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//
// Copyright 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils.h: Queries for GL image formats.
#ifndef LIBANGLE_FORMATUTILS_H_
#define LIBANGLE_FORMATUTILS_H_
#include <stdint.h>
#include <cstddef>
#include <ostream>
#include "angle_gl.h"
#include "common/android_util.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Config.h"
#include "libANGLE/Error.h"
#include "libANGLE/Version.h"
#include "libANGLE/VertexAttribute.h"
#include "libANGLE/angletypes.h"
namespace gl
{
struct VertexAttribute;
struct FormatType final
{
FormatType();
FormatType(GLenum format_, GLenum type_);
FormatType(const FormatType &other) = default;
FormatType &operator=(const FormatType &other) = default;
bool operator<(const FormatType &other) const;
GLenum format;
GLenum type;
};
struct Type
{
Type() : bytes(0), bytesShift(0), specialInterpretation(0) {}
explicit Type(uint32_t packedTypeInfo)
: bytes(packedTypeInfo & 0xff),
bytesShift((packedTypeInfo >> 8) & 0xff),
specialInterpretation((packedTypeInfo >> 16) & 1)
{}
GLuint bytes;
GLuint bytesShift; // Bit shift by this value to effectively divide/multiply by "bytes" in a
// more optimal way
bool specialInterpretation;
};
uint32_t GetPackedTypeInfo(GLenum type);
ANGLE_INLINE GLenum GetNonLinearFormat(const GLenum format)
{
switch (format)
{
case GL_BGRA8_EXT:
return GL_BGRA8_SRGB_ANGLEX;
case GL_RGBA8:
return GL_SRGB8_ALPHA8;
case GL_RGB8:
case GL_BGRX8_ANGLEX:
case GL_RGBX8_ANGLE:
return GL_SRGB8;
case GL_RGBA16F:
return GL_RGBA16F;
default:
return GL_NONE;
}
}
ANGLE_INLINE bool ColorspaceFormatOverride(const EGLenum colorspace, GLenum *rendertargetformat)
{
// Override the rendertargetformat based on colorpsace
switch (colorspace)
{
case EGL_GL_COLORSPACE_LINEAR: // linear colorspace no translation needed
case EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT: // linear colorspace no translation needed
case EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT: // linear colorspace no translation needed
case EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT: // App, not the HW, will specify the
// transfer function
case EGL_GL_COLORSPACE_SCRGB_EXT: // App, not the HW, will specify the transfer function
// No translation
return true;
case EGL_GL_COLORSPACE_SRGB_KHR:
case EGL_GL_COLORSPACE_DISPLAY_P3_EXT:
{
GLenum nonLinearFormat = GetNonLinearFormat(*rendertargetformat);
if (nonLinearFormat != GL_NONE)
{
*rendertargetformat = nonLinearFormat;
return true;
}
else
{
return false;
}
}
break;
default:
UNREACHABLE();
return false;
}
}
ANGLE_INLINE const Type GetTypeInfo(GLenum type)
{
return Type(GetPackedTypeInfo(type));
}
// This helpers use tricks based on the assumption that the type has certain values.
static_assert(static_cast<GLuint>(DrawElementsType::UnsignedByte) == 0, "Please update this code.");
static_assert(static_cast<GLuint>(DrawElementsType::UnsignedShort) == 1,
"Please update this code.");
static_assert(static_cast<GLuint>(DrawElementsType::UnsignedInt) == 2, "Please update this code.");
ANGLE_INLINE GLuint GetDrawElementsTypeSize(DrawElementsType type)
{
return (1 << static_cast<GLuint>(type));
}
ANGLE_INLINE GLuint GetDrawElementsTypeShift(DrawElementsType type)
{
return static_cast<GLuint>(type);
}
// Information about an OpenGL internal format. Can be keyed on the internalFormat and type
// members.
