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|
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
import { EventEmitter } from "resource://gre/modules/EventEmitter.sys.mjs";
import * as Loader from "resource://devtools/shared/loader/Loader.sys.mjs";
import { XPCOMUtils } from "resource://gre/modules/XPCOMUtils.sys.mjs";
const lazy = {};
ChromeUtils.defineESModuleGetters(lazy, {
isWindowGlobalPartOfContext:
"resource://devtools/server/actors/watcher/browsing-context-helpers.sys.mjs",
releaseDistinctSystemPrincipalLoader:
"resource://devtools/shared/loader/DistinctSystemPrincipalLoader.sys.mjs",
TargetActorRegistry:
"resource://devtools/server/actors/targets/target-actor-registry.sys.mjs",
useDistinctSystemPrincipalLoader:
"resource://devtools/shared/loader/DistinctSystemPrincipalLoader.sys.mjs",
WindowGlobalLogger:
"resource://devtools/server/connectors/js-window-actor/WindowGlobalLogger.sys.mjs",
});
const isEveryFrameTargetEnabled = Services.prefs.getBoolPref(
"devtools.every-frame-target.enabled",
false
);
// Name of the attribute into which we save data in `sharedData` object.
const SHARED_DATA_KEY_NAME = "DevTools:watchedPerWatcher";
// If true, log info about WindowGlobal's being created.
const DEBUG = false;
function logWindowGlobal(windowGlobal, message) {
if (!DEBUG) {
return;
}
lazy.WindowGlobalLogger.logWindowGlobal(windowGlobal, message);
}
export class DevToolsFrameChild extends JSWindowActorChild {
constructor() {
super();
// The map is indexed by the Watcher Actor ID.
// The values are objects containing the following properties:
// - connection: the DevToolsServerConnection itself
// - actor: the WindowGlobalTargetActor instance
this._connections = new Map();
EventEmitter.decorate(this);
// Set the following preference on the constructor, so that we can easily
// toggle these preferences on and off from tests and have the new value being picked up.
// bfcache-in-parent changes significantly how navigation behaves.
// We may start reusing previously existing WindowGlobal and so reuse
// previous set of JSWindowActor pairs (i.e. DevToolsFrameParent/DevToolsFrameChild).
// When enabled, regular navigations may also change and spawn new BrowsingContexts.
// If the page we navigate from supports being stored in bfcache,
// the navigation will use a new BrowsingContext. And so force spawning
// a new top-level target.
XPCOMUtils.defineLazyGetter(
this,
"isBfcacheInParentEnabled",
() =>
Services.appinfo.sessionHistoryInParent &&
Services.prefs.getBoolPref("fission.bfcacheInParent", false)
);
}
/**
* Try to instantiate new target actors for the current WindowGlobal, and that,
* for all the currently registered Watcher actors.
*
* Read the `sharedData` to get metadata about all registered watcher actors.
* If these watcher actors are interested in the current WindowGlobal,
* instantiate a new dedicated target actor for each of the watchers.
*
* @param Object options
* @param Boolean options.isBFCache
* True, if the request to instantiate a new target comes from a bfcache navigation.
* i.e. when we receive a pageshow event with persisted=true.
* This will be true regardless of bfcacheInParent being enabled or disabled.
* @param Boolean options.ignoreIfExisting
* By default to false. If true is passed, we avoid instantiating a target actor
* if one already exists for this windowGlobal.
*/
instantiate({ isBFCache = false, ignoreIfExisting = false } = {}) {
const { sharedData } = Services.cpmm;
const sessionDataByWatcherActor = sharedData.get(SHARED_DATA_KEY_NAME);
if (!sessionDataByWatcherActor) {
throw new Error(
"Request to instantiate the target(s) for the BrowsingContext, but `sharedData` is empty about watched targets"
);
}
// Create one Target actor for each prefix/client which listen to frames
for (const [watcherActorID, sessionData] of sessionDataByWatcherActor) {
const { connectionPrefix, sessionContext } = sessionData;
// For bfcache navigations, we only create new targets when bfcacheInParent is enabled,
// as this would be the only case where new DocShells will be created. This requires us to spawn a
// new WindowGlobalTargetActor as one such actor is bound to a unique DocShell.
const forceAcceptTopLevelTarget =
isBFCache && this.isBfcacheInParentEnabled;
if (
sessionData.targets?.includes("frame") &&
lazy.isWindowGlobalPartOfContext(this.manager, sessionContext, {
forceAcceptTopLevelTarget,
})
) {
// If this was triggered because of a navigation, we want to retrieve the existing
// target we were debugging so we can destroy it before creating the new target.
