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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: set ts=8 sts=2 et sw=2 tw=80:
*
* Copyright 2015 Mozilla Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "wasm/WasmCompile.h"
#include "mozilla/Maybe.h"
#include <algorithm>
#ifndef __wasi__
# include "jit/ProcessExecutableMemory.h"
#endif
#include "jit/FlushICache.h"
#include "util/Text.h"
#include "vm/HelperThreads.h"
#include "vm/Realm.h"
#include "wasm/WasmBaselineCompile.h"
#include "wasm/WasmGenerator.h"
#include "wasm/WasmIonCompile.h"
#include "wasm/WasmOpIter.h"
#include "wasm/WasmProcess.h"
#include "wasm/WasmSignalHandlers.h"
#include "wasm/WasmValidate.h"
using namespace js;
using namespace js::jit;
using namespace js::wasm;
uint32_t wasm::ObservedCPUFeatures() {
enum Arch {
X86 = 0x1,
X64 = 0x2,
ARM = 0x3,
MIPS = 0x4,
MIPS64 = 0x5,
ARM64 = 0x6,
LOONG64 = 0x7,
RISCV64 = 0x8,
ARCH_BITS = 3
};
#if defined(JS_CODEGEN_X86)
MOZ_ASSERT(uint32_t(jit::CPUInfo::GetFingerprint()) <=
(UINT32_MAX >> ARCH_BITS));
return X86 | (uint32_t(jit::CPUInfo::GetFingerprint()) << ARCH_BITS);
#elif defined(JS_CODEGEN_X64)
MOZ_ASSERT(uint32_t(jit::CPUInfo::GetFingerprint()) <=
(UINT32_MAX >> ARCH_BITS));
return X64 | (uint32_t(jit::CPUInfo::GetFingerprint()) << ARCH_BITS);
#elif defined(JS_CODEGEN_ARM)
MOZ_ASSERT(jit::GetARMFlags() <= (UINT32_MAX >> ARCH_BITS));
return ARM | (jit::GetARMFlags() << ARCH_BITS);
#elif defined(JS_CODEGEN_ARM64)
MOZ_ASSERT(jit::GetARM64Flags() <= (UINT32_MAX >> ARCH_BITS));
return ARM64 | (jit::GetARM64Flags() << ARCH_BITS);
#elif defined(JS_CODEGEN_MIPS64)
MOZ_ASSERT(jit::GetMIPSFlags() <= (UINT32_MAX >> ARCH_BITS));
return MIPS64 | (jit::GetMIPSFlags() << ARCH_BITS);
#elif defined(JS_CODEGEN_LOONG64)
MOZ_ASSERT(jit::GetLOONG64Flags() <= (UINT32_MAX >> ARCH_BITS));
return LOONG64 | (jit::GetLOONG64Flags() << ARCH_BITS);
#elif defined(JS_CODEGEN_RISCV64)
MOZ_ASSERT(jit::GetRISCV64Flags() <= (UINT32_MAX >> ARCH_BITS));
return RISCV64 | (jit::GetRISCV64Flags() << ARCH_BITS);
#elif defined(JS_CODEGEN_NONE) || defined(JS_CODEGEN_WASM32)
return 0;
#else
# error "unknown architecture"
#endif
}
FeatureArgs FeatureArgs::build(JSContext* cx, const FeatureOptions& options) {
FeatureArgs features;
#define WASM_FEATURE(NAME, LOWER_NAME, ...) \
features.LOWER_NAME = wasm::NAME##Available(cx);
JS_FOR_WASM_FEATURES(WASM_FEATURE, WASM_FEATURE, WASM_FEATURE);
#undef WASM_FEATURE
features.sharedMemory =
wasm::ThreadsAvailable(cx) ? Shareable::True : Shareable::False;
features.simd = jit::JitSupportsWasmSimd();
features.intrinsics = options.intrinsics;
return features;
}
SharedCompileArgs CompileArgs::build(JSContext* cx,
ScriptedCaller&& scriptedCaller,
const FeatureOptions& options,
CompileArgsError* error) {
bool baseline = BaselineAvailable(cx);
bool ion = IonAvailable(cx);
// Debug information such as source view or debug traps will require
// additional memory and permanently stay in baseline code, so we try to
// only enable it when a developer actually cares: when the debugger tab
// is open.
