summaryrefslogtreecommitdiffstats
path: root/gfx/layers/opengl/TextureHostOGL.h
blob: e8d0dc6355df3c610cd668068b6933d4fc19e19b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_GFX_TEXTUREOGL_H
#define MOZILLA_GFX_TEXTUREOGL_H

#include <stddef.h>  // for size_t
#include <stdint.h>  // for uint64_t
#include "CompositableHost.h"
#include "GLContextTypes.h"  // for GLContext
#include "GLDefs.h"          // for GLenum, LOCAL_GL_CLAMP_TO_EDGE, etc
#include "GLTextureImage.h"  // for TextureImage
#include "gfxTypes.h"
#include "mozilla/GfxMessageUtils.h"         // for gfxContentType
#include "mozilla/Assertions.h"              // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h"              // for override
#include "mozilla/RefPtr.h"                  // for RefPtr
#include "mozilla/gfx/Matrix.h"              // for Matrix4x4
#include "mozilla/gfx/Point.h"               // for IntSize, IntPoint
#include "mozilla/gfx/Types.h"               // for SurfaceFormat, etc
#include "mozilla/layers/CompositorOGL.h"    // for CompositorOGL
#include "mozilla/layers/CompositorTypes.h"  // for TextureFlags
#include "mozilla/layers/LayersSurfaces.h"   // for SurfaceDescriptor
#include "mozilla/layers/TextureHost.h"      // for TextureHost, etc
#include "mozilla/mozalloc.h"                // for operator delete, etc
#include "mozilla/webrender/RenderThread.h"
#include "nsCOMPtr.h"         // for already_AddRefed
#include "nsDebug.h"          // for NS_WARNING
#include "nsISupportsImpl.h"  // for TextureImage::Release, etc
#include "nsRegionFwd.h"      // for nsIntRegion

#ifdef MOZ_WIDGET_ANDROID
#  include "AndroidSurfaceTexture.h"
#  include "mozilla/java/GeckoSurfaceTextureWrappers.h"
#endif

namespace mozilla {
namespace gfx {
class DataSourceSurface;
}  // namespace gfx

namespace layers {

class Compositor;
class CompositorOGL;
class AndroidHardwareBuffer;
class SurfaceDescriptorAndroidHardwareBuffer;
class TextureImageTextureSourceOGL;
class GLTextureSource;

void ApplySamplingFilterToBoundTexture(gl::GLContext* aGL,
                                       gfx::SamplingFilter aSamplingFilter,
                                       GLuint aTarget = LOCAL_GL_TEXTURE_2D);

already_AddRefed<TextureHost> CreateTextureHostOGL(
    const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator,
    LayersBackend aBackend, TextureFlags aFlags);

/*
 * TextureHost implementations for the OpenGL backend.
 *
 * Note that it is important to be careful about the ownership model with
 * the OpenGL backend, due to some widget limitation on Linux: before
 * the nsBaseWidget associated with our OpenGL context has been completely
 * deleted, every resource belonging to the OpenGL context MUST have been
 * released. At the moment the teardown sequence happens in the middle of
 * the nsBaseWidget's destructor, meaning that at a given moment we must be
 * able to easily find and release all the GL resources.
 * The point is: be careful about the ownership model and limit the number
 * of objects sharing references to GL resources to make the tear down
 * sequence as simple as possible.
 */

/**
 * TextureSourceOGL provides the necessary API for CompositorOGL to composite
 * a TextureSource.
 */
class TextureSourceOGL {
 public:
  TextureSourceOGL()
      : mCachedSamplingFilter(gfx::SamplingFilter::GOOD),
        mHasCachedSamplingFilter(false) {}

  virtual bool IsValid() const = 0;

  virtual void BindTexture(GLenum aTextureUnit,
                           gfx::SamplingFilter aSamplingFilter) = 0;

  // To be overridden in textures that need this. This method will be called
  // when the compositor has used the texture to draw. This allows us to set
  // a fence with glFenceSync which we can wait on later to ensure the GPU
  // is done with the draw calls using that texture. We would like to be able
  // to simply use glFinishObjectAPPLE, but this returns earlier than
  // expected with nvidia drivers.
  virtual void MaybeFenceTexture() {}

  virtual gfx::IntSize GetSize() const = 0;

  virtual GLenum GetTextureTarget() const { return LOCAL_GL_TEXTURE_2D; }

  virtual gfx::SurfaceFormat GetFormat() const = 0;

  virtual GLenum GetWrapMode() const = 0;

  virtual gfx::Matrix4x4 GetTextureTransform() { return gfx::Matrix4x4(); }

  virtual TextureImageTextureSourceOGL* AsTextureImageTextureSource() {
    return nullptr;
  }

