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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/*!
+Gamma correction lookup tables.
+
+This is a port of Skia gamma LUT logic into Rust, used by WebRender.
+*/
+//#![warn(missing_docs)] //TODO
+#![allow(dead_code)]
+
+use api::ColorU;
+use std::cmp::max;
+
+/// Color space responsible for converting between lumas and luminances.
+#[derive(Clone, Copy, Debug, PartialEq)]
+pub enum LuminanceColorSpace {
+ /// Linear space - no conversion involved.
+ Linear,
+ /// Simple gamma space - uses the `luminance ^ gamma` function.
+ Gamma(f32),
+ /// Srgb space.
+ Srgb,
+}
+
+impl LuminanceColorSpace {
+ pub fn new(gamma: f32) -> LuminanceColorSpace {
+ if gamma == 1.0 {
+ LuminanceColorSpace::Linear
+ } else if gamma == 0.0 {
+ LuminanceColorSpace::Srgb
+ } else {
+ LuminanceColorSpace::Gamma(gamma)
+ }
+ }
+
+ pub fn to_luma(&self, luminance: f32) -> f32 {
+ match *self {
+ LuminanceColorSpace::Linear => luminance,
+ LuminanceColorSpace::Gamma(gamma) => luminance.powf(gamma),
+ LuminanceColorSpace::Srgb => {
+ //The magic numbers are derived from the sRGB specification.
+ //See http://www.color.org/chardata/rgb/srgb.xalter .
+ if luminance <= 0.04045 {
+ luminance / 12.92
+ } else {
+ ((luminance + 0.055) / 1.055).powf(2.4)
+ }
+ }
+ }
+ }
+
+ pub fn from_luma(&self, luma: f32) -> f32 {
+ match *self {
+ LuminanceColorSpace::Linear => luma,
+ LuminanceColorSpace::Gamma(gamma) => luma.powf(1. / gamma),
+ LuminanceColorSpace::Srgb => {
+ //The magic numbers are derived from the sRGB specification.
+ //See http://www.color.org/chardata/rgb/srgb.xalter .
+ if luma <= 0.0031308 {
+ luma * 12.92
+ } else {
+ 1.055 * luma.powf(1./2.4) - 0.055
+ }
+ }
+ }
+ }
+}
+
+//TODO: tests
+fn round_to_u8(x : f32) -> u8 {
+ let v = (x + 0.5).floor() as i32;
+ assert!(0 <= v && v < 0x100);
+ v as u8
+}
+
+//TODO: tests
+/*
+ * Scales base <= 2^N-1 to 2^8-1
+ * @param N [1, 8] the number of bits used by base.
+ * @param base the number to be scaled to [0, 255].
+ */
+fn scale255(n: u8, mut base: u8) -> u8 {
+ base <<= 8 - n;
+ let mut lum = base;
+ let mut i = n;
+
+ while i < 8 {
+ lum |= base >> i;
+ i += n;
+ }
+
+ lum
+}
+
+// Computes the luminance from the given r, g, and b in accordance with
+// SK_LUM_COEFF_X. For correct results, r, g, and b should be in linear space.
+fn compute_luminance(r: u8, g: u8, b: u8) -> u8 {
+ // The following is
+ // r * SK_LUM_COEFF_R + g * SK_LUM_COEFF_G + b * SK_LUM_COEFF_B
+ // with SK_LUM_COEFF_X in 1.8 fixed point (rounding adjusted to sum to 256).
+ let val: u32 = r as u32 * 54 + g as u32 * 183 + b as u32 * 19;
+ assert!(val < 0x10000);
+ (val >> 8) as u8
+}
+
+// Skia uses 3 bits per channel for luminance.
+const LUM_BITS: u8 = 3;
+// Mask of the highest used bits.