bool debug = cx->realm() && cx->realm()->debuggerObservesWasm();
bool forceTiering =
cx->options().testWasmAwaitTier2() || JitOptions.wasmDelayTier2;
// The <Compiler>Available() predicates should ensure no failure here, but
// when we're fuzzing we allow inconsistent switches and the check may thus
// fail. Let it go to a run-time error instead of crashing.
if (debug && ion) {
*error = CompileArgsError::NoCompiler;
return nullptr;
}
if (forceTiering && !(baseline && ion)) {
// This can happen only in testing, and in this case we don't have a
// proper way to signal the error, so just silently override the default,
// instead of adding a skip-if directive to every test using debug/gc.
forceTiering = false;
}
if (!(baseline || ion)) {
*error = CompileArgsError::NoCompiler;
return nullptr;
}
CompileArgs* target = cx->new_<CompileArgs>(std::move(scriptedCaller));
if (!target) {
*error = CompileArgsError::OutOfMemory;
return nullptr;
}
target->baselineEnabled = baseline;
target->ionEnabled = ion;
target->debugEnabled = debug;
target->forceTiering = forceTiering;
target->features = FeatureArgs::build(cx, options);
return target;
}
SharedCompileArgs CompileArgs::buildForAsmJS(ScriptedCaller&& scriptedCaller) {
CompileArgs* target = js_new<CompileArgs>(std::move(scriptedCaller));
if (!target) {
return nullptr;
}
// AsmJS is deprecated and doesn't have mechanisms for experimental features,
// so we don't need to initialize the FeatureArgs. It also only targets the
// Ion backend and does not need WASM debug support since it is de-optimized
// to JS in that case.
target->ionEnabled = true;
target->debugEnabled = false;
return target;
}
SharedCompileArgs CompileArgs::buildAndReport(JSContext* cx,
ScriptedCaller&& scriptedCaller,
const FeatureOptions& options,
bool reportOOM) {
CompileArgsError error;
SharedCompileArgs args =
CompileArgs::build(cx, std::move(scriptedCaller), options, &error);
if (args) {
Log(cx, "available wasm compilers: tier1=%s tier2=%s",
args->baselineEnabled ? "baseline" : "none",
args->ionEnabled ? "ion" : "none");
return args;
}
switch (error) {
case CompileArgsError::NoCompiler: {
JS_ReportErrorASCII(cx, "no WebAssembly compiler available");
break;
}
case CompileArgsError::OutOfMemory: {
// Most callers are required to return 'false' without reporting an OOM,
// so we make reporting it optional here.
if (reportOOM) {
ReportOutOfMemory(cx);
}
break;
}
}
return nullptr;
}
/*
* [SMDOC] Tiered wasm compilation.
*
* "Tiered compilation" refers to the mechanism where we first compile the code
* with a fast non-optimizing compiler so that we can start running the code
* quickly, while in the background recompiling the code with the slower
* optimizing compiler. Code created by baseline is called "tier-1"; code
* created by the optimizing compiler is called "tier-2". When the tier-2 code
* is ready, we "tier up" the code by creating paths from tier-1 code into their
* tier-2 counterparts; this patching is performed as the program is running.
*
* ## Selecting the compilation mode
*
* When wasm bytecode arrives, we choose the compilation strategy based on
* switches and on aspects of the code and the hardware. If switches allow
* tiered compilation to happen (the normal case), the following logic applies.
*
* If the code is sufficiently large that tiered compilation would be beneficial
* but not so large that it might blow our compiled code budget and make
* compilation fail, we choose tiered compilation. Otherwise we go straight to
* optimized code.