// This is important because we had cases where the destruction of an old target
// was unsetting a flag on the **new** target document, breaking the toolbox (See Bug 1721398).
// We're checking for an existing target given a watcherActorID + browserId + browsingContext
// Note that a target switch might create a new browsing context, so we wouldn't
// retrieve the existing target here. We are okay with this as:
// - this shouldn't happen much
// - in such case we weren't seeing the issue of Bug 1721398 (the old target can't access the new document)
const existingTarget = this._findTargetActor({
watcherActorID,
sessionContext,
browsingContextId: this.manager.browsingContext.id,
});
// See comment in handleEvent(DOMDocElementInserted) to know why we try to
// create targets if none already exists
if (existingTarget && ignoreIfExisting) {
continue;
}
// Bail if there is already an existing WindowGlobalTargetActor which wasn't
// created from a JSWIndowActor.
// This means we are reloading or navigating (same-process) a Target
// which has not been created using the Watcher, but from the client (most likely
// the initial target of a local-tab toolbox).
// However, we force overriding the first message manager based target in case of
// BFCache navigations.
if (
existingTarget &&
!existingTarget.createdFromJsWindowActor &&
!isBFCache
) {
continue;
}
// If we decide to instantiate a new target and there was one before,
// first destroy the previous one.
// Otherwise its destroy sequence will be executed *after* the new one
// is being initialized and may easily revert changes made against platform API.
// (typically toggle platform boolean attributes back to default…)
if (existingTarget) {
existingTarget.destroy({ isTargetSwitching: true });
}
this._createTargetActor({
watcherActorID,
parentConnectionPrefix: connectionPrefix,
sessionData,
isDocumentCreation: true,
});
}
}
}
/**
* Instantiate a new WindowGlobalTarget for the given connection.
*
* @param Object options
* @param String options.watcherActorID
* The ID of the WatcherActor who requested to observe and create these target actors.
* @param String options.parentConnectionPrefix
* The prefix of the DevToolsServerConnection of the Watcher Actor.
* This is used to compute a unique ID for the target actor.
* @param Object options.sessionData
* All data managed by the Watcher Actor and WatcherRegistry.jsm, containing
* target types, resources types to be listened as well as breakpoints and any
* other data meant to be shared across processes and threads.
* @param Boolean options.isDocumentCreation
* Set to true if the function is called from `instantiate`, i.e. when we're
* handling a new document being created.
* @param Boolean options.fromInstantiateAlreadyAvailable
* Set to true if the function is called from handling `DevToolsFrameParent:instantiate-already-available`
* query.
*/
_createTargetActor({
watcherActorID,
parentConnectionPrefix,
sessionData,
isDocumentCreation,
fromInstantiateAlreadyAvailable,
}) {
if (this._connections.get(watcherActorID)) {
// If this function is called as a result of a `DevToolsFrameParent:instantiate-already-available`
// message, we might have a legitimate race condition:
// In frame-helper, we want to create the initial targets for a given browser element.
// It might happen that the `DevToolsFrameParent:instantiate-already-available` is
// aborted if the page navigates (and the document is destroyed) while the query is still pending.
// In such case, frame-helper will try to send a new message. In the meantime,
// the DevToolsFrameChild `DOMWindowCreated` handler may already have been called and
// the new target already created.
// We don't want to throw in such case, as our end-goal, having a target for the document,
// is achieved.
if (fromInstantiateAlreadyAvailable) {
return;
}
throw new Error(
"DevToolsFrameChild _createTargetActor was called more than once" +
` for the same Watcher (Actor ID: "${watcherActorID}")`
);
}
// Compute a unique prefix, just for this WindowGlobal,
// which will be used to create a JSWindowActorTransport pair between content and parent processes.
