use crate::picture::{SurfaceIndex};
+use crate::util::pack_as_float;
+use super::{stops_and_min_alpha, GradientStopKey, GradientGpuBlockBuilder, apply_gradient_local_clip};
+use std::ops::{Deref, DerefMut};
+use std::mem::swap;
+
+pub const MAX_CACHED_SIZE: f32 = 1024.0;
+
+/// Identifying key for a linear gradient.
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+#[derive(Debug, Clone, Eq, PartialEq, Hash, MallocSizeOf)]
+pub struct LinearGradientKey {
+ pub common: PrimKeyCommonData,
+ pub extend_mode: ExtendMode,
+ pub start_point: PointKey,
+ pub end_point: PointKey,
+ pub stretch_size: SizeKey,
+ pub tile_spacing: SizeKey,
+ pub stops: Vec<GradientStopKey>,
+ pub reverse_stops: bool,
+ pub cached: bool,
+ pub nine_patch: Option<Box<NinePatchDescriptor>>,
+ pub edge_aa_mask: EdgeAaSegmentMask,
+}
+
+impl LinearGradientKey {
+ pub fn new(
+ info: &LayoutPrimitiveInfo,
+ linear_grad: LinearGradient,
+ ) -> Self {
+ LinearGradientKey {
+ common: info.into(),
+ extend_mode: linear_grad.extend_mode,
+ start_point: linear_grad.start_point,
+ end_point: linear_grad.end_point,
+ stretch_size: linear_grad.stretch_size,
+ tile_spacing: linear_grad.tile_spacing,
+ stops: linear_grad.stops,
+ reverse_stops: linear_grad.reverse_stops,
+ cached: linear_grad.cached,
+ nine_patch: linear_grad.nine_patch,
+ edge_aa_mask: linear_grad.edge_aa_mask,
+ }
+ }
+}
+
+impl InternDebug for LinearGradientKey {}
+
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+#[derive(Debug, MallocSizeOf)]
+pub struct LinearGradientTemplate {
+ pub common: PrimTemplateCommonData,
+ pub extend_mode: ExtendMode,
+ pub start_point: DevicePoint,
+ pub end_point: DevicePoint,
+ pub task_size: DeviceIntSize,
+ pub scale: DeviceVector2D,
+ pub stretch_size: LayoutSize,
+ pub tile_spacing: LayoutSize,
+ pub stops_opacity: PrimitiveOpacity,
+ pub stops: Vec<GradientStop>,
+ pub brush_segments: Vec<BrushSegment>,
+ pub reverse_stops: bool,
+ pub is_fast_path: bool,
+ pub cached: bool,
+ pub src_color: Option<RenderTaskId>,
+}
+
+impl Deref for LinearGradientTemplate {
+ type Target = PrimTemplateCommonData;
+ fn deref(&self) -> &Self::Target {
+ &self.common
+ }
+}
+
+impl DerefMut for LinearGradientTemplate {
+ fn deref_mut(&mut self) -> &mut Self::Target {
+ &mut self.common
+ }
+}
+
+/// Perform a few optimizations to the gradient that are relevant to scene building.
+///
+/// Returns true if the gradient was decomposed into fast-path primitives, indicating
+/// that we shouldn't emit a regular gradient primitive after this returns.
+pub fn optimize_linear_gradient(
+ prim_rect: &mut LayoutRect,
+ tile_size: &mut LayoutSize,
+ mut tile_spacing: LayoutSize,
+ clip_rect: &LayoutRect,
+ start: &mut LayoutPoint,
+ end: &mut LayoutPoint,
+ extend_mode: ExtendMode,
+ stops: &mut [GradientStopKey],
+ // Callback called for each fast-path segment (rect, start end, stops).
+ callback: &mut dyn FnMut(&LayoutRect, LayoutPoint, LayoutPoint, &[GradientStopKey], EdgeAaSegmentMask)
+) -> bool {
+ // First sanitize the gradient parameters. See if we can remove repetitions,
+ // tighten the primitive bounds, etc.