*
* The expected benefit of tiering is computed by TieringBeneficial(), below,
* based on various estimated parameters of the hardware: ratios of object code
* to byte code, speed of the system, number of cores.
*
* ## Mechanics of tiering up; patching
*
* Every time control enters a tier-1 function, the function prologue loads its
* tiering pointer from the tiering jump table (see JumpTable in WasmCode.h) and
* jumps to it.
*
* Initially, an entry in the tiering table points to the instruction inside the
* tier-1 function that follows the jump instruction (hence the jump is an
* expensive nop). When the tier-2 compiler is finished, the table is patched
* racily to point into the tier-2 function at the correct prologue location
* (see loop near the end of Module::finishTier2()). As tier-2 compilation is
* performed at most once per Module, there is at most one such racy overwrite
* per table element during the lifetime of the Module.
*
* The effect of the patching is to cause the tier-1 function to jump to its
* tier-2 counterpart whenever the tier-1 function is called subsequently. That
* is, tier-1 code performs standard frame setup on behalf of whatever code it
* jumps to, and the target code (tier-1 or tier-2) allocates its own frame in
* whatever way it wants.
*
* The racy writing means that it is often nondeterministic whether tier-1 or
* tier-2 code is reached by any call during the tiering-up process; if F calls
* A and B in that order, it may reach tier-2 code for A and tier-1 code for B.
* If F is running concurrently on threads T1 and T2, T1 and T2 may see code
* from different tiers for either function.
*
* Note, tiering up also requires upgrading the jit-entry stubs so that they
* reference tier-2 code. The mechanics of this upgrading are described at
* WasmInstanceObject::getExportedFunction().
*
* ## Current limitations of tiering
*
* Tiering is not always seamless. Partly, it is possible for a program to get
* stuck in tier-1 code. Partly, a function that has tiered up continues to
* force execution to go via tier-1 code to reach tier-2 code, paying for an
* additional jump and a slightly less optimized prologue than tier-2 code could
* have had on its own.
*
* Known tiering limitiations:
*
* - We can tier up only at function boundaries. If a tier-1 function has a
* long-running loop it will not tier up until it returns to its caller. If
* this loop never exits (a runloop in a worker, for example) then the
* function will never tier up.
*
* To do better, we need OSR.
*
* - Wasm Table entries are never patched during tier-up. A Table of funcref
* holds not a JSFunction pointer, but a (code*,instance*) pair of pointers.
* When a table.set operation is performed, the JSFunction value is decomposed
* and its code and instance pointers are stored in the table; subsequently,
* when a table.get operation is performed, the JSFunction value is
* reconstituted from its code pointer using fairly elaborate machinery. (The
* mechanics are the same also for the reflected JS operations on a
* WebAssembly.Table. For everything, see WasmTable.{cpp,h}.) The code pointer
* in the Table will always be the code pointer belonging to the best tier that
* was active at the time when that function was stored in that Table slot; in
* many cases, it will be tier-1 code. As a consequence, a call through a table
* will first enter tier-1 code and then jump to tier-2 code.
*
* To do better, we must update all the tables in the system when an instance
* tiers up. This is expected to be very hard.
*
* - Imported Wasm functions are never patched during tier-up. Imports are held
* in FuncImportInstanceData values in the instance, and for a wasm
* callee, what's stored is the raw code pointer into the best tier of the
* callee that was active at the time the import was resolved. That could be
* baseline code, and if it is, the situation is as for Table entries: a call
* to an import will always go via that import's tier-1 code, which will tier
* up with an indirect jump.
*
* To do better, we must update all the import tables in the system that
* import functions from instances whose modules have tiered up. This is
* expected to be hard.
*/
// Classify the current system as one of a set of recognizable classes. This
// really needs to get our tier-1 systems right.
//
// TODO: We don't yet have a good measure of how fast a system is. We
// distinguish between mobile and desktop because these are very different kinds
// of systems, but we could further distinguish between low / medium / high end
// within those major classes. If we do so, then constants below would be
// provided for each (class, architecture, system-tier) combination, not just
// (class, architecture) as now.
