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<!DOCTYPE HTML>
<html>
<head>
<script type="application/javascript" src="pc.js"></script>
</head>
<body>
<pre id="test">
<script type="application/javascript">
createHTML({
bug: "1166832",
title: "Renegotiation: verify audio after renegotiation"
});
runNetworkTest(function (options) {
const test = new PeerConnectionTest(options);
const helper = new AudioStreamHelper();
test.chain.append([
function CHECK_ASSUMPTIONS() {
is(test.pcLocal.localMediaElements.length, 1,
"pcLocal should have one media element");
is(test.pcRemote.remoteMediaElements.length, 1,
"pcRemote should have one media element");
is(test.pcLocal._pc.getLocalStreams().length, 1,
"pcLocal should have one stream");
is(test.pcRemote._pc.getRemoteStreams().length, 1,
"pcRemote should have one stream");
},
function CHECK_AUDIO() {
return Promise.resolve()
.then(() => info("Checking local audio enabled"))
.then(() => helper.checkAudioFlowing(test.pcLocal._pc.getLocalStreams()[0]))
.then(() => info("Checking remote audio enabled"))
.then(() => helper.checkAudioFlowing(test.pcRemote._pc.getRemoteStreams()[0]))
.then(() => test.pcLocal._pc.getLocalStreams()[0].getAudioTracks()[0].enabled = false)
.then(() => info("Checking local audio disabled"))
.then(() => helper.checkAudioNotFlowing(test.pcLocal._pc.getLocalStreams()[0]))
.then(() => info("Checking remote audio disabled"))
.then(() => helper.checkAudioNotFlowing(test.pcRemote._pc.getRemoteStreams()[0]))
}
]);
addRenegotiation(test.chain,
[
function PC_LOCAL_ADD_SECOND_STREAM(test) {
test.setMediaConstraints([{audio: true}],
[]);
return test.pcLocal.getAllUserMediaAndAddStreams([{audio: true}]);
},
]
);
test.chain.append([
function CHECK_ASSUMPTIONS2() {
is(test.pcLocal.localMediaElements.length, 2,
"pcLocal should have two media elements");
is(test.pcRemote.remoteMediaElements.length, 2,
"pcRemote should have two media elements");
is(test.pcLocal._pc.getLocalStreams().length, 2,
"pcLocal should have two streams");
is(test.pcRemote._pc.getRemoteStreams().length, 2,
"pcRemote should have two streams");
},
function RE_CHECK_AUDIO() {
return Promise.resolve()
.then(() => info("Checking local audio enabled"))
.then(() => helper.checkAudioNotFlowing(test.pcLocal._pc.getLocalStreams()[0]))
.then(() => info("Checking remote audio enabled"))
.then(() => helper.checkAudioNotFlowing(test.pcRemote._pc.getRemoteStreams()[0]))
.then(() => info("Checking local2 audio enabled"))
.then(() => helper.checkAudioFlowing(test.pcLocal._pc.getLocalStreams()[1]))
.then(() => info("Checking remote2 audio enabled"))
.then(() => helper.checkAudioFlowing(test.pcRemote._pc.getRemoteStreams()[1]))
.then(() => test.pcLocal._pc.getLocalStreams()[1].getAudioTracks()[0].enabled = false)
.then(() => test.pcLocal._pc.getLocalStreams()[0].getAudioTracks()[0].enabled = true)
.then(() => info("Checking local2 audio disabled"))
.then(() => helper.checkAudioNotFlowing(test.pcLocal._pc.getLocalStreams()[1]))
.then(() => info("Checking remote2 audio disabled"))
.then(() => helper.checkAudioNotFlowing(test.pcRemote._pc.getRemoteStreams()[1]))
.then(() => info("Checking local audio enabled"))
.then(() => helper.checkAudioFlowing(test.pcLocal._pc.getLocalStreams()[0]))
.then(() => info("Checking remote audio enabled"))
.then(() => helper.checkAudioFlowing(test.pcRemote._pc.getRemoteStreams()[0]))
}
]);
test.setMediaConstraints([{audio: true}], []);
return test.run();
});
</script>
</pre>
</body>
</html>
|