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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include shared,shared_other
varying mediump vec4 vColor;
#ifdef WR_VERTEX_SHADER
in vec4 aColor;
void main(void) {
vColor = vec4(aColor.rgb * aColor.a, aColor.a);
vec4 pos = vec4(aPosition, 0.0, 1.0);
pos.xy = floor(pos.xy + 0.5);
gl_Position = uTransform * pos;
}
#endif
#ifdef WR_FRAGMENT_SHADER
void main(void) {
oFragColor = vColor;
}
#endif
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