+const LUM_MASK: u8 = ((1 << LUM_BITS) - 1) << (8 - LUM_BITS);
+
+pub trait ColorLut {
+ fn quantize(&self) -> ColorU;
+ fn quantized_floor(&self) -> ColorU;
+ fn quantized_ceil(&self) -> ColorU;
+ fn luminance(&self) -> u8;
+ fn luminance_color(&self) -> ColorU;
+}
+
+impl ColorLut for ColorU {
+ // Compute a canonical color that is equivalent to the input color
+ // for preblend table lookups. The alpha channel is never used for
+ // preblending, so overwrite it with opaque.
+ fn quantize(&self) -> ColorU {
+ ColorU::new(
+ scale255(LUM_BITS, self.r >> (8 - LUM_BITS)),
+ scale255(LUM_BITS, self.g >> (8 - LUM_BITS)),
+ scale255(LUM_BITS, self.b >> (8 - LUM_BITS)),
+ 255,
+ )
+ }
+
+ // Quantize to the smallest value that yields the same table index.
+ fn quantized_floor(&self) -> ColorU {
+ ColorU::new(
+ self.r & LUM_MASK,
+ self.g & LUM_MASK,
+ self.b & LUM_MASK,
+ 255,
+ )
+ }
+
+ // Quantize to the largest value that yields the same table index.
+ fn quantized_ceil(&self) -> ColorU {
+ ColorU::new(
+ self.r | !LUM_MASK,
+ self.g | !LUM_MASK,
+ self.b | !LUM_MASK,
+ 255,
+ )
+ }
+
+ // Compute a luminance value suitable for grayscale preblend table
+ // lookups.
+ fn luminance(&self) -> u8 {
+ compute_luminance(self.r, self.g, self.b)
+ }
+
+ // Make a grayscale color from the computed luminance.
+ fn luminance_color(&self) -> ColorU {
+ let lum = self.luminance();
+ ColorU::new(lum, lum, lum, self.a)
+ }
+}
+
+// This will invert the gamma applied by CoreGraphics,
+// so we can get linear values.
+// CoreGraphics obscurely defaults to 2.0 as the smoothing gamma value.
+// The color space used does not appear to affect this choice.
+#[cfg(target_os="macos")]
+fn get_inverse_gamma_table_coregraphics_smoothing() -> [u8; 256] {
+ let mut table = [0u8; 256];
+
+ for (i, v) in table.iter_mut().enumerate() {
+ let x = i as f32 / 255.0;
+ *v = round_to_u8(x * x * 255.0);
+ }
+
+ table
+}
+
+// A value of 0.5 for SK_GAMMA_CONTRAST appears to be a good compromise.
+// With lower values small text appears washed out (though correctly so).
+// With higher values lcd fringing is worse and the smoothing effect of
+// partial coverage is diminished.
+fn apply_contrast(srca: f32, contrast: f32) -> f32 {
+ srca + ((1.0 - srca) * contrast * srca)
+}
+
+// The approach here is not necessarily the one with the lowest error
+// See https://bel.fi/alankila/lcd/alpcor.html for a similar kind of thing
+// that just search for the adjusted alpha value
+pub fn build_gamma_correcting_lut(table: &mut [u8; 256], src: u8, contrast: f32,
+ src_space: LuminanceColorSpace,
+ dst_convert: LuminanceColorSpace) {
+ let src = src as f32 / 255.0;
+ let lin_src = src_space.to_luma(src);
+ // Guess at the dst. The perceptual inverse provides smaller visual
+ // discontinuities when slight changes to desaturated colors cause a channel
+ // to map to a different correcting lut with neighboring srcI.
+ // See https://code.google.com/p/chromium/issues/detail?id=141425#c59 .
+ let dst = 1.0 - src;
+ let lin_dst = dst_convert.to_luma(dst);
+
+ // Contrast value tapers off to 0 as the src luminance becomes white
+ let adjusted_contrast = contrast * lin_dst;
+
+ // Remove discontinuity and instability when src is close to dst.
+ // The value 1/256 is arbitrary and appears to contain the instability.
