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<!DOCTYPE HTML>
<html>
<head>
<script type="application/javascript" src="pc.js"></script>
</head>
<body>
<pre id="test">
<script type="application/javascript">
createHTML({
bug: "906986",
title: "Renegotiation: restart ice, local rollback"
});
var test;
runNetworkTest(function (options) {
test = new PeerConnectionTest(options);
addRenegotiation(test.chain,
[
// causes a full, normal ice restart
function PC_LOCAL_SET_OFFER_OPTION(test) {
test.setOfferOptions({ iceRestart: true });
},
// causes an ice restart and then rolls it back
// (does not result in sending an offer)
function PC_LOCAL_SETUP_ICE_HANDLER(test) {
test.pcLocal.setupIceCandidateHandler(test, () => {});
},
function PC_LOCAL_CREATE_AND_SET_OFFER(test) {
return test.createOffer(test.pcLocal).then(offer => {
return test.setLocalDescription(test.pcLocal,
offer,
HAVE_LOCAL_OFFER);
});
},
function PC_LOCAL_EXPECT_ICE_CONNECTED(test) {
test.pcLocal.iceCheckingIceRollbackExpected = true;
},
function PC_LOCAL_WAIT_FOR_GATHERING(test) {
return new Promise(r => {
test.pcLocal._pc.addEventListener("icegatheringstatechange", () => {
if (test.pcLocal._pc.iceGatheringState == "gathering") {
r();
}
});
});
},
function PC_LOCAL_ROLLBACK(test) {
return test.setLocalDescription(test.pcLocal,
{ type: "rollback", sdp: ""},
STABLE);
},
// Rolling back should shut down gathering
function PC_LOCAL_WAIT_FOR_END_OF_TRICKLE(test) {
return test.pcLocal.endOfTrickleIce;
},
function PC_LOCAL_EXPECT_ICE_CHECKING(test) {
test.pcLocal.expectIceChecking();
},
function PC_REMOTE_EXPECT_ICE_CHECKING(test) {
test.pcRemote.expectIceChecking();
}
]
);
// for now, only use one stream, because rollback doesn't seem to
// like multiple streams. See bug 1259465.
test.setMediaConstraints([{audio: true}],
[{audio: true}]);
return test.run();
});
</script>
</pre>
</body>
</html>
|