//
// CPU clock speed is not by itself a good predictor of system performance, as
// there are high-performance systems with slow clocks (recent Intel) and
// low-performance systems with fast clocks (older AMD). We can also use
// physical memory, core configuration, OS details, CPU class and family, and
// CPU manufacturer to disambiguate.
enum class SystemClass {
DesktopX86,
DesktopX64,
DesktopUnknown32,
DesktopUnknown64,
MobileX86,
MobileArm32,
MobileArm64,
MobileUnknown32,
MobileUnknown64
};
static SystemClass ClassifySystem() {
bool isDesktop;
#if defined(ANDROID) || defined(JS_CODEGEN_ARM) || defined(JS_CODEGEN_ARM64)
isDesktop = false;
#else
isDesktop = true;
#endif
if (isDesktop) {
#if defined(JS_CODEGEN_X64)
return SystemClass::DesktopX64;
#elif defined(JS_CODEGEN_X86)
return SystemClass::DesktopX86;
#elif defined(JS_64BIT)
return SystemClass::DesktopUnknown64;
#else
return SystemClass::DesktopUnknown32;
#endif
} else {
#if defined(JS_CODEGEN_X86)
return SystemClass::MobileX86;
#elif defined(JS_CODEGEN_ARM)
return SystemClass::MobileArm32;
#elif defined(JS_CODEGEN_ARM64)
return SystemClass::MobileArm64;
#elif defined(JS_64BIT)
return SystemClass::MobileUnknown64;
#else
return SystemClass::MobileUnknown32;
#endif
}
}
// Code sizes in machine code bytes per bytecode byte, again empirical except
// where marked.
//
// The Ion estimate for ARM64 is the measured Baseline value scaled by a
// plausible factor for optimized code.
static const double x64Tox86Inflation = 1.25;
static const double x64IonBytesPerBytecode = 2.45;
static const double x86IonBytesPerBytecode =
x64IonBytesPerBytecode * x64Tox86Inflation;
static const double arm32IonBytesPerBytecode = 3.3;
static const double arm64IonBytesPerBytecode = 3.0 / 1.4; // Estimate
static const double x64BaselineBytesPerBytecode = x64IonBytesPerBytecode * 1.43;
static const double x86BaselineBytesPerBytecode =
x64BaselineBytesPerBytecode * x64Tox86Inflation;
static const double arm32BaselineBytesPerBytecode =
arm32IonBytesPerBytecode * 1.39;
static const double arm64BaselineBytesPerBytecode = 3.0;
static double OptimizedBytesPerBytecode(SystemClass cls) {
switch (cls) {
case SystemClass::DesktopX86:
case SystemClass::MobileX86:
case SystemClass::DesktopUnknown32:
return x86IonBytesPerBytecode;
case SystemClass::DesktopX64:
case SystemClass::DesktopUnknown64:
return x64IonBytesPerBytecode;
case SystemClass::MobileArm32:
case SystemClass::MobileUnknown32:
return arm32IonBytesPerBytecode;
case SystemClass::MobileArm64:
case SystemClass::MobileUnknown64:
return arm64IonBytesPerBytecode;
default:
MOZ_CRASH();
}
}
static double BaselineBytesPerBytecode(SystemClass cls) {
switch (cls) {
case SystemClass::DesktopX86:
case SystemClass::MobileX86:
case SystemClass::DesktopUnknown32:
return x86BaselineBytesPerBytecode;
case SystemClass::DesktopX64:
case SystemClass::DesktopUnknown64:
return x64BaselineBytesPerBytecode;
case SystemClass::MobileArm32:
case SystemClass::MobileUnknown32:
return arm32BaselineBytesPerBytecode;
case SystemClass::MobileArm64:
case SystemClass::MobileUnknown64:
return arm64BaselineBytesPerBytecode;
default:
MOZ_CRASH();
}
}
double wasm::EstimateCompiledCodeSize(Tier tier, size_t bytecodeSize) {
SystemClass cls = ClassifySystem();
switch (tier) {
case Tier::Baseline:
return double(bytecodeSize) * BaselineBytesPerBytecode(cls);
case Tier::Optimized:
return double(bytecodeSize) * OptimizedBytesPerBytecode(cls);
}
MOZ_CRASH("bad tier");
}
// If parallel Ion compilation is going to take longer than this, we should
// tier.
