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diff --git a/gfx/wr/webrender/src/prim_store/text_run.rs b/gfx/wr/webrender/src/prim_store/text_run.rs
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+use api::{ColorF, FontInstanceFlags, GlyphInstance, RasterSpace, Shadow};
+use api::units::{LayoutToWorldTransform, LayoutVector2D, RasterPixelScale, DevicePixelScale};
+use crate::scene_building::{CreateShadow, IsVisible};
+use crate::frame_builder::FrameBuildingState;
+use glyph_rasterizer::{FontInstance, FontTransform, GlyphKey, FONT_SIZE_LIMIT};
+use crate::gpu_cache::GpuCache;
+use crate::intern;
+use crate::internal_types::LayoutPrimitiveInfo;
+use crate::picture::SurfaceInfo;
+use crate::prim_store::{PrimitiveOpacity, PrimitiveScratchBuffer};
+use crate::prim_store::{PrimitiveStore, PrimKeyCommonData, PrimTemplateCommonData};
+use crate::renderer::{MAX_VERTEX_TEXTURE_WIDTH};
+use crate::resource_cache::{ResourceCache};
+use crate::util::{MatrixHelpers};
+use crate::prim_store::{InternablePrimitive, PrimitiveInstanceKind};
+use crate::spatial_tree::{SpatialTree, SpatialNodeIndex};
+use crate::space::SpaceSnapper;
+use crate::util::PrimaryArc;
+
+use std::ops;
+use std::sync::Arc;
+
+use super::storage;
+
+/// A run of glyphs, with associated font information.
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+#[derive(Debug, Clone, Eq, MallocSizeOf, PartialEq, Hash)]
+pub struct TextRunKey {
+ pub common: PrimKeyCommonData,
+ pub font: FontInstance,
+ pub glyphs: PrimaryArc<Vec<GlyphInstance>>,
+ pub shadow: bool,
+ pub requested_raster_space: RasterSpace,
+}
+
+impl TextRunKey {
+ pub fn new(
+ info: &LayoutPrimitiveInfo,
+ text_run: TextRun,
+ ) -> Self {
+ TextRunKey {
+ common: info.into(),
+ font: text_run.font,
+ glyphs: PrimaryArc(text_run.glyphs),
+ shadow: text_run.shadow,
+ requested_raster_space: text_run.requested_raster_space,
+ }
+ }
+}
+
+impl intern::InternDebug for TextRunKey {}
+
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+#[derive(MallocSizeOf)]
+pub struct TextRunTemplate {
+ pub common: PrimTemplateCommonData,
+ pub font: FontInstance,
+ #[ignore_malloc_size_of = "Measured via PrimaryArc"]
+ pub glyphs: Arc<Vec<GlyphInstance>>,
+}
+
+impl ops::Deref for TextRunTemplate {
+ type Target = PrimTemplateCommonData;
+ fn deref(&self) -> &Self::Target {
+ &self.common
+ }
+}
+
+impl ops::DerefMut for TextRunTemplate {
+ fn deref_mut(&mut self) -> &mut Self::Target {
+ &mut self.common
+ }
+}
+
+impl From<TextRunKey> for TextRunTemplate {
+ fn from(item: TextRunKey) -> Self {
+ let common = PrimTemplateCommonData::with_key_common(item.common);
+ TextRunTemplate {
+ common,
+ font: item.font,
+ glyphs: item.glyphs.0,
+ }
+ }
+}
+
+impl TextRunTemplate {
+ /// Update the GPU cache for a given primitive template. This may be called multiple
+ /// times per frame, by each primitive reference that refers to this interned
+ /// template. The initial request call to the GPU cache ensures that work is only
+ /// done if the cache entry is invalid (due to first use or eviction).
