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+<!DOCTYPE html>
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="resources/webxr_util.js"></script>
+<script src="resources/webxr_test_constants.js"></script>
+
+<script>
+let testName = "XRInputSources primary input presses properly fires off the "
+ + "right events";
+
+let watcherDone = new Event("watcherdone");
+
+let fakeDeviceInitParams = TRACKED_IMMERSIVE_DEVICE;
+
+let xrViewerSpace = null;
+
+let testFunction = function(session, fakeDeviceController, t) {
+ let eventWatcher = new EventWatcher(
+ t, session, ["squeezestart", "squeeze", "squeezeend", "watcherdone"]);
+ let eventPromise = eventWatcher.wait_for(
+ ["squeezestart", "squeeze", "squeezeend", "watcherdone"]);
+
+ function tryCallingFrameMethods(frame) {
+ t.step(() => {
+ // Frame is active but not an animation frame, so calling getPose is
+ // allowed while getViewerPose is not.
+ assert_throws_dom('InvalidStateError', () => frame.getViewerPose(currentReferenceSpace));
+ let pose = frame.getPose(xrViewerSpace, currentReferenceSpace);
+ assert_not_equals(pose, null);
+ assert_true(pose instanceof XRPose);
+ assert_false(pose instanceof XRViewerPose);
+ });
+ }
+
+ function onSessionSqueezeStart(event) {
+ t.step( () => {
+ let input_sources = session.inputSources;
+ assert_equals(event.frame.session, session);
+ assert_equals(event.inputSource, input_sources[0]);
+ validateSameObject(event);
+ tryCallingFrameMethods(event.frame);
+ });
+ }
+
+ function onSessionSqueezeEnd(event) {
+ t.step( () => {
+ let input_sources = session.inputSources;
+ assert_equals(event.frame.session, session);
+ assert_equals(event.inputSource, input_sources[0]);
+ validateSameObject(event);
+ tryCallingFrameMethods(event.frame);
+ });
+ session.dispatchEvent(watcherDone);
+ }
+
+ function onSessionSqueeze(event) {
+ t.step( () => {
+ let input_sources = session.inputSources;
+ assert_equals(event.frame.session, session);
+ assert_equals(event.inputSource, input_sources[0]);
+ validateSameObject(event);
+ tryCallingFrameMethods(event.frame);
+ });
+ }
+
+ // Verifies that the same object is returned each time attributes are accessed
+ // on an XRInputSoruceEvent, as required by the spec.
+ function validateSameObject(event) {
+ let frame = event.frame;
+ let source = event.inputSource;
+ t.step(() => {
+ assert_equals(frame, event.frame,
+ "XRInputSourceEvent.frame returns the same object.");
+ assert_equals(source, event.inputSource,
+ "XRInputSourceEvent.inputSource returns the same object.");
+ });
+ }
+
+ session.addEventListener("squeezestart", onSessionSqueezeStart, false);
+ session.addEventListener("squeezeend", onSessionSqueezeEnd, false);
+ session.addEventListener("squeeze", onSessionSqueeze, false);
+
+ let pressed_grip_button = {
+ buttonType: "grip",
+ pressed: true,
+ touched: true,
+ pressedValue: 1.0
+ };
+
+ let unpressed_grip_button = {
+ buttonType: "grip",
+ pressed: false,
+ touched: false,
+ pressedValue: 0.0
+ };
+
+ let gripController = {
+ handedness: "none",
+ targetRayMode: "tracked-pointer",
+ pointerOrigin: VALID_POINTER_TRANSFORM,
+ profiles: [],
+ supportedButtons: [ unpressed_grip_button ]
+ };
+
+ let input_source =
+ fakeDeviceController.simulateInputSourceConnection(gripController);
+ let currentReferenceSpace = null;
+
+ session.requestReferenceSpace('viewer').then(function(viewerSpace) {
+ xrViewerSpace = viewerSpace;
+
+ session.requestReferenceSpace('local').then((referenceSpace) => {
+ currentReferenceSpace = referenceSpace;
+
+ //Simulate a grip starting then release it a short time later.
+ requestSkipAnimationFrame(session, (time, xrFrame) => {
+ input_source.updateButtonState(pressed_grip_button);
+
+ session.requestAnimationFrame((time, xrFrame) => {
+ input_source.updateButtonState(unpressed_grip_button);
+
+ session.requestAnimationFrame((time, xrFrame) => {
+ // Need to process one more frame to allow grip to propegate.
+ });
+ });
+ });
+ });
+ });
+
+ return eventPromise;
+};
+
+xr_session_promise_test(
+ testName, testFunction, fakeDeviceInitParams, 'immersive-vr');
+
+</script>