static const double tierCutoffMs = 10;
// Compilation rate values are empirical except when noted, the reference
// systems are:
//
// Late-2013 MacBook Pro (2.6GHz 4 x hyperthreaded Haswell, Mac OS X)
// Late-2015 Nexus 5X (1.4GHz 4 x Cortex-A53 + 1.8GHz 2 x Cortex-A57, Android)
// Ca-2016 SoftIron Overdrive 1000 (1.7GHz 4 x Cortex-A57, Fedora)
//
// The rates are always per core.
//
// The estimate for ARM64 is the Baseline compilation rate on the SoftIron
// (because we have no Ion yet), divided by 5 to estimate Ion compile rate and
// then divided by 2 to make it more reasonable for consumer ARM64 systems.
static const double x64IonBytecodesPerMs = 2100;
static const double x86IonBytecodesPerMs = 1500;
static const double arm32IonBytecodesPerMs = 450;
static const double arm64IonBytecodesPerMs = 750; // Estimate
// Tiering cutoff values: if code section sizes are below these values (when
// divided by the effective number of cores) we do not tier, because we guess
// that parallel Ion compilation will be fast enough.
static const double x64DesktopTierCutoff = x64IonBytecodesPerMs * tierCutoffMs;
static const double x86DesktopTierCutoff = x86IonBytecodesPerMs * tierCutoffMs;
static const double x86MobileTierCutoff = x86DesktopTierCutoff / 2; // Guess
static const double arm32MobileTierCutoff =
arm32IonBytecodesPerMs * tierCutoffMs;
static const double arm64MobileTierCutoff =
arm64IonBytecodesPerMs * tierCutoffMs;
static double CodesizeCutoff(SystemClass cls) {
switch (cls) {
case SystemClass::DesktopX86:
case SystemClass::DesktopUnknown32:
return x86DesktopTierCutoff;
case SystemClass::DesktopX64:
case SystemClass::DesktopUnknown64:
return x64DesktopTierCutoff;
case SystemClass::MobileX86:
return x86MobileTierCutoff;
case SystemClass::MobileArm32:
case SystemClass::MobileUnknown32:
return arm32MobileTierCutoff;
case SystemClass::MobileArm64:
case SystemClass::MobileUnknown64:
return arm64MobileTierCutoff;
default:
MOZ_CRASH();
}
}
// As the number of cores grows the effectiveness of each core dwindles (on the
// systems we care about for SpiderMonkey).
//
// The data are empirical, computed from the observed compilation time of the
// Tanks demo code on a variable number of cores.
//
// The heuristic may fail on NUMA systems where the core count is high but the
// performance increase is nil or negative once the program moves beyond one
// socket. However, few browser users have such systems.
static double EffectiveCores(uint32_t cores) {
if (cores <= 3) {
return pow(cores, 0.9);
}
return pow(cores, 0.75);
}
#ifndef JS_64BIT
// Don't tier if tiering will fill code memory to more to more than this
// fraction.
static const double spaceCutoffPct = 0.9;
#endif
// Figure out whether we should use tiered compilation or not.
static bool TieringBeneficial(uint32_t codeSize) {
uint32_t cpuCount = GetHelperThreadCPUCount();
MOZ_ASSERT(cpuCount > 0);
// It's mostly sensible not to background compile when there's only one
// hardware thread as we want foreground computation to have access to that.
