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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "jit/IonOptimizationLevels.h"
#include "jit/Ion.h"
#include "vm/JSScript.h"
#include "vm/JSScript-inl.h"
using namespace js;
using namespace js::jit;
namespace js {
namespace jit {
const OptimizationLevelInfo IonOptimizations;
void OptimizationInfo::initNormalOptimizationInfo() {
level_ = OptimizationLevel::Normal;
autoTruncate_ = true;
eaa_ = true;
edgeCaseAnalysis_ = true;
eliminateRedundantChecks_ = true;
eliminateRedundantShapeGuards_ = true;
eliminateRedundantGCBarriers_ = true;
inlineInterpreted_ = true;
inlineNative_ = true;
licm_ = true;
gvn_ = true;
rangeAnalysis_ = true;
reordering_ = true;
scalarReplacement_ = true;
sink_ = true;
registerAllocator_ = RegisterAllocator_Backtracking;
}
void OptimizationInfo::initWasmOptimizationInfo() {
// The Wasm optimization level
// Disables some passes that don't work well with wasm.
// Take normal option values for not specified values.
initNormalOptimizationInfo();
level_ = OptimizationLevel::Wasm;
ama_ = true;
autoTruncate_ = false;
edgeCaseAnalysis_ = false;
eliminateRedundantChecks_ = false;
eliminateRedundantShapeGuards_ = false;
eliminateRedundantGCBarriers_ = false;
scalarReplacement_ = false; // wasm has no objects.
sink_ = false;
}
uint32_t OptimizationInfo::compilerWarmUpThreshold(JSScript* script,
jsbytecode* pc) const {
MOZ_ASSERT(pc == nullptr || pc == script->code() ||
JSOp(*pc) == JSOp::LoopHead);
// The script must not start with a LoopHead op or the code below would be
// wrong. See bug 1602681.
MOZ_ASSERT_IF(pc && JSOp(*pc) == JSOp::LoopHead, pc > script->code());
if (pc == script->code()) {
pc = nullptr;
}
uint32_t warmUpThreshold = baseCompilerWarmUpThreshold();
// If the script is too large to compile on the main thread, we can still
// compile it off thread. In these cases, increase the warm-up counter
// threshold to improve the compilation's type information and hopefully
// avoid later recompilation.
if (script->length() > JitOptions.ionMaxScriptSizeMainThread) {
warmUpThreshold *=
(script->length() / double(JitOptions.ionMaxScriptSizeMainThread));
}
uint32_t numLocalsAndArgs = NumLocalsAndArgs(script);
if (numLocalsAndArgs > JitOptions.ionMaxLocalsAndArgsMainThread) {
warmUpThreshold *=
(numLocalsAndArgs / double(JitOptions.ionMaxLocalsAndArgsMainThread));
}
if (!pc || JitOptions.eagerIonCompilation()) {
return warmUpThreshold;
}
// It's more efficient to enter outer loops, rather than inner loops, via OSR.
// To accomplish this, we use a slightly higher threshold for inner loops.
// Note that the loop depth is always > 0 so we will prefer non-OSR over OSR.
uint32_t loopDepth = LoopHeadDepthHint(pc);
MOZ_ASSERT(loopDepth > 0);
return warmUpThreshold + loopDepth * (baseCompilerWarmUpThreshold() / 10);
}
uint32_t OptimizationInfo::recompileWarmUpThreshold(JSScript* script,
jsbytecode* pc) const {
MOZ_ASSERT(pc == script->code() || JSOp(*pc) == JSOp::LoopHead);
uint32_t threshold = compilerWarmUpThreshold(script, pc);
if (JSOp(*pc) != JSOp::LoopHead || JitOptions.eagerIonCompilation()) {
return threshold;
}
// If we're stuck in a long-running loop at a low optimization level, we have
// to invalidate to be able to tier up. This is worse than recompiling at
// function entry (because in that case we can use the lazy link mechanism and
// avoid invalidation completely). Use a very high recompilation threshold for
// loop edges so that this only affects very long-running loops.
uint32_t loopDepth = LoopHeadDepthHint(pc);
MOZ_ASSERT(loopDepth > 0);
return threshold + loopDepth * (baseCompilerWarmUpThreshold() / 10);
}
OptimizationLevelInfo::OptimizationLevelInfo() {
infos_[OptimizationLevel::Normal].initNormalOptimizationInfo();
infos_[OptimizationLevel::Wasm].initWasmOptimizationInfo();
}
OptimizationLevel OptimizationLevelInfo::levelForScript(JSScript* script,
jsbytecode* pc) const {
const OptimizationInfo* info = get(OptimizationLevel::Normal);
if (script->getWarmUpCount() < info->compilerWarmUpThreshold(script, pc)) {
return OptimizationLevel::DontCompile;
}
return OptimizationLevel::Normal;
}
} // namespace jit
} // namespace js
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