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/*
* Copyright 2022 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkTypes.h"
#include "include/sksl/SkSLErrorReporter.h"
#include "src/sksl/SkSLContext.h"
#include "src/sksl/SkSLProgramSettings.h"
#include "src/sksl/ir/SkSLDiscardStatement.h"
namespace SkSL {
std::unique_ptr<Statement> DiscardStatement::Convert(const Context& context, Position pos) {
if (!ProgramConfig::IsFragment(context.fConfig->fKind)) {
context.fErrors->error(pos, "discard statement is only permitted in fragment shaders");
return nullptr;
}
return DiscardStatement::Make(context, pos);
}
std::unique_ptr<Statement> DiscardStatement::Make(const Context& context, Position pos) {
SkASSERT(ProgramConfig::IsFragment(context.fConfig->fKind));
return std::make_unique<DiscardStatement>(pos);
}
std::unique_ptr<Statement> DiscardStatement::clone() const {
return std::make_unique<DiscardStatement>(fPosition);
}
} // namespace SkSL
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