  virtual GLTextureSource* AsGLTextureSource() { return nullptr; }

  void SetSamplingFilter(gl::GLContext* aGL,
                         gfx::SamplingFilter aSamplingFilter) {
    if (mHasCachedSamplingFilter && mCachedSamplingFilter == aSamplingFilter) {
      return;
    }
    mHasCachedSamplingFilter = true;
    mCachedSamplingFilter = aSamplingFilter;
    ApplySamplingFilterToBoundTexture(aGL, aSamplingFilter, GetTextureTarget());
  }

  void ClearCachedFilter() { mHasCachedSamplingFilter = false; }

 private:
  gfx::SamplingFilter mCachedSamplingFilter;
  bool mHasCachedSamplingFilter;
};

/**
 * A TextureSource backed by a TextureImage.
 *
 * Depending on the underlying TextureImage, may support texture tiling, so
 * make sure to check AsBigImageIterator() and use the texture accordingly.
 *
 * This TextureSource can be used without a TextureHost and manage it's own
 * GL texture(s).
 */
class TextureImageTextureSourceOGL final : public DataTextureSource,
                                           public TextureSourceOGL,
                                           public BigImageIterator {
 public:
  explicit TextureImageTextureSourceOGL(
      CompositorOGL* aCompositor, TextureFlags aFlags = TextureFlags::DEFAULT);

  const char* Name() const override { return "TextureImageTextureSourceOGL"; }
  // DataTextureSource

  bool Update(gfx::DataSourceSurface* aSurface,
              nsIntRegion* aDestRegion = nullptr,
              gfx::IntPoint* aSrcOffset = nullptr,
              gfx::IntPoint* aDstOffset = nullptr) override;

  void EnsureBuffer(const gfx::IntSize& aSize, gfxContentType aContentType);

  TextureImageTextureSourceOGL* AsTextureImageTextureSource() override {
    return this;
  }

  // TextureSource

  void DeallocateDeviceData() override;

  TextureSourceOGL* AsSourceOGL() override { return this; }

  void BindTexture(GLenum aTextureUnit,
                   gfx::SamplingFilter aSamplingFilter) override;

  gfx::IntSize GetSize() const override;

  gfx::SurfaceFormat GetFormat() const override;

  bool IsValid() const override { return !!mTexImage; }

  GLenum GetWrapMode() const override { return mTexImage->GetWrapMode(); }

  // BigImageIterator

  BigImageIterator* AsBigImageIterator() override { return this; }

  void BeginBigImageIteration() override {
    mTexImage->BeginBigImageIteration();
    mIterating = true;
  }

  void EndBigImageIteration() override { mIterating = false; }

  gfx::IntRect GetTileRect() override;

  size_t GetTileCount() override { return mTexImage->GetTileCount(); }

  bool NextTile() override { return mTexImage->NextTile(); }

  gl::GLContext* gl() const { return mGL; }

 protected:
  ~TextureImageTextureSourceOGL();

  RefPtr<gl::TextureImage> mTexImage;
  RefPtr<gl::GLContext> mGL;
  RefPtr<CompositorOGL> mCompositor;
  TextureFlags mFlags;
  bool mIterating;
};

/**
 * A texture source for GL textures.
 *
 * It does not own any GL texture, and attaches its shared handle to one of
 * the compositor's temporary textures when binding.
 *
 * The shared texture handle is owned by the TextureHost.
 */
class GLTextureSource : public DataTextureSource, public TextureSourceOGL {
 public:
  GLTextureSource(TextureSourceProvider* aProvider, GLuint aTextureHandle,
                  GLenum aTarget, gfx::IntSize aSize,
                  gfx::SurfaceFormat aFormat);

  GLTextureSource(gl::GLContext* aGL, GLuint aTextureHandle, GLenum aTarget,
                  gfx::IntSize aSize, gfx::SurfaceFormat aFormat);

  virtual ~GLTextureSource();

  const char* Name() const override { return "GLTextureSource"; }

  GLTextureSource* AsGLTextureSource() override { return this; }

  TextureSourceOGL* AsSourceOGL() override { return this; }

  void BindTexture(GLenum activetex,
                   gfx::SamplingFilter aSamplingFilter) override;

  bool IsValid() const override;

  gfx::IntSize GetSize() const override { return mSize; }

  gfx::SurfaceFormat GetFormat() const override { return mFormat; }

  GLenum GetTextureTarget() const override { return mTextureTarget; }

  GLenum GetWrapMode() const override { return LOCAL_GL_CLAMP_TO_EDGE; }

  void DeallocateDeviceData() override;

  void SetSize(gfx::IntSize aSize) { mSize = aSize; }

  void SetFormat(gfx::SurfaceFormat aFormat) { mFormat = aFormat; }

  GLuint GetTextureHandle() const { return mTextureHandle; }

  gl::GLContext* gl() const { return mGL; }

  bool Update(gfx::DataSourceSurface* aSurface,
              nsIntRegion* aDestRegion = nullptr,
              gfx::IntPoint* aSrcOffset = nullptr,
              gfx::IntPoint* aDstOffset = nullptr) override {
    return false;
  }

 protected:
  void DeleteTextureHandle();