+ if (src - dst).abs() < (1.0 / 256.0) {
+ let mut ii : f32 = 0.0;
+ for v in table.iter_mut() {
+ let raw_srca = ii / 255.0;
+ let srca = apply_contrast(raw_srca, adjusted_contrast);
+
+ *v = round_to_u8(255.0 * srca);
+ ii += 1.0;
+ }
+ } else {
+ // Avoid slow int to float conversion.
+ let mut ii : f32 = 0.0;
+ for v in table.iter_mut() {
+ // 'raw_srca += 1.0f / 255.0f' and even
+ // 'raw_srca = i * (1.0f / 255.0f)' can add up to more than 1.0f.
+ // When this happens the table[255] == 0x0 instead of 0xff.
+ // See http://code.google.com/p/chromium/issues/detail?id=146466
+ let raw_srca = ii / 255.0;
+ let srca = apply_contrast(raw_srca, adjusted_contrast);
+ assert!(srca <= 1.0);
+ let dsta = 1.0 - srca;
+
+ // Calculate the output we want.
+ let lin_out = lin_src * srca + dsta * lin_dst;
+ assert!(lin_out <= 1.0);
+ let out = dst_convert.from_luma(lin_out);
+
+ // Undo what the blit blend will do.
+ // i.e. given the formula for OVER: out = src * result + (1 - result) * dst
+ // solving for result gives:
+ let result = (out - dst) / (src - dst);
+
+ *v = round_to_u8(255.0 * result);
+ debug!("Setting {:?} to {:?}", ii as u8, *v);
+
+ ii += 1.0;
+ }
+ }
+}
+
+pub struct GammaLut {
+ tables: [[u8; 256]; 1 << LUM_BITS],
+ #[cfg(target_os="macos")]
+ cg_inverse_gamma: [u8; 256],
+}
+
+impl GammaLut {
+ // Skia actually makes 9 gamma tables, then based on the luminance color,
+ // fetches the RGB gamma table for that color.
+ fn generate_tables(&mut self, contrast: f32, paint_gamma: f32, device_gamma: f32) {
+ let paint_color_space = LuminanceColorSpace::new(paint_gamma);
+ let device_color_space = LuminanceColorSpace::new(device_gamma);
+
+ for (i, entry) in self.tables.iter_mut().enumerate() {
+ let luminance = scale255(LUM_BITS, i as u8);
+ build_gamma_correcting_lut(entry,
+ luminance,
+ contrast,
+ paint_color_space,
+ device_color_space);
+ }
+ }
+
+ pub fn table_count(&self) -> usize {
+ self.tables.len()
+ }
+
+ pub fn get_table(&self, color: u8) -> &[u8; 256] {
+ &self.tables[(color >> (8 - LUM_BITS)) as usize]
+ }
+
+ pub fn new(contrast: f32, paint_gamma: f32, device_gamma: f32) -> GammaLut {
+ #[cfg(target_os="macos")]
+ let mut table = GammaLut {
+ tables: [[0; 256]; 1 << LUM_BITS],
+ cg_inverse_gamma: get_inverse_gamma_table_coregraphics_smoothing(),
+ };
+ #[cfg(not(target_os="macos"))]
+ let mut table = GammaLut {
+ tables: [[0; 256]; 1 << LUM_BITS],
+ };
+
+ table.generate_tables(contrast, paint_gamma, device_gamma);
+
+ table
+ }
+
+ // Assumes pixels are in BGRA format. Assumes pixel values are in linear space already.
+ pub fn preblend(&self, pixels: &mut [u8], color: ColorU) {
+ let table_r = self.get_table(color.r);
+ let table_g = self.get_table(color.g);
+ let table_b = self.get_table(color.b);
+
+ for pixel in pixels.chunks_mut(4) {
+ let (b, g, r) = (table_b[pixel[0] as usize], table_g[pixel[1] as usize], table_r[pixel[2] as usize]);
+ pixel[0] = b;
+ pixel[1] = g;
+ pixel[2] = r;
+ pixel[3] = max(max(b, g), r);
+ }
+ }
+
+ // Assumes pixels are in BGRA format. Assumes pixel values are in linear space already.
