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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+use api::BorderRadius;
+use api::units::*;
+use euclid::{Point2D, Rect, Box2D, Size2D, Vector2D, point2, point3};
+use euclid::{default, Transform2D, Transform3D, Scale};
+use malloc_size_of::{MallocShallowSizeOf, MallocSizeOf, MallocSizeOfOps};
+use plane_split::{Clipper, Polygon};
+use std::{i32, f32, fmt, ptr};
+use std::borrow::Cow;
+use std::num::NonZeroUsize;
+use std::os::raw::c_void;
+use std::sync::Arc;
+use std::mem::replace;
+
+
+// Matches the definition of SK_ScalarNearlyZero in Skia.
+const NEARLY_ZERO: f32 = 1.0 / 4096.0;
+
+/// A typesafe helper that separates new value construction from
+/// vector growing, allowing LLVM to ideally construct the element in place.
+pub struct Allocation<'a, T: 'a> {
+ vec: &'a mut Vec<T>,
+ index: usize,
+}
+
+impl<'a, T> Allocation<'a, T> {
+ // writing is safe because alloc() ensured enough capacity
+ // and `Allocation` holds a mutable borrow to prevent anyone else
+ // from breaking this invariant.
+ #[inline(always)]
+ pub fn init(self, value: T) -> usize {
+ unsafe {
+ ptr::write(self.vec.as_mut_ptr().add(self.index), value);
+ self.vec.set_len(self.index + 1);
+ }
+ self.index
+ }
+}
+
+/// An entry into a vector, similar to `std::collections::hash_map::Entry`.
+pub enum VecEntry<'a, T: 'a> {
+ Vacant(Allocation<'a, T>),
+ Occupied(&'a mut T),
+}
+
+impl<'a, T> VecEntry<'a, T> {
+ #[inline(always)]
+ pub fn set(self, value: T) {
+ match self {
+ VecEntry::Vacant(alloc) => { alloc.init(value); }
+ VecEntry::Occupied(slot) => { *slot = value; }
+ }
+ }
+}
+
+pub trait VecHelper<T> {
+ /// Growns the vector by a single entry, returning the allocation.
+ fn alloc(&mut self) -> Allocation<T>;
+ /// Either returns an existing elemenet, or grows the vector by one.
+ /// Doesn't expect indices to be higher than the current length.
+ fn entry(&mut self, index: usize) -> VecEntry<T>;
+
+ /// Equivalent to `mem::replace(&mut vec, Vec::new())`
+ fn take(&mut self) -> Self;
+
+ /// Call clear and return self (useful for chaining with calls that move the vector).
+ fn cleared(self) -> Self;
+
+ /// Functionally equivalent to `mem::replace(&mut vec, Vec::new())` but tries
+ /// to keep the allocation in the caller if it is empty or replace it with a
+ /// pre-allocated vector.
+ fn take_and_preallocate(&mut self) -> Self;
+}
+
+impl<T> VecHelper<T> for Vec<T> {
+ fn alloc(&mut self) -> Allocation<T> {
+ let index = self.len();
+ if self.capacity() == index {
+ self.reserve(1);
+ }
+ Allocation {
+ vec: self,
+ index,
+ }
+ }
+
+ fn entry(&mut self, index: usize) -> VecEntry<T> {
+ if index < self.len() {
+ VecEntry::Occupied(unsafe {
+ self.get_unchecked_mut(index)
+ })
+ } else {
+ assert_eq!(index, self.len());
+ VecEntry::Vacant(self.alloc())
+ }
+ }
+
+ fn take(&mut self) -> Self {
+ replace(self, Vec::new())
+ }
+
+ fn cleared(mut self) -> Self {
+ self.clear();
+
+ self
+ }
+
+ fn take_and_preallocate(&mut self) -> Self {
+ let len = self.len();
+ if len == 0 {
+ self.clear();
+ return Vec::new();
+ }
+ replace(self, Vec::with_capacity(len + 8))
+ }
+}
+
+
+// Represents an optimized transform where there is only
+// a scale and translation (which are guaranteed to maintain
+// an axis align rectangle under transformation). The
+// scaling is applied first, followed by the translation.
+// TODO(gw): We should try and incorporate F <-> T units here,
+// but it's a bit tricky to do that now with the
+// way the current spatial tree works.
+#[repr(C)]
+#[derive(Debug, Clone, Copy, MallocSizeOf, PartialEq)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub struct ScaleOffset {
+ pub scale: euclid::Vector2D<f32, euclid::UnknownUnit>,
+ pub offset: euclid::Vector2D<f32, euclid::UnknownUnit>,
+}
+
+impl ScaleOffset {
+ pub fn new(sx: f32, sy: f32, tx: f32, ty: f32) -> Self {
+ ScaleOffset {
+ scale: Vector2D::new(sx, sy),
+ offset: Vector2D::new(tx, ty),
+ }
+ }
+
+ pub fn identity() -> Self {
+ ScaleOffset {
+ scale: Vector2D::new(1.0, 1.0),
+ offset: Vector2D::zero(),
+ }
+ }
+
+ // Construct a ScaleOffset from a transform. Returns
+ // None if the matrix is not a pure scale / translation.
+ pub fn from_transform<F, T>(
+ m: &Transform3D<f32, F, T>,
+ ) -> Option<ScaleOffset> {
+
+ // To check that we have a pure scale / translation:
+ // Every field must match an identity matrix, except:
+ // - Any value present in tx,ty
+ // - Any value present in sx,sy
+
+ if m.m12.abs() > NEARLY_ZERO ||
+ m.m13.abs() > NEARLY_ZERO ||
+ m.m14.abs() > NEARLY_ZERO ||
+ m.m21.abs() > NEARLY_ZERO ||
+ m.m23.abs() > NEARLY_ZERO ||
+ m.m24.abs() > NEARLY_ZERO ||
+ m.m31.abs() > NEARLY_ZERO ||
+ m.m32.abs() > NEARLY_ZERO ||
+ (m.m33 - 1.0).abs() > NEARLY_ZERO ||
+ m.m34.abs() > NEARLY_ZERO ||
+ m.m43.abs() > NEARLY_ZERO ||
+ (m.m44 - 1.0).abs() > NEARLY_ZERO {
+ return None;
+ }
+
+ Some(ScaleOffset {
+ scale: Vector2D::new(m.m11, m.m22),
+ offset: Vector2D::new(m.m41, m.m42),
+ })
+ }
+
+ pub fn from_offset(offset: default::Vector2D<f32>) -> Self {
+ ScaleOffset {
+ scale: Vector2D::new(1.0, 1.0),
+ offset,
+ }
+ }
+
+ pub fn from_scale(scale: default::Vector2D<f32>) -> Self {
+ ScaleOffset {
+ scale,
+ offset: Vector2D::new(0.0, 0.0),
+ }
+ }
+
+ pub fn inverse(&self) -> Self {
+ ScaleOffset {
+ scale: Vector2D::new(
+ 1.0 / self.scale.x,
+ 1.0 / self.scale.y,
+ ),
+ offset: Vector2D::new(
+ -self.offset.x / self.scale.x,
+ -self.offset.y / self.scale.y,
+ ),
+ }
+ }
+
+ pub fn offset(&self, offset: default::Vector2D<f32>) -> Self {
+ self.accumulate(
+ &ScaleOffset {
+ scale: Vector2D::new(1.0, 1.0),
+ offset,
+ }
+ )
+ }
+
+ pub fn scale(&self, scale: f32) -> Self {
+ self.accumulate(
+ &ScaleOffset {
+ scale: Vector2D::new(scale, scale),
+ offset: Vector2D::zero(),
+ }
+ )
+ }
+
+ /// Produce a ScaleOffset that includes both self and other.
+ /// The 'self' ScaleOffset is applied after other.
+ /// This is equivalent to `Transform3D::pre_transform`.