// However, if wasm background compilation helper threads can be given lower
// priority then background compilation on single-core systems still makes
// some kind of sense. That said, this is a non-issue: as of September 2017
// 1-core was down to 3.5% of our population and falling.
if (cpuCount == 1) {
return false;
}
// Compute the max number of threads available to do actual background
// compilation work.
uint32_t workers = GetMaxWasmCompilationThreads();
// The number of cores we will use is bounded both by the CPU count and the
// worker count, since the worker count already takes this into account.
uint32_t cores = workers;
SystemClass cls = ClassifySystem();
// Ion compilation on available cores must take long enough to be worth the
// bother.
double cutoffSize = CodesizeCutoff(cls);
double effectiveCores = EffectiveCores(cores);
if ((codeSize / effectiveCores) < cutoffSize) {
return false;
}
// Do not implement a size cutoff for 64-bit systems since the code size
// budget for 64 bit is so large that it will hardly ever be an issue.
// (Also the cutoff percentage might be different on 64-bit.)
#ifndef JS_64BIT
// If the amount of executable code for baseline compilation jeopardizes the
// availability of executable memory for ion code then do not tier, for now.
//
// TODO: For now we consider this module in isolation. We should really
// worry about what else is going on in this process and might be filling up
// the code memory. It's like we need some kind of code memory reservation
// system or JIT compilation for large modules.
double ionRatio = OptimizedBytesPerBytecode(cls);
double baselineRatio = BaselineBytesPerBytecode(cls);
double needMemory = codeSize * (ionRatio + baselineRatio);
double availMemory = LikelyAvailableExecutableMemory();
double cutoff = spaceCutoffPct * MaxCodeBytesPerProcess;
// If the sum of baseline and ion code makes us exceeds some set percentage
// of the executable memory then disable tiering.
if ((MaxCodeBytesPerProcess - availMemory) + needMemory > cutoff) {
return false;
}
#endif
return true;
}
// Ensure that we have the non-compiler requirements to tier safely.
static bool PlatformCanTier() {
return CanUseExtraThreads() && jit::CanFlushExecutionContextForAllThreads();
}
CompilerEnvironment::CompilerEnvironment(const CompileArgs& args)
: state_(InitialWithArgs), args_(&args) {}
CompilerEnvironment::CompilerEnvironment(CompileMode mode, Tier tier,
DebugEnabled debugEnabled)
: state_(InitialWithModeTierDebug),
mode_(mode),
tier_(tier),
debug_(debugEnabled) {}
void CompilerEnvironment::computeParameters() {
MOZ_ASSERT(state_ == InitialWithModeTierDebug);
state_ = Computed;
}
void CompilerEnvironment::computeParameters(Decoder& d) {
MOZ_ASSERT(!isComputed());
if (state_ == InitialWithModeTierDebug) {
computeParameters();
return;
}
bool baselineEnabled = args_->baselineEnabled;
bool ionEnabled = args_->ionEnabled;
bool debugEnabled = args_->debugEnabled;
bool forceTiering = args_->forceTiering;
bool hasSecondTier = ionEnabled;
MOZ_ASSERT_IF(debugEnabled, baselineEnabled);
MOZ_ASSERT_IF(forceTiering, baselineEnabled && hasSecondTier);
// Various constraints in various places should prevent failure here.
MOZ_RELEASE_ASSERT(baselineEnabled || ionEnabled);
uint32_t codeSectionSize = 0;
SectionRange range;
if (StartsCodeSection(d.begin(), d.end(), &range)) {
codeSectionSize = range.size;
}
if (baselineEnabled && hasSecondTier &&
(TieringBeneficial(codeSectionSize) || forceTiering) &&
PlatformCanTier()) {
mode_ = CompileMode::Tier1;
tier_ = Tier::Baseline;
} else {
mode_ = CompileMode::Once;
tier_ = hasSecondTier ? Tier::Optimized : Tier::Baseline;
}
debug_ = debugEnabled ? DebugEnabled::True : DebugEnabled::False;
state_ = Computed;
}
template <class DecoderT>
static bool DecodeFunctionBody(DecoderT& d, ModuleGenerator& mg,
uint32_t funcIndex) {
uint32_t bodySize;
if (!d.readVarU32(&bodySize)) {
return d.fail("expected number of function body bytes");
}
if (bodySize > MaxFunctionBytes) {
return d.fail("function body too big");
}
const size_t offsetInModule = d.currentOffset();
// Skip over the function body; it will be validated by the compilation
// thread.
