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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_PendingAnimationTracker_h
#define mozilla_PendingAnimationTracker_h
#include "mozilla/dom/Animation.h"
#include "mozilla/TypedEnumBits.h"
#include "nsCycleCollectionParticipant.h"
#include "nsTHashSet.h"
class nsIFrame;
namespace mozilla {
namespace dom {
class Document;
}
/**
* Handle the pending animations which use document-timeline or null-timeline
* while playing or pausing.
*/
class PendingAnimationTracker final {
public:
explicit PendingAnimationTracker(dom::Document* aDocument);
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(PendingAnimationTracker)
NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(PendingAnimationTracker)
void AddPlayPending(dom::Animation& aAnimation) {
// We'd like to assert here that IsWaitingToPause(aAnimation) is false but
// if |aAnimation| was tracked here as a pause-pending animation when it was
// removed from |mDocument|, then re-attached to |mDocument|, and then
// played again, we could end up here with IsWaitingToPause returning true.
//
// However, that should be harmless since all it means is that we'll call
// Animation::TriggerOnNextTick or Animation::TriggerNow twice, both of
// which will handle the redundant call gracefully.
AddPending(aAnimation, mPlayPendingSet);
mHasPlayPendingGeometricAnimations = CheckState::Indeterminate;
}
void RemovePlayPending(dom::Animation& aAnimation) {
RemovePending(aAnimation, mPlayPendingSet);
mHasPlayPendingGeometricAnimations = CheckState::Indeterminate;
}
bool IsWaitingToPlay(const dom::Animation& aAnimation) const {
return IsWaiting(aAnimation, mPlayPendingSet);
}
void AddPausePending(dom::Animation& aAnimation) {
// As with AddPausePending, we'd like to assert that
// IsWaitingToPlay(aAnimation) is false but there are some circumstances
// where this can be true. Fortunately adding the animation to both pending
// sets should be harmless.
AddPending(aAnimation, mPausePendingSet);
}
void RemovePausePending(dom::Animation& aAnimation) {
RemovePending(aAnimation, mPausePendingSet);
}
bool IsWaitingToPause(const dom::Animation& aAnimation) const {
return IsWaiting(aAnimation, mPausePendingSet);
}
void TriggerPendingAnimationsOnNextTick(const TimeStamp& aReadyTime);
void TriggerPendingAnimationsNow();
bool HasPendingAnimations() const {
return mPlayPendingSet.Count() > 0 || mPausePendingSet.Count() > 0;
}
/**
* Looks amongst the set of play-pending animations, and, if there are
* animations that affect geometric properties, notifies all play-pending
* animations so that they can be synchronized, if needed.
*/
void MarkAnimationsThatMightNeedSynchronization();
private:
~PendingAnimationTracker() = default;
void EnsurePaintIsScheduled();
using AnimationSet = nsTHashSet<nsRefPtrHashKey<dom::Animation>>;
void AddPending(dom::Animation& aAnimation, AnimationSet& aSet);
void RemovePending(dom::Animation& aAnimation, AnimationSet& aSet);
bool IsWaiting(const dom::Animation& aAnimation,
const AnimationSet& aSet) const;
AnimationSet mPlayPendingSet;
AnimationSet mPausePendingSet;
RefPtr<dom::Document> mDocument;
public:
enum class CheckState {
Indeterminate = 0,
Absent = 1 << 0,
AnimationsPresent = 1 << 1,
TransitionsPresent = 1 << 2,
};
private:
CheckState mHasPlayPendingGeometricAnimations = CheckState::Indeterminate;
};
MOZ_MAKE_ENUM_CLASS_BITWISE_OPERATORS(PendingAnimationTracker::CheckState)
} // namespace mozilla
#endif // mozilla_PendingAnimationTracker_h
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