+ pub fn accumulate(&self, other: &ScaleOffset) -> Self {
+ ScaleOffset {
+ scale: Vector2D::new(
+ self.scale.x * other.scale.x,
+ self.scale.y * other.scale.y,
+ ),
+ offset: Vector2D::new(
+ self.offset.x + self.scale.x * other.offset.x,
+ self.offset.y + self.scale.y * other.offset.y,
+ ),
+ }
+ }
+
+ pub fn map_rect<F, T>(&self, rect: &Box2D<f32, F>) -> Box2D<f32, T> {
+ // TODO(gw): The logic below can return an unexpected result if the supplied
+ // rect is invalid (has size < 0). Since Gecko currently supplied
+ // invalid rects in some cases, adding a max(0) here ensures that
+ // mapping an invalid rect retains the property that rect.is_empty()
+ // will return true (the mapped rect output will have size 0 instead
+ // of a negative size). In future we could catch / assert / fix
+ // these invalid rects earlier, and assert here instead.
+
+ let w = rect.width().max(0.0);
+ let h = rect.height().max(0.0);
+
+ let mut x0 = rect.min.x * self.scale.x + self.offset.x;
+ let mut y0 = rect.min.y * self.scale.y + self.offset.y;
+
+ let mut sx = w * self.scale.x;
+ let mut sy = h * self.scale.y;
+ // Handle negative scale. Previously, branchless float math was used to find the
+ // min / max vertices and size. However, that sequence of operations was producind
+ // additional floating point accuracy on android emulator builds, causing one test
+ // to fail an assert. Instead, we retain the same math as previously, and adjust
+ // the origin / size if required.
+
+ if self.scale.x < 0.0 {
+ x0 += sx;
+ sx = -sx;
+ }
+ if self.scale.y < 0.0 {
+ y0 += sy;
+ sy = -sy;
+ }
+
+ Box2D::from_origin_and_size(
+ Point2D::new(x0, y0),
+ Size2D::new(sx, sy),
+ )
+ }
+
+ pub fn unmap_rect<F, T>(&self, rect: &Box2D<f32, F>) -> Box2D<f32, T> {
+ // TODO(gw): The logic below can return an unexpected result if the supplied
+ // rect is invalid (has size < 0). Since Gecko currently supplied
+ // invalid rects in some cases, adding a max(0) here ensures that
+ // mapping an invalid rect retains the property that rect.is_empty()
+ // will return true (the mapped rect output will have size 0 instead
+ // of a negative size). In future we could catch / assert / fix
+ // these invalid rects earlier, and assert here instead.
+
+ let w = rect.width().max(0.0);
+ let h = rect.height().max(0.0);
+
+ let mut x0 = (rect.min.x - self.offset.x) / self.scale.x;
+ let mut y0 = (rect.min.y - self.offset.y) / self.scale.y;
+
+ let mut sx = w / self.scale.x;
+ let mut sy = h / self.scale.y;
+
+ // Handle negative scale. Previously, branchless float math was used to find the
+ // min / max vertices and size. However, that sequence of operations was producind
+ // additional floating point accuracy on android emulator builds, causing one test
+ // to fail an assert. Instead, we retain the same math as previously, and adjust
+ // the origin / size if required.
+
+ if self.scale.x < 0.0 {
+ x0 += sx;
+ sx = -sx;
+ }
+ if self.scale.y < 0.0 {
+ y0 += sy;
+ sy = -sy;
+ }
+
+ Box2D::from_origin_and_size(
+ Point2D::new(x0, y0),
+ Size2D::new(sx, sy),
+ )
+ }
+
+ pub fn map_vector<F, T>(&self, vector: &Vector2D<f32, F>) -> Vector2D<f32, T> {
+ Vector2D::new(
+ vector.x * self.scale.x,
+ vector.y * self.scale.y,
+ )
+ }
+
+ pub fn unmap_vector<F, T>(&self, vector: &Vector2D<f32, F>) -> Vector2D<f32, T> {
+ Vector2D::new(
+ vector.x / self.scale.x,
+ vector.y / self.scale.y,
+ )
+ }
+
+ pub fn map_point<F, T>(&self, point: &Point2D<f32, F>) -> Point2D<f32, T> {
+ Point2D::new(
+ point.x * self.scale.x + self.offset.x,
+ point.y * self.scale.y + self.offset.y,
+ )
+ }
+
+ pub fn unmap_point<F, T>(&self, point: &Point2D<f32, F>) -> Point2D<f32, T> {
+ Point2D::new(
+ (point.x - self.offset.x) / self.scale.x,
+ (point.y - self.offset.y) / self.scale.y,
+ )
+ }
+
+ pub fn to_transform<F, T>(&self) -> Transform3D<f32, F, T> {
+ Transform3D::new(
+ self.scale.x,
+ 0.0,
+ 0.0,
+ 0.0,
+
+ 0.0,
+ self.scale.y,
+ 0.0,
+ 0.0,
+
+ 0.0,
+ 0.0,
+ 1.0,
+ 0.0,
+
+ self.offset.x,
+ self.offset.y,
+ 0.0,
+ 1.0,
+ )
+ }
+}
+
+// TODO: Implement these in euclid!
+pub trait MatrixHelpers<Src, Dst> {
+ /// A port of the preserves2dAxisAlignment function in Skia.
+ /// Defined in the SkMatrix44 class.
+ fn preserves_2d_axis_alignment(&self) -> bool;
+ fn has_perspective_component(&self) -> bool;
+ fn has_2d_inverse(&self) -> bool;
+ /// Check if the matrix post-scaling on either the X or Y axes could cause geometry
+ /// transformed by this matrix to have scaling exceeding the supplied limit.
+ fn exceeds_2d_scale(&self, limit: f64) -> bool;
+ fn inverse_project(&self, target: &Point2D<f32, Dst>) -> Option<Point2D<f32, Src>>;
+ fn inverse_rect_footprint(&self, rect: &Box2D<f32, Dst>) -> Option<Box2D<f32, Src>>;
+ fn transform_kind(&self) -> TransformedRectKind;
+ fn is_simple_translation(&self) -> bool;
+ fn is_simple_2d_translation(&self) -> bool;
+ fn is_2d_scale_translation(&self) -> bool;
+ /// Return the determinant of the 2D part of the matrix.
+ fn determinant_2d(&self) -> f32;
+ /// This function returns a point in the `Src` space that projects into zero XY.
+ /// It ignores the Z coordinate and is usable for "flattened" transformations,
+ /// since they are not generally inversible.
+ fn inverse_project_2d_origin(&self) -> Option<Point2D<f32, Src>>;
+ /// Turn Z transformation into identity. This is useful when crossing "flat"
+ /// transform styled stacking contexts upon traversing the coordinate systems.
+ fn flatten_z_output(&mut self);
+
+ fn cast_unit<NewSrc, NewDst>(&self) -> Transform3D<f32, NewSrc, NewDst>;
+}
+
+impl<Src, Dst> MatrixHelpers<Src, Dst> for Transform3D<f32, Src, Dst> {
+ fn preserves_2d_axis_alignment(&self) -> bool {
+ if self.m14 != 0.0 || self.m24 != 0.0 {
+ return false;
+ }
+
+ let mut col0 = 0;
+ let mut col1 = 0;
+ let mut row0 = 0;
+ let mut row1 = 0;
+
+ if self.m11.abs() > NEARLY_ZERO {
+ col0 += 1;
+ row0 += 1;
+ }
+ if self.m12.abs() > NEARLY_ZERO {
+ col1 += 1;
+ row0 += 1;
+ }
+ if self.m21.abs() > NEARLY_ZERO {
+ col0 += 1;
+ row1 += 1;
+ }
+ if self.m22.abs() > NEARLY_ZERO {
+ col1 += 1;
+ row1 += 1;
+ }
+
+ col0 < 2 && col1 < 2 && row0 < 2 && row1 < 2
+ }
+
+ fn has_perspective_component(&self) -> bool {
+ self.m14.abs() > NEARLY_ZERO ||
+ self.m24.abs() > NEARLY_ZERO ||
+ self.m34.abs() > NEARLY_ZERO ||
+ (self.m44 - 1.0).abs() > NEARLY_ZERO
+ }
+
+ fn has_2d_inverse(&self) -> bool {
+ self.determinant_2d() != 0.0
+ }
+
+ fn exceeds_2d_scale(&self, limit: f64) -> bool {
+ let limit2 = (limit * limit) as f32;
+ self.m11 * self.m11 + self.m12 * self.m12 > limit2 ||
+ self.m21 * self.m21 + self.m22 * self.m22 > limit2
+ }
+
+ /// Find out a point in `Src` that would be projected into the `target`.
