1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_gfx_config_gfxFeature_h
#define mozilla_gfx_config_gfxFeature_h
#include <functional>
#include <stdint.h>
#include "gfxTelemetry.h"
#include "mozilla/Assertions.h"
#include "mozilla/Maybe.h"
#include "nsString.h"
namespace mozilla {
namespace gfx {
#define GFX_FEATURE_MAP(_) \
/* Name, Type, Description */ \
_(HW_COMPOSITING, Feature, "Compositing") \
_(D3D11_COMPOSITING, Feature, "Direct3D11 Compositing") \
_(OPENGL_COMPOSITING, Feature, "OpenGL Compositing") \
_(DIRECT2D, Feature, "Direct2D") \
_(D3D11_HW_ANGLE, Feature, "Direct3D11 hardware ANGLE") \
_(DIRECT_DRAW, Feature, "DirectDraw") \
_(GPU_PROCESS, Feature, "GPU Process") \
_(WEBRENDER, Feature, "WebRender") \
_(WEBRENDER_COMPOSITOR, Feature, "WebRender native compositor") \
_(WEBRENDER_PARTIAL, Feature, "WebRender partial present") \
_(WEBRENDER_SHADER_CACHE, Feature, "WebRender shader disk cache") \
_(WEBRENDER_OPTIMIZED_SHADERS, Feature, "WebRender optimized shaders") \
_(WEBRENDER_ANGLE, Feature, "WebRender ANGLE") \
_(WEBRENDER_DCOMP_PRESENT, Feature, "WebRender DirectComposition") \
_(WEBRENDER_SCISSORED_CACHE_CLEARS, Feature, \
"WebRender scissored cache clears") \
_(OMTP, Feature, "Off Main Thread Painting") \
_(WEBGPU, Feature, "WebGPU") \
_(X11_EGL, Feature, "X11 EGL") \
_(DMABUF, Feature, "DMABUF") \
_(WINDOW_OCCLUSION, Feature, "WINDOW_OCCLUSION") \
_(HARDWARE_VIDEO_DECODING, Feature, "Hardware video decoding") \
_(VIDEO_OVERLAY, Feature, "video overlay") \
_(HW_DECODED_VIDEO_ZERO_COPY, Feature, "Hardware decoded video zero copy") \
_(VP8_HW_DECODE, Feature, "VP8 hardware decoding") \
_(VP9_HW_DECODE, Feature, "VP9 hardware decoding") \
_(DMABUF_SURFACE_EXPORT, Feature, "WebGL DMABuf surface export") \
_(REUSE_DECODER_DEVICE, Feature, "Reuse decoder device") \
_(BACKDROP_FILTER, Feature, "Backdrop filter") \
_(CANVAS_RENDERER_THREAD, Feature, "canvas renderer thread") \
_(ACCELERATED_CANVAS2D, Feature, "Accelerated Canvas2D") \
_(H264_HW_DECODE, Feature, "H.264 hardware decoding") \
_(AV1_HW_DECODE, Feature, "AV1 hardware decoding") \
/* Add new entries above this comment */
enum class Feature : uint32_t {
#define MAKE_ENUM(name, type, desc) name,
GFX_FEATURE_MAP(MAKE_ENUM)
#undef MAKE_ENUM
NumValues
};
class FeatureState {
friend class gfxConfig;
friend class GfxConfigManager; // for testing
public:
FeatureState() { Reset(); }
bool IsEnabled() const;
FeatureStatus GetValue() const;
void EnableByDefault();
void DisableByDefault(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
bool SetDefault(bool aEnable, FeatureStatus aDisableStatus,
const char* aDisableMessage);
bool InitOrUpdate(bool aEnable, FeatureStatus aDisableStatus,
const char* aMessage);
void SetDefaultFromPref(const char* aPrefName, bool aIsEnablePref,
bool aDefaultValue, Maybe<bool> aUserValue);
void SetDefaultFromPref(const char* aPrefName, bool aIsEnablePref,
bool aDefaultValue);
void UserEnable(const char* aMessage);
void UserForceEnable(const char* aMessage);
void UserDisable(const char* aMessage, const nsACString& aFailureId);
void Disable(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
void ForceDisable(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId) {
SetFailed(aStatus, aMessage, aFailureId);
}
void SetFailed(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
bool MaybeSetFailed(bool aEnable, FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
bool MaybeSetFailed(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
// aType is "base", "user", "env", or "runtime".
// aMessage may be null.
typedef std::function<void(const char* aType, FeatureStatus aStatus,
const char* aMessage, const nsCString& aFailureId)>
StatusIterCallback;
void ForEachStatusChange(const StatusIterCallback& aCallback) const;
const char* GetFailureMessage() const;
const nsCString& GetFailureId() const;
nsCString GetStatusAndFailureIdString() const;
bool DisabledByDefault() const;
// Clear all state.
void Reset();
private:
void SetUser(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
void SetEnvironment(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
void SetRuntime(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
bool IsForcedOnByUser() const;
const char* GetRuntimeMessage() const;
bool IsInitialized() const { return mDefault.IsInitialized(); }
void AssertInitialized() const { MOZ_ASSERT(IsInitialized()); }
private:
struct Instance {
char mMessage[64];
FeatureStatus mStatus;
nsCString mFailureId;
void Set(FeatureStatus aStatus);
void Set(FeatureStatus aStatus, const char* aMessage,
const nsACString& aFailureId);
bool IsInitialized() const { return mStatus != FeatureStatus::Unused; }
const char* MessageOrNull() const {
return mMessage[0] != '\0' ? mMessage : nullptr;
}
const char* Message() const {
MOZ_ASSERT(MessageOrNull());
return mMessage;
}
const nsCString& FailureId() const { return mFailureId; }
};
// The default state is the state we decide on startup, based on the operating
// system or a base preference.
//
// The user state factors in any changes to preferences that the user made.
//
// The environment state factors in any additional decisions made, such as
// availability or blocklisting.
//
// The runtime state factors in any problems discovered at runtime.
Instance mDefault;
Instance mUser;
Instance mEnvironment;
Instance mRuntime;
};
} // namespace gfx
} // namespace mozilla
#endif // mozilla_gfx_config_gfxFeature_h
|