+
+ simplify_repeated_primitive(&tile_size, &mut tile_spacing, prim_rect);
+
+ let vertical = start.x.approx_eq(&end.x);
+ let horizontal = start.y.approx_eq(&end.y);
+
+ let mut horizontally_tiled = prim_rect.width() > tile_size.width;
+ let mut vertically_tiled = prim_rect.height() > tile_size.height;
+
+ // Check whether the tiling is equivalent to stretching on either axis.
+ // Stretching the gradient is more efficient than repeating it.
+ if vertically_tiled && horizontal && tile_spacing.height == 0.0 {
+ tile_size.height = prim_rect.height();
+ vertically_tiled = false;
+ }
+
+ if horizontally_tiled && vertical && tile_spacing.width == 0.0 {
+ tile_size.width = prim_rect.width();
+ horizontally_tiled = false;
+ }
+
+ let offset = apply_gradient_local_clip(
+ prim_rect,
+ &tile_size,
+ &tile_spacing,
+ &clip_rect
+ );
+
+ // The size of gradient render tasks depends on the tile_size. No need to generate
+ // large stretch sizes that will be clipped to the bounds of the primitive.
+ tile_size.width = tile_size.width.min(prim_rect.width());
+ tile_size.height = tile_size.height.min(prim_rect.height());
+
+ *start += offset;
+ *end += offset;
+
+ // Next, in the case of axis-aligned gradients, see if it is worth
+ // decomposing the gradient into multiple gradients with only two
+ // gradient stops per segment to get a faster shader.
+
+ if extend_mode != ExtendMode::Clamp || stops.is_empty() {
+ return false;
+ }
+
+ if !vertical && !horizontal {
+ return false;
+ }
+
+ if vertical && horizontal {
+ return false;
+ }
+
+ if !tile_spacing.is_empty() || vertically_tiled || horizontally_tiled {
+ return false;
+ }
+
+ // If the gradient is small, no need to bother with decomposing it.
+ if (horizontal && tile_size.width < 256.0)
+ || (vertical && tile_size.height < 256.0) {
+
+ return false;
+ }
+
+ // Flip x and y if need be so that we only deal with the horizontal case.
+
+ // From now on don't return false. We are going modifying the caller's
+ // variables and not bother to restore them. If the control flow changes,
+ // Make sure to to restore &mut parameters to sensible values before
+ // returning false.
+
+ let adjust_rect = &mut |rect: &mut LayoutRect| {
+ if vertical {
+ swap(&mut rect.min.x, &mut rect.min.y);
+ swap(&mut rect.max.x, &mut rect.max.y);
+ }
+ };
+
+ let adjust_size = &mut |size: &mut LayoutSize| {
+ if vertical { swap(&mut size.width, &mut size.height); }
+ };
+
+ let adjust_point = &mut |p: &mut LayoutPoint| {
+ if vertical { swap(&mut p.x, &mut p.y); }
+ };
+
+ let clip_rect = match clip_rect.intersection(prim_rect) {
+ Some(clip) => clip,
+ None => {
+ return false;
+ }
+ };
+
+ adjust_rect(prim_rect);
+ adjust_point(start);
+ adjust_point(end);
+ adjust_size(tile_size);
+
+ let length = (end.x - start.x).abs();
+
+ // Decompose the gradient into simple segments. This lets us:
+ // - separate opaque from semi-transparent segments,
+ // - compress long segments into small render tasks,
+ // - make sure hard stops stay so even if the primitive is large.
+
+ let reverse_stops = start.x > end.x;
+
+ // Handle reverse stops so we can assume stops are arranged in increasing x.
+ if reverse_stops {
+ stops.reverse();
+ swap(start, end);
+ }
+
+ // Use fake gradient stop to emulate the potential constant color sections
+ // before and after the gradient endpoints.
+ let mut prev = *stops.first().unwrap();
+ let mut last = *stops.last().unwrap();
+
+ // Set the offsets of the fake stops to position them at the edges of the primitive.