+ fn inverse_project(&self, target: &Point2D<f32, Dst>) -> Option<Point2D<f32, Src>> {
+ // form the linear equation for the hyperplane intersection
+ let m = Transform2D::<f32, Src, Dst>::new(
+ self.m11 - target.x * self.m14, self.m12 - target.y * self.m14,
+ self.m21 - target.x * self.m24, self.m22 - target.y * self.m24,
+ self.m41 - target.x * self.m44, self.m42 - target.y * self.m44,
+ );
+ let inv = m.inverse()?;
+ // we found the point, now check if it maps to the positive hemisphere
+ if inv.m31 * self.m14 + inv.m32 * self.m24 + self.m44 > 0.0 {
+ Some(Point2D::new(inv.m31, inv.m32))
+ } else {
+ None
+ }
+ }
+
+ fn inverse_rect_footprint(&self, rect: &Box2D<f32, Dst>) -> Option<Box2D<f32, Src>> {
+ Some(Box2D::from_points(&[
+ self.inverse_project(&rect.top_left())?,
+ self.inverse_project(&rect.top_right())?,
+ self.inverse_project(&rect.bottom_left())?,
+ self.inverse_project(&rect.bottom_right())?,
+ ]))
+ }
+
+ fn transform_kind(&self) -> TransformedRectKind {
+ if self.preserves_2d_axis_alignment() {
+ TransformedRectKind::AxisAligned
+ } else {
+ TransformedRectKind::Complex
+ }
+ }
+
+ fn is_simple_translation(&self) -> bool {
+ if (self.m11 - 1.0).abs() > NEARLY_ZERO ||
+ (self.m22 - 1.0).abs() > NEARLY_ZERO ||
+ (self.m33 - 1.0).abs() > NEARLY_ZERO ||
+ (self.m44 - 1.0).abs() > NEARLY_ZERO {
+ return false;
+ }
+
+ self.m12.abs() < NEARLY_ZERO && self.m13.abs() < NEARLY_ZERO &&
+ self.m14.abs() < NEARLY_ZERO && self.m21.abs() < NEARLY_ZERO &&
+ self.m23.abs() < NEARLY_ZERO && self.m24.abs() < NEARLY_ZERO &&
+ self.m31.abs() < NEARLY_ZERO && self.m32.abs() < NEARLY_ZERO &&
+ self.m34.abs() < NEARLY_ZERO
+ }
+
+ fn is_simple_2d_translation(&self) -> bool {
+ if !self.is_simple_translation() {
+ return false;
+ }
+
+ self.m43.abs() < NEARLY_ZERO
+ }
+
+ /* is this...
+ * X 0 0 0
+ * 0 Y 0 0
+ * 0 0 1 0
+ * a b 0 1
+ */
+ fn is_2d_scale_translation(&self) -> bool {
+ (self.m33 - 1.0).abs() < NEARLY_ZERO &&
+ (self.m44 - 1.0).abs() < NEARLY_ZERO &&
+ self.m12.abs() < NEARLY_ZERO && self.m13.abs() < NEARLY_ZERO && self.m14.abs() < NEARLY_ZERO &&
+ self.m21.abs() < NEARLY_ZERO && self.m23.abs() < NEARLY_ZERO && self.m24.abs() < NEARLY_ZERO &&
+ self.m31.abs() < NEARLY_ZERO && self.m32.abs() < NEARLY_ZERO && self.m34.abs() < NEARLY_ZERO &&
+ self.m43.abs() < NEARLY_ZERO
+ }
+
+ fn determinant_2d(&self) -> f32 {
+ self.m11 * self.m22 - self.m12 * self.m21
+ }
+
+ fn inverse_project_2d_origin(&self) -> Option<Point2D<f32, Src>> {
+ let det = self.determinant_2d();
+ if det != 0.0 {
+ let x = (self.m21 * self.m42 - self.m41 * self.m22) / det;
+ let y = (self.m12 * self.m41 - self.m11 * self.m42) / det;
+ Some(Point2D::new(x, y))
+ } else {
+ None
+ }
+ }
+
+ fn flatten_z_output(&mut self) {
+ self.m13 = 0.0;
+ self.m23 = 0.0;
+ self.m33 = 1.0;
+ self.m43 = 0.0;
+ //Note: we used to zero out m3? as well, see "reftests/flatten-all-flat.yaml" test
+ }
+
+ fn cast_unit<NewSrc, NewDst>(&self) -> Transform3D<f32, NewSrc, NewDst> {
+ Transform3D::new(
+ self.m11, self.m12, self.m13, self.m14,
+ self.m21, self.m22, self.m23, self.m24,
+ self.m31, self.m32, self.m33, self.m34,
+ self.m41, self.m42, self.m43, self.m44,
+ )
+ }
+}
+
+pub trait PointHelpers<U>
+where
+ Self: Sized,
+{
+ fn snap(&self) -> Self;
+}
+
+impl<U> PointHelpers<U> for Point2D<f32, U> {
+ fn snap(&self) -> Self {
+ Point2D::new(
+ (self.x + 0.5).floor(),
+ (self.y + 0.5).floor(),
+ )
+ }
+}
+
+pub trait RectHelpers<U>
+where
+ Self: Sized,
+{
+ fn from_floats(x0: f32, y0: f32, x1: f32, y1: f32) -> Self;
+ fn snap(&self) -> Self;
+}
+
+impl<U> RectHelpers<U> for Rect<f32, U> {
+ fn from_floats(x0: f32, y0: f32, x1: f32, y1: f32) -> Self {
+ Rect::new(
+ Point2D::new(x0, y0),
+ Size2D::new(x1 - x0, y1 - y0),
+ )
+ }
+
+ fn snap(&self) -> Self {
+ let origin = Point2D::new(
+ (self.origin.x + 0.5).floor(),
+ (self.origin.y + 0.5).floor(),
+ );
+ Rect::new(
+ origin,
+ Size2D::new(
+ (self.origin.x + self.size.width + 0.5).floor() - origin.x,
+ (self.origin.y + self.size.height + 0.5).floor() - origin.y,
+ ),
+ )
+ }
+}
+
+impl<U> RectHelpers<U> for Box2D<f32, U> {
+ fn from_floats(x0: f32, y0: f32, x1: f32, y1: f32) -> Self {
+ Box2D {
+ min: Point2D::new(x0, y0),
+ max: Point2D::new(x1, y1),
+ }
+ }
+
+ fn snap(&self) -> Self {
+ self.round()
+ }
+}
+
+pub trait VectorHelpers<U>
+where
+ Self: Sized,
+{
+ fn snap(&self) -> Self;
+}
+
+impl<U> VectorHelpers<U> for Vector2D<f32, U> {
+ fn snap(&self) -> Self {
+ Vector2D::new(
+ (self.x + 0.5).floor(),
+ (self.y + 0.5).floor(),
+ )
+ }
+}
+
+pub fn lerp(a: f32, b: f32, t: f32) -> f32 {
+ (b - a) * t + a
+}
+
+#[repr(u32)]
+#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub enum TransformedRectKind {
+ AxisAligned = 0,
+ Complex = 1,
+}
+
+#[inline(always)]
+pub fn pack_as_float(value: u32) -> f32 {
+ value as f32 + 0.5
+}
+
+#[inline]
+fn extract_inner_rect_impl<U>(
+ rect: &Box2D<f32, U>,
+ radii: &BorderRadius,
+ k: f32,
+) -> Option<Box2D<f32, U>> {
+ // `k` defines how much border is taken into account
+ // We enforce the offsets to be rounded to pixel boundaries
+ // by `ceil`-ing and `floor`-ing them
+
+ let xl = (k * radii.top_left.width.max(radii.bottom_left.width)).ceil();
+ let xr = (rect.width() - k * radii.top_right.width.max(radii.bottom_right.width)).floor();
+ let yt = (k * radii.top_left.height.max(radii.top_right.height)).ceil();
+ let yb =
+ (rect.height() - k * radii.bottom_left.height.max(radii.bottom_right.height)).floor();
+
+ if xl <= xr && yt <= yb {
+ Some(Box2D::from_origin_and_size(
+ Point2D::new(rect.min.x + xl, rect.min.y + yt),
+ Size2D::new(xr - xl, yb - yt),
+ ))
+ } else {
+ None
+ }
+}
+
+/// Return an aligned rectangle that is inside the clip region and doesn't intersect
+/// any of the bounding rectangles of the rounded corners.
