diff options
Diffstat (limited to 'third_party/rust/wpf-gpu-raster/src/tri_rasterize.rs')
-rw-r--r-- | third_party/rust/wpf-gpu-raster/src/tri_rasterize.rs | 190 |
1 files changed, 190 insertions, 0 deletions
diff --git a/third_party/rust/wpf-gpu-raster/src/tri_rasterize.rs b/third_party/rust/wpf-gpu-raster/src/tri_rasterize.rs new file mode 100644 index 0000000000..28fbf6a73f --- /dev/null +++ b/third_party/rust/wpf-gpu-raster/src/tri_rasterize.rs @@ -0,0 +1,190 @@ +/* The rasterization code here is based off of piglit/tests/general/triangle-rasterization.cpp: + + /************************************************************************** + * + * Copyright 2012 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +*/ + +use std::ops::Index; +use crate::OutputVertex; +#[derive(Debug)] +struct Vertex { + x: f32, + y: f32, + coverage: f32 +} +#[derive(Debug)] +struct Triangle { + v: [Vertex; 3], +} + +impl Index<usize> for Triangle { + type Output = Vertex; + + fn index(&self, index: usize) -> &Self::Output { + &self.v[index] + } +} + +// D3D11 mandates 8 bit subpixel precision: +// https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#CoordinateSnapping +const FIXED_SHIFT: i32 = 8; +const FIXED_ONE: f32 = (1 << FIXED_SHIFT) as f32; + +/* Proper rounding of float to integer */ +fn iround(mut v: f32) -> i64 { + if v > 0.0 { + v += 0.5; + } + if v < 0.0 { + v -= 0.5; + } + return v as i64 +} + +/* Based on http://devmaster.net/forums/topic/1145-advanced-rasterization */ +fn rast_triangle(buffer: &mut [u8], width: usize, height: usize, tri: &Triangle) { + let center_offset = -0.5; + + let mut coverage1 = tri[0].coverage; + let mut coverage2 = tri[1].coverage; + let mut coverage3 = tri[2].coverage; + + /* fixed point coordinates */ + let mut x1 = iround(FIXED_ONE * (tri[0].x + center_offset)); + let x2 = iround(FIXED_ONE * (tri[1].x + center_offset)); + let mut x3 = iround(FIXED_ONE * (tri[2].x + center_offset)); + + let mut y1 = iround(FIXED_ONE * (tri[0].y + center_offset)); + let y2 = iround(FIXED_ONE * (tri[1].y + center_offset)); + let mut y3 = iround(FIXED_ONE * (tri[2].y + center_offset)); + + + /* Force correct vertex order */ + let cross = (x2 - x1) * (y3 - y2) - (y2 - y1) * (x3 - x2); + if cross > 0 { + std::mem::swap(&mut x1, &mut x3); + std::mem::swap(&mut y1, &mut y3); + // I don't understand why coverage 2 and 3 are swapped instead of 1 and 3 + std::mem::swap(&mut coverage2, &mut coverage3); + } else { + std::mem::swap(&mut coverage1, &mut coverage3); + } + + /* Deltas */ + let dx12 = x1 - x2; + let dx23 = x2 - x3; + let dx31 = x3 - x1; + + let dy12 = y1 - y2; + let dy23 = y2 - y3; + let dy31 = y3 - y1; + + /* Fixed-point deltas */ + let fdx12 = dx12 << FIXED_SHIFT; + let fdx23 = dx23 << FIXED_SHIFT; + let fdx31 = dx31 << FIXED_SHIFT; + + let fdy12 = dy12 << FIXED_SHIFT; + let fdy23 = dy23 << FIXED_SHIFT; + let fdy31 = dy31 << FIXED_SHIFT; + + /* Bounding rectangle */ + let mut minx = x1.min(x2).min(x3) >> FIXED_SHIFT; + let mut maxx = x1.max(x2).max(x3) >> FIXED_SHIFT; + + let mut miny = y1.min(y2).min(y3) >> FIXED_SHIFT; + let mut maxy = y1.max(y2).max(y3) >> FIXED_SHIFT; + + minx = minx.max(0); + maxx = maxx.min(width as i64 - 1); + + miny = miny.max(0); + maxy = maxy.min(height as i64 - 1); + + /* Half-edge constants */ + let mut c1 = dy12 * x1 - dx12 * y1; + let mut c2 = dy23 * x2 - dx23 * y2; + let mut c3 = dy31 * x3 - dx31 * y3; + + /* Correct for top-left filling convention */ + if dy12 < 0 || (dy12 == 0 && dx12 < 0) { c1 += 1 } + if dy23 < 0 || (dy23 == 0 && dx23 < 0) { c2 += 1 } + if dy31 < 0 || (dy31 == 0 && dx31 < 0) { c3 += 1 } + + let mut cy1 = c1 + dx12 * (miny << FIXED_SHIFT) - dy12 * (minx << FIXED_SHIFT); + let mut cy2 = c2 + dx23 * (miny << FIXED_SHIFT) - dy23 * (minx << FIXED_SHIFT); + let mut cy3 = c3 + dx31 * (miny << FIXED_SHIFT) - dy31 * (minx << FIXED_SHIFT); + //dbg!(minx, maxx, tri, cross); + /* Perform rasterization */ + let mut buffer = &mut buffer[miny as usize * width..]; + for _y in miny..=maxy { + let mut cx1 = cy1; + let mut cx2 = cy2; + let mut cx3 = cy3; + + for x in minx..=maxx { + if cx1 > 0 && cx2 > 0 && cx3 > 0 { + // cross is equal to 2*area of the triangle. + // we can normalize cx by 2*area to get barycentric coords. + let area = cross.abs() as f32; + let bary = (cx1 as f32 / area, cx2 as f32 / area, cx3 as f32 / area); + let coverages = coverage1 * bary.0 + coverage2 * bary.1 + coverage3 * bary.2; + let color = (coverages * 255. + 0.5) as u8; + + buffer[x as usize] = color; + } + + cx1 -= fdy12; + cx2 -= fdy23; + cx3 -= fdy31; + } + + cy1 += fdx12; + cy2 += fdx23; + cy3 += fdx31; + + buffer = &mut buffer[width..]; + } +} + +pub fn rasterize_to_mask(vertices: &[OutputVertex], width: u32, height: u32) -> Box<[u8]> { + let mut mask = vec![0; (width * height) as usize]; + for n in (0..vertices.len()).step_by(3) { + let tri = + [&vertices[n], &vertices[n+1], &vertices[n+2]]; + + let tri = Triangle { v: [ + Vertex { x: tri[0].x, y: tri[0].y, coverage: tri[0].coverage}, + Vertex { x: tri[1].x, y: tri[1].y, coverage: tri[1].coverage}, + Vertex { x: tri[2].x, y: tri[2].y, coverage: tri[2].coverage} + ] + }; + rast_triangle(&mut mask, width as usize, height as usize, &tri); + } + mask.into_boxed_slice() +} |