+ prev.offset = -start.x / length;
+ last.offset = (tile_size.width - start.x) / length;
+ if reverse_stops {
+ prev.offset = 1.0 - prev.offset;
+ last.offset = 1.0 - last.offset;
+ }
+
+ let (side_edges, first_edge, last_edge) = if vertical {
+ (
+ EdgeAaSegmentMask::LEFT | EdgeAaSegmentMask::RIGHT,
+ EdgeAaSegmentMask::TOP,
+ EdgeAaSegmentMask::BOTTOM
+ )
+ } else {
+ (
+ EdgeAaSegmentMask::TOP | EdgeAaSegmentMask::BOTTOM,
+ EdgeAaSegmentMask::LEFT,
+ EdgeAaSegmentMask::RIGHT
+ )
+ };
+
+ let mut is_first = true;
+ let last_offset = last.offset;
+ for stop in stops.iter().chain((&[last]).iter()) {
+ let prev_stop = prev;
+ prev = *stop;
+
+ if prev_stop.color.a == 0 && stop.color.a == 0 {
+ continue;
+ }
+
+
+ let prev_offset = if reverse_stops { 1.0 - prev_stop.offset } else { prev_stop.offset };
+ let offset = if reverse_stops { 1.0 - stop.offset } else { stop.offset };
+
+ // In layout space, relative to the primitive.
+ let segment_start = start.x + prev_offset * length;
+ let segment_end = start.x + offset * length;
+ let segment_length = segment_end - segment_start;
+
+ if segment_length <= 0.0 {
+ continue;
+ }
+
+ let mut segment_rect = *prim_rect;
+ segment_rect.min.x += segment_start;
+ segment_rect.max.x = segment_rect.min.x + segment_length;
+
+ let mut start = point2(0.0, 0.0);
+ let mut end = point2(segment_length, 0.0);
+
+ adjust_point(&mut start);
+ adjust_point(&mut end);
+ adjust_rect(&mut segment_rect);
+
+ let origin_before_clip = segment_rect.min;
+ segment_rect = match segment_rect.intersection(&clip_rect) {
+ Some(rect) => rect,
+ None => {
+ continue;
+ }
+ };
+ let offset = segment_rect.min - origin_before_clip;
+
+ // Account for the clipping since start and end are relative to the origin.
+ start -= offset;
+ end -= offset;
+
+ let mut edge_flags = side_edges;
+ if is_first {
+ edge_flags |= first_edge;
+ is_first = false;
+ }
+ if stop.offset == last_offset {
+ edge_flags |= last_edge;
+ }
+
+ callback(
+ &segment_rect,
+ start,
+ end,
+ &[
+ GradientStopKey { offset: 0.0, .. prev_stop },
+ GradientStopKey { offset: 1.0, .. *stop },
+ ],
+ edge_flags,
+ );
+ }
+
+ true
+}
+
+impl From<LinearGradientKey> for LinearGradientTemplate {
+ fn from(item: LinearGradientKey) -> Self {
+
+ let mut common = PrimTemplateCommonData::with_key_common(item.common);
+ common.edge_aa_mask = item.edge_aa_mask;
+
+ let (mut stops, min_alpha) = stops_and_min_alpha(&item.stops);
+
+ let mut brush_segments = Vec::new();
+
+ if let Some(ref nine_patch) = item.nine_patch {
+ brush_segments = nine_patch.create_segments(common.prim_rect.size());
+ }
+
+ // Save opacity of the stops for use in
+ // selecting which pass this gradient
+ // should be drawn in.
+ let stops_opacity = PrimitiveOpacity::from_alpha(min_alpha);
+
+ let start_point = DevicePoint::new(item.start_point.x, item.start_point.y);
+ let end_point = DevicePoint::new(item.end_point.x, item.end_point.y);
+ let tile_spacing: LayoutSize = item.tile_spacing.into();
+ let stretch_size: LayoutSize = item.stretch_size.into();
+ let mut task_size: DeviceSize = stretch_size.cast_unit();
+
+ let horizontal = start_point.y.approx_eq(&end_point.y);
+ let vertical = start_point.x.approx_eq(&end_point.x);
+
+ if horizontal {
+ // Completely horizontal, we can stretch the gradient vertically.
+ task_size.height = 1.0;
+ }
+
+ if vertical {
+ // Completely vertical, we can stretch the gradient horizontally.