+pub fn extract_inner_rect_safe<U>(
+ rect: &Box2D<f32, U>,
+ radii: &BorderRadius,
+) -> Option<Box2D<f32, U>> {
+ // value of `k==1.0` is used for extraction of the corner rectangles
+ // see `SEGMENT_CORNER_*` in `clip_shared.glsl`
+ extract_inner_rect_impl(rect, radii, 1.0)
+}
+
+#[cfg(test)]
+use euclid::vec3;
+
+#[cfg(test)]
+pub mod test {
+ use super::*;
+ use euclid::default::{Point2D, Size2D, Transform3D};
+ use euclid::{Angle, approxeq::ApproxEq};
+ use std::f32::consts::PI;
+ use crate::clip::{is_left_of_line, polygon_contains_point};
+ use crate::prim_store::PolygonKey;
+ use api::FillRule;
+
+ #[test]
+ fn inverse_project() {
+ let m0 = Transform3D::identity();
+ let p0 = Point2D::new(1.0, 2.0);
+ // an identical transform doesn't need any inverse projection
+ assert_eq!(m0.inverse_project(&p0), Some(p0));
+ let m1 = Transform3D::rotation(0.0, 1.0, 0.0, Angle::radians(-PI / 3.0));
+ // rotation by 60 degrees would imply scaling of X component by a factor of 2
+ assert_eq!(m1.inverse_project(&p0), Some(Point2D::new(2.0, 2.0)));
+ }
+
+ #[test]
+ fn inverse_project_footprint() {
+ let m = Transform3D::new(
+ 0.477499992, 0.135000005, -1.0, 0.000624999986,
+ -0.642787635, 0.766044438, 0.0, 0.0,
+ 0.766044438, 0.642787635, 0.0, 0.0,
+ 1137.10986, 113.71286, 402.0, 0.748749971,
+ );
+ let r = Box2D::from_size(Size2D::new(804.0, 804.0));
+ {
+ let points = &[
+ r.top_left(),
+ r.top_right(),
+ r.bottom_left(),
+ r.bottom_right(),
+ ];
+ let mi = m.inverse().unwrap();
+ // In this section, we do the forward and backward transformation
+ // to confirm that its bijective.
+ // We also do the inverse projection path, and confirm it functions the same way.
+ info!("Points:");
+ for p in points {
+ let pp = m.transform_point2d_homogeneous(*p);
+ let p3 = pp.to_point3d().unwrap();
+ let pi = mi.transform_point3d_homogeneous(p3);
+ let px = pi.to_point2d().unwrap();
+ let py = m.inverse_project(&pp.to_point2d().unwrap()).unwrap();
+ info!("\t{:?} -> {:?} -> {:?} -> ({:?} -> {:?}, {:?})", p, pp, p3, pi, px, py);
+ assert!(px.approx_eq_eps(p, &Point2D::new(0.001, 0.001)));
+ assert!(py.approx_eq_eps(p, &Point2D::new(0.001, 0.001)));
+ }
+ }
+ // project
+ let rp = project_rect(&m, &r, &Box2D::from_size(Size2D::new(1000.0, 1000.0))).unwrap();
+ info!("Projected {:?}", rp);
+ // one of the points ends up in the negative hemisphere
+ assert_eq!(m.inverse_project(&rp.min), None);
+ // inverse
+ if let Some(ri) = m.inverse_rect_footprint(&rp) {
+ // inverse footprint should be larger, since it doesn't know the original Z
+ assert!(ri.contains_box(&r), "Inverse {:?}", ri);
+ }
+ }
+
+ fn validate_convert(xref: &LayoutTransform) {
+ let so = ScaleOffset::from_transform(xref).unwrap();
+ let xf = so.to_transform();
+ assert!(xref.approx_eq(&xf));
+ }
+
+ #[test]
+ fn negative_scale_map_unmap() {
+ let xref = LayoutTransform::scale(1.0, -1.0, 1.0)
+ .pre_translate(LayoutVector3D::new(124.0, 38.0, 0.0));
+ let so = ScaleOffset::from_transform(&xref).unwrap();
+ let local_rect = Box2D {
+ min: LayoutPoint::new(50.0, -100.0),
+ max: LayoutPoint::new(250.0, 300.0),
+ };
+
+ let mapped_rect = so.map_rect::<LayoutPixel, DevicePixel>(&local_rect);
+ let xf_rect = project_rect(
+ &xref,
+ &local_rect,
+ &LayoutRect::max_rect(),
+ ).unwrap();
+
+ assert!(mapped_rect.min.x.approx_eq(&xf_rect.min.x));
+ assert!(mapped_rect.min.y.approx_eq(&xf_rect.min.y));
+ assert!(mapped_rect.max.x.approx_eq(&xf_rect.max.x));
+ assert!(mapped_rect.max.y.approx_eq(&xf_rect.max.y));
+
+ let unmapped_rect = so.unmap_rect::<DevicePixel, LayoutPixel>(&mapped_rect);
+ assert!(unmapped_rect.min.x.approx_eq(&local_rect.min.x));
+ assert!(unmapped_rect.min.y.approx_eq(&local_rect.min.y));
+ assert!(unmapped_rect.max.x.approx_eq(&local_rect.max.x));
+ assert!(unmapped_rect.max.y.approx_eq(&local_rect.max.y));
+ }
+
+ #[test]
+ fn scale_offset_convert() {
+ let xref = LayoutTransform::translation(130.0, 200.0, 0.0);
+ validate_convert(&xref);
+
+ let xref = LayoutTransform::scale(13.0, 8.0, 1.0);
+ validate_convert(&xref);
+
+ let xref = LayoutTransform::scale(0.5, 0.5, 1.0)
+ .pre_translate(LayoutVector3D::new(124.0, 38.0, 0.0));
+ validate_convert(&xref);
+
+ let xref = LayoutTransform::scale(30.0, 11.0, 1.0)
+ .then_translate(vec3(50.0, 240.0, 0.0));
+ validate_convert(&xref);
+ }
+
+ fn validate_inverse(xref: &LayoutTransform) {
+ let s0 = ScaleOffset::from_transform(xref).unwrap();
+ let s1 = s0.inverse().accumulate(&s0);
+ assert!((s1.scale.x - 1.0).abs() < NEARLY_ZERO &&
+ (s1.scale.y - 1.0).abs() < NEARLY_ZERO &&
+ s1.offset.x.abs() < NEARLY_ZERO &&
+ s1.offset.y.abs() < NEARLY_ZERO,
+ "{:?}",
+ s1);
+ }
+
+ #[test]
+ fn scale_offset_inverse() {
+ let xref = LayoutTransform::translation(130.0, 200.0, 0.0);
+ validate_inverse(&xref);
+
+ let xref = LayoutTransform::scale(13.0, 8.0, 1.0);
+ validate_inverse(&xref);
+
+ let xref = LayoutTransform::translation(124.0, 38.0, 0.0).