const uint8_t* bodyBegin;
if (!d.readBytes(bodySize, &bodyBegin)) {
return d.fail("function body length too big");
}
return mg.compileFuncDef(funcIndex, offsetInModule, bodyBegin,
bodyBegin + bodySize);
}
template <class DecoderT>
static bool DecodeCodeSection(const ModuleEnvironment& env, DecoderT& d,
ModuleGenerator& mg) {
if (!env.codeSection) {
if (env.numFuncDefs() != 0) {
return d.fail("expected code section");
}
return mg.finishFuncDefs();
}
uint32_t numFuncDefs;
if (!d.readVarU32(&numFuncDefs)) {
return d.fail("expected function body count");
}
if (numFuncDefs != env.numFuncDefs()) {
return d.fail(
"function body count does not match function signature count");
}
for (uint32_t funcDefIndex = 0; funcDefIndex < numFuncDefs; funcDefIndex++) {
if (!DecodeFunctionBody(d, mg, env.numFuncImports + funcDefIndex)) {
return false;
}
}
if (!d.finishSection(*env.codeSection, "code")) {
return false;
}
return mg.finishFuncDefs();
}
SharedModule wasm::CompileBuffer(const CompileArgs& args,
const ShareableBytes& bytecode,
UniqueChars* error,
UniqueCharsVector* warnings,
JS::OptimizedEncodingListener* listener) {
Decoder d(bytecode.bytes, 0, error, warnings);
ModuleEnvironment moduleEnv(args.features);
if (!moduleEnv.init() || !DecodeModuleEnvironment(d, &moduleEnv)) {
return nullptr;
}
CompilerEnvironment compilerEnv(args);
compilerEnv.computeParameters(d);
ModuleGenerator mg(args, &moduleEnv, &compilerEnv, nullptr, error, warnings);
if (!mg.init(nullptr)) {
return nullptr;
}
if (!DecodeCodeSection(moduleEnv, d, mg)) {
return nullptr;
}
if (!DecodeModuleTail(d, &moduleEnv)) {
return nullptr;
}
return mg.finishModule(bytecode, listener);
}
bool wasm::CompileTier2(const CompileArgs& args, const Bytes& bytecode,
const Module& module, UniqueChars* error,
UniqueCharsVector* warnings, Atomic<bool>* cancelled) {
Decoder d(bytecode, 0, error);
ModuleEnvironment moduleEnv(args.features);
if (!moduleEnv.init() || !DecodeModuleEnvironment(d, &moduleEnv)) {
return false;
}
CompilerEnvironment compilerEnv(CompileMode::Tier2, Tier::Optimized,
DebugEnabled::False);
compilerEnv.computeParameters(d);
ModuleGenerator mg(args, &moduleEnv, &compilerEnv, cancelled, error,
warnings);
if (!mg.init(nullptr)) {
return false;
}
if (!DecodeCodeSection(moduleEnv, d, mg)) {
return false;
}
if (!DecodeModuleTail(d, &moduleEnv)) {
return false;
}
return mg.finishTier2(module);
}
class StreamingDecoder {
Decoder d_;
const ExclusiveBytesPtr& codeBytesEnd_;
const Atomic<bool>& cancelled_;
public:
StreamingDecoder(const ModuleEnvironment& env, const Bytes& begin,
const ExclusiveBytesPtr& codeBytesEnd,
const Atomic<bool>& cancelled, UniqueChars* error,
UniqueCharsVector* warnings)
: d_(begin, env.codeSection->start, error, warnings),
codeBytesEnd_(codeBytesEnd),
cancelled_(cancelled) {}
bool fail(const char* msg) { return d_.fail(msg); }
bool done() const { return d_.done(); }
size_t currentOffset() const { return d_.currentOffset(); }