+ task_size.width = 1.0;
+ }
+
+ // See if we can render the gradient using a special fast-path shader.
+ // The fast path path only works with two gradient stops.
+ let mut is_fast_path = false;
+ if item.cached && stops.len() == 2 && brush_segments.is_empty() {
+ if horizontal
+ && stretch_size.width >= common.prim_rect.width()
+ && start_point.x.approx_eq(&0.0)
+ && end_point.x.approx_eq(&stretch_size.width) {
+ is_fast_path = true;
+ task_size.width = task_size.width.min(256.0);
+ }
+ if vertical
+ && stretch_size.height >= common.prim_rect.height()
+ && start_point.y.approx_eq(&0.0)
+ && end_point.y.approx_eq(&stretch_size.height) {
+ is_fast_path = true;
+ task_size.height = task_size.height.min(256.0);
+ }
+
+ if stops[0].color == stops[1].color {
+ is_fast_path = true;
+ task_size = size2(1.0, 1.0);
+ }
+
+ if is_fast_path && item.reverse_stops {
+ // The fast path doesn't use the gradient gpu blocks builder so handle
+ // reversed stops here.
+ stops.swap(0, 1);
+ }
+ }
+
+ // Avoid rendering enormous gradients. Linear gradients are mostly made of soft transitions,
+ // so it is unlikely that rendering at a higher resolution than 1024 would produce noticeable
+ // differences, especially with 8 bits per channel.
+
+ let mut scale = vec2(1.0, 1.0);
+
+ if task_size.width > MAX_CACHED_SIZE {
+ scale.x = task_size.width / MAX_CACHED_SIZE;
+ task_size.width = MAX_CACHED_SIZE;
+ }
+
+ if task_size.height > MAX_CACHED_SIZE {
+ scale.y = task_size.height / MAX_CACHED_SIZE;
+ task_size.height = MAX_CACHED_SIZE;
+ }
+
+ LinearGradientTemplate {
+ common,
+ extend_mode: item.extend_mode,
+ start_point,
+ end_point,
+ task_size: task_size.ceil().to_i32(),
+ scale,
+ stretch_size,
+ tile_spacing,
+ stops_opacity,
+ stops,
+ brush_segments,
+ reverse_stops: item.reverse_stops,
+ is_fast_path,
+ cached: item.cached,
+ src_color: None,
+ }
+ }
+}
+
+impl LinearGradientTemplate {
+ /// Update the GPU cache for a given primitive template. This may be called multiple
+ /// times per frame, by each primitive reference that refers to this interned
+ /// template. The initial request call to the GPU cache ensures that work is only
+ /// done if the cache entry is invalid (due to first use or eviction).
+ pub fn update(
+ &mut self,
+ frame_state: &mut FrameBuildingState,
+ parent_surface: SurfaceIndex,
+ ) {
+ if let Some(mut request) = frame_state.gpu_cache.request(
+ &mut self.common.gpu_cache_handle
+ ) {
+
+ // Write_prim_gpu_blocks
+ if self.cached {
+ // We are using the image brush.
+ request.push(PremultipliedColorF::WHITE);
+ request.push(PremultipliedColorF::WHITE);
+ request.push([
+ self.stretch_size.width,
+ self.stretch_size.height,
+ 0.0,
+ 0.0,
+ ]);
+ } else {
+ // We are using the gradient brush.
+ request.push([
+ self.start_point.x,
+ self.start_point.y,
+ self.end_point.x,
+ self.end_point.y,
+ ]);
+ request.push([
+ pack_as_float(self.extend_mode as u32),
+ self.stretch_size.width,
+ self.stretch_size.height,
+ 0.0,
+ ]);
+ }
+
+ // write_segment_gpu_blocks
+ for segment in &self.brush_segments {
+ // has to match VECS_PER_SEGMENT
+ request.write_segment(
+ segment.local_rect,
+ segment.extra_data,
+ );
+ }
+ }
+
+ // Tile spacing is always handled by decomposing into separate draw calls so the
+ // primitive opacity is equivalent to stops opacity. This might change to being
+ // set to non-opaque in the presence of tile spacing if/when tile spacing is handled
+ // in the same way as with the image primitive.