struct InternalFormat
{
InternalFormat();
InternalFormat(const InternalFormat &other);
InternalFormat &operator=(const InternalFormat &other);
GLuint computePixelBytes(GLenum formatType) const;
[[nodiscard]] bool computeBufferRowLength(uint32_t width, uint32_t *resultOut) const;
[[nodiscard]] bool computeBufferImageHeight(uint32_t height, uint32_t *resultOut) const;
[[nodiscard]] bool computeRowPitch(GLenum formatType,
GLsizei width,
GLint alignment,
GLint rowLength,
GLuint *resultOut) const;
[[nodiscard]] bool computeDepthPitch(GLsizei height,
GLint imageHeight,
GLuint rowPitch,
GLuint *resultOut) const;
[[nodiscard]] bool computeDepthPitch(GLenum formatType,
GLsizei width,
GLsizei height,
GLint alignment,
GLint rowLength,
GLint imageHeight,
GLuint *resultOut) const;
[[nodiscard]] bool computePalettedImageRowPitch(GLsizei width, GLuint *resultOut) const;
[[nodiscard]] bool computeCompressedImageSize(const Extents &size, GLuint *resultOut) const;
[[nodiscard]] std::pair<GLuint, GLuint> getCompressedImageMinBlocks() const;
[[nodiscard]] bool computeSkipBytes(GLenum formatType,
GLuint rowPitch,
GLuint depthPitch,
const PixelStoreStateBase &state,
bool is3D,
GLuint *resultOut) const;
[[nodiscard]] bool computePackUnpackEndByte(GLenum formatType,
const Extents &size,
const PixelStoreStateBase &state,
bool is3D,
GLuint *resultOut) const;
bool isLUMA() const;
GLenum getReadPixelsFormat(const Extensions &extensions) const;
GLenum getReadPixelsType(const Version &version) const;
// Support upload a portion of image?
bool supportSubImage() const;
ANGLE_INLINE bool isChannelSizeCompatible(GLuint redSize,
GLuint greenSize,
GLuint blueSize,
GLuint alphaSize) const
{
// We only check for equality in all channel sizes
return ((redSize == redBits) && (greenSize == greenBits) && (blueSize == blueBits) &&
(alphaSize == alphaBits));
}
// Return true if the format is a required renderbuffer format in the given version of the core
// spec. Note that it isn't always clear whether all the rules that apply to core required
// renderbuffer formats also apply to additional formats added by extensions. Because of this
// extension formats are conservatively not included.
bool isRequiredRenderbufferFormat(const Version &version) const;
bool isInt() const;
bool isDepthOrStencil() const;
bool operator==(const InternalFormat &other) const;
bool operator!=(const InternalFormat &other) const;
GLenum internalFormat;
bool sized;
GLenum sizedInternalFormat;
GLuint redBits;
GLuint greenBits;
GLuint blueBits;
GLuint luminanceBits;
GLuint alphaBits;
GLuint sharedBits;
GLuint depthBits;
GLuint stencilBits;
GLuint pixelBytes;
GLuint componentCount;
bool compressed;
GLuint compressedBlockWidth;
GLuint compressedBlockHeight;
GLuint compressedBlockDepth;
bool paletted;
GLuint paletteBits;
GLenum format;
GLenum type;
GLenum componentType;
GLenum colorEncoding;
typedef bool (*SupportCheckFunction)(const Version &, const Extensions &);
SupportCheckFunction textureSupport;
SupportCheckFunction filterSupport;
SupportCheckFunction textureAttachmentSupport; // glFramebufferTexture2D
SupportCheckFunction renderbufferSupport; // glFramebufferRenderbuffer
SupportCheckFunction blendSupport;
};
// A "Format" wraps an InternalFormat struct, querying it from either a sized internal format or
// unsized internal format and type.
// TODO(geofflang): Remove this, it doesn't add any more information than the InternalFormat object.
struct Format
{
// Sized types only.
explicit Format(GLenum internalFormat);
// Sized or unsized types.
explicit Format(const InternalFormat &internalFormat);
Format(GLenum internalFormat, GLenum type);
Format(const Format &other);
Format &operator=(const Format &other);
bool valid() const;
static Format Invalid();
static bool SameSized(const Format &a, const Format &b);
static bool EquivalentForBlit(const Format &a, const Format &b);
friend std::ostream &operator<<(std::ostream &os, const Format &fmt);
// This is the sized info.
const InternalFormat *info;
};
const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat);
const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type);
// Strip sizing information from an internal format. Doesn't necessarily validate that the internal
// format is valid.
