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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLVertexArrayGL.h"
#include "GLContext.h"
#include "WebGLBuffer.h"
#include "WebGLContext.h"
namespace mozilla {
WebGLVertexArrayGL::WebGLVertexArrayGL(WebGLContext* webgl)
: WebGLVertexArray(webgl), mGLName([&]() {
GLuint ret = 0;
webgl->gl->fGenVertexArrays(1, &ret);
return ret;
}()) {}
WebGLVertexArrayGL::~WebGLVertexArrayGL() {
if (!mContext) return;
mContext->gl->fDeleteVertexArrays(1, &mGLName);
}
void WebGLVertexArrayGL::BindVertexArray() {
mContext->mBoundVertexArray = this;
mContext->gl->fBindVertexArray(mGLName);
}
} // namespace mozilla
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