+ self.opacity = self.stops_opacity;
+
+ if !self.cached {
+ return;
+ }
+
+ let task_id = if self.is_fast_path {
+ let orientation = if self.task_size.width > self.task_size.height {
+ LineOrientation::Horizontal
+ } else {
+ LineOrientation::Vertical
+ };
+
+ let gradient = FastLinearGradientTask {
+ color0: self.stops[0].color.into(),
+ color1: self.stops[1].color.into(),
+ orientation,
+ };
+
+ frame_state.resource_cache.request_render_task(
+ RenderTaskCacheKey {
+ size: self.task_size,
+ kind: RenderTaskCacheKeyKind::FastLinearGradient(gradient),
+ },
+ frame_state.gpu_cache,
+ frame_state.frame_gpu_data,
+ frame_state.rg_builder,
+ None,
+ false,
+ RenderTaskParent::Surface(parent_surface),
+ &mut frame_state.surface_builder,
+ |rg_builder, _| {
+ rg_builder.add().init(RenderTask::new_dynamic(
+ self.task_size,
+ RenderTaskKind::FastLinearGradient(gradient),
+ ))
+ }
+ )
+ } else {
+ let cache_key = LinearGradientCacheKey {
+ size: self.task_size,
+ start: PointKey { x: self.start_point.x, y: self.start_point.y },
+ end: PointKey { x: self.end_point.x, y: self.end_point.y },
+ scale: PointKey { x: self.scale.x, y: self.scale.y },
+ extend_mode: self.extend_mode,
+ stops: self.stops.iter().map(|stop| (*stop).into()).collect(),
+ reversed_stops: self.reverse_stops,
+ };
+
+ frame_state.resource_cache.request_render_task(
+ RenderTaskCacheKey {
+ size: self.task_size,
+ kind: RenderTaskCacheKeyKind::LinearGradient(cache_key),
+ },
+ frame_state.gpu_cache,
+ frame_state.frame_gpu_data,
+ frame_state.rg_builder,
+ None,
+ false,
+ RenderTaskParent::Surface(parent_surface),
+ &mut frame_state.surface_builder,
+ |rg_builder, gpu_buffer_builder| {
+ let stops = Some(GradientGpuBlockBuilder::build(
+ self.reverse_stops,
+ gpu_buffer_builder,
+ &self.stops,
+ ));
+
+ rg_builder.add().init(RenderTask::new_dynamic(
+ self.task_size,
+ RenderTaskKind::LinearGradient(LinearGradientTask {
+ start: self.start_point,
+ end: self.end_point,
+ scale: self.scale,
+ extend_mode: self.extend_mode,
+ stops: stops.unwrap(),
+ }),
+ ))
+ }
+ )
+ };
+
+ self.src_color = Some(task_id);
+ }
+}
+
+pub type LinearGradientDataHandle = InternHandle<LinearGradient>;
+
+#[derive(Debug, MallocSizeOf)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct LinearGradient {
+ pub extend_mode: ExtendMode,
+ pub start_point: PointKey,
+ pub end_point: PointKey,
+ pub stretch_size: SizeKey,
+ pub tile_spacing: SizeKey,
+ pub stops: Vec<GradientStopKey>,
+ pub reverse_stops: bool,
+ pub nine_patch: Option<Box<NinePatchDescriptor>>,
+ pub cached: bool,
+ pub edge_aa_mask: EdgeAaSegmentMask,
+}
+
+impl Internable for LinearGradient {
+ type Key = LinearGradientKey;
+ type StoreData = LinearGradientTemplate;
+ type InternData = ();
+ const PROFILE_COUNTER: usize = crate::profiler::INTERNED_LINEAR_GRADIENTS;
+}
+
+impl InternablePrimitive for LinearGradient {
+ fn into_key(
+ self,
+ info: &LayoutPrimitiveInfo,
+ ) -> LinearGradientKey {
+ LinearGradientKey::new(info, self)
+ }
+
+ fn make_instance_kind(
+ key: LinearGradientKey,
+ data_handle: LinearGradientDataHandle,
+ _prim_store: &mut PrimitiveStore,
+ _reference_frame_relative_offset: LayoutVector2D,
+ ) -> PrimitiveInstanceKind {
+ if key.cached {