GLenum GetUnsizedFormat(GLenum internalFormat);
// Return whether the compressed format requires whole image/mip level to be uploaded to texture.
bool CompressedFormatRequiresWholeImage(GLenum internalFormat);
// In support of GetImage, check for LUMA formats and override with real format
void MaybeOverrideLuminance(GLenum &format, GLenum &type, GLenum actualFormat, GLenum actualType);
typedef std::set<GLenum> FormatSet;
const FormatSet &GetAllSizedInternalFormats();
typedef angle::HashMap<GLenum, angle::HashMap<GLenum, InternalFormat>> InternalFormatInfoMap;
const InternalFormatInfoMap &GetInternalFormatMap();
int GetAndroidHardwareBufferFormatFromChannelSizes(const egl::AttributeMap &attribMap);
GLenum GetConfigColorBufferFormat(const egl::Config *config);
GLenum GetConfigDepthStencilBufferFormat(const egl::Config *config);
ANGLE_INLINE int GetNativeVisualID(const InternalFormat &internalFormat)
{
int nativeVisualId = 0;
#if defined(ANGLE_PLATFORM_ANDROID)
nativeVisualId =
angle::android::GLInternalFormatToNativePixelFormat(internalFormat.internalFormat);
#endif
#if defined(ANGLE_PLATFORM_LINUX) && defined(ANGLE_USES_GBM)
nativeVisualId = angle::GLInternalFormatToGbmFourCCFormat(internalFormat.internalFormat);
#endif
return nativeVisualId;
}
// From the ESSL 3.00.4 spec:
// Vertex shader inputs can only be float, floating-point vectors, matrices, signed and unsigned
// integers and integer vectors. Vertex shader inputs cannot be arrays or structures.
enum AttributeType
{
ATTRIBUTE_FLOAT,
ATTRIBUTE_VEC2,
ATTRIBUTE_VEC3,
ATTRIBUTE_VEC4,
ATTRIBUTE_INT,
ATTRIBUTE_IVEC2,
ATTRIBUTE_IVEC3,
ATTRIBUTE_IVEC4,
ATTRIBUTE_UINT,
ATTRIBUTE_UVEC2,
ATTRIBUTE_UVEC3,
ATTRIBUTE_UVEC4,
ATTRIBUTE_MAT2,
ATTRIBUTE_MAT3,
ATTRIBUTE_MAT4,
ATTRIBUTE_MAT2x3,
ATTRIBUTE_MAT2x4,
ATTRIBUTE_MAT3x2,
ATTRIBUTE_MAT3x4,
ATTRIBUTE_MAT4x2,
ATTRIBUTE_MAT4x3,
};
AttributeType GetAttributeType(GLenum enumValue);
typedef std::vector<angle::FormatID> InputLayout;
struct VertexFormat : private angle::NonCopyable
{
VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn);
GLenum type;
GLboolean normalized;
GLuint components;
bool pureInteger;
};
angle::FormatID GetVertexFormatID(VertexAttribType type,
GLboolean normalized,
GLuint components,
bool pureInteger);
angle::FormatID GetVertexFormatID(const VertexAttribute &attrib, VertexAttribType currentValueType);
angle::FormatID GetCurrentValueFormatID(VertexAttribType currentValueType);
const VertexFormat &GetVertexFormatFromID(angle::FormatID vertexFormatID);
size_t GetVertexFormatSize(angle::FormatID vertexFormatID);
angle::FormatID ConvertFormatSignedness(const angle::Format &format);
ANGLE_INLINE bool IsS3TCFormat(const GLenum format)
{
switch (format)
{
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
return true;
default:
return false;
}
}
ANGLE_INLINE bool IsRGTCFormat(const GLenum format)
{
switch (format)
{
case GL_COMPRESSED_RED_RGTC1_EXT:
case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:
return true;
default:
return false;
}
}
ANGLE_INLINE bool IsBPTCFormat(const GLenum format)
{
switch (format)
{
case GL_COMPRESSED_RGBA_BPTC_UNORM_EXT:
case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:
case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT:
case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT:
return true;
default:
return false;
}
}
ANGLE_INLINE bool IsASTC2DFormat(const GLenum format)
{
if ((format >= GL_COMPRESSED_RGBA_ASTC_4x4_KHR &&