+ pub fn update(
+ &mut self,
+ frame_state: &mut FrameBuildingState,
+ ) {
+ self.write_prim_gpu_blocks(frame_state);
+ self.opacity = PrimitiveOpacity::translucent();
+ }
+
+ fn write_prim_gpu_blocks(
+ &mut self,
+ frame_state: &mut FrameBuildingState,
+ ) {
+ // corresponds to `fetch_glyph` in the shaders
+ if let Some(mut request) = frame_state.gpu_cache.request(&mut self.common.gpu_cache_handle) {
+ request.push(ColorF::from(self.font.color).premultiplied());
+ // this is the only case where we need to provide plain color to GPU
+ let bg_color = ColorF::from(self.font.bg_color);
+ request.push([bg_color.r, bg_color.g, bg_color.b, 1.0]);
+
+ let mut gpu_block = [0.0; 4];
+ for (i, src) in self.glyphs.iter().enumerate() {
+ // Two glyphs are packed per GPU block.
+
+ if (i & 1) == 0 {
+ gpu_block[0] = src.point.x;
+ gpu_block[1] = src.point.y;
+ } else {
+ gpu_block[2] = src.point.x;
+ gpu_block[3] = src.point.y;
+ request.push(gpu_block);
+ }
+ }
+
+ // Ensure the last block is added in the case
+ // of an odd number of glyphs.
+ if (self.glyphs.len() & 1) != 0 {
+ request.push(gpu_block);
+ }
+
+ assert!(request.current_used_block_num() <= MAX_VERTEX_TEXTURE_WIDTH);
+ }
+ }
+}
+
+pub type TextRunDataHandle = intern::Handle<TextRun>;
+
+#[derive(Debug, MallocSizeOf)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct TextRun {
+ pub font: FontInstance,
+ #[ignore_malloc_size_of = "Measured via PrimaryArc"]
+ pub glyphs: Arc<Vec<GlyphInstance>>,
+ pub shadow: bool,
+ pub requested_raster_space: RasterSpace,
+}
+
+impl intern::Internable for TextRun {
+ type Key = TextRunKey;
+ type StoreData = TextRunTemplate;
+ type InternData = ();
+ const PROFILE_COUNTER: usize = crate::profiler::INTERNED_TEXT_RUNS;
+}
+
+impl InternablePrimitive for TextRun {
+ fn into_key(
+ self,
+ info: &LayoutPrimitiveInfo,
+ ) -> TextRunKey {
+ TextRunKey::new(
+ info,
+ self,
+ )
+ }
+
+ fn make_instance_kind(
+ key: TextRunKey,
+ data_handle: TextRunDataHandle,
+ prim_store: &mut PrimitiveStore,
+ reference_frame_relative_offset: LayoutVector2D,
+ ) -> PrimitiveInstanceKind {
+ let run_index = prim_store.text_runs.push(TextRunPrimitive {
+ used_font: key.font.clone(),
+ glyph_keys_range: storage::Range::empty(),
+ reference_frame_relative_offset,
+ snapped_reference_frame_relative_offset: reference_frame_relative_offset,
+ shadow: key.shadow,
+ raster_scale: 1.0,
+ requested_raster_space: key.requested_raster_space,
+ });
+
+ PrimitiveInstanceKind::TextRun{ data_handle, run_index }
+ }
+}
+
+impl CreateShadow for TextRun {
+ fn create_shadow(
+ &self,
+ shadow: &Shadow,
+ blur_is_noop: bool,
+ current_raster_space: RasterSpace,
+ ) -> Self {
+ let mut font = FontInstance {
+ color: shadow.color.into(),
+ ..self.font.clone()
+ };
+ if shadow.blur_radius > 0.0 {
+ font.disable_subpixel_aa();
+ }
+
+ let requested_raster_space = if blur_is_noop {
+ current_raster_space
+ } else {
+ RasterSpace::Local(1.0)
+ };
+
+ TextRun {
+ font,
+ glyphs: self.glyphs.clone(),
+ shadow: true,
+ requested_raster_space,
+ }
+ }
+}
+
+impl IsVisible for TextRun {
+ fn is_visible(&self) -> bool {
+ self.font.color.a > 0
+ }
+}
+
+#[derive(Debug)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+pub struct TextRunPrimitive {
+ pub used_font: FontInstance,
+ pub glyph_keys_range: storage::Range<GlyphKey>,
+ pub reference_frame_relative_offset: LayoutVector2D,
+ pub snapped_reference_frame_relative_offset: LayoutVector2D,
+ pub shadow: bool,
+ pub raster_scale: f32,
+ pub requested_raster_space: RasterSpace,
+}
+
+impl TextRunPrimitive {
+ pub fn update_font_instance(
+ &mut self,
+ specified_font: &FontInstance,
+ surface: &SurfaceInfo,
+ spatial_node_index: SpatialNodeIndex,
+ transform: &LayoutToWorldTransform,
+ mut allow_subpixel: bool,
+ raster_space: RasterSpace,
+ spatial_tree: &SpatialTree,
+ ) -> bool {
+ // If local raster space is specified, include that in the scale
+ // of the glyphs that get rasterized.