+ pub fn preblend_scaled(&self, pixels: &mut [u8], color: ColorU, percent: u8) {
+ if percent >= 100 {
+ self.preblend(pixels, color);
+ return;
+ }
+
+ let table_r = self.get_table(color.r);
+ let table_g = self.get_table(color.g);
+ let table_b = self.get_table(color.b);
+ let scale = (percent as i32 * 256) / 100;
+
+ for pixel in pixels.chunks_mut(4) {
+ let (mut b, g, mut r) = (
+ table_b[pixel[0] as usize] as i32,
+ table_g[pixel[1] as usize] as i32,
+ table_r[pixel[2] as usize] as i32,
+ );
+ b = g + (((b - g) * scale) >> 8);
+ r = g + (((r - g) * scale) >> 8);
+ pixel[0] = b as u8;
+ pixel[1] = g as u8;
+ pixel[2] = r as u8;
+ pixel[3] = max(max(b, g), r) as u8;
+ }
+ }
+
+ #[cfg(target_os="macos")]
+ pub fn coregraphics_convert_to_linear(&self, pixels: &mut [u8]) {
+ for pixel in pixels.chunks_mut(4) {
+ pixel[0] = self.cg_inverse_gamma[pixel[0] as usize];
+ pixel[1] = self.cg_inverse_gamma[pixel[1] as usize];
+ pixel[2] = self.cg_inverse_gamma[pixel[2] as usize];
+ }
+ }
+
+ // Assumes pixels are in BGRA format. Assumes pixel values are in linear space already.
+ pub fn preblend_grayscale(&self, pixels: &mut [u8], color: ColorU) {
+ let table_g = self.get_table(color.g);
+
+ for pixel in pixels.chunks_mut(4) {
+ let luminance = compute_luminance(pixel[2], pixel[1], pixel[0]);
+ let alpha = table_g[luminance as usize];
+ pixel[0] = alpha;
+ pixel[1] = alpha;
+ pixel[2] = alpha;
+ pixel[3] = alpha;
+ }
+ }
+
+} // end impl GammaLut
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+
+ fn over(dst: u32, src: u32, alpha: u32) -> u32 {
+ (src * alpha + dst * (255 - alpha))/255
+ }
+
+ fn overf(dst: f32, src: f32, alpha: f32) -> f32 {
+ ((src * alpha + dst * (255. - alpha))/255.) as f32
+ }
+
+
+ fn absdiff(a: u32, b: u32) -> u32 {
+ if a < b { b - a } else { a - b }
+ }
+
+ #[test]
+ fn gamma() {
+ let mut table = [0u8; 256];
+ let g = 2.0;
+ let space = LuminanceColorSpace::Gamma(g);
+ let mut src : u32 = 131;
+ while src < 256 {
+ build_gamma_correcting_lut(&mut table, src as u8, 0., space, space);
+ let mut max_diff = 0;
+ let mut dst = 0;
+ while dst < 256 {
+ for alpha in 0u32..256 {
+ let preblend = table[alpha as usize];
+ let lin_dst = (dst as f32 / 255.).powf(g) * 255.;
+ let lin_src = (src as f32 / 255.).powf(g) * 255.;
+
+ let preblend_result = over(dst, src, preblend as u32);
+ let true_result = ((overf(lin_dst, lin_src, alpha as f32) / 255.).powf(1. / g) * 255.) as u32;
+ let diff = absdiff(preblend_result, true_result);
+ //debug!("{} -- {} {} = {}", alpha, preblend_result, true_result, diff);
+ max_diff = max(max_diff, diff);
+ }
+
+ //debug!("{} {} max {}", src, dst, max_diff);
+ assert!(max_diff <= 33);
+ dst += 1;
+
+ }
+ src += 1;
+ }
+ }
+} // end mod