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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef jit_Registers_h
#define jit_Registers_h
#include "mozilla/Array.h"
#include "jit/IonTypes.h"
#if defined(JS_CODEGEN_X86) || defined(JS_CODEGEN_X64)
# include "jit/x86-shared/Architecture-x86-shared.h"
#elif defined(JS_CODEGEN_ARM)
# include "jit/arm/Architecture-arm.h"
#elif defined(JS_CODEGEN_ARM64)
# include "jit/arm64/Architecture-arm64.h"
#elif defined(JS_CODEGEN_MIPS32)
# include "jit/mips32/Architecture-mips32.h"
#elif defined(JS_CODEGEN_MIPS64)
# include "jit/mips64/Architecture-mips64.h"
#elif defined(JS_CODEGEN_LOONG64)
# include "jit/loong64/Architecture-loong64.h"
#elif defined(JS_CODEGEN_RISCV64)
# include "jit/riscv64/Architecture-riscv64.h"
#elif defined(JS_CODEGEN_WASM32)
# include "jit/wasm32/Architecture-wasm32.h"
#elif defined(JS_CODEGEN_NONE)
# include "jit/none/Architecture-none.h"
#else
# error "Unknown architecture!"
#endif
namespace js {
namespace jit {
struct Register {
using Codes = Registers;
using Encoding = Codes::Encoding;
using Code = Codes::Code;
using SetType = Codes::SetType;
Encoding reg_;
explicit constexpr Register(Encoding e) : reg_(e) {}
Register() : reg_(Encoding(Codes::Invalid)) {}
static Register FromCode(Code i) {
MOZ_ASSERT(i < Registers::Total);
Register r{Encoding(i)};
return r;
}
static Register FromName(const char* name) {
Code code = Registers::FromName(name);
Register r{Encoding(code)};
return r;
}
constexpr static Register Invalid() {
Register r{Encoding(Codes::Invalid)};
return r;
}
constexpr Code code() const { return Code(reg_); }
Encoding encoding() const {
MOZ_ASSERT(Code(reg_) < Registers::Total);
return reg_;
}
const char* name() const { return Registers::GetName(code()); }
constexpr bool operator==(Register other) const { return reg_ == other.reg_; }
constexpr bool operator!=(Register other) const { return reg_ != other.reg_; }
bool volatile_() const {
return !!((SetType(1) << code()) & Registers::VolatileMask);
}
bool aliases(const Register& other) const { return reg_ == other.reg_; }
uint32_t numAliased() const { return 1; }
Register aliased(uint32_t aliasIdx) const {
MOZ_ASSERT(aliasIdx == 0);
return *this;
}
SetType alignedOrDominatedAliasedSet() const { return SetType(1) << code(); }
static constexpr RegTypeName DefaultType = RegTypeName::GPR;
template <RegTypeName = DefaultType>
static SetType LiveAsIndexableSet(SetType s) {
return SetType(0);
}
template <RegTypeName Name = DefaultType>
static SetType AllocatableAsIndexableSet(SetType s) {
static_assert(Name != RegTypeName::Any, "Allocatable set are not iterable");
return SetType(0);
}
static uint32_t SetSize(SetType x) { return Codes::SetSize(x); }
static uint32_t FirstBit(SetType x) { return Codes::FirstBit(x); }
static uint32_t LastBit(SetType x) { return Codes::LastBit(x); }
// Returns the offset of |reg| on the stack, assuming all registers in |set|
// were pushed in order (e.g. by |PushRegsInMask|). This is computed by
// clearing the lower bits (registers that were pushed later).
static size_t OffsetOfPushedRegister(SetType set, Register reg) {
return sizeof(Codes::RegisterContent) * Codes::SetSize(set >> reg.code());
}
};
// Architectures where the stack pointer is not a plain register with a standard
// register encoding must define JS_HAS_HIDDEN_SP and HiddenSPEncoding.
#ifdef JS_HAS_HIDDEN_SP
struct RegisterOrSP {
// The register code -- but possibly one that cannot be represented as a bit
// position in a 32-bit vector.
uint32_t code;
explicit RegisterOrSP(uint32_t code) : code(code) {}
explicit RegisterOrSP(Register r) : code(r.code()) {}
};
static inline bool IsHiddenSP(RegisterOrSP r) {
return r.code == HiddenSPEncoding;
}
static inline Register AsRegister(RegisterOrSP r) {
MOZ_ASSERT(!IsHiddenSP(r));
return Register::FromCode(r.code);
}
static inline Register AsRegister(Register r) { return r; }
inline bool operator==(Register r, RegisterOrSP e) {
return r.code() == e.code;
}
inline bool operator!=(Register r, RegisterOrSP e) { return !(r == e); }
inline bool operator==(RegisterOrSP e, Register r) { return r == e; }
inline bool operator!=(RegisterOrSP e, Register r) { return r != e; }
inline bool operator==(RegisterOrSP lhs, RegisterOrSP rhs) {
return lhs.code == rhs.code;
}
inline bool operator!=(RegisterOrSP lhs, RegisterOrSP rhs) {
return !(lhs == rhs);
}
#else
// On platforms where there's nothing special about SP, make RegisterOrSP be
// just Register, and return false for IsHiddenSP(r) for any r so that we use
// "normal" code for handling the SP. This reduces ifdeffery throughout the
// jit.
