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<!DOCTYPE HTML>
<html class="reftest-wait">
<!--Tests the fix for bug 1576990. We want to make sure the frames do not
become stuck due to decoders (in particular the Windows decoder) estimating
frame durations incorrectly.
-->
<head>
<script type="text/javascript">
function doTest() {
var video = document.getElementById("v1");
// Video from bug 1576990.
video.src = "uneven_frame_durations.mp4";
video.preload = "metadata";
// This frame differs depending on if the Windows' decoder is estimating
// frame duration or if we use Gecko durations.
video.currentTime = 3.8;
video.addEventListener("seeked", function() {
// Since our media pipeline sends the frame to imageBridge, then fires
// a seeked event, the target frame may not be shown on the screen.
// So using canvas to access the target frame in the imageContainer in
// videoElement.
var canvas = document.getElementById("canvas");
canvas.width = video.videoWidth;
canvas.height = video.videoHeight;
var ctx = canvas.getContext("2d");
ctx.drawImage(video, 0, 0, video.videoWidth, video.videoHeight);
document.documentElement.removeAttribute("class");
});
}
window.addEventListener("MozReftestInvalidate", doTest);
</script>
</head>
<body>
<video id="v1" style="position:absolute; left:0; top:0"></video>
<canvas id="canvas" style="position:absolute; left:0; top:0"></video>
</body>
</html>
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