// This is slightly hacky as we typicaly compute Prefix and Actor ID via `DevToolsServerConnection.allocID()`,
// but here, we can't have access to any DevTools connection as we are really early in the content process startup
// XXX: WindowGlobal's innerWindowId should be unique across processes, I think. So that should be safe?
// (this.manager == WindowGlobalChild interface)
const forwardingPrefix =
parentConnectionPrefix + "windowGlobal" + this.manager.innerWindowId;
logWindowGlobal(
this.manager,
"Instantiate WindowGlobalTarget with prefix: " + forwardingPrefix
);
const { connection, targetActor } = this._createConnectionAndActor(
forwardingPrefix,
sessionData
);
const form = targetActor.form();
// Ensure unregistering and destroying the related DevToolsServerConnection+Transport
// on both content and parent process JSWindowActors.
targetActor.once("destroyed", options => {
// This will destroy the content process one
this._destroyTargetActor(watcherActorID, options);
// And this will destroy the parent process one
try {
this.sendAsyncMessage("DevToolsFrameChild:destroy", {
actors: [
{
watcherActorID,
form,
},
],
options,
});
} catch (e) {
// Ignore exception when the JSWindowActorChild has already been destroyed.
// We often try to emit this message while the WindowGlobal is in the process of being
// destroyed. We eagerly destroy the target actor during reloads,
// just before the WindowGlobal starts destroying, but sendAsyncMessage
// doesn't have time to complete and throws.
if (
!e.message.includes("JSWindowActorChild cannot send at the moment")
) {
throw e;
}
}
});
this._connections.set(watcherActorID, {
connection,
actor: targetActor,
});
// Immediately queue a message for the parent process,
// in order to ensure that the JSWindowActorTransport is instantiated
// before any packet is sent from the content process.
// As the order of messages is guaranteed to be delivered in the order they
// were queued, we don't have to wait for anything around this sendAsyncMessage call.
// In theory, the WindowGlobalTargetActor may emit events in its constructor.
// If it does, such RDP packets may be lost.
// The important point here is to send this message before processing the sessionData,
// which will start the Watcher and start emitting resources on the target actor.
this.sendAsyncMessage("DevToolsFrameChild:connectFromContent", {
watcherActorID,
forwardingPrefix,
actor: targetActor.form(),
});
// Pass initialization data to the target actor
for (const type in sessionData) {
// `sessionData` will also contain `browserId` as well as entries with empty arrays,
// which shouldn't be processed.
const entries = sessionData[type];
if (!Array.isArray(entries) || !entries.length) {
continue;
}
targetActor.addSessionDataEntry(type, entries, isDocumentCreation);
}
}
/**
* @param {string} watcherActorID
* @param {object} options
* @param {boolean} options.isModeSwitching
* true when this is called as the result of a change to the devtools.browsertoolbox.scope pref
*/
_destroyTargetActor(watcherActorID, options) {
const connectionInfo = this._connections.get(watcherActorID);
// This connection has already been cleaned?
if (!connectionInfo) {
throw new Error(
`Trying to destroy a target actor that doesn't exists, or has already been destroyed. Watcher Actor ID:${watcherActorID}`
);
}
connectionInfo.connection.close(options);
this._connections.delete(watcherActorID);
if (this._connections.size == 0) {
this.didDestroy(options);
}
}
_createConnectionAndActor(forwardingPrefix, sessionData) {
this.useCustomLoader = this.document.nodePrincipal.isSystemPrincipal;
if (!this.loader) {
// When debugging chrome pages, use a new dedicated loader, using a distinct chrome compartment.
this.loader = this.useCustomLoader
? lazy.useDistinctSystemPrincipalLoader(this)
: Loader;
}
const { DevToolsServer } = this.loader.require(
"resource://devtools/server/devtools-server.js"
);
const { WindowGlobalTargetActor } = this.loader.require(
"resource://devtools/server/actors/targets/window-global.js"
);
DevToolsServer.init();
// We want a special server without any root actor and only target-scoped actors.