+ // TODO(gw): Once we support proper local space raster modes, this
+ // will implicitly be part of the device pixel ratio for
+ // the (cached) local space surface, and so this code
+ // will no longer be required.
+ let raster_scale = raster_space.local_scale().unwrap_or(1.0).max(0.001);
+
+ let dps = surface.device_pixel_scale.0;
+ let font_size = specified_font.size.to_f32_px();
+
+ // Small floating point error can accumulate in the raster * device_pixel scale.
+ // Round that to the nearest 100th of a scale factor to remove this error while
+ // still allowing reasonably accurate scale factors when a pinch-zoom is stopped
+ // at a fractional amount.
+ let quantized_scale = (dps * raster_scale * 100.0).round() / 100.0;
+ let mut device_font_size = font_size * quantized_scale;
+
+ // Check there is a valid transform that doesn't exceed the font size limit.
+ // Ensure the font is supposed to be rasterized in screen-space.
+ // Only support transforms that can be coerced to simple 2D transforms.
+ // Add texture padding to the rasterized glyph buffer when one anticipates
+ // the glyph will need to be scaled when rendered.
+ let (use_subpixel_aa, transform_glyphs, texture_padding, oversized) = if raster_space != RasterSpace::Screen ||
+ transform.has_perspective_component() || !transform.has_2d_inverse()
+ {
+ (false, false, true, device_font_size > FONT_SIZE_LIMIT)
+ } else if transform.exceeds_2d_scale((FONT_SIZE_LIMIT / device_font_size) as f64) {
+ (false, false, true, true)
+ } else {
+ (true, !transform.is_simple_2d_translation(), false, false)
+ };
+
+ let font_transform = if transform_glyphs {
+ // Get the font transform matrix (skew / scale) from the complete transform.
+ // Fold in the device pixel scale.
+ self.raster_scale = 1.0;
+ FontTransform::from(transform)
+ } else {
+ if oversized {
+ // Font sizes larger than the limit need to be scaled, thus can't use subpixels.
+ // In this case we adjust the font size and raster space to ensure
+ // we rasterize at the limit, to minimize the amount of scaling.
+ let limited_raster_scale = FONT_SIZE_LIMIT / (font_size * dps);
+ device_font_size = FONT_SIZE_LIMIT;
+
+ // Record the raster space the text needs to be snapped in. The original raster
+ // scale would have been too big.
+ self.raster_scale = limited_raster_scale;
+ } else {
+ // Record the raster space the text needs to be snapped in. We may have changed
+ // from RasterSpace::Screen due to a transform with perspective or without a 2d
+ // inverse, or it may have been RasterSpace::Local all along.
+ self.raster_scale = raster_scale;
+ }
+
+ // Rasterize the glyph without any transform
+ FontTransform::identity()
+ };
+
+ // TODO(aosmond): Snapping really ought to happen during scene building
+ // as much as possible. This will allow clips to be already adjusted
+ // based on the snapping requirements of the primitive. This may affect
+ // complex clips that create a different task, and when we rasterize
+ // glyphs without the transform (because the shader doesn't have the
+ // snap offsets to adjust its clip). These rects are fairly conservative
+ // to begin with and do not appear to be causing significant issues at
+ // this time.