+ then_scale(0.5, 0.5, 1.0);
+
+ validate_inverse(&xref);
+
+ let xref = LayoutTransform::scale(30.0, 11.0, 1.0)
+ .then_translate(vec3(50.0, 240.0, 0.0));
+ validate_inverse(&xref);
+ }
+
+ fn validate_accumulate(x0: &LayoutTransform, x1: &LayoutTransform) {
+ let x = x1.then(&x0);
+
+ let s0 = ScaleOffset::from_transform(x0).unwrap();
+ let s1 = ScaleOffset::from_transform(x1).unwrap();
+
+ let s = s0.accumulate(&s1).to_transform();
+
+ assert!(x.approx_eq(&s), "{:?}\n{:?}", x, s);
+ }
+
+ #[test]
+ fn scale_offset_accumulate() {
+ let x0 = LayoutTransform::translation(130.0, 200.0, 0.0);
+ let x1 = LayoutTransform::scale(7.0, 3.0, 1.0);
+
+ validate_accumulate(&x0, &x1);
+ }
+
+ #[test]
+ fn inverse_project_2d_origin() {
+ let mut m = Transform3D::identity();
+ assert_eq!(m.inverse_project_2d_origin(), Some(Point2D::zero()));
+ m.m11 = 0.0;
+ assert_eq!(m.inverse_project_2d_origin(), None);
+ m.m21 = -2.0;
+ m.m22 = 0.0;
+ m.m12 = -0.5;
+ m.m41 = 1.0;
+ m.m42 = 0.5;
+ let origin = m.inverse_project_2d_origin().unwrap();
+ assert_eq!(origin, Point2D::new(1.0, 0.5));
+ assert_eq!(m.transform_point2d(origin), Some(Point2D::zero()));
+ }
+
+ #[test]
+ fn polygon_clip_is_left_of_point() {
+ // Define points of a line through (1, -3) and (-2, 6) to test against.
+ // If the triplet consisting of these two points and the test point
+ // form a counter-clockwise triangle, then the test point is on the
+ // left. The easiest way to visualize this is with an "ascending"
+ // line from low-Y to high-Y.
+ let p0_x = 1.0;
+ let p0_y = -3.0;
+ let p1_x = -2.0;
+ let p1_y = 6.0;
+
+ // Test some points to the left of the line.
+ assert!(is_left_of_line(-9.0, 0.0, p0_x, p0_y, p1_x, p1_y) > 0.0);
+ assert!(is_left_of_line(-1.0, 1.0, p0_x, p0_y, p1_x, p1_y) > 0.0);
+ assert!(is_left_of_line(1.0, -4.0, p0_x, p0_y, p1_x, p1_y) > 0.0);
+
+ // Test some points on the line.
+ assert!(is_left_of_line(-3.0, 9.0, p0_x, p0_y, p1_x, p1_y) == 0.0);
+ assert!(is_left_of_line(0.0, 0.0, p0_x, p0_y, p1_x, p1_y) == 0.0);
+ assert!(is_left_of_line(100.0, -300.0, p0_x, p0_y, p1_x, p1_y) == 0.0);
+
+ // Test some points to the right of the line.
+ assert!(is_left_of_line(0.0, 1.0, p0_x, p0_y, p1_x, p1_y) < 0.0);
+ assert!(is_left_of_line(-4.0, 13.0, p0_x, p0_y, p1_x, p1_y) < 0.0);
+ assert!(is_left_of_line(5.0, -12.0, p0_x, p0_y, p1_x, p1_y) < 0.0);
+ }
+
+ #[test]
+ fn polygon_clip_contains_point() {
+ // We define the points of a self-overlapping polygon, which we will
+ // use to create polygons with different windings and fill rules.
+ let p0 = LayoutPoint::new(4.0, 4.0);
+ let p1 = LayoutPoint::new(6.0, 4.0);
+ let p2 = LayoutPoint::new(4.0, 7.0);
+ let p3 = LayoutPoint::new(2.0, 1.0);
+ let p4 = LayoutPoint::new(8.0, 1.0);
+ let p5 = LayoutPoint::new(6.0, 7.0);
+
+ let poly_clockwise_nonzero = PolygonKey::new(
+ &[p5, p4, p3, p2, p1, p0].to_vec(), FillRule::Nonzero
+ );
+ let poly_clockwise_evenodd = PolygonKey::new(
+ &[p5, p4, p3, p2, p1, p0].to_vec(), FillRule::Evenodd
+ );
+ let poly_counter_clockwise_nonzero = PolygonKey::new(
+ &[p0, p1, p2, p3, p4, p5].to_vec(), FillRule::Nonzero
+ );
+ let poly_counter_clockwise_evenodd = PolygonKey::new(
+ &[p0, p1, p2, p3, p4, p5].to_vec(), FillRule::Evenodd
+ );
+
+ // We define a rect that provides a bounding clip area of
+ // the polygon.
+ let rect = LayoutRect::from_size(LayoutSize::new(10.0, 10.0));
+
+ // And we'll test three points of interest.
+ let p_inside_once = LayoutPoint::new(5.0, 3.0);
+ let p_inside_twice = LayoutPoint::new(5.0, 5.0);
+ let p_outside = LayoutPoint::new(9.0, 9.0);
+
+ // We should get the same results for both clockwise and
+ // counter-clockwise polygons.
+ // For nonzero polygons, the inside twice point is considered inside.
+ for poly_nonzero in vec![poly_clockwise_nonzero, poly_counter_clockwise_nonzero].iter() {
+ assert_eq!(polygon_contains_point(&p_inside_once, &rect, &poly_nonzero), true);
+ assert_eq!(polygon_contains_point(&p_inside_twice, &rect, &poly_nonzero), true);
+ assert_eq!(polygon_contains_point(&p_outside, &rect, &poly_nonzero), false);
+ }
+ // For evenodd polygons, the inside twice point is considered outside.
+ for poly_evenodd in vec![poly_clockwise_evenodd, poly_counter_clockwise_evenodd].iter() {
+ assert_eq!(polygon_contains_point(&p_inside_once, &rect, &poly_evenodd), true);
+ assert_eq!(polygon_contains_point(&p_inside_twice, &rect, &poly_evenodd), false);
+ assert_eq!(polygon_contains_point(&p_outside, &rect, &poly_evenodd), false);
+ }
+ }
+}
+
+pub trait MaxRect {
+ fn max_rect() -> Self;
+}
+
+impl MaxRect for DeviceIntRect {
+ fn max_rect() -> Self {
+ DeviceIntRect::from_origin_and_size(
+ DeviceIntPoint::new(i32::MIN / 2, i32::MIN / 2),
+ DeviceIntSize::new(i32::MAX, i32::MAX),
+ )
+ }
+}
+
+impl<U> MaxRect for Rect<f32, U> {
+ fn max_rect() -> Self {
+ // Having an unlimited bounding box is fine up until we try
+ // to cast it to `i32`, where we get `-2147483648` for any
+ // values larger than or equal to 2^31.
+ //
+ // Note: clamping to i32::MIN and i32::MAX is not a solution,
+ // with explanation left as an exercise for the reader.