  RefPtr<gl::GLContext> mGL;
  RefPtr<CompositorOGL> mCompositor;
  GLuint mTextureHandle;
  GLenum mTextureTarget;
  gfx::IntSize mSize;
  gfx::SurfaceFormat mFormat;
};

// This texture source try to wrap "aSurface" in ctor for compositor direct
// access. Since we can't know the timing for gpu buffer access, the surface
// should be alive until the ~ClientStorageTextureSource(). And if we try to
// update the surface we mapped before, we need to call Sync() to make sure
// the surface is not used by compositor.
class DirectMapTextureSource : public GLTextureSource {
 public:
  DirectMapTextureSource(gl::GLContext* aContext,
                         gfx::DataSourceSurface* aSurface);
  DirectMapTextureSource(TextureSourceProvider* aProvider,
                         gfx::DataSourceSurface* aSurface);
  ~DirectMapTextureSource();

  bool Update(gfx::DataSourceSurface* aSurface,
              nsIntRegion* aDestRegion = nullptr,
              gfx::IntPoint* aSrcOffset = nullptr,
              gfx::IntPoint* aDstOffset = nullptr) override;

  // If aBlocking is false, check if this texture is no longer being used
  // by the GPU - if aBlocking is true, this will block until the GPU is
  // done with it.
  bool Sync(bool aBlocking) override;

  void MaybeFenceTexture() override;

 private:
  bool UpdateInternal(gfx::DataSourceSurface* aSurface,
                      nsIntRegion* aDestRegion, gfx::IntPoint* aSrcOffset,
                      bool aInit);

  GLsync mSync;
};

class GLTextureHost : public TextureHost {
 public:
  GLTextureHost(TextureFlags aFlags, GLuint aTextureHandle, GLenum aTarget,
                GLsync aSync, gfx::IntSize aSize, bool aHasAlpha);

  virtual ~GLTextureHost();

  // We don't own anything.
  void DeallocateDeviceData() override {}

  gfx::SurfaceFormat GetFormat() const override;

  already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override {
    return nullptr;  // XXX - implement this (for MOZ_DUMP_PAINTING)
  }

  gl::GLContext* gl() const;

  gfx::IntSize GetSize() const override { return mSize; }

  const char* Name() override { return "GLTextureHost"; }

 protected:
  const GLuint mTexture;
  const GLenum mTarget;
  GLsync mSync;
  const gfx::IntSize mSize;
  const bool mHasAlpha;
  RefPtr<GLTextureSource> mTextureSource;
};

////////////////////////////////////////////////////////////////////////
// SurfaceTexture

#ifdef MOZ_WIDGET_ANDROID

class SurfaceTextureSource : public TextureSource, public TextureSourceOGL {
 public:
  SurfaceTextureSource(TextureSourceProvider* aProvider,
                       java::GeckoSurfaceTexture::Ref& aSurfTex,
                       gfx::SurfaceFormat aFormat, GLenum aTarget,
                       GLenum aWrapMode, gfx::IntSize aSize,
                       Maybe<gfx::Matrix4x4> aTransformOverride);

  const char* Name() const override { return "SurfaceTextureSource"; }

  TextureSourceOGL* AsSourceOGL() override { return this; }

  void BindTexture(GLenum activetex,
                   gfx::SamplingFilter aSamplingFilter) override;

  bool IsValid() const override;

  gfx::IntSize GetSize() const override { return mSize; }

  gfx::SurfaceFormat GetFormat() const override { return mFormat; }

  gfx::Matrix4x4 GetTextureTransform() override;