+ self.snapped_reference_frame_relative_offset = if transform_glyphs {
+ // Don't touch the reference frame relative offset. We'll let the
+ // shader do the snapping in device pixels.
+ self.reference_frame_relative_offset
+ } else {
+ // TODO(dp): The SurfaceInfo struct needs to be updated to use RasterPixelScale
+ // rather than DevicePixelScale, however this is a large chunk of
+ // work that will be done as a follow up patch.
+ let raster_pixel_scale = RasterPixelScale::new(surface.device_pixel_scale.0);
+
+ // There may be an animation, so snap the reference frame relative
+ // offset such that it excludes the impact, if any.
+ let snap_to_device = SpaceSnapper::new_with_target(
+ surface.raster_spatial_node_index,
+ spatial_node_index,
+ raster_pixel_scale,
+ spatial_tree,
+ );
+ snap_to_device.snap_point(&self.reference_frame_relative_offset.to_point()).to_vector()
+ };
+
+ let mut flags = specified_font.flags;
+ if transform_glyphs {
+ flags |= FontInstanceFlags::TRANSFORM_GLYPHS;
+ }
+ if texture_padding {
+ flags |= FontInstanceFlags::TEXTURE_PADDING;
+ }
+
+ // If the transform or device size is different, then the caller of
+ // this method needs to know to rebuild the glyphs.
+ let cache_dirty =
+ self.used_font.transform != font_transform ||
+ self.used_font.size != device_font_size.into() ||
+ self.used_font.flags != flags;
+
+ // Construct used font instance from the specified font instance
+ self.used_font = FontInstance {
+ transform: font_transform,
+ size: device_font_size.into(),
+ flags,
+ ..specified_font.clone()
+ };
+
+ // If we are using special estimated background subpixel blending, then
+ // we can allow it regardless of what the surface says.
+ allow_subpixel |= self.used_font.bg_color.a != 0;
+
+ // If using local space glyphs, we don't want subpixel AA.
+ if !allow_subpixel || !use_subpixel_aa {
+ self.used_font.disable_subpixel_aa();
+
+ // Disable subpixel positioning for oversized glyphs to avoid
+ // thrashing the glyph cache with many subpixel variations of
+ // big glyph textures. A possible subpixel positioning error
+ // is small relative to the maximum font size and thus should
+ // not be very noticeable.
+ if oversized {
+ self.used_font.disable_subpixel_position();
+ }
+ }
+
+ cache_dirty
+ }
+
+ /// Gets the raster space to use when rendering this primitive.
+ /// Usually this would be the requested raster space. However, if
+ /// the primitive's spatial node or one of its ancestors is being pinch zoomed
+ /// then we round it. This prevents us rasterizing glyphs for every minor
+ /// change in zoom level, as that would be too expensive.
+ fn get_raster_space_for_prim(
+ &self,
+ prim_spatial_node_index: SpatialNodeIndex,
+ low_quality_pinch_zoom: bool,
+ device_pixel_scale: DevicePixelScale,
+ spatial_tree: &SpatialTree,
+ ) -> RasterSpace {
+ let prim_spatial_node = spatial_tree.get_spatial_node(prim_spatial_node_index);
+ if prim_spatial_node.is_ancestor_or_self_zooming {
+ if low_quality_pinch_zoom {
+ // In low-quality mode, we set the scale to be 1.0. However, the device-pixel
+ // scale selected for the zoom will be taken into account in the caller to this
+ // function when it's converted from local -> device pixels. Since in this mode
+ // the device-pixel scale is constant during the zoom, this gives the desired
+ // performance while also allowing the scale to be adjusted to a new factor at
+ // the end of a pinch-zoom.
+ RasterSpace::Local(1.0)
+ } else {
+ let root_spatial_node_index = spatial_tree.root_reference_frame_index();
+
+ // For high-quality mode, we quantize the exact scale factor as before. However,
+ // we want to _undo_ the effect of the device-pixel scale on the picture cache
+ // tiles (which changes now that they are raster roots). Divide the rounded value
+ // by the device-pixel scale so that the local -> device conversion has no effect.
