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-rw-r--r--third_party/rust/glslopt/src/bindings.rs135
1 files changed, 135 insertions, 0 deletions
diff --git a/third_party/rust/glslopt/src/bindings.rs b/third_party/rust/glslopt/src/bindings.rs
new file mode 100644
index 0000000000..f4e5bebd08
--- /dev/null
+++ b/third_party/rust/glslopt/src/bindings.rs
@@ -0,0 +1,135 @@
+/* automatically generated by rust-bindgen */
+
+#[repr(C)]
+#[derive(Debug, Copy, Clone)]
+pub struct glslopt_shader {
+ _unused: [u8; 0],
+}
+#[repr(C)]
+#[derive(Debug, Copy, Clone)]
+pub struct glslopt_ctx {
+ _unused: [u8; 0],
+}
+pub const glslopt_shader_type_kGlslOptShaderVertex: glslopt_shader_type = 0;
+pub const glslopt_shader_type_kGlslOptShaderFragment: glslopt_shader_type = 1;
+pub type glslopt_shader_type = u32;
+pub const glslopt_options_kGlslOptionSkipPreprocessor: glslopt_options = 1;
+pub const glslopt_options_kGlslOptionNotFullShader: glslopt_options = 2;
+pub type glslopt_options = u32;
+pub const glslopt_target_kGlslTargetOpenGL: glslopt_target = 0;
+pub const glslopt_target_kGlslTargetOpenGLES20: glslopt_target = 1;
+pub const glslopt_target_kGlslTargetOpenGLES30: glslopt_target = 2;
+pub const glslopt_target_kGlslTargetMetal: glslopt_target = 3;
+pub type glslopt_target = u32;
+pub const glslopt_basic_type_kGlslTypeFloat: glslopt_basic_type = 0;
+pub const glslopt_basic_type_kGlslTypeInt: glslopt_basic_type = 1;
+pub const glslopt_basic_type_kGlslTypeBool: glslopt_basic_type = 2;
+pub const glslopt_basic_type_kGlslTypeTex2D: glslopt_basic_type = 3;
+pub const glslopt_basic_type_kGlslTypeTex3D: glslopt_basic_type = 4;
+pub const glslopt_basic_type_kGlslTypeTexCube: glslopt_basic_type = 5;
+pub const glslopt_basic_type_kGlslTypeTex2DShadow: glslopt_basic_type = 6;
+pub const glslopt_basic_type_kGlslTypeTex2DArray: glslopt_basic_type = 7;
+pub const glslopt_basic_type_kGlslTypeOther: glslopt_basic_type = 8;
+pub const glslopt_basic_type_kGlslTypeCount: glslopt_basic_type = 9;
+pub type glslopt_basic_type = u32;
+pub const glslopt_precision_kGlslPrecHigh: glslopt_precision = 0;
+pub const glslopt_precision_kGlslPrecMedium: glslopt_precision = 1;
+pub const glslopt_precision_kGlslPrecLow: glslopt_precision = 2;
+pub const glslopt_precision_kGlslPrecCount: glslopt_precision = 3;
+pub type glslopt_precision = u32;
+extern "C" {
+ pub fn glslopt_initialize(target: glslopt_target) -> *mut glslopt_ctx;
+}
+extern "C" {
+ pub fn glslopt_cleanup(ctx: *mut glslopt_ctx);
+}
+extern "C" {
+ pub fn glslopt_set_max_unroll_iterations(
+ ctx: *mut glslopt_ctx,
+ iterations: ::std::os::raw::c_uint,
+ );
+}
+extern "C" {
+ pub fn glslopt_optimize(
+ ctx: *mut glslopt_ctx,
+ type_: glslopt_shader_type,
+ shaderSource: *const ::std::os::raw::c_char,
+ options: ::std::os::raw::c_uint,
+ ) -> *mut glslopt_shader;
+}
+extern "C" {
+ pub fn glslopt_get_status(shader: *mut glslopt_shader) -> bool;
+}
+extern "C" {
+ pub fn glslopt_get_output(shader: *mut glslopt_shader) -> *const ::std::os::raw::c_char;
+}
+extern "C" {
+ pub fn glslopt_get_raw_output(shader: *mut glslopt_shader) -> *const ::std::os::raw::c_char;
+}
+extern "C" {
+ pub fn glslopt_get_log(shader: *mut glslopt_shader) -> *const ::std::os::raw::c_char;
+}
+extern "C" {
+ pub fn glslopt_shader_delete(shader: *mut glslopt_shader);
+}
+extern "C" {
+ pub fn glslopt_shader_get_input_count(shader: *mut glslopt_shader) -> ::std::os::raw::c_int;
+}
+extern "C" {
+ pub fn glslopt_shader_get_input_desc(
+ shader: *mut glslopt_shader,
+ index: ::std::os::raw::c_int,
+ outName: *mut *const ::std::os::raw::c_char,
+ outType: *mut glslopt_basic_type,
+ outPrec: *mut glslopt_precision,
+ outVecSize: *mut ::std::os::raw::c_int,
+ outMatSize: *mut ::std::os::raw::c_int,
+ outArraySize: *mut ::std::os::raw::c_int,
+ outLocation: *mut ::std::os::raw::c_int,
+ );
+}
+extern "C" {
+ pub fn glslopt_shader_get_uniform_count(shader: *mut glslopt_shader) -> ::std::os::raw::c_int;
+}
+extern "C" {
+ pub fn glslopt_shader_get_uniform_total_size(
+ shader: *mut glslopt_shader,
+ ) -> ::std::os::raw::c_int;
+}
+extern "C" {
+ pub fn glslopt_shader_get_uniform_desc(
+ shader: *mut glslopt_shader,
+ index: ::std::os::raw::c_int,
+ outName: *mut *const ::std::os::raw::c_char,
+ outType: *mut glslopt_basic_type,
+ outPrec: *mut glslopt_precision,
+ outVecSize: *mut ::std::os::raw::c_int,
+ outMatSize: *mut ::std::os::raw::c_int,
+ outArraySize: *mut ::std::os::raw::c_int,
+ outLocation: *mut ::std::os::raw::c_int,
+ );
+}
+extern "C" {
+ pub fn glslopt_shader_get_texture_count(shader: *mut glslopt_shader) -> ::std::os::raw::c_int;
+}
+extern "C" {
+ pub fn glslopt_shader_get_texture_desc(
+ shader: *mut glslopt_shader,
+ index: ::std::os::raw::c_int,
+ outName: *mut *const ::std::os::raw::c_char,
+ outType: *mut glslopt_basic_type,
+ outPrec: *mut glslopt_precision,
+ outVecSize: *mut ::std::os::raw::c_int,
+ outMatSize: *mut ::std::os::raw::c_int,
+ outArraySize: *mut ::std::os::raw::c_int,
+ outLocation: *mut ::std::os::raw::c_int,
+ );
+}
+extern "C" {
+ pub fn glslopt_shader_get_stats(
+ shader: *mut glslopt_shader,
+ approxMath: *mut ::std::os::raw::c_int,
+ approxTex: *mut ::std::os::raw::c_int,
+ approxFlow: *mut ::std::os::raw::c_int,
+ );
+}