+ const MAX_COORD: f32 = 1.0e9;
+
+ Rect::new(
+ Point2D::new(-MAX_COORD, -MAX_COORD),
+ Size2D::new(2.0 * MAX_COORD, 2.0 * MAX_COORD),
+ )
+ }
+}
+
+impl<U> MaxRect for Box2D<f32, U> {
+ fn max_rect() -> Self {
+ // Having an unlimited bounding box is fine up until we try
+ // to cast it to `i32`, where we get `-2147483648` for any
+ // values larger than or equal to 2^31.
+ //
+ // Note: clamping to i32::MIN and i32::MAX is not a solution,
+ // with explanation left as an exercise for the reader.
+ const MAX_COORD: f32 = 1.0e9;
+
+ Box2D::new(
+ Point2D::new(-MAX_COORD, -MAX_COORD),
+ Point2D::new(MAX_COORD, MAX_COORD),
+ )
+ }
+}
+
+/// An enum that tries to avoid expensive transformation matrix calculations
+/// when possible when dealing with non-perspective axis-aligned transformations.
+#[derive(Debug, MallocSizeOf)]
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+pub enum FastTransform<Src, Dst> {
+ /// A simple offset, which can be used without doing any matrix math.
+ Offset(Vector2D<f32, Src>),
+
+ /// A 2D transformation with an inverse.
+ Transform {
+ transform: Transform3D<f32, Src, Dst>,
+ inverse: Option<Transform3D<f32, Dst, Src>>,
+ is_2d: bool,
+ },
+}
+
+impl<Src, Dst> Clone for FastTransform<Src, Dst> {
+ fn clone(&self) -> Self {
+ *self
+ }
+}
+
+impl<Src, Dst> Copy for FastTransform<Src, Dst> { }
+
+impl<Src, Dst> FastTransform<Src, Dst> {
+ pub fn identity() -> Self {
+ FastTransform::Offset(Vector2D::zero())
+ }
+
+ pub fn with_vector(offset: Vector2D<f32, Src>) -> Self {
+ FastTransform::Offset(offset)
+ }
+
+ pub fn with_scale_offset(scale_offset: ScaleOffset) -> Self {
+ if scale_offset.scale == Vector2D::new(1.0, 1.0) {
+ FastTransform::Offset(Vector2D::from_untyped(scale_offset.offset))
+ } else {
+ FastTransform::Transform {
+ transform: scale_offset.to_transform(),
+ inverse: Some(scale_offset.inverse().to_transform()),
+ is_2d: true,
+ }
+ }
+ }
+
+ #[inline(always)]
+ pub fn with_transform(transform: Transform3D<f32, Src, Dst>) -> Self {
+ if transform.is_simple_2d_translation() {
+ return FastTransform::Offset(Vector2D::new(transform.m41, transform.m42));
+ }
+ let inverse = transform.inverse();
+ let is_2d = transform.is_2d();
+ FastTransform::Transform { transform, inverse, is_2d}
+ }
+
+ pub fn to_transform(&self) -> Cow<Transform3D<f32, Src, Dst>> {
+ match *self {
+ FastTransform::Offset(offset) => Cow::Owned(
+ Transform3D::translation(offset.x, offset.y, 0.0)
+ ),
+ FastTransform::Transform { ref transform, .. } => Cow::Borrowed(transform),
+ }
+ }
+
+ /// Return true if this is an identity transform
+ #[allow(unused)]
+ pub fn is_identity(&self)-> bool {
+ match *self {
+ FastTransform::Offset(offset) => {
+ offset == Vector2D::zero()
+ }
+ FastTransform::Transform { ref transform, .. } => {
+ *transform == Transform3D::identity()
+ }
+ }
+ }
+
+ pub fn then<NewDst>(&self, other: &FastTransform<Dst, NewDst>) -> FastTransform<Src, NewDst> {
+ match *self {
+ FastTransform::Offset(offset) => match *other {
+ FastTransform::Offset(other_offset) => {
+ FastTransform::Offset(offset + other_offset * Scale::<_, _, Src>::new(1.0))
+ }
+ FastTransform::Transform { transform: ref other_transform, .. } => {
+ FastTransform::with_transform(
+ other_transform
+ .with_source::<Src>()
+ .pre_translate(offset.to_3d())
+ )
+ }
+ }
+ FastTransform::Transform { ref transform, ref inverse, is_2d } => match *other {
+ FastTransform::Offset(other_offset) => {
+ FastTransform::with_transform(
+ transform
+ .then_translate(other_offset.to_3d())
+ .with_destination::<NewDst>()
+ )
+ }
+ FastTransform::Transform { transform: ref other_transform, inverse: ref other_inverse, is_2d: other_is_2d } => {
+ FastTransform::Transform {
+ transform: transform.then(other_transform),
+ inverse: inverse.as_ref().and_then(|self_inv|
+ other_inverse.as_ref().map(|other_inv| other_inv.then(self_inv))
+ ),
+ is_2d: is_2d & other_is_2d,
+ }
+ }
+ }
+ }
+ }
+
+ pub fn pre_transform<NewSrc>(
+ &self,
+ other: &FastTransform<NewSrc, Src>
+ ) -> FastTransform<NewSrc, Dst> {
+ other.then(self)
+ }
+
+ pub fn pre_translate(&self, other_offset: Vector2D<f32, Src>) -> Self {
+ match *self {
+ FastTransform::Offset(offset) =>
+ FastTransform::Offset(offset + other_offset),
+ FastTransform::Transform { transform, .. } =>
+ FastTransform::with_transform(transform.pre_translate(other_offset.to_3d()))
+ }
+ }
+
+ pub fn then_translate(&self, other_offset: Vector2D<f32, Dst>) -> Self {
+ match *self {
+ FastTransform::Offset(offset) => {
+ FastTransform::Offset(offset + other_offset * Scale::<_, _, Src>::new(1.0))
+ }
+ FastTransform::Transform { ref transform, .. } => {
+ let transform = transform.then_translate(other_offset.to_3d());
+ FastTransform::with_transform(transform)
+ }
+ }
+ }
+
+ #[inline(always)]
+ pub fn is_backface_visible(&self) -> bool {
+ match *self {
+ FastTransform::Offset(..) => false,
+ FastTransform::Transform { inverse: None, .. } => false,
+ //TODO: fix this properly by taking "det|M33| * det|M34| > 0"
+ // see https://www.w3.org/Bugs/Public/show_bug.cgi?id=23014
+ FastTransform::Transform { inverse: Some(ref inverse), .. } => inverse.m33 < 0.0,
+ }
+ }
+
+ #[inline(always)]
+ pub fn transform_point2d(&self, point: Point2D<f32, Src>) -> Option<Point2D<f32, Dst>> {
+ match *self {
+ FastTransform::Offset(offset) => {
+ let new_point = point + offset;
+ Some(Point2D::from_untyped(new_point.to_untyped()))
+ }
+ FastTransform::Transform { ref transform, .. } => transform.transform_point2d(point),
+ }
+ }
+
+ #[inline(always)]
+ pub fn project_point2d(&self, point: Point2D<f32, Src>) -> Option<Point2D<f32, Dst>> {
+ match* self {
+ FastTransform::Offset(..) => self.transform_point2d(point),
+ FastTransform::Transform{ref transform, ..} => {
+ // Find a value for z that will transform to 0.