// We are going to spawn a WindowGlobalTargetActor instance in the next few lines,
// it is going to act like a root actor without being one.
DevToolsServer.registerActors({ target: true });
const connection = DevToolsServer.connectToParentWindowActor(
this,
forwardingPrefix
);
// In the case of the browser toolbox, tab's BrowsingContext don't have
// any parent BC and shouldn't be considered as top-level.
// This is why we check for browserId's.
const browsingContext = this.manager.browsingContext;
const isTopLevelTarget =
!browsingContext.parent &&
browsingContext.browserId == sessionData.sessionContext.browserId;
// Create the actual target actor.
const targetActor = new WindowGlobalTargetActor(connection, {
docShell: this.docShell,
// Targets created from the server side, via Watcher actor and DevToolsFrame JSWindow
// actor pair are following WindowGlobal lifecycle. i.e. will be destroyed on any
// type of navigation/reload.
followWindowGlobalLifeCycle: true,
isTopLevelTarget,
ignoreSubFrames: isEveryFrameTargetEnabled,
sessionContext: sessionData.sessionContext,
});
targetActor.manage(targetActor);
targetActor.createdFromJsWindowActor = true;
return { connection, targetActor };
}
/**
* Supported Queries
*/
sendPacket(packet, prefix) {
this.sendAsyncMessage("DevToolsFrameChild:packet", { packet, prefix });
}
/**
* JsWindowActor API
*/
async sendQuery(msg, args) {
try {
const res = await super.sendQuery(msg, args);
return res;
} catch (e) {
console.error("Failed to sendQuery in DevToolsFrameChild", msg);
console.error(e.toString());
throw e;
}
}
receiveMessage(message) {
// Assert that the message is intended for this window global,
// except for "packet" messages which use a dedicated routing
if (
message.name != "DevToolsFrameParent:packet" &&
message.data.sessionContext.type == "browser-element"
) {
const { browserId } = message.data.sessionContext;
// Re-check here, just to ensure that both parent and content processes agree
// on what should or should not be watched.
if (
this.manager.browsingContext.browserId != browserId &&
!lazy.isWindowGlobalPartOfContext(
this.manager,
message.data.sessionContext,
{
forceAcceptTopLevelTarget: true,
}
)
) {
throw new Error(
"Mismatch between DevToolsFrameParent and DevToolsFrameChild " +
(this.manager.browsingContext.browserId == browserId
? "window global shouldn't be notified (isWindowGlobalPartOfContext mismatch)"
: `expected browsing context with browserId ${browserId}, but got ${this.manager.browsingContext.browserId}`)
);
}
}
switch (message.name) {
case "DevToolsFrameParent:instantiate-already-available": {
const { watcherActorID, connectionPrefix, sessionData } = message.data;
return this._createTargetActor({
watcherActorID,
parentConnectionPrefix: connectionPrefix,
sessionData,
fromInstantiateAlreadyAvailable: true,
});
}
case "DevToolsFrameParent:destroy": {
const { watcherActorID, options } = message.data;
return this._destroyTargetActor(watcherActorID, options);
}
case "DevToolsFrameParent:addSessionDataEntry": {
const { watcherActorID, sessionContext, type, entries } = message.data;
return this._addSessionDataEntry(
watcherActorID,
sessionContext,
type,
entries
);
}
case "DevToolsFrameParent:removeSessionDataEntry": {
const { watcherActorID, sessionContext, type, entries } = message.data;
return this._removeSessionDataEntry(
watcherActorID,
sessionContext,
type,
entries
);
}
case "DevToolsFrameParent:packet":
return this.emit("packet-received", message);
default:
throw new Error(
"Unsupported message in DevToolsFrameParent: " + message.name
);
}
}
/**
* Return an existing target given a WatcherActor id, a browserId and an optional
* browsing context id.