+ PrimitiveInstanceKind::CachedLinearGradient {
+ data_handle,
+ visible_tiles_range: GradientTileRange::empty(),
+ }
+ } else {
+ PrimitiveInstanceKind::LinearGradient {
+ data_handle,
+ visible_tiles_range: GradientTileRange::empty(),
+ }
+ }
+ }
+}
+
+impl IsVisible for LinearGradient {
+ fn is_visible(&self) -> bool {
+ true
+ }
+}
+
+#[derive(Debug)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+pub struct LinearGradientPrimitive {
+ pub cache_segments: Vec<CachedGradientSegment>,
+ pub visible_tiles_range: GradientTileRange,
+}
+
+#[derive(Debug)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+pub struct CachedGradientSegment {
+ pub render_task: RenderTaskId,
+ pub local_rect: LayoutRect,
+}
+
+
+#[derive(Copy, Clone, Debug, Hash, MallocSizeOf, PartialEq, Eq)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct FastLinearGradientTask {
+ pub color0: ColorU,
+ pub color1: ColorU,
+ pub orientation: LineOrientation,
+}
+
+impl FastLinearGradientTask {
+ pub fn to_instance(&self, target_rect: &DeviceIntRect) -> FastLinearGradientInstance {
+ FastLinearGradientInstance {
+ task_rect: target_rect.to_f32(),
+ color0: ColorF::from(self.color0).premultiplied(),
+ color1: ColorF::from(self.color1).premultiplied(),
+ axis_select: match self.orientation {
+ LineOrientation::Horizontal => 0.0,
+ LineOrientation::Vertical => 1.0,
+ },
+ }
+ }
+}
+
+pub type FastLinearGradientCacheKey = FastLinearGradientTask;
+
+/// The per-instance shader input of a fast-path linear gradient render task.
+///
+/// Must match the FAST_LINEAR_GRADIENT instance description in renderer/vertex.rs.
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+#[repr(C)]
+#[derive(Clone, Debug)]
+pub struct FastLinearGradientInstance {
+ pub task_rect: DeviceRect,
+ pub color0: PremultipliedColorF,
+ pub color1: PremultipliedColorF,
+ pub axis_select: f32,
+}
+
+#[derive(Debug)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct LinearGradientTask {
+ pub start: DevicePoint,
+ pub end: DevicePoint,
+ pub scale: DeviceVector2D,
+ pub extend_mode: ExtendMode,
+ pub stops: GpuBufferAddress,
+}
+
+impl LinearGradientTask {
+ pub fn to_instance(&self, target_rect: &DeviceIntRect) -> LinearGradientInstance {
+ LinearGradientInstance {
+ task_rect: target_rect.to_f32(),
+ start: self.start,
+ end: self.end,
+ scale: self.scale,
+ extend_mode: self.extend_mode as i32,
+ gradient_stops_address: self.stops.as_int(),
+ }
+ }
+}
+
+/// The per-instance shader input of a linear gradient render task.
+///
+/// Must match the LINEAR_GRADIENT instance description in renderer/vertex.rs.
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+#[repr(C)]
+#[derive(Clone, Debug)]
+pub struct LinearGradientInstance {
+ pub task_rect: DeviceRect,
+ pub start: DevicePoint,
+ pub end: DevicePoint,
+ pub scale: DeviceVector2D,
+ pub extend_mode: i32,
+ pub gradient_stops_address: i32,
+}
+
+#[derive(Clone, Debug, Hash, PartialEq, Eq)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct LinearGradientCacheKey {
+ pub size: DeviceIntSize,
+ pub start: PointKey,
+ pub end: PointKey,
+ pub scale: PointKey,
+ pub extend_mode: ExtendMode,
+ pub stops: Vec<GradientStopKey>,
+ pub reversed_stops: bool,
+}