+
+ // The transformed value of z is computed as:
+ // z' = point.x * self.m13 + point.y * self.m23 + z * self.m33 + self.m43
+
+ // Solving for z when z' = 0 gives us:
+ let z = -(point.x * transform.m13 + point.y * transform.m23 + transform.m43) / transform.m33;
+
+ transform.transform_point3d(point3(point.x, point.y, z)).map(| p3 | point2(p3.x, p3.y))
+ }
+ }
+ }
+
+ #[inline(always)]
+ pub fn inverse(&self) -> Option<FastTransform<Dst, Src>> {
+ match *self {
+ FastTransform::Offset(offset) =>
+ Some(FastTransform::Offset(Vector2D::new(-offset.x, -offset.y))),
+ FastTransform::Transform { transform, inverse: Some(inverse), is_2d, } =>
+ Some(FastTransform::Transform {
+ transform: inverse,
+ inverse: Some(transform),
+ is_2d
+ }),
+ FastTransform::Transform { inverse: None, .. } => None,
+
+ }
+ }
+}
+
+impl<Src, Dst> From<Transform3D<f32, Src, Dst>> for FastTransform<Src, Dst> {
+ fn from(transform: Transform3D<f32, Src, Dst>) -> Self {
+ FastTransform::with_transform(transform)
+ }
+}
+
+impl<Src, Dst> From<Vector2D<f32, Src>> for FastTransform<Src, Dst> {
+ fn from(vector: Vector2D<f32, Src>) -> Self {
+ FastTransform::with_vector(vector)
+ }
+}
+
+pub type LayoutFastTransform = FastTransform<LayoutPixel, LayoutPixel>;
+pub type LayoutToWorldFastTransform = FastTransform<LayoutPixel, WorldPixel>;
+
+pub fn project_rect<F, T>(
+ transform: &Transform3D<f32, F, T>,
+ rect: &Box2D<f32, F>,
+ bounds: &Box2D<f32, T>,
+) -> Option<Box2D<f32, T>>
+ where F: fmt::Debug
+{
+ let homogens = [
+ transform.transform_point2d_homogeneous(rect.top_left()),
+ transform.transform_point2d_homogeneous(rect.top_right()),
+ transform.transform_point2d_homogeneous(rect.bottom_left()),
+ transform.transform_point2d_homogeneous(rect.bottom_right()),
+ ];
+
+ // Note: we only do the full frustum collision when the polygon approaches the camera plane.
+ // Otherwise, it will be clamped to the screen bounds anyway.
+ if homogens.iter().any(|h| h.w <= 0.0 || h.w.is_nan()) {
+ let mut clipper = Clipper::new();
+ let polygon = Polygon::from_rect(rect.to_rect().cast().cast_unit(), 1);
+
+ let planes = match Clipper::<usize>::frustum_planes(
+ &transform.cast_unit().cast(),
+ Some(bounds.to_rect().cast_unit().to_f64()),
+ ) {
+ Ok(planes) => planes,
+ Err(..) => return None,
+ };
+
+ for plane in planes {
+ clipper.add(plane);
+ }
+
+ let results = clipper.clip(polygon);
+ if results.is_empty() {
+ return None
+ }
+
+ Some(Box2D::from_points(results
+ .into_iter()
+ // filter out parts behind the view plane
+ .flat_map(|poly| &poly.points)
+ .map(|p| {
+ let mut homo = transform.transform_point2d_homogeneous(p.to_2d().to_f32().cast_unit());
+ homo.w = homo.w.max(0.00000001); // avoid infinite values
+ homo.to_point2d().unwrap()
+ })
+ ))
+ } else {
+ // we just checked for all the points to be in positive hemisphere, so `unwrap` is valid
+ Some(Box2D::from_points(&[
+ homogens[0].to_point2d().unwrap(),
+ homogens[1].to_point2d().unwrap(),
+ homogens[2].to_point2d().unwrap(),
+ homogens[3].to_point2d().unwrap(),
+ ]))
+ }
+}
+
+/// Run the first callback over all elements in the array. If the callback returns true,
+/// the element is removed from the array and moved to a second callback.
+///
+/// This is a simple implementation waiting for Vec::drain_filter to be stable.
+/// When that happens, code like:
+///
+/// let filter = |op| {
+/// match *op {
+/// Enum::Foo | Enum::Bar => true,
+/// Enum::Baz => false,
+/// }
+/// };
+/// drain_filter(
+/// &mut ops,
+/// filter,
+/// |op| {
+/// match op {
+/// Enum::Foo => { foo(); }
+/// Enum::Bar => { bar(); }
+/// Enum::Baz => { unreachable!(); }
+/// }
+/// },
+/// );
+///
+/// Can be rewritten as:
+///
+/// let filter = |op| {
+/// match *op {
+/// Enum::Foo | Enum::Bar => true,
+/// Enum::Baz => false,
+/// }
+/// };
+/// for op in ops.drain_filter(filter) {
+/// match op {
+/// Enum::Foo => { foo(); }
+/// Enum::Bar => { bar(); }
+/// Enum::Baz => { unreachable!(); }
+/// }
+/// }
+///
+/// See https://doc.rust-lang.org/std/vec/struct.Vec.html#method.drain_filter
+pub fn drain_filter<T, Filter, Action>(
+ vec: &mut Vec<T>,
+ mut filter: Filter,
+ mut action: Action,
+)
+where
+ Filter: FnMut(&mut T) -> bool,
+ Action: FnMut(T)
+{
+ let mut i = 0;
+ while i != vec.len() {
+ if filter(&mut vec[i]) {
+ action(vec.remove(i));
+ } else {
+ i += 1;
+ }
+ }
+}
+
+
+#[derive(Debug)]
+pub struct Recycler {
+ pub num_allocations: usize,
+}
+
+impl Recycler {
+ /// Maximum extra capacity that a recycled vector is allowed to have. If the actual capacity
+ /// is larger, we re-allocate the vector storage with lower capacity.
+ const MAX_EXTRA_CAPACITY_PERCENT: usize = 200;
+ /// Minimum extra capacity to keep when re-allocating the vector storage.
+ const MIN_EXTRA_CAPACITY_PERCENT: usize = 20;
+ /// Minimum sensible vector length to consider for re-allocation.
+ const MIN_VECTOR_LENGTH: usize = 16;
+
+ pub fn new() -> Self {
+ Recycler {
+ num_allocations: 0,
+ }
+ }
+
+ /// Clear a vector for re-use, while retaining the backing memory buffer. May shrink the buffer
+ /// if it's currently much larger than was actually used.
+ pub fn recycle_vec<T>(&mut self, vec: &mut Vec<T>) {
+ let extra_capacity = (vec.capacity() - vec.len()) * 100 / vec.len().max(Self::MIN_VECTOR_LENGTH);
+
+ if extra_capacity > Self::MAX_EXTRA_CAPACITY_PERCENT {
+ // Reduce capacity of the buffer if it is a lot larger than it needs to be. This prevents
+ // a frame with exceptionally large allocations to cause subsequent frames to retain
+ // more memory than they need.
+ //TODO: use `shrink_to` when it's stable
+ *vec = Vec::with_capacity(vec.len() + vec.len() * Self::MIN_EXTRA_CAPACITY_PERCENT / 100);
+ self.num_allocations += 1;
+ } else {
+ vec.clear();
+ }
+ }
+}
+
+/// Record the size of a data structure to preallocate a similar size
+/// at the next frame and avoid growing it too many time.
+#[derive(Copy, Clone, Debug)]
+pub struct Preallocator {
+ size: usize,
+}
+
+impl Preallocator {
+ pub fn new(initial_size: usize) -> Self {
+ Preallocator {
+ size: initial_size,
+ }
+ }
+
+ /// Record the size of a vector to preallocate it the next frame.
+ pub fn record_vec<T>(&mut self, vec: &Vec<T>) {
+ let len = vec.len();
+ if len > self.size {
+ self.size = len;
+ } else {
+ self.size = (self.size + len) / 2;
+ }
+ }
+
+ /// The size that we'll preallocate the vector with.
+ pub fn preallocation_size(&self) -> usize {
+ // Round up to multiple of 16 to avoid small tiny
+ // variations causing reallocations.
+ (self.size + 15) & !15
+ }
+
+ /// Preallocate vector storage.
+ ///
+ /// The preallocated amount depends on the length recorded in the last
+ /// record_vec call.