+ let scale_factors = spatial_tree
+ .get_relative_transform(prim_spatial_node_index, root_spatial_node_index)
+ .scale_factors();
+
+ // Round the scale up to the nearest power of 2, but don't exceed 8.
+ let scale = scale_factors.0.max(scale_factors.1).min(8.0).max(1.0);
+ let rounded_up = 2.0f32.powf(scale.log2().ceil());
+
+ RasterSpace::Local(rounded_up / device_pixel_scale.0)
+ }
+ } else {
+ // Assume that if we have a RasterSpace::Local, it is frequently changing, in which
+ // case we want to undo the device-pixel scale, as we do above.
+ match self.requested_raster_space {
+ RasterSpace::Local(scale) => RasterSpace::Local(scale / device_pixel_scale.0),
+ RasterSpace::Screen => RasterSpace::Screen,
+ }
+ }
+ }
+
+ pub fn request_resources(
+ &mut self,
+ prim_offset: LayoutVector2D,
+ specified_font: &FontInstance,
+ glyphs: &[GlyphInstance],
+ transform: &LayoutToWorldTransform,
+ surface: &SurfaceInfo,
+ spatial_node_index: SpatialNodeIndex,
+ allow_subpixel: bool,
+ low_quality_pinch_zoom: bool,
+ resource_cache: &mut ResourceCache,
+ gpu_cache: &mut GpuCache,
+ spatial_tree: &SpatialTree,
+ scratch: &mut PrimitiveScratchBuffer,
+ ) {
+ let raster_space = self.get_raster_space_for_prim(
+ spatial_node_index,
+ low_quality_pinch_zoom,
+ surface.device_pixel_scale,
+ spatial_tree,
+ );
+
+ let cache_dirty = self.update_font_instance(
+ specified_font,
+ surface,
+ spatial_node_index,
+ transform,
+ allow_subpixel,
+ raster_space,
+ spatial_tree,
+ );
+
+ if self.glyph_keys_range.is_empty() || cache_dirty {
+ let subpx_dir = self.used_font.get_subpx_dir();
+
+ let dps = surface.device_pixel_scale.0;
+ let transform = match raster_space {
+ RasterSpace::Local(scale) => FontTransform::new(scale * dps, 0.0, 0.0, scale * dps),
+ RasterSpace::Screen => self.used_font.transform.scale(dps),
+ };
+
+ self.glyph_keys_range = scratch.glyph_keys.extend(
+ glyphs.iter().map(|src| {
+ let src_point = src.point + prim_offset;
+ let device_offset = transform.transform(&src_point);
+ GlyphKey::new(src.index, device_offset, subpx_dir)
+ }));
+ }
+
+ resource_cache.request_glyphs(
+ self.used_font.clone(),
+ &scratch.glyph_keys[self.glyph_keys_range],
+ gpu_cache,
+ );
+ }
+}
+
+/// These are linux only because FontInstancePlatformOptions varies in size by platform.
+#[test]
+#[cfg(target_os = "linux")]
+fn test_struct_sizes() {
+ use std::mem;
+ // The sizes of these structures are critical for performance on a number of
+ // talos stress tests. If you get a failure here on CI, there's two possibilities:
+ // (a) You made a structure smaller than it currently is. Great work! Update the
+ // test expectations and move on.
+ // (b) You made a structure larger. This is not necessarily a problem, but should only
+ // be done with care, and after checking if talos performance regresses badly.
+ assert_eq!(mem::size_of::<TextRun>(), 64, "TextRun size changed");
+ assert_eq!(mem::size_of::<TextRunTemplate>(), 80, "TextRunTemplate size changed");
+ assert_eq!(mem::size_of::<TextRunKey>(), 80, "TextRunKey size changed");
+ assert_eq!(mem::size_of::<TextRunPrimitive>(), 80, "TextRunPrimitive size changed");
+}