  GLenum GetTextureTarget() const override { return mTextureTarget; }

  GLenum GetWrapMode() const override { return mWrapMode; }

  void DeallocateDeviceData() override;

  gl::GLContext* gl() const { return mGL; }

 protected:
  RefPtr<gl::GLContext> mGL;
  mozilla::java::GeckoSurfaceTexture::GlobalRef mSurfTex;
  const gfx::SurfaceFormat mFormat;
  const GLenum mTextureTarget;
  const GLenum mWrapMode;
  const gfx::IntSize mSize;
  const Maybe<gfx::Matrix4x4> mTransformOverride;
};

class SurfaceTextureHost : public TextureHost {
 public:
  SurfaceTextureHost(TextureFlags aFlags,
                     mozilla::java::GeckoSurfaceTexture::Ref& aSurfTex,
                     gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
                     bool aContinuousUpdate,
                     Maybe<gfx::Matrix4x4> aTransformOverride);

  virtual ~SurfaceTextureHost();

  void DeallocateDeviceData() override;

  gfx::SurfaceFormat GetFormat() const override;

  already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override {
    return nullptr;  // XXX - implement this (for MOZ_DUMP_PAINTING)
  }

  gl::GLContext* gl() const;

  gfx::IntSize GetSize() const override { return mSize; }

  const char* Name() override { return "SurfaceTextureHost"; }

  SurfaceTextureHost* AsSurfaceTextureHost() override { return this; }

  bool IsWrappingSurfaceTextureHost() override { return true; }

  void CreateRenderTexture(
      const wr::ExternalImageId& aExternalImageId) override;

  uint32_t NumSubTextures() override;

  void PushResourceUpdates(wr::TransactionBuilder& aResources,
                           ResourceUpdateOp aOp,
                           const Range<wr::ImageKey>& aImageKeys,
                           const wr::ExternalImageId& aExtID) override;

  void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
                        const wr::LayoutRect& aBounds,
                        const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
                        const Range<wr::ImageKey>& aImageKeys,
                        PushDisplayItemFlagSet aFlags) override;

  bool SupportsExternalCompositing(WebRenderBackend aBackend) override;

  // gecko does not need deferred deletion with WebRender
  // GPU/hardware task end could be checked by android fence.
  // SurfaceTexture uses android fence internally,
  bool NeedsDeferredDeletion() const override { return false; }

 protected:
  mozilla::java::GeckoSurfaceTexture::GlobalRef mSurfTex;
  const gfx::IntSize mSize;
  const gfx::SurfaceFormat mFormat;
  bool mContinuousUpdate;
  const Maybe<gfx::Matrix4x4> mTransformOverride;
  RefPtr<CompositorOGL> mCompositor;
  RefPtr<SurfaceTextureSource> mTextureSource;
};

class AndroidHardwareBufferTextureSource : public TextureSource,
                                           public TextureSourceOGL {
 public:
  AndroidHardwareBufferTextureSource(
      TextureSourceProvider* aProvider,
      AndroidHardwareBuffer* aAndroidHardwareBuffer, gfx::SurfaceFormat aFormat,
      GLenum aTarget, GLenum aWrapMode, gfx::IntSize aSize);

  const char* Name() const override { return "SurfaceTextureSource"; }

  TextureSourceOGL* AsSourceOGL() override { return this; }

  void BindTexture(GLenum activetex,
                   gfx::SamplingFilter aSamplingFilter) override;

  bool IsValid() const override;

  gfx::IntSize GetSize() const override { return mSize; }

  gfx::SurfaceFormat GetFormat() const override { return mFormat; }

  GLenum GetTextureTarget() const override { return mTextureTarget; }

  GLenum GetWrapMode() const override { return mWrapMode; }

  void DeallocateDeviceData() override;

  gl::GLContext* gl() const { return mGL; }

 protected:
  virtual ~AndroidHardwareBufferTextureSource();

  bool EnsureEGLImage();
  void DestroyEGLImage();
  void DeleteTextureHandle();

  RefPtr<gl::GLContext> mGL;
  RefPtr<AndroidHardwareBuffer> mAndroidHardwareBuffer;
  const gfx::SurfaceFormat mFormat;
  const GLenum mTextureTarget;
  const GLenum mWrapMode;
  const gfx::IntSize mSize;

  EGLImage mEGLImage;
  GLuint mTextureHandle;
};

class AndroidHardwareBufferTextureHost : public TextureHost {
 public:
  static already_AddRefed<AndroidHardwareBufferTextureHost> Create(
      TextureFlags aFlags, const SurfaceDescriptorAndroidHardwareBuffer& aDesc);