using RegisterOrSP = Register;
static inline bool IsHiddenSP(RegisterOrSP r) { return false; }
static inline Register AsRegister(RegisterOrSP r) { return r; }
#endif
template <>
inline Register::SetType Register::LiveAsIndexableSet<RegTypeName::GPR>(
SetType set) {
return set;
}
template <>
inline Register::SetType Register::LiveAsIndexableSet<RegTypeName::Any>(
SetType set) {
return set;
}
template <>
inline Register::SetType Register::AllocatableAsIndexableSet<RegTypeName::GPR>(
SetType set) {
return set;
}
#if JS_BITS_PER_WORD == 32
// Note, some platform code depends on INT64LOW_OFFSET being zero.
static const uint32_t INT64LOW_OFFSET = 0 * sizeof(int32_t);
static const uint32_t INT64HIGH_OFFSET = 1 * sizeof(int32_t);
#endif
struct Register64 {
#ifdef JS_PUNBOX64
Register reg;
#else
Register high;
Register low;
#endif
#ifdef JS_PUNBOX64
explicit constexpr Register64(Register r) : reg(r) {}
constexpr bool operator==(Register64 other) const { return reg == other.reg; }
constexpr bool operator!=(Register64 other) const { return reg != other.reg; }
Register scratchReg() { return reg; }
static Register64 Invalid() { return Register64(Register::Invalid()); }
#else
constexpr Register64(Register h, Register l) : high(h), low(l) {}
constexpr bool operator==(Register64 other) const {
return high == other.high && low == other.low;
}
constexpr bool operator!=(Register64 other) const {
return high != other.high || low != other.low;
}
Register scratchReg() { return high; }
static Register64 Invalid() {
return Register64(Register::Invalid(), Register::Invalid());
}
#endif
};
class RegisterDump {
public:
typedef mozilla::Array<Registers::RegisterContent, Registers::Total> GPRArray;
typedef mozilla::Array<FloatRegisters::RegisterContent,
FloatRegisters::TotalPhys>
FPUArray;
protected: // Silence Clang warning.
GPRArray regs_;
FPUArray fpregs_;
public:
static size_t offsetOfRegister(Register reg) {
return offsetof(RegisterDump, regs_) + reg.code() * sizeof(uintptr_t);
}
static size_t offsetOfRegister(FloatRegister reg) {
return offsetof(RegisterDump, fpregs_) + reg.getRegisterDumpOffsetInBytes();
}
};
// Class for mapping each register to an offset.
class RegisterOffsets {
mozilla::Array<uint32_t, Registers::Total> offsets_;
// Sentinel value representing an uninitialized offset.
static constexpr uint32_t InvalidOffset = UINT32_MAX;
public:
RegisterOffsets() {
for (size_t i = 0; i < Registers::Total; i++) {
offsets_[i] = InvalidOffset;
}
}
RegisterOffsets(const RegisterOffsets&) = delete;
void operator=(const RegisterOffsets&) = delete;
bool hasOffset(Register reg) const {
return offsets_[reg.code()] != InvalidOffset;
}
uint32_t getOffset(Register reg) const {
MOZ_ASSERT(hasOffset(reg));
return offsets_[reg.code()];
}
void setOffset(Register reg, size_t offset) {
MOZ_ASSERT(offset < InvalidOffset);
offsets_[reg.code()] = uint32_t(offset);
}
};
class MacroAssembler;
// Declares a register as owned within the scope of the object.
// In debug mode, owned register state is tracked within the MacroAssembler,
// and an assert will fire if ownership is conflicting.
// In contrast to ARM64's UseScratchRegisterScope, this class has no overhead
// in non-debug builds.
template <class RegisterType>
struct AutoGenericRegisterScope : public RegisterType {
// Prevent MacroAssembler templates from creating copies,
// which causes the destructor to fire more than once.
AutoGenericRegisterScope(const AutoGenericRegisterScope& other) = delete;
#ifdef DEBUG
MacroAssembler& masm_;
bool released_;
explicit AutoGenericRegisterScope(MacroAssembler& masm, RegisterType reg);
~AutoGenericRegisterScope();
void release();
void reacquire();
#else
constexpr explicit AutoGenericRegisterScope(MacroAssembler& masm,
RegisterType reg)
: RegisterType(reg) {}
void release() {}
void reacquire() {}
#endif
};
using AutoRegisterScope = AutoGenericRegisterScope<Register>;
using AutoFloatRegisterScope = AutoGenericRegisterScope<FloatRegister>;
} // namespace jit
} // namespace js
#endif /* jit_Registers_h */
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