format <= GL_COMPRESSED_RGBA_ASTC_12x12_KHR) ||
(format >= GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR &&
format <= GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR))
{
return true;
}
return false;
}
ANGLE_INLINE bool IsETC1Format(const GLenum format)
{
switch (format)
{
case GL_ETC1_RGB8_OES:
return true;
default:
return false;
}
}
ANGLE_INLINE bool IsETC2EACFormat(const GLenum format)
{
// ES 3.1, Table 8.19
switch (format)
{
case GL_COMPRESSED_R11_EAC:
case GL_COMPRESSED_SIGNED_R11_EAC:
case GL_COMPRESSED_RG11_EAC:
case GL_COMPRESSED_SIGNED_RG11_EAC:
case GL_COMPRESSED_RGB8_ETC2:
case GL_COMPRESSED_SRGB8_ETC2:
case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
case GL_COMPRESSED_RGBA8_ETC2_EAC:
case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
return true;
default:
return false;
}
}
ANGLE_INLINE bool IsPVRTC1Format(const GLenum format)
{
switch (format)
{
case GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG:
case GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG:
case GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT:
case GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT:
return true;
default:
return false;
}
}
ANGLE_INLINE bool IsBGRAFormat(const GLenum internalFormat)
{
switch (internalFormat)
{
case GL_BGRA8_EXT:
case GL_BGRA4_ANGLEX:
case GL_BGR5_A1_ANGLEX:
case GL_BGRA8_SRGB_ANGLEX:
case GL_BGRX8_ANGLEX:
case GL_RGBX8_ANGLE:
case GL_BGR565_ANGLEX:
case GL_BGR10_A2_ANGLEX:
return true;
default:
return false;
}
}
// Check if an internal format is ever valid in ES3. Makes no checks about support for a specific
// context.
bool ValidES3InternalFormat(GLenum internalFormat);
// Implemented in format_map_autogen.cpp
bool ValidES3Format(GLenum format);
bool ValidES3Type(GLenum type);
bool ValidES3FormatCombination(GLenum format, GLenum type, GLenum internalFormat);
// Implemented in format_map_desktop.cpp
bool ValidDesktopFormat(GLenum format);
bool ValidDesktopType(GLenum type);
bool ValidDesktopFormatCombination(GLenum format, GLenum type, GLenum internalFormat);
// Implemented in es3_copy_conversion_table_autogen.cpp
bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat);
ANGLE_INLINE ComponentType GetVertexAttributeComponentType(bool pureInteger, VertexAttribType type)
{
if (pureInteger)
{
switch (type)
{
case VertexAttribType::Byte:
case VertexAttribType::Short:
case VertexAttribType::Int:
return ComponentType::Int;
case VertexAttribType::UnsignedByte:
case VertexAttribType::UnsignedShort:
case VertexAttribType::UnsignedInt:
return ComponentType::UnsignedInt;
default:
UNREACHABLE();
return ComponentType::NoType;
}
}
else
{
return ComponentType::Float;
}
}
constexpr std::size_t kMaxYuvPlaneCount = 3;
template <typename T>
using YuvPlaneArray = std::array<T, kMaxYuvPlaneCount>;
struct YuvFormatInfo
{
// Sized types only.
YuvFormatInfo(GLenum internalFormat, const Extents &yPlaneExtent);
GLenum glInternalFormat;
uint32_t planeCount;
YuvPlaneArray<uint32_t> planeBpp;
YuvPlaneArray<Extents> planeExtent;
YuvPlaneArray<uint32_t> planePitch;
YuvPlaneArray<uint32_t> planeSize;
YuvPlaneArray<uint32_t> planeOffset;
};
bool IsYuvFormat(GLenum format);
uint32_t GetPlaneCount(GLenum format);
uint32_t GetYPlaneBpp(GLenum format);
uint32_t GetChromaPlaneBpp(GLenum format);
void GetSubSampleFactor(GLenum format,
int *horizontalSubsampleFactor,
int *verticalSubsampleFactor);
} // namespace gl
#endif // LIBANGLE_FORMATUTILS_H_
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