  AndroidHardwareBufferTextureHost(
      TextureFlags aFlags, AndroidHardwareBuffer* aAndroidHardwareBuffer);

  virtual ~AndroidHardwareBufferTextureHost();

  void DeallocateDeviceData() override;

  gfx::SurfaceFormat GetFormat() const override;

  gfx::IntSize GetSize() const override;

  void NotifyNotUsed() override;

  already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override {
    return nullptr;  // XXX - implement this (for MOZ_DUMP_PAINTING)
  }

  gl::GLContext* gl() const;

  const char* Name() override { return "AndroidHardwareBufferTextureHost"; }

  AndroidHardwareBufferTextureHost* AsAndroidHardwareBufferTextureHost()
      override {
    return this;
  }

  void CreateRenderTexture(
      const wr::ExternalImageId& aExternalImageId) override;

  uint32_t NumSubTextures() override;

  void PushResourceUpdates(wr::TransactionBuilder& aResources,
                           ResourceUpdateOp aOp,
                           const Range<wr::ImageKey>& aImageKeys,
                           const wr::ExternalImageId& aExtID) override;

  void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
                        const wr::LayoutRect& aBounds,
                        const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
                        const Range<wr::ImageKey>& aImageKeys,
                        PushDisplayItemFlagSet aFlags) override;

  void SetAcquireFence(mozilla::ipc::FileDescriptor&& aFenceFd) override;

  void SetReleaseFence(mozilla::ipc::FileDescriptor&& aFenceFd) override;

  mozilla::ipc::FileDescriptor GetAndResetReleaseFence() override;

  AndroidHardwareBuffer* GetAndroidHardwareBuffer() const override {
    return mAndroidHardwareBuffer;
  }

  bool SupportsExternalCompositing(WebRenderBackend aBackend) override;

  // gecko does not need deferred deletion with WebRender
  // GPU/hardware task end could be checked by android fence.
  bool NeedsDeferredDeletion() const override { return false; }

 protected:
  RefPtr<AndroidHardwareBuffer> mAndroidHardwareBuffer;
};

#endif  // MOZ_WIDGET_ANDROID

////////////////////////////////////////////////////////////////////////
// EGLImage

class EGLImageTextureSource : public TextureSource, public TextureSourceOGL {
 public:
  EGLImageTextureSource(TextureSourceProvider* aProvider, EGLImage aImage,
                        gfx::SurfaceFormat aFormat, GLenum aTarget,
                        GLenum aWrapMode, gfx::IntSize aSize);

  const char* Name() const override { return "EGLImageTextureSource"; }

  TextureSourceOGL* AsSourceOGL() override { return this; }

  void BindTexture(GLenum activetex,
                   gfx::SamplingFilter aSamplingFilter) override;

  bool IsValid() const override;

  gfx::IntSize GetSize() const override { return mSize; }

  gfx::SurfaceFormat GetFormat() const override { return mFormat; }

  gfx::Matrix4x4 GetTextureTransform() override;

  GLenum GetTextureTarget() const override { return mTextureTarget; }

  GLenum GetWrapMode() const override { return mWrapMode; }

  // We don't own anything.
  void DeallocateDeviceData() override {}

  gl::GLContext* gl() const { return mGL; }

 protected:
  RefPtr<gl::GLContext> mGL;
  RefPtr<CompositorOGL> mCompositor;
  const EGLImage mImage;
  const gfx::SurfaceFormat mFormat;
  const GLenum mTextureTarget;
  const GLenum mWrapMode;
  const gfx::IntSize mSize;
};

class EGLImageTextureHost final : public TextureHost {
 public:
  EGLImageTextureHost(TextureFlags aFlags, EGLImage aImage, EGLSync aSync,
                      gfx::IntSize aSize, bool hasAlpha);

  virtual ~EGLImageTextureHost();

  // We don't own anything.
  void DeallocateDeviceData() override {}

  gfx::SurfaceFormat GetFormat() const override;

  already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override {
    return nullptr;  // XXX - implement this (for MOZ_DUMP_PAINTING)
  }

  gl::GLContext* gl() const;

  gfx::IntSize GetSize() const override { return mSize; }

  const char* Name() override { return "EGLImageTextureHost"; }

  void CreateRenderTexture(
      const wr::ExternalImageId& aExternalImageId) override;

  void PushResourceUpdates(wr::TransactionBuilder& aResources,
                           ResourceUpdateOp aOp,
                           const Range<wr::ImageKey>& aImageKeys,
                           const wr::ExternalImageId& aExtID) override;

  void PushDisplayItems(wr::DisplayListBuilder& aBuilder,
                        const wr::LayoutRect& aBounds,
                        const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
                        const Range<wr::ImageKey>& aImageKeys,
                        PushDisplayItemFlagSet aFlags) override;

 protected:
  const EGLImage mImage;
  const EGLSync mSync;
  const gfx::IntSize mSize;
  const bool mHasAlpha;
  RefPtr<EGLImageTextureSource> mTextureSource;
};

}  // namespace layers
}  // namespace mozilla

#endif /* MOZILLA_GFX_TEXTUREOGL_H */