+ pub fn preallocate_vec<T>(&self, vec: &mut Vec<T>) {
+ let len = vec.len();
+ let cap = self.preallocation_size();
+ if len < cap {
+ vec.reserve(cap - len);
+ }
+ }
+}
+
+impl Default for Preallocator {
+ fn default() -> Self {
+ Self::new(0)
+ }
+}
+
+/// Arc wrapper to support measurement via MallocSizeOf.
+///
+/// Memory reporting for Arcs is tricky because of the risk of double-counting.
+/// One way to measure them is to keep a table of pointers that have already been
+/// traversed. The other way is to use knowledge of the program structure to
+/// identify which Arc instances should be measured and which should be skipped to
+/// avoid double-counting.
+///
+/// This struct implements the second approach. It identifies the "main" pointer
+/// to the Arc-ed resource, and measures the buffer as if it were an owned pointer.
+/// The programmer should ensure that there is at most one PrimaryArc for a given
+/// underlying ArcInner.
+#[cfg_attr(feature = "capture", derive(Serialize))]
+#[cfg_attr(feature = "replay", derive(Deserialize))]
+#[derive(Clone, Debug, Hash, PartialEq, Eq)]
+pub struct PrimaryArc<T>(pub Arc<T>);
+
+impl<T> ::std::ops::Deref for PrimaryArc<T> {
+ type Target = Arc<T>;
+
+ #[inline]
+ fn deref(&self) -> &Arc<T> {
+ &self.0
+ }
+}
+
+impl<T> MallocShallowSizeOf for PrimaryArc<T> {
+ fn shallow_size_of(&self, ops: &mut MallocSizeOfOps) -> usize {
+ unsafe {
+ // This is a bit sketchy, but std::sync::Arc doesn't expose the
+ // base pointer.
+ let raw_arc_ptr: *const Arc<T> = &self.0;
+ let raw_ptr_ptr: *const *const c_void = raw_arc_ptr as _;
+ let raw_ptr = *raw_ptr_ptr;
+ (ops.size_of_op)(raw_ptr)
+ }
+ }
+}
+
+impl<T: MallocSizeOf> MallocSizeOf for PrimaryArc<T> {
+ fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize {
+ self.shallow_size_of(ops) + (**self).size_of(ops)
+ }
+}
+
+/// Computes the scale factors of this matrix; that is,
+/// the amounts each basis vector is scaled by.
+///
+/// This code comes from gecko gfx/2d/Matrix.h with the following
+/// modifications:
+///
+/// * Removed `xMajor` parameter.
+/// * All arithmetics is done with double precision.
+pub fn scale_factors<Src, Dst>(
+ mat: &Transform3D<f32, Src, Dst>
+) -> (f32, f32) {
+ let m11 = mat.m11 as f64;
+ let m12 = mat.m12 as f64;
+ // Determinant is just of the 2D component.
+ let det = m11 * mat.m22 as f64 - m12 * mat.m21 as f64;
+ if det == 0.0 {
+ return (0.0, 0.0);
+ }
+
+ // ignore mirroring
+ let det = det.abs();
+
+ let major = (m11 * m11 + m12 * m12).sqrt();
+ let minor = if major != 0.0 { det / major } else { 0.0 };
+
+ (major as f32, minor as f32)
+}
+
+#[test]
+fn scale_factors_large() {
+ // https://bugzilla.mozilla.org/show_bug.cgi?id=1748499
+ let mat = Transform3D::<f32, (), ()>::new(
+ 1.6534229920333123e27, 3.673100922561787e27, 0.0, 0.0,
+ -3.673100922561787e27, 1.6534229920333123e27, 0.0, 0.0,
+ 0.0, 0.0, 1.0, 0.0,
+ -828140552192.0, -1771307401216.0, 0.0, 1.0,
+ );
+ let (major, minor) = scale_factors(&mat);
+ assert!(major.is_normal() && minor.is_normal());
+}
+
+/// Clamp scaling factor to a power of two.
+///
+/// This code comes from gecko gfx/thebes/gfxUtils.cpp with the following
+/// modification:
+///
+/// * logs are taken in base 2 instead of base e.
+pub fn clamp_to_scale_factor(val: f32, round_down: bool) -> f32 {
+ // Arbitary scale factor limitation. We can increase this
+ // for better scaling performance at the cost of worse
+ // quality.
+ const SCALE_RESOLUTION: f32 = 2.0;
+
+ // Negative scaling is just a flip and irrelevant to
+ // our resolution calculation.
+ let val = val.abs();
+
+ let (val, inverse) = if val < 1.0 {
+ (1.0 / val, true)
+ } else {
+ (val, false)
+ };
+
+ let power = val.log2() / SCALE_RESOLUTION.log2();
+
+ // If power is within 1e-5 of an integer, round to nearest to
+ // prevent floating point errors, otherwise round up to the
+ // next integer value.
+ let power = if (power - power.round()).abs() < 1e-5 {
+ power.round()
+ } else if inverse != round_down {
+ // Use floor when we are either inverted or rounding down, but
+ // not both.
+ power.floor()
+ } else {
+ // Otherwise, ceil when we are not inverted and not rounding
+ // down, or we are inverted and rounding down.
+ power.ceil()
+ };
+
+ let scale = SCALE_RESOLUTION.powf(power);
+
+ if inverse {
+ 1.0 / scale
+ } else {
+ scale
+ }
+}
+
+/// Rounds a value up to the nearest multiple of mul
+pub fn round_up_to_multiple(val: usize, mul: NonZeroUsize) -> usize {
+ match val % mul.get() {
+ 0 => val,
+ rem => val - rem + mul.get(),
+ }
+}
+
+
+#[macro_export]
+macro_rules! c_str {
+ ($lit:expr) => {
+ unsafe {
+ std::ffi::CStr::from_ptr(concat!($lit, "\0").as_ptr()
+ as *const std::os::raw::c_char)
+ }
+ }
+}
+
+/// This is inspired by the `weak-table` crate.
+/// It holds a Vec of weak pointers that are garbage collected as the Vec
+pub struct WeakTable {
+ inner: Vec<std::sync::Weak<Vec<u8>>>
+}
+
+impl WeakTable {
+ pub fn new() -> WeakTable {
+ WeakTable { inner: Vec::new() }
+ }
+ pub fn insert(&mut self, x: std::sync::Weak<Vec<u8>>) {
+ if self.inner.len() == self.inner.capacity() {
+ self.remove_expired();
+
+ // We want to make sure that we change capacity()
+ // even if remove_expired() removes some entries
+ // so that we don't repeatedly hit remove_expired()
+ if self.inner.len() * 3 < self.inner.capacity() {
+ // We use a different multiple for shrinking then
+ // expanding so that we we don't accidentally
+ // oscilate.
+ self.inner.shrink_to_fit();
+ } else {
+ // Otherwise double our size
+ self.inner.reserve(self.inner.len())
+ }
+ }
+ self.inner.push(x);
+ }
+
+ fn remove_expired(&mut self) {
+ self.inner.retain(|x| x.strong_count() > 0)
+ }
+
+ pub fn iter(&self) -> impl Iterator<Item = Arc<Vec<u8>>> + '_ {
+ self.inner.iter().filter_map(|x| x.upgrade())
+ }
+}
+
+#[test]
+fn weak_table() {
+ let mut tbl = WeakTable::new();
+ let mut things = Vec::new();
+ let target_count = 50;
+ for _ in 0..target_count {
+ things.push(Arc::new(vec![4]));
+ }
+ for i in &things {
+ tbl.insert(Arc::downgrade(i))
+ }
+ assert_eq!(tbl.inner.len(), target_count);
+ drop(things);
+ assert_eq!(tbl.iter().count(), 0);
+
+ // make sure that we shrink the table if it gets too big
+ // by adding a bunch of dead items
+ for _ in 0..target_count*2 {
+ tbl.insert(Arc::downgrade(&Arc::new(vec![5])))
+ }
+ assert!(tbl.inner.capacity() <= 4);
+}