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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css" />
</head>
<body>
<script>
ok(
SpecialPowers.getBoolPref("dom.webgpu.enabled"),
"Pref should be enabled."
);
const func = async function () {
const adapter = await navigator.gpu.requestAdapter();
const device = await adapter.requestDevice();
const swapChainFormat = "rgba8unorm";
const bundleEncoder = device.createRenderBundleEncoder({
colorFormats: [swapChainFormat],
});
const bundle = bundleEncoder.finish({});
const texture = device.createTexture({
size: { width: 100, height: 100, depth: 1 },
format: swapChainFormat,
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
const view = texture.createView();
const encoder = device.createCommandEncoder();
const pass = encoder.beginRenderPass({
colorAttachments: [
{
view,
clearValue: { r: 0, g: 0, b: 0, a: 0 },
loadOp: "clear",
storeOp: "store",
},
],
});
pass.executeBundles([bundle]);
pass.end();
const command_buffer = encoder.finish();
device.queue.submit([command_buffer]);
ok(command_buffer !== undefined, "command_buffer !== undefined");
};
SimpleTest.waitForExplicitFinish();
func()
.catch(e => ok(false, "Unhandled exception " + e))
.finally(() => SimpleTest.finish());
</script>
</body>
</html>
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