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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css" />
</head>
<body>
<script>
ok(
SpecialPowers.getBoolPref("dom.webgpu.enabled"),
"Pref should be enabled."
);
const func = async function () {
const adapter = await navigator.gpu.requestAdapter();
const device = await adapter.requestDevice();
const buffer = device.createBuffer({
size: 16,
usage:
GPUBufferUsage.COPY_DST |
GPUBufferUsage.COPY_SRC |
GPUBufferUsage.VERTEX,
});
const arrayBuf = new ArrayBuffer(16);
new Int32Array(arrayBuf).fill(5);
device.queue.writeBuffer(buffer, 0, arrayBuf, 0);
const texture = device.createTexture({
size: [2, 2, 1],
dimension: "2d",
format: "rgba8unorm",
usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC,
});
device.queue.writeTexture(
{ texture },
arrayBuf,
{ bytesPerRow: 8 },
[2, 2, 1]
);
// this isn't a process check, we need to read back the contents and verify the writes happened
ok(device !== undefined, "");
};
SimpleTest.waitForExplicitFinish();
func()
.catch(e => ok(false, "Unhandled exception " + e))
.finally(() => SimpleTest.finish());
</script>
</body>
</html>
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