bool waitForBytes(size_t numBytes) {
numBytes = std::min(numBytes, d_.bytesRemain());
const uint8_t* requiredEnd = d_.currentPosition() + numBytes;
auto codeBytesEnd = codeBytesEnd_.lock();
while (codeBytesEnd < requiredEnd) {
if (cancelled_) {
return false;
}
codeBytesEnd.wait();
}
return true;
}
bool readVarU32(uint32_t* u32) {
return waitForBytes(MaxVarU32DecodedBytes) && d_.readVarU32(u32);
}
bool readBytes(size_t size, const uint8_t** begin) {
return waitForBytes(size) && d_.readBytes(size, begin);
}
bool finishSection(const SectionRange& range, const char* name) {
return d_.finishSection(range, name);
}
};
static SharedBytes CreateBytecode(const Bytes& env, const Bytes& code,
const Bytes& tail, UniqueChars* error) {
size_t size = env.length() + code.length() + tail.length();
if (size > MaxModuleBytes) {
*error = DuplicateString("module too big");
return nullptr;
}
MutableBytes bytecode = js_new<ShareableBytes>();
if (!bytecode || !bytecode->bytes.resize(size)) {
return nullptr;
}
uint8_t* p = bytecode->bytes.begin();
memcpy(p, env.begin(), env.length());
p += env.length();
memcpy(p, code.begin(), code.length());
p += code.length();
memcpy(p, tail.begin(), tail.length());
p += tail.length();
MOZ_ASSERT(p == bytecode->end());
return bytecode;
}
SharedModule wasm::CompileStreaming(
const CompileArgs& args, const Bytes& envBytes, const Bytes& codeBytes,
const ExclusiveBytesPtr& codeBytesEnd,
const ExclusiveStreamEndData& exclusiveStreamEnd,
const Atomic<bool>& cancelled, UniqueChars* error,
UniqueCharsVector* warnings) {
CompilerEnvironment compilerEnv(args);
ModuleEnvironment moduleEnv(args.features);
if (!moduleEnv.init()) {
return nullptr;
}
{
Decoder d(envBytes, 0, error, warnings);
if (!DecodeModuleEnvironment(d, &moduleEnv)) {
return nullptr;
}
compilerEnv.computeParameters(d);
if (!moduleEnv.codeSection) {
d.fail("unknown section before code section");
return nullptr;
}
MOZ_RELEASE_ASSERT(moduleEnv.codeSection->size == codeBytes.length());
MOZ_RELEASE_ASSERT(d.done());
}
ModuleGenerator mg(args, &moduleEnv, &compilerEnv, &cancelled, error,
warnings);
if (!mg.init(nullptr)) {
return nullptr;
}
{
StreamingDecoder d(moduleEnv, codeBytes, codeBytesEnd, cancelled, error,
warnings);
if (!DecodeCodeSection(moduleEnv, d, mg)) {
return nullptr;
}
MOZ_RELEASE_ASSERT(d.done());
}
{
auto streamEnd = exclusiveStreamEnd.lock();
while (!streamEnd->reached) {
if (cancelled) {
return nullptr;
}
streamEnd.wait();
}
}
const StreamEndData& streamEnd = exclusiveStreamEnd.lock();
const Bytes& tailBytes = *streamEnd.tailBytes;
{
Decoder d(tailBytes, moduleEnv.codeSection->end(), error, warnings);
if (!DecodeModuleTail(d, &moduleEnv)) {
return nullptr;
}
MOZ_RELEASE_ASSERT(d.done());
}
SharedBytes bytecode = CreateBytecode(envBytes, codeBytes, tailBytes, error);
if (!bytecode) {
return nullptr;
}
return mg.finishModule(*bytecode, streamEnd.tier2Listener);
}
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