summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/libANGLE/Uniform.cpp
blob: d41ed5698a088335df9cb26e82e40e0692c685a7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
//
// Copyright 2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

#include "libANGLE/Uniform.h"

#include <cstring>

namespace gl
{

ActiveVariable::ActiveVariable() {}

ActiveVariable::~ActiveVariable() {}

ActiveVariable::ActiveVariable(const ActiveVariable &rhs) = default;
ActiveVariable &ActiveVariable::operator=(const ActiveVariable &rhs) = default;

void ActiveVariable::setActive(ShaderType shaderType, bool used)
{
    ASSERT(shaderType != ShaderType::InvalidEnum);
    mActiveUseBits.set(shaderType, used);
}

void ActiveVariable::unionReferencesWith(const ActiveVariable &other)
{
    mActiveUseBits |= other.mActiveUseBits;
}

ShaderType ActiveVariable::getFirstShaderTypeWhereActive() const
{
    return static_cast<ShaderType>(ScanForward(mActiveUseBits.bits()));
}

GLuint ActiveVariable::activeShaderCount() const
{
    return static_cast<GLuint>(mActiveUseBits.count());
}

LinkedUniform::LinkedUniform()
    : typeInfo(nullptr),
      bufferIndex(-1),
      blockInfo(sh::kDefaultBlockMemberInfo),
      outerArrayOffset(0)
{}

LinkedUniform::LinkedUniform(GLenum typeIn,
                             GLenum precisionIn,
                             const std::string &nameIn,
                             const std::vector<unsigned int> &arraySizesIn,
                             const int bindingIn,
                             const int offsetIn,
                             const int locationIn,
                             const int bufferIndexIn,
                             const sh::BlockMemberInfo &blockInfoIn)
    : typeInfo(&GetUniformTypeInfo(typeIn)),
      bufferIndex(bufferIndexIn),
      blockInfo(blockInfoIn),
      outerArrayOffset(0)
{
    type       = typeIn;
    precision  = precisionIn;
    name       = nameIn;
    arraySizes = arraySizesIn;
    binding    = bindingIn;
    offset     = offsetIn;
    location   = locationIn;
    ASSERT(!isArrayOfArrays());
    ASSERT(!isArray() || !isStruct());
}

LinkedUniform::LinkedUniform(const sh::ShaderVariable &uniform)
    : sh::ShaderVariable(uniform),
      typeInfo(&GetUniformTypeInfo(type)),
      bufferIndex(-1),
      blockInfo(sh::kDefaultBlockMemberInfo)
{
    ASSERT(!isArrayOfArrays());
    ASSERT(!isArray() || !isStruct());
}

LinkedUniform::LinkedUniform(const LinkedUniform &uniform)
    : sh::ShaderVariable(uniform),
      ActiveVariable(uniform),
      typeInfo(uniform.typeInfo),
      bufferIndex(uniform.bufferIndex),
      blockInfo(uniform.blockInfo),
      outerArraySizes(uniform.outerArraySizes),
      outerArrayOffset(uniform.outerArrayOffset)
{}

LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform)
{
    sh::ShaderVariable::operator=(uniform);
    ActiveVariable::operator    =(uniform);
    typeInfo                    = uniform.typeInfo;
    bufferIndex                 = uniform.bufferIndex;
    blockInfo                   = uniform.blockInfo;
    outerArraySizes             = uniform.outerArraySizes;
    outerArrayOffset            = uniform.outerArrayOffset;
    return *this;
}

LinkedUniform::~LinkedUniform() {}

BufferVariable::BufferVariable()
    : bufferIndex(-1), blockInfo(sh::kDefaultBlockMemberInfo), topLevelArraySize(-1)
{}

BufferVariable::BufferVariable(GLenum typeIn,
                               GLenum precisionIn,
                               const std::string &nameIn,
                               const std::vector<unsigned int> &arraySizesIn,
                               const int bufferIndexIn,
                               const sh::BlockMemberInfo &blockInfoIn)
    : bufferIndex(bufferIndexIn), blockInfo(blockInfoIn), topLevelArraySize(-1)
{
    type       = typeIn;
    precision  = precisionIn;
    name       = nameIn;
    arraySizes = arraySizesIn;
}

BufferVariable::~BufferVariable() {}

ShaderVariableBuffer::ShaderVariableBuffer() : binding(0), dataSize(0) {}

ShaderVariableBuffer::ShaderVariableBuffer(const ShaderVariableBuffer &other) = default;

ShaderVariableBuffer::~ShaderVariableBuffer() {}

int ShaderVariableBuffer::numActiveVariables() const
{
    return static_cast<int>(memberIndexes.size());
}

InterfaceBlock::InterfaceBlock() : isArray(false), arrayElement(0) {}

InterfaceBlock::InterfaceBlock(const std::string &nameIn,
                               const std::string &mappedNameIn,
                               bool isArrayIn,
                               unsigned int arrayElementIn,
                               unsigned int firstFieldArraySizeIn,
                               int bindingIn)
    : name(nameIn),
      mappedName(mappedNameIn),
      isArray(isArrayIn),
      arrayElement(arrayElementIn),
      firstFieldArraySize(firstFieldArraySizeIn)
{
    binding = bindingIn;
}

std::string InterfaceBlock::nameWithArrayIndex() const
{
    std::stringstream fullNameStr;
    fullNameStr << name;
    if (isArray)
    {
        fullNameStr << "[" << arrayElement << "]";
    }

    return fullNameStr.str();
}

std::string InterfaceBlock::mappedNameWithArrayIndex() const
{
    std::stringstream fullNameStr;
    fullNameStr << mappedName;
    if (isArray)
    {
        fullNameStr << "[" << arrayElement << "]";
    }

    return fullNameStr.str();
}
}  // namespace gl