* /!\ Note that we may have multiple targets for a given (watcherActorId, browserId) couple,
* for example if we have 2 remote iframes sharing the same origin, which is why you
* might want to pass a specific browsing context id to filter the list down.
*
* @param {Object} options
* @param {Object} options.watcherActorID
* @param {Object} options.sessionContext
* @param {Object} options.browsingContextId: Optional browsing context id to narrow the
* search to a specific browsing context.
*
* @returns {WindowGlobalTargetActor|null}
*/
_findTargetActor({ watcherActorID, sessionContext, browsingContextId }) {
// First let's check if a target was created for this watcher actor in this specific
// DevToolsFrameChild instance.
const connectionInfo = this._connections.get(watcherActorID);
const targetActor = connectionInfo ? connectionInfo.actor : null;
if (targetActor) {
return targetActor;
}
// If we couldn't find such target, we want to see if a target was created for this
// (watcherActorId,browserId, {browsingContextId}) in another DevToolsFrameChild instance.
// This might be the case if we're navigating to a new page with server side target
// enabled and we want to retrieve the target of the page we're navigating from.
if (
lazy.isWindowGlobalPartOfContext(this.manager, sessionContext, {
forceAcceptTopLevelTarget: true,
})
) {
// Ensure retrieving the one target actor related to this connection.
// This allows to distinguish actors created for various toolboxes.
// For ex, regular toolbox versus browser console versus browser toolbox
const connectionPrefix = watcherActorID.replace(/watcher\d+$/, "");
const targetActors = lazy.TargetActorRegistry.getTargetActors(
sessionContext,
connectionPrefix
);
if (!browsingContextId) {
return targetActors[0] || null;
}
return targetActors.find(
actor => actor.browsingContextID === browsingContextId
);
}
return null;
}
_addSessionDataEntry(watcherActorID, sessionContext, type, entries) {
// /!\ We may have an issue here as there could be multiple targets for a given
// (watcherActorID,browserId) pair.
// This should be clarified as part of Bug 1725623.
const targetActor = this._findTargetActor({
watcherActorID,
sessionContext,
});
if (!targetActor) {
throw new Error(
`No target actor for this Watcher Actor ID:"${watcherActorID}" / BrowserId:${sessionContext.browserId}`
);
}
return targetActor.addSessionDataEntry(type, entries);
}
_removeSessionDataEntry(watcherActorID, sessionContext, type, entries) {
// /!\ We may have an issue here as there could be multiple targets for a given
// (watcherActorID,browserId) pair.
// This should be clarified as part of Bug 1725623.
const targetActor = this._findTargetActor({
watcherActorID,
sessionContext,
});
// By the time we are calling this, the target may already have been destroyed.
if (targetActor) {
return targetActor.removeSessionDataEntry(type, entries);
}
return null;
}
handleEvent({ type, persisted, target }) {
// Ignore any event that may fire for children WindowGlobals/documents
if (target != this.document) {
return;
}
// DOMWindowCreated is registered from FrameWatcher via `ActorManagerParent.addJSWindowActors`
// as a DOM event to be listened to and so is fired by JS Window Actor code platform code.
if (type == "DOMWindowCreated") {
this.instantiate();
return;
}
// We might have ignored the DOMWindowCreated event because it was the initial about:blank document.
// But when loading same-process iframes, we reuse the WindowGlobal of the about:bank document
// to load the actual URL loaded in the iframe. This means we won't have a new DOMWindowCreated
// for the actual document. There is a DOMDocElementInserted fired just after, that we can catch
// to create a target for same-process iframes.
// This means that we still do not create any target for the initial documents.
// It is complex to instantiate targets for initial documents because:
// - it would mean spawning two targets for the same WindowGlobal and sharing the same innerWindowId
// - or have WindowGlobalTargets to handle more than one document (it would mean reusing will-navigate/window-ready events
// both on client and server)
if (type == "DOMDocElementInserted") {
this.instantiate({ ignoreIfExisting: true });
return;
}
// If persisted=true, this is a BFCache navigation.
