blob: 985d1adabaf93cceec3cc46bc276cccdd7931309 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// HandleAllocator.h: Defines the gl::HandleAllocator class, which is used to
// allocate GL handles.
#ifndef LIBANGLE_HANDLEALLOCATOR_H_
#define LIBANGLE_HANDLEALLOCATOR_H_
#include "common/angleutils.h"
#include "angle_gl.h"
namespace gl
{
class HandleAllocator final : angle::NonCopyable
{
public:
// Maximum handle = MAX_UINT-1
HandleAllocator();
// Specify maximum handle value. Used for testing.
HandleAllocator(GLuint maximumHandleValue);
~HandleAllocator();
void setBaseHandle(GLuint value);
GLuint allocate();
void release(GLuint handle);
void reserve(GLuint handle);
void reset();
void enableLogging(bool enabled);
private:
GLuint mBaseValue;
GLuint mNextValue;
// Represents an inclusive range [begin, end]
struct HandleRange
{
HandleRange(GLuint beginIn, GLuint endIn) : begin(beginIn), end(endIn) {}
GLuint begin;
GLuint end;
};
struct HandleRangeComparator;
// The freelist consists of never-allocated handles, stored
// as ranges, and handles that were previously allocated and
// released, stored in a heap.
std::vector<HandleRange> mUnallocatedList;
std::vector<GLuint> mReleasedList;
bool mLoggingEnabled;
};
} // namespace gl
#endif // LIBANGLE_HANDLEALLOCATOR_H_
|