//
// With Fission enabled and bfcacheInParent, BFCache navigations will spawn a new DocShell
// in the same process:
// * the previous page won't be destroyed, its JSWindowActor will stay alive (`didDestroy` won't be called)
// and a 'pagehide' with persisted=true will be emitted on it.
// * the new page page won't emit any DOMWindowCreated, but instead a pageshow with persisted=true
// will be emitted.
if (type === "pageshow" && persisted) {
// Notify all bfcache navigations, even the one for which we don't create a new target
// as that's being useful for parent process storage resource watchers.
this.sendAsyncMessage("DevToolsFrameChild:bf-cache-navigation-pageshow");
// Here we are going to re-instantiate a target that got destroyed before while processing a pagehide event.
// We force instantiating a new top level target, within `instantiate()` even if server targets are disabled.
// But we only do that if bfcacheInParent is enabled. Otherwise for same-process, same-docshell bfcache navigation,
// we don't want to spawn new targets.
this.instantiate({
isBFCache: true,
});
return;
}
if (type === "pagehide" && persisted) {
// Notify all bfcache navigations, even the one for which we don't create a new target
// as that's being useful for parent process storage resource watchers.
this.sendAsyncMessage("DevToolsFrameChild:bf-cache-navigation-pagehide");
// We might navigate away for the first top level target,
// which isn't using JSWindowActor (it still uses messages manager and is created by the client, via TabDescriptor.getTarget).
// We have to unregister it from the TargetActorRegistry, otherwise,
// if we navigate back to it, the next DOMWindowCreated won't create a new target for it.
const { sharedData } = Services.cpmm;
const sessionDataByWatcherActor = sharedData.get(SHARED_DATA_KEY_NAME);
if (!sessionDataByWatcherActor) {
throw new Error(
"Request to instantiate the target(s) for the BrowsingContext, but `sharedData` is empty about watched targets"
);
}
const actors = [];
// A flag to know if the following for loop ended up destroying all the actors.
// It may not be the case if one Watcher isn't having server target switching enabled.
let allActorsAreDestroyed = true;
for (const [watcherActorID, sessionData] of sessionDataByWatcherActor) {
const { sessionContext } = sessionData;
// /!\ We may have an issue here as there could be multiple targets for a given
// (watcherActorID,browserId) pair.
// This should be clarified as part of Bug 1725623.
const existingTarget = this._findTargetActor({
watcherActorID,
sessionContext,
});
if (!existingTarget) {
continue;
}
// Use `originalWindow` as `window` can be set when a document was selected from
// the iframe picker in the toolbox toolbar.
if (existingTarget.originalWindow.document != target) {
throw new Error("Existing target actor is for a distinct document");
}
// Do not do anything if both bfcache in parent and server targets are disabled
// As history navigations will be handled within the same DocShell and by the
// same WindowGlobalTargetActor. The actor will listen to pageshow/pagehide by itself.
// We should not destroy any target.
if (
!this.isBfcacheInParentEnabled &&
!sessionContext.isServerTargetSwitchingEnabled
) {
allActorsAreDestroyed = false;
continue;
}
actors.push({
watcherActorID,
form: existingTarget.form(),
});
existingTarget.destroy();
}
if (actors.length) {
// The most important is to unregister the actor from TargetActorRegistry,
// so that it is no longer present in the list when new DOMWindowCreated fires.
// This will also help notify the client that the target has been destroyed.
// And if we navigate back to this target, the client will receive the same target actor ID,
// so that it is really important to destroy it correctly on both server and client.
this.sendAsyncMessage("DevToolsFrameChild:destroy", { actors });
}
if (allActorsAreDestroyed) {
// Completely clear this JSWindow Actor.
// Do this after having called _findTargetActor,
// as it would clear the registered target actors.
this.didDestroy();
}
}
}
didDestroy(options) {
logWindowGlobal(this.manager, "Destroy WindowGlobalTarget");
for (const [, connectionInfo] of this._connections) {
connectionInfo.connection.close(options);
}
this._connections.clear();
if (this.loader) {
if (this.useCustomLoader) {
lazy.releaseDistinctSystemPrincipalLoader(this);